Exempt ReaSampler 9000's own editor from the plugin OS drag hand-off

A dragged bank card over our own instrument's editor was OLE-dropping like a third-party plugin. Classify our channel's own .vst3 module as Instrument, not Plugin, so it keeps the normal instrument-drop outcome.
This commit is contained in:
2026-09-25 13:57:11 -04:00
parent 0484599408
commit fee941a83d
7 changed files with 83 additions and 9 deletions
+10 -4
View File
@@ -10,10 +10,11 @@
namespace reasampler::ui {
enum class WindowCode {
Host, // the host executable itself — REAPER's own chrome and containers
System, // an OS module (standard controls, dialog class): says nothing about who placed it
Plugin, // any other code — a plugin binary, or a window of another process (bridged plugin)
Unknown, // the procedure resolved to no loaded module — no evidence either way
Host, // the host executable itself — REAPER's own chrome and containers
System, // an OS module (standard controls, dialog class): says nothing about who placed it
Plugin, // any other code — a plugin binary, or a window of another process (bridged plugin)
Instrument, // our own ReaSampler 9000 module: FX chrome, not a hand-off-worthy plugin editor
Unknown, // the procedure resolved to no loaded module — no evidence either way
};
// What the shell observed about ONE window. The CLASS procedure, not the instance one, because an
@@ -23,6 +24,11 @@ struct WindowFacts {
bool otherProcess = false; // the window belongs to a process other than the host's
bool procResolved = false; // the class procedure lies inside a loaded module
bool hostModule = false; // ...and that module is the host executable
// ...and that module is THIS channel's ReaSampler 9000 .vst3 (basename match, set by the
// shell against app_version::vstOutputName() + ".vst3" — stable and beta each recognise only
// their own binary, never the other channel's). A drag over our own instrument's editor is
// the load-bearing-principle instrument-drop outcome, not the OS hand-off other plugins get.
bool ownModule = false;
std::string modulePath; // that module's file path, UTF-8
};