// Standalone tests for reasampler::vst::envelope_edit — no VST3, no REAPER, no framework. // Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 draggable-node INVERSE // map: node hit-test + pixel-delta -> clamped/monotonic param set, HARD at the clamp + monotonic // boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant). // // Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips // the non-draggable Origin/ReleaseStart anchors; first-match determinism); resolveNodeDrag Gate // (each cumulative node edits its OWN segment; X->time, sustain node's Y->level; lower clamp at 0; // upper clamp at the caller's max; only the dragged param changes); resolveNodeDrag Trigger (fades // as fractions of the played span; fadeIn/fadeOut mutual clamp so they never cross; length clamp; // FadeOutStart moves OPPOSITE the pixel delta); degenerate area/duration + non-draggable node -> // no motion. #include "../src/vst/envelope_edit.h" #include #include using namespace reasampler::vst; static int g_fail = 0; #define CHECK(cond) do { if(!(cond)) { \ std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; } // 1000px wide, 100px tall, offset origin. 2.0s total => 500 px/s => 0.002 s/px. static Rect wideArea() { return Rect{20, 10, 1020, 110}; } static constexpr double kTotal = 2.0; static AmpEnvelope gateEnv() { AmpEnvelope e; e.mode = EnvMode::Gate; e.attackSeconds = 0.2; e.holdSeconds = 0.1; e.decaySeconds = 0.3; e.sustainLevel = 0.5; e.releaseSeconds = 0.4; return e; } static AmpEnvelope triggerEnv() { AmpEnvelope e; e.mode = EnvMode::Trigger; e.lengthFraction = 0.5; // played span 1.0s -> 500px e.fadeInFraction = 0.2; e.fadeOutFraction = 0.2; return e; } // --- nodeAtPoint -------------------------------------------------------------- static void testHitGrabsDrawnHandle() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); // AttackEnd draws at x = left+100 (0.2s), y = top (level 1). A grab there hits it. NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 100, a.top); CHECK(h.hit && h.node == EnvNode::AttackEnd); // The sustain node (DecayEnd) at 0.6s -> left+300, level 0.5 -> ~top+50. NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 300, a.top + 50); CHECK(s.hit && s.node == EnvNode::DecayEnd); } static void testHitMissesOffEveryNode() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); // A point far from any drawn handle (mid plateau, well away from a node). NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5); CHECK(!h.hit); } static void testHitSkipsNonDraggableAnchors() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); // Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node. NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1); CHECK(!o.hit); // ReleaseStart draws at (right, sustain level). It is drawing-only -> not grabbable. But // ReleaseEnd is elsewhere, so a grab exactly at ReleaseStart's point must miss. // ReleaseStart x == right (plateau to sample end), y == sustain (~top+50). NodeHit rs = nodeAtPoint(e, a, kTotal, a.right, a.top + 50); CHECK(!rs.hit); } // --- resolveNodeDrag Gate ----------------------------------------------------- static void testGateAttackDragMovesOnlyAttack() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; // default maxima 4.0s // +50px at 0.002 s/px = +0.1s on attack (0.2 -> 0.3). Nothing else moves. AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0); CHECK(near(out.attackSeconds, 0.3)); CHECK(near(out.holdSeconds, e.holdSeconds)); CHECK(near(out.decaySeconds, e.decaySeconds)); CHECK(near(out.sustainLevel, e.sustainLevel)); CHECK(near(out.releaseSeconds, e.releaseSeconds)); } static void testGateTimeLowerClampAtZero() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; // Drag attack far LEFT (-500px = -1.0s) from 0.2s: clamps to 0, never negative (monotonic: // the segment cannot go below zero). AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0); CHECK(near(out.attackSeconds, 0.0)); } static void testGateTimeUpperClampAtSliderMax() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s // Drag decay far RIGHT (+2000px = +4.0s) from 0.3s: clamps to the slider max 1.0, NOT beyond // (the drag can't produce a param the slider couldn't). AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0); CHECK(near(out.decaySeconds, 1.0)); } static void testGateSustainNodeBothAxes() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; // DecayEnd: +100px X = +0.2s decay (0.3 -> 0.5); +bottom-ward Y LOWERS the level. Level span is // 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101. AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10); CHECK(near(out.decaySeconds, 0.5)); CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6)); } static void testGateSustainLevelClamps01() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; // Drag sustain UP hard (dy very negative): clamps to 1.0. AmpEnvelope up = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, -10000); CHECK(near(up.sustainLevel, 1.0)); // Drag sustain DOWN hard (dy very positive): clamps to 0.0. AmpEnvelope dn = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10000); CHECK(near(dn.sustainLevel, 0.0)); } static void testGateTimeOnlyNodeIgnoresY() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; // HoldEnd is time-only: a big Y delta must NOT change any level (there is no level to change). AmpEnvelope out = resolveNodeDrag(e, EnvNode::HoldEnd, a, kTotal, b, 0, 500); CHECK(near(out.holdSeconds, e.holdSeconds)); // dx 0 -> no time change either CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node } // --- resolveNodeDrag Trigger -------------------------------------------------- static void testTriggerFadeInIsFractionOfPlaySpan() { const AmpEnvelope e = triggerEnv(); // played span 1.0s -> 500px const Rect a = wideArea(); EnvClampBounds b; // +50px = +0.1s on the play timeline = +0.1/1.0 = +0.1 fraction. fadeIn 0.2 -> 0.3. AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 50, 0); CHECK(near(out.fadeInFraction, 0.3)); CHECK(near(out.fadeOutFraction, e.fadeOutFraction)); // unchanged } static void testTriggerFadesCannotCross() { AmpEnvelope e = triggerEnv(); e.fadeInFraction = 0.5; e.fadeOutFraction = 0.3; // sum 0.8, room 0.2 before they'd cross const Rect a = wideArea(); EnvClampBounds b; // Drag fade-in far RIGHT (+2000px): would push fadeIn well past 1-fadeOut=0.7, but the mutual // clamp caps it at 0.7 so the fade nodes never cross (monotonic on the play timeline). AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 2000, 0); CHECK(near(out.fadeInFraction, 0.7)); CHECK(near(out.fadeOutFraction, 0.3)); } static void testTriggerFadeOutMovesOppositePixelDelta() { const AmpEnvelope e = triggerEnv(); // fadeOut 0.2, play span 1.0s -> 500px const Rect a = wideArea(); EnvClampBounds b; // FadeOutStart sits at (1-fadeOut) of the span; dragging it LEFT (-50px) LENGTHENS the fade-out. // -50px = -0.1s = -0.1 fraction on the span, applied OPPOSITE -> fadeOut 0.2 -> 0.3. AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -50, 0); CHECK(near(out.fadeOutFraction, 0.3)); CHECK(near(out.fadeInFraction, e.fadeInFraction)); } static void testTriggerLengthClampsAtMax() { const AmpEnvelope e = triggerEnv(); // length 0.5 const Rect a = wideArea(); EnvClampBounds b; // maxLengthFraction 1.0 // LengthEnd maps to a fraction of the WHOLE sample: +2000px = +4.0s = +2.0 fraction, clamps 1.0. AmpEnvelope out = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, 2000, 0); CHECK(near(out.lengthFraction, 1.0)); // Drag far LEFT clamps to 0. AmpEnvelope lo = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, -2000, 0); CHECK(near(lo.lengthFraction, 0.0)); } // --- No-motion guards --------------------------------------------------------- static void testNonDraggableNodeNoMotion() { const AmpEnvelope e = gateEnv(); const Rect a = wideArea(); EnvClampBounds b; AmpEnvelope o = resolveNodeDrag(e, EnvNode::Origin, a, kTotal, b, 500, 500); CHECK(near(o.attackSeconds, e.attackSeconds) && near(o.sustainLevel, e.sustainLevel)); AmpEnvelope rs = resolveNodeDrag(e, EnvNode::ReleaseStart, a, kTotal, b, 500, 500); CHECK(near(rs.releaseSeconds, e.releaseSeconds)); } static void testDegenerateAreaNoMotion() { const AmpEnvelope e = gateEnv(); EnvClampBounds b; const Rect zeroW = Rect{0, 0, 0, 100}; AmpEnvelope o1 = resolveNodeDrag(e, EnvNode::AttackEnd, zeroW, kTotal, b, 500, 0); CHECK(near(o1.attackSeconds, e.attackSeconds)); AmpEnvelope o2 = resolveNodeDrag(e, EnvNode::AttackEnd, wideArea(), 0.0, b, 500, 0); // no time CHECK(near(o2.attackSeconds, e.attackSeconds)); } int main() { testHitGrabsDrawnHandle(); testHitMissesOffEveryNode(); testHitSkipsNonDraggableAnchors(); testGateAttackDragMovesOnlyAttack(); testGateTimeLowerClampAtZero(); testGateTimeUpperClampAtSliderMax(); testGateSustainNodeBothAxes(); testGateSustainLevelClamps01(); testGateTimeOnlyNodeIgnoresY(); testTriggerFadeInIsFractionOfPlaySpan(); testTriggerFadesCannotCross(); testTriggerFadeOutMovesOppositePixelDelta(); testTriggerLengthClampsAtMax(); testNonDraggableNodeNoMotion(); testDegenerateAreaNoMotion(); if (g_fail == 0) std::printf("envelope_edit: all tests passed\n"); else std::printf("envelope_edit: %d FAILED\n", g_fail); return g_fail == 0 ? 0 : 1; }