// Standalone tests for reasampler::vst::editor_geometry — no VST3, no REAPER, no test // framework. Same fast assert loop as the sibling pure tests (mode_switch et al.): // assert the IPlugView LICE editor's layout math + hit-testing directly. // // Covers: contains() half-open convention + degenerate rects; layoutEditor regions on a // normal view (title band + button + canvas), a tiny view (button clamped to canvas, // never overhanging), and a zero view (all rects empty, no inversion); hitTest hitting // the button, missing on the title/canvas, missing outside the surface, and boundary // pixels; layout<->hit-test agreement (a click on the drawn button rect hits it). #include "../src/vst/editor_geometry.h" #include using namespace reasampler::vst; static int g_fail = 0; #define CHECK(cond) do { if(!(cond)) { \ std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) // --- contains() --------------------------------------------------------------- static void testContainsHalfOpen() { Rect r{10, 20, 50, 40}; // [10,50) x [20,40) CHECK(contains(r, 10, 20)); // top-left inclusive CHECK(contains(r, 49, 39)); // bottom-right exclusive edge, inside CHECK(!contains(r, 50, 30)); // right edge excluded CHECK(!contains(r, 30, 40)); // bottom edge excluded CHECK(!contains(r, 9, 30)); // left of rect CHECK(!contains(r, 30, 19)); // above rect } static void testContainsDegenerate() { CHECK(!contains(Rect{10, 10, 10, 20}, 10, 15)); // zero width CHECK(!contains(Rect{10, 10, 20, 10}, 15, 10)); // zero height CHECK(!contains(Rect{20, 10, 10, 20}, 15, 15)); // inverted (right < left) } // --- layoutEditor: normal view ------------------------------------------------ static void testLayoutNormalView() { // A comfortable 400x260 view: title band spans the top full width; canvas is the // rest; button sits inside the canvas, inset by the margin. const EditorLayout L = layoutEditor(400, 260); CHECK(L.titleBar.left == 0 && L.titleBar.top == 0); CHECK(L.titleBar.right == 400); CHECK(L.titleBar.height() > 0 && L.titleBar.height() <= 260); // Canvas begins right below the title bar and reaches the bottom-right. CHECK(L.canvas.top == L.titleBar.bottom); CHECK(L.canvas.right == 400 && L.canvas.bottom == 260); // Button is inside the canvas (does not overhang any edge). CHECK(L.button.left >= L.canvas.left); CHECK(L.button.top >= L.canvas.top); CHECK(L.button.right <= L.canvas.right); CHECK(L.button.bottom <= L.canvas.bottom); CHECK(L.button.width() > 0 && L.button.height() > 0); } // --- layoutEditor: tiny view (clamping) --------------------------------------- static void testLayoutTinyViewClampsButton() { // A view narrower/shorter than the button's natural size: the button must clamp to // the canvas and never produce an inverted or overhanging rect. const EditorLayout L = layoutEditor(40, 40); CHECK(L.button.right <= L.canvas.right); CHECK(L.button.bottom <= L.canvas.bottom); CHECK(L.button.right >= L.button.left); // never inverted CHECK(L.button.bottom >= L.button.top); // Title bar clamps to the client height when the view is shorter than its height. CHECK(L.titleBar.bottom <= 40); } // --- layoutEditor: zero view (all empty, no inversion) ------------------------ static void testLayoutZeroView() { const EditorLayout L = layoutEditor(0, 0); CHECK(L.titleBar.width() <= 0 || L.titleBar.height() <= 0); CHECK(L.canvas.width() <= 0 || L.canvas.height() <= 0); // No rect is inverted. CHECK(L.button.right >= L.button.left); CHECK(L.button.bottom >= L.button.top); CHECK(L.canvas.right >= L.canvas.left); CHECK(L.canvas.bottom >= L.canvas.top); // A click anywhere on an empty layout hits nothing. CHECK(hitTest(L, 0, 0) == HitTarget::kNone); CHECK(hitTest(L, 5, 5) == HitTarget::kNone); } // --- hitTest ------------------------------------------------------------------ static void testHitTestButton() { const EditorLayout L = layoutEditor(400, 260); // Center of the button hits it. const int cx = (L.button.left + L.button.right) / 2; const int cy = (L.button.top + L.button.bottom) / 2; CHECK(hitTest(L, cx, cy) == HitTarget::kButton); } static void testHitTestMissesNonButton() { const EditorLayout L = layoutEditor(400, 260); // Title bar is inert in the spike. CHECK(hitTest(L, 200, L.titleBar.top + 1) == HitTarget::kNone); // Empty canvas away from the button. CHECK(hitTest(L, 380, 240) == HitTarget::kNone); // Outside the surface entirely. CHECK(hitTest(L, -5, -5) == HitTarget::kNone); CHECK(hitTest(L, 500, 500) == HitTarget::kNone); } static void testHitTestButtonBoundary() { const EditorLayout L = layoutEditor(400, 260); // Top-left corner of the button is inclusive; the right/bottom edges are excluded. CHECK(hitTest(L, L.button.left, L.button.top) == HitTarget::kButton); CHECK(hitTest(L, L.button.right, L.button.top) == HitTarget::kNone); CHECK(hitTest(L, L.button.left, L.button.bottom) == HitTarget::kNone); } // --- layout<->hit-test agreement ---------------------------------------------- // Every pixel inside the drawn button rect must hit the button; this is the // load-bearing consistency invariant between what the shell draws and what it routes. static void testHitTestMatchesDrawnButton() { const EditorLayout L = layoutEditor(320, 200); for (int y = L.button.top; y < L.button.bottom; ++y) { for (int x = L.button.left; x < L.button.right; ++x) { CHECK(hitTest(L, x, y) == HitTarget::kButton); } } } // --- sample list (S4) --------------------------------------------------------- static void testSampleRowRectStacks() { const EditorLayout L = layoutEditor(400, 260); const Rect r0 = sampleRowRect(L, 0); const Rect r1 = sampleRowRect(L, 1); // Row 0 starts at the canvas top and spans its full width. CHECK(r0.top == L.canvas.top); CHECK(r0.left == L.canvas.left && r0.right == L.canvas.right); CHECK(r0.height() == kSampleRowHeight); // Row 1 sits directly below row 0 (no gap, no overlap). CHECK(r1.top == r0.bottom); CHECK(r1.height() == kSampleRowHeight); // A negative index is an empty rect. CHECK(sampleRowRect(L, -1).width() == 0 && sampleRowRect(L, -1).height() == 0); } static void testSampleRowHitTestMapsClickToRow() { const EditorLayout L = layoutEditor(400, 260); const int rows = 5; // A click in the vertical middle of row 2 resolves to index 2. const Rect r2 = sampleRowRect(L, 2); const int midY = (r2.top + r2.bottom) / 2; CHECK(sampleRowHitTest(L, rows, 200, midY) == 2); // Row 0's top-left corner hits row 0. const Rect r0 = sampleRowRect(L, 0); CHECK(sampleRowHitTest(L, rows, r0.left, r0.top) == 0); } static void testSampleRowHitTestMisses() { const EditorLayout L = layoutEditor(400, 260); const int rows = 3; // Above the first row (in the title bar) -> no row. CHECK(sampleRowHitTest(L, rows, 200, L.titleBar.top) == -1); // Below the last row -> no row. const Rect last = sampleRowRect(L, rows - 1); CHECK(sampleRowHitTest(L, rows, 200, last.bottom + 1) == -1); // Left of the canvas -> no row. CHECK(sampleRowHitTest(L, rows, L.canvas.left - 1, last.top) == -1); // Zero rows -> always -1. CHECK(sampleRowHitTest(L, 0, 200, L.canvas.top + 1) == -1); // At or below canvas.bottom -> always -1, even if rowCount would cover that y. // This guards paint<->hit-test agreement: sampleRowRect does not clamp to canvas, // so without this clip a row that extends past canvas.bottom would hit-test but // never be drawn (or vice versa). CHECK(sampleRowHitTest(L, rows, 200, L.canvas.bottom) == -1); // Use a large rowCount so index arithmetic would return a valid row without the // canvas.bottom guard — proving the guard fires independently of rowCount. const int bigRows = 1000; CHECK(sampleRowHitTest(L, bigRows, 200, L.canvas.bottom) == -1); CHECK(sampleRowHitTest(L, bigRows, 200, L.canvas.bottom + 5) == -1); } // The drawn-row <-> hit-test agreement: every pixel inside a row rect must resolve to // that row's index (the same load-bearing invariant as the button). static void testSampleRowHitTestMatchesDrawnRows() { const EditorLayout L = layoutEditor(320, 200); const int rows = 4; for (int i = 0; i < rows; ++i) { const Rect r = sampleRowRect(L, i); if (r.top >= L.canvas.bottom) break; // clipped rows aren't clickable targets const int y = (r.top + r.bottom) / 2; if (y >= L.canvas.bottom) continue; CHECK(sampleRowHitTest(L, rows, r.left + 1, y) == i); } } // --- keymap editor (S5 Tier-1 UI) -------------------------------------------- static void testKeymapLayoutSplitsCanvas() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); // The left sample list and right zone panel partition the canvas with no overlap and // no gap: the list's right edge is the panel's left edge. CHECK(L.sampleList.left == L.base.canvas.left); CHECK(L.sampleList.right == L.zonePanel.left); CHECK(L.zonePanel.right == L.base.canvas.right); CHECK(L.sampleList.top == L.base.canvas.top); CHECK(L.zonePanel.top == L.base.canvas.top); CHECK(L.sampleList.bottom == L.base.canvas.bottom); CHECK(L.zonePanel.bottom == L.base.canvas.bottom); CHECK(L.sampleList.width() > 0 && L.zonePanel.width() > 0); // Add-Zone button caps the panel; zone rows stack below it. CHECK(L.addZoneButton.top == L.zonePanel.top); CHECK(L.addZoneButton.left == L.zonePanel.left && L.addZoneButton.right == L.zonePanel.right); CHECK(L.zoneRowArea.top == L.addZoneButton.bottom); CHECK(L.zoneRowArea.bottom == L.zonePanel.bottom); } static void checkNoInversion(const KeymapEditorLayout& L) { CHECK(L.sampleList.right >= L.sampleList.left); CHECK(L.zonePanel.right >= L.zonePanel.left); CHECK(L.addZoneButton.right >= L.addZoneButton.left); CHECK(L.addZoneButton.bottom >= L.addZoneButton.top); CHECK(L.zoneRowArea.right >= L.zoneRowArea.left); CHECK(L.zoneRowArea.bottom >= L.zoneRowArea.top); // Regions stay within the client area. CHECK(L.zonePanel.right <= L.base.canvas.right); } static void testKeymapLayoutTinyAndZeroNoInversion() { checkNoInversion(layoutKeymapEditor(30, 30)); checkNoInversion(layoutKeymapEditor(0, 0)); // A click anywhere on a zero layout hits no zone and no Add button. const KeymapEditorLayout Z = layoutKeymapEditor(0, 0); CHECK(zoneHitTest(Z, 3, 0, 0).zoneIndex == -1); CHECK(!addZoneHitTest(Z, 0, 0)); } static void testKeymapSampleRowInLeftColumn() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); const Rect r0 = keymapSampleRowRect(L, 0); // Rows live in the LEFT column (not the full canvas width). CHECK(r0.left == L.sampleList.left && r0.right == L.sampleList.right); CHECK(r0.right < L.base.canvas.right); // strictly left of the zone panel CHECK(r0.top == L.sampleList.top && r0.height() == kSampleRowHeight); // Hit-test maps a left-column click to the row and rejects a click in the zone panel. const int midY = (r0.top + r0.bottom) / 2; CHECK(keymapSampleRowHitTest(L, 3, r0.left + 2, midY) == 0); CHECK(keymapSampleRowHitTest(L, 3, L.zonePanel.left + 2, midY) == -1); } static void testAddZoneHitTest() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); const int cx = (L.addZoneButton.left + L.addZoneButton.right) / 2; const int cy = (L.addZoneButton.top + L.addZoneButton.bottom) / 2; CHECK(addZoneHitTest(L, cx, cy)); // A click in the zone-row area below the button is NOT the Add button. CHECK(!addZoneHitTest(L, cx, L.zoneRowArea.top + 2)); // A click in the left list is NOT the Add button. CHECK(!addZoneHitTest(L, L.sampleList.left + 2, L.sampleList.top + 2)); } static void testZoneRowStacksAndSelects() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); const Rect z0 = zoneRowRect(L, 0); const Rect z1 = zoneRowRect(L, 1); CHECK(z0.top == L.zoneRowArea.top && z0.height() == kZoneRowHeight); CHECK(z1.top == z0.bottom); // stacked, no gap CHECK(z0.left == L.zoneRowArea.left && z0.right == L.zoneRowArea.right); // A click on the LABEL area (left part of a zone row) selects the zone with no field. const int labelX = z0.left + 2; // far left = label, not a control const int midY = (z0.top + z0.bottom) / 2; const ZoneHit h = zoneHitTest(L, 2, labelX, midY); CHECK(h.zoneIndex == 0 && h.field == ZoneField::kZoneNone); } static void testZoneRowControlsMapToFields() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); const Rect row = zoneRowRect(L, 0); const int midY = (row.top + row.bottom) / 2; // The seven controls occupy the rightmost 7*kZoneCtrlWidth px, left-to-right: // low-, low+, high-, high+, root-, root+, delete. const int block = row.right - 7 * kZoneCtrlWidth; const ZoneField expected[7] = { ZoneField::kLowDown, ZoneField::kLowUp, ZoneField::kHighDown, ZoneField::kHighUp, ZoneField::kRootDown, ZoneField::kRootUp, ZoneField::kDelete, }; for (int s = 0; s < 7; ++s) { const int x = block + s * kZoneCtrlWidth + kZoneCtrlWidth / 2; // center of slot s const ZoneHit h = zoneHitTest(L, 1, x, midY); CHECK(h.zoneIndex == 0); CHECK(h.zoneIndex == 0 && h.field == expected[s]); } } static void testZoneHitTestMisses() { const KeymapEditorLayout L = layoutKeymapEditor(600, 300); const Rect row = zoneRowRect(L, 0); const int midY = (row.top + row.bottom) / 2; // Zero zones -> always miss. CHECK(zoneHitTest(L, 0, row.left + 2, midY).zoneIndex == -1); // Below the last zone row -> miss. const Rect last = zoneRowRect(L, 2); CHECK(zoneHitTest(L, 3, row.left + 2, last.bottom + 1).zoneIndex == -1); // Left of the zone panel (in the sample list) -> miss. CHECK(zoneHitTest(L, 3, L.sampleList.left + 2, midY).zoneIndex == -1); } int main() { testContainsHalfOpen(); testContainsDegenerate(); testLayoutNormalView(); testLayoutTinyViewClampsButton(); testLayoutZeroView(); testHitTestButton(); testHitTestMissesNonButton(); testHitTestButtonBoundary(); testHitTestMatchesDrawnButton(); testSampleRowRectStacks(); testSampleRowHitTestMapsClickToRow(); testSampleRowHitTestMisses(); testSampleRowHitTestMatchesDrawnRows(); testKeymapLayoutSplitsCanvas(); testKeymapLayoutTinyAndZeroNoInversion(); testKeymapSampleRowInLeftColumn(); testAddZoneHitTest(); testZoneRowStacksAndSelects(); testZoneRowControlsMapToFields(); testZoneHitTestMisses(); if (g_fail == 0) std::printf("editor_geometry: all tests passed\n"); return g_fail != 0; }