#pragma once #include "core/namespaces.h" // actions — the Design View action family (Phase D4). Registers the bindable // actions that drive the mode workflow and wires them end-to-end: toggle/activate // a mode, tag/untag/show-both the current track selection. Each action mutates the // session's ViewModeModel (D1, via persist's ReaSamplerSession) and then reapplies // the active mode through the view shell (D2) so the change takes effect immediately. // // REAPER-facing shell: the .cpp includes reaper_plugin_functions.h WITHOUT // REAPERAPI_IMPLEMENT (main.cpp owns the API pointers — CLAUDE.md §contract). This // header is SDK-free; main.cpp calls register/handle/unregister and nothing else. // // Split out of main.cpp (rather than inlined there) to match CONTEXT.md's planned // `actions` module and keep main.cpp's entrypoint focused on API-pointer ownership // and lifecycle. The reapply-on-open glue stays in main.cpp (it owns the timer that // drives persist.poll()); this module only registers and services the actions. // Forward-declared at GLOBAL scope (matches reaper_plugin.h's typedef struct // reaper_plugin_info_t) so this header stays SDK-free; the .cpp includes the real // definition. Declared before the namespace so it is the global type, not a // namespace-local shadow. struct reaper_plugin_info_t; namespace reasampler { class ReaSamplerSession; // Registers the Design View action family against `rec` (command_id + gaccel + // hookcommand-routing is owned by the caller's single hookcommand). `session` is the // live session the actions mutate; it must outlive the registration. Idempotent is // NOT promised — call exactly once at load, mirror-unregister once at unload. void designViewRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session); // Services one fired command. Returns true iff `command` is one of this module's // action ids (and it was handled); false otherwise so the caller's hookcommand keeps // looking (per the contract: claim only our own ids). Safe to call for any command. bool designViewHandleCommand(int command); // Mirror-unregisters everything designViewRegisterActions registered, with the // '-'-prefixed strings (per the contract's unload rule). Call once on rec==nullptr. void designViewUnregisterActions(reaper_plugin_info_t* rec); // --- Multi-bank action family (Phase B3) ----------------------------------- // The bindable action set that drives the multi-bank workflow: create / rename / // delete / evacuate a bank, activate a bank (direct pool/design-free + cycle), move / // copy the panel's selected samples into a bank, and the two vertical-split // full-height toggles. Every mutating action drives the B1 model on // g_session.book() and persists via g_session.saveToActiveProject() so the change // travels with the .rpp; the toggles flip the B4-rendered layout bit on the panel. // // Same registration/routing/unload contract as the Design View family above and the // same shared g_session. Kept a distinct trio (not folded into the Design View one) // because the two families are orthogonal pillars — but they share the single // hookcommand main.cpp owns; each family's Handle claims only its own ids. // Registers the multi-bank family against `rec`. `session` is the live session (must // outlive registration). Call exactly once at load. Shares g_session with the Design // View family — pass the SAME session pointer. void bankRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session); // Services one fired command for the multi-bank family. True iff it was one of this // family's ids (and handled); false otherwise so the caller's hookcommand keeps // looking. Safe for any command. bool bankHandleCommand(int command); // Mirror-unregisters the multi-bank family with '-'-prefixed strings. Call once on // rec==nullptr (before g_session is torn down). void bankUnregisterActions(reaper_plugin_info_t* rec); // The registered command id for the "Prune bank folder" action (Phase R, R3), or 0 before // registration. The bank_panel prune button fires the action THROUGH this id via // Main_OnCommand (fork R-E: the button dispatches the command, it does not call the session // directly) so the panel affordance and the bindable action share one guarded code path. int bankPruneCommandId(); // Persists a completed bank-index verb as a single REAPER undo point (R-B). // Wraps persistBook() (= SetProjExtState) in a Begin/End block with UNDO_STATE_MISCCFG // so the bank op is one Ctrl-Z. On an unsaved / no-active project persistBook() no-ops // and the block is closed with an empty label + zero flag (REAPER discards it). Callers // must invoke this ONLY after a successful/effective mutation — rejected ops (duplicate // name, un-deletable pool, etc.) must return before reaching here so no empty undo // point is ever opened for a no-op. Defined in actions.cpp alongside persistBook(). // // S9 bank-generation bump: pass `bumpGeneration = true` for a verb that changes what a live // instance would PLAY — move / copy / remove / evacuate / delete-with-members (a sample left, // arrived, or dropped out of a bank an instance may reference). Leave it false (the default) // for a PURELY ORGANIZATIONAL verb — create / rename / activate / reorder — which changes no // existing (bankId, sampleId) -> content mapping, so no instance need refresh. The bump (when // requested) happens INSIDE the block, BEFORE persistBook(), so the stamped counter rides the // same ext-state write and undo captures the pre/post generation with the rest of the blob. void persistBankOp(const char* label, bool bumpGeneration = false); } // namespace reasampler