Commit Graph

3 Commits

Author SHA1 Message Date
daniel a434ef47f8 docs(plan): ground L3 readiness against landed Phase S surfaces
Both VST draw shells still draw flat off a local pre-L1 palette — L3
restyle confirmed live, not a born-in-kit no-op. Name the concrete gate
files, add the palette-reconcile point, enumerate the landed editor set.
2026-07-27 03:42:24 -04:00
daniel 6fece8d571 docs(product): DS-2 revised — three-accent pastel palette + REAPER-grey neutrals
Replace the single electric-cyan accent with a pastel lime/teal/purple three-accent system; shift neutral surfaces + text from near-black to REAPER's mid-grey theme family. Font upgrade declined (no bundling). L3 conformed to the new look; gate intact.
2026-07-26 21:48:26 -04:00
daniel 22f91ac1d1 docs(product): split look-and-feel into Phase L (L1 kit / L2 panel / L3 VST-restyle)
Port visual-design-language.md to dev with DS-1/2/3 settled (B + spectral
strip; LICE + WDL free game; thorough M11-aware panel layout). L1 shared
kit; L2 panel redesign after M11 merges; L3 VST restyle gated on Phase S
landing. Phase S adopts the kit when it lands — not gated.
2026-07-26 19:36:00 -04:00