#pragma once // play_params.h — the instrument's one set of playback-parameter value structs plus the // per-instance mode enums, shared by the engine, sample_map, the ComponentState codec, and // the editor. Split out of the engine headers so a UI/codec TU reading a param struct // doesn't recompile when a Voice/VoiceEngine member changes. The per-frame evaluators live // in envelopes.h; the engine in voice.h / voice_engine.h. #include #include #include "core/audio/peaks.h" #include "core/instrument/engine/filter/voice_filter.h" #include "core/instrument/engine/velocity_curve.h" #include "core/util/curve_law.h" // the per-segment curve exponent domain + its neutral namespace reasampler { namespace instrument::engine { class LiveParams; } // live_params.h; SampleData holds a pointer using audio::AudioSample; using instrument::engine::VelocityCurve; // Decode-side downmix policy (see root CLAUDE.md — the output bus itself is permanently // stereo; this only picks mono-downmix vs dual-mono at decode). Never written to the bank. enum class ChannelMode { Mono, Stereo }; // POLY is the fixed-pool engine with bounded stealing; MONO is a single voice with last-note // priority over a held-note stack (a new note takes over; releasing the top note falls back to // the most-recent still-held one). Never a bank fact. Default Poly. enum class VoiceMode { Poly, Mono }; // How a MONO takeover treats the envelopes. RETRIGGER restarts amp/pitch envelopes on every new // mono note. LEGATO keeps the envelope running across a takeover (pitch moves without a // re-attack). With one loaded capture every takeover is same-sample, so Legato always glides. enum class MonoTrigger { Retrigger, Legato }; // Shared range so the engine, the component-state codec, and the editor control can't drift. inline constexpr int kMinVoiceCount = 1; inline constexpr int kMaxVoiceCount = 32; inline constexpr int kDefaultVoiceCount = 16; // AHDSR amplitude envelope. holdFrames == 0 is exactly the pre-hold-stage ADSR (back-compat). // The three curve exponents shape the SLOPED stages only — Hold and Sustain are flat by // definition and carry none. `curve_law.h` owns what an exponent means. struct AdsrParams { std::int64_t attackFrames = 0; std::int64_t holdFrames = 0; std::int64_t decayFrames = 0; double sustainLevel = 1.0; // 0..1 std::int64_t releaseFrames = 0; double attackCurve = util::kCurveNeutral; double decayCurve = util::kCurveNeutral; double releaseCurve = util::kCurveNeutral; }; // Attack -> Hold -> Decay over a bounded span: the shape every SUSTAIN-LESS envelope takes // (the Trigger amp, the Trigger filter envelope, the pitch envelope). Hold is a FRACTION of // the span left after attack and decay, never a time of its own — fitAhd (envelopes.h) owns // why a fraction, not a time. struct AhdParams { std::int64_t attackFrames = 0; std::int64_t decayFrames = 0; double holdFraction = 1.0; // 0..1 of the span remaining after attack + decay double attackCurve = util::kCurveNeutral; double decayCurve = util::kCurveNeutral; }; // Which shape an envelope takes: the STAGED knobs, or a free-drawn SPLINE contour. Both states // are stored side by side and neither converts into the other, so a mode flip is reversible and // lossless — the inactive one is saved but inert, edited only by switching back to it. enum class EnvMode { Staged, Spline }; // The free-drawn alternative to a staged envelope: a contour over NORMALIZED sample time, // covering the full sample length. Normalized is what makes it length-independent — a // different-length capture replays the same shape proportionally, with no stored seconds to // rescale. The default is the smooth y = 1 - x downward slope. struct SplineEnv { EnvMode mode = EnvMode::Staged; VelocityCurve contour = VelocityCurve::rampDown(); }; // GATE = classic held note (AHDSR + sustain loop + note-off release). TRIGGER = one-shot: // note-off-immune, no sustain loop, plays a % of sample length shaped by the AHD. Both honor // the start point. Default Gate so an instrument with no params set plays as before. enum class PlayMode { Gate, Trigger }; // Trigger's play SPAN: [startFrame, playEnd), playEnd = startFrame + // round(lengthFraction*(frames - startFrame)). The voice frees when the head reaches playEnd. // The amplitude SHAPE over that span is PlayParams::trigAhd — the fade-in/fade-out pair that // used to live here is retired; do not reintroduce a second amplitude mechanism. struct TriggerParams { double lengthFraction = 1.0; // (0,1] of the post-start span to play }; // VARISPEED: readPos_ += ratio_, pitch and duration coupled (an octave up plays half as long). // PRESERVE: the read advances at the source rate while a PitchShifter transposes the output // (an octave up keeps its length). enum class PitchEngine { Varispeed, Preserve }; // Product default is Preserve, but applied at the state boundary (the codec's read path / // the editor's default params), NOT here: PlayParams.pitchEngine itself defaults to Varispeed // so "no params == the bare engine" holds for the core's own regression tests (an octave up // still halves duration with no params set). inline constexpr PitchEngine kDefaultPitchEngine = PitchEngine::Preserve; // OLA window for the Preserve PitchShifter, in ms at the voice's sample rate; larger = smoother // on big transpositions. Onset latency is zero — start() primes the ring with the first window // of real source, so output frame 0 is source frame 0 regardless of window size. inline constexpr double kPreserveWindowMs = 50.0; // AHD pitch-modulation envelope, off by default (enabled=false -> offset always 0 -> // bit-identical to the un-modulated engine). At note-on the offset rises to peakSemitones over // attack, holds there, then falls to 0 over decay; a zero attack gives a pure percussive pitch // drop. The hold fraction defaults to 0 so an instance predating the stage plays exactly as its // attack-decay predecessor did. struct PitchEnvParams { bool enabled = false; double peakSemitones = 0.0; // signed depth at the peak AhdParams shape{0, 0, /*holdFraction=*/0.0, util::kCurveNeutral, util::kCurveNeutral}; }; // Per-voice resonant filter, off by default (enabled=false -> the render path skips it // entirely -> bit-identical to the un-filtered engine). Holds the filter module's OWN // normalized control positions verbatim rather than a parallel set, so no control range is // re-derived here; `filter_params.h` owns every law that maps them to Hz/Q/depth. // // The three modulation depths below land in that same normalized cutoff domain and sum // before a single clamp; all three are zero/neutral by default. struct FilterParams { bool enabled = false; instrument::engine::filter::FilterSettings settings; double modAmount = 0.0; // bipolar [-1,+1], envelope -> cutoff double velAmount = 0.0; // bipolar [-1,+1], scales velocityCurve's output double keyTrack = 0.0; // octaves of cutoff per octave of (note - root) // The filter envelope takes the same shape the amp does under the active play mode: // AHDSR in Gate, AHD in Trigger. Both are stored, so a mode flip cannot lose either // mode's dialled values (see core/instrument/CLAUDE.md). AdsrParams env; // Gate: the same staged AHDSR the amp runs; frames AhdParams trigEnv; // Trigger: the same staged AHD the amp runs; frames // Velocity -> cutoff, in the normalized cutoff domain. The contribution is // velAmount * velocityCurve.eval(velocity): the BIPOLAR curve carries the shape (and its // own sign), the depth knob scales it, and BOTH apply. The curve is flat at 0 by default, // so no depth setting produces velocity modulation until a curve is drawn. VelocityCurve velocityCurve = VelocityCurve::zero(); }; // Full-scale of the velocity->pitch curve: y = +/-1 transposes by this many semitones. Shared // with the pitch envelope's own depth throw so the two pitch modulators speak one range. inline constexpr double kVelocityPitchRangeSemitones = 24.0; // Standard 12-tone-ET tracking, and the ONE home for that number: the capture's own scalar, the // instrument's stored scalar and the live block all default from here, so a blob predating the // field and a block published before the first note can never disagree about it. inline constexpr double kKeyTrackDefault = 1.0; // Bundle a voice reads at start(). Defaults reproduce the bare engine (Gate, hold-0 AHDSR, // Varispeed, pitch envelope off, filter off, no velocity->pitch) — core regression tests rely // on this; the Preserve product default is layered on at (de)serialization, see // kDefaultPitchEngine. struct PlayParams { PlayMode playMode = PlayMode::Gate; AdsrParams adsr; // Gate amp TriggerParams trigger; // Trigger play span AhdParams trigAhd; // Trigger amp PitchEngine pitchEngine = PitchEngine::Varispeed; // Playback RATE, as source frames consumed per output frame. Under Varispeed it is one more // factor of the read increment, so it moves pitch and duration together; under Preserve it // drives duration alone and the shifter holds the pitch. Latched at note-on either way (the // loop fold and the contour scale it composes with are both note-on folds), and clamped by // the stretcher's own clampStretchRate — never here. 1.0 is the bare engine, bit for bit. double playRate = 1.0; // A baseline pitch offset in semitones, folded into the note's ratio beside key-tracking and // the velocity->pitch transpose. Live on a sounding voice under both engines. double pitchOffsetSemitones = 0.0; PitchEnvParams pitchEnv; // Velocity -> pitch offset, scaled by kVelocityPitchRangeSemitones. Bipolar and flat at 0 // by default, so it transposes nothing until a curve is drawn. Folded into the voice's // baseRatio_ at note-on — it is fixed for the note's lifetime, so it costs no per-frame work. VelocityCurve pitchVelocityCurve = VelocityCurve::zero(); FilterParams filter; // The three drawn contours: the alternative to adsr/trigAhd, to pitchEnv.shape, and to // filter.env/trigEnv respectively. They sit HERE rather than inside the three envelope // structs because those are copied whole into the live block, which must stay trivially // copyable (live_params.h) — and a contour is not a live control anyway: like the velocity // curves it travels by reload. SplineEnv ampSpline; SplineEnv pitchSpline; SplineEnv filterSpline; }; // Whether ANY of the three envelopes is drawn rather than staged. Templated over the two // parameter representations (frames and the editor's seconds mirror) because both spell the // three fields identically and the rule must not be written twice — compile-time dispatch, // no runtime cost, off every hot path. // // THE consequence, and its one home: a spline contour is a pure time function over the full // sample length, which IS the Trigger/one-shot playback model — so Gate is not available while // any spline EG is active. resolvePlay enforces it on the way to the engine; the editor's // play-mode toggle refuses the Gate segment so the two agree. // // The pitch/filter terms are gated on their own `enabled` flag to match Voice::start's binder // (voice.cpp only binds pitchSplineCur_/filterSplineCur_ when that flag is set): without this, // a Spline mode flip on a disabled pitch/filter envelope would cost Gate for zero modulation, // since the binder would never actually engage. Amp has no such flag, so it counts unconditionally. template bool splineActive(const Play& p) { return p.ampSpline.mode == EnvMode::Spline || (p.pitchEnv.enabled && p.pitchSpline.mode == EnvMode::Spline) || (p.filter.enabled && p.filterSpline.mode == EnvMode::Spline); } // The mode the engine will actually run, and the one home of splineActive's rule (see its doc // above). Header-inline and allocation-free: play_params.h sits on the per-voice-per-sample // include path. Every caller — resolvePlay (sample_map.cpp), the editor's applyControl, and // the editor's read-only predicates — routes through one of these two, so none of them can // drift into a second reading of the fields. template PlayMode effectivePlayMode(const Play& p) { return splineActive(p) ? PlayMode::Trigger : p.playMode; } template void enforceGateUnavailableWhileDrawn(Play& p) { p.playMode = effectivePlayMode(p); } // The %-length the voice ACTUALLY plays. Same rule family, same reason it is templated: a drawn // contour is a pure time function over the full sample length, so any active spline EG folds // the fraction to 1.0 while the stored knob goes inert — but the stored value survives, so a // pre-spline setting is still there to be read. Every consumer of the Trigger span must fold it // here or it silently plays/draws/bakes a fraction of the take. template double effectiveLengthFraction(const Play& p) { return splineActive(p) ? 1.0 : p.trigger.lengthFraction; } // [start, end) frames, half-open. A zero-length loop (start == end) is the "no sustain loop" // marker — a held note past the sample end goes silent rather than looping a zero span. struct SampleLoop { bool hasLoop = false; std::int64_t start = 0; std::int64_t end = 0; }; // The one loaded capture the core plays: decoded PCM plus every parameter governing playback. // The shell decodes the on-disk WAV and fills this; the core never touches a file. // // Deinterleaved per-channel: `frames` is channel 0 (always present), `framesR` is channel 1 // (present only for a stereo sample). Stereo iff `framesR` is non-empty and the same length as // `frames`; a mismatched length is treated as absent (mono) rather than half-playing. Both // channels share the read head / rootNote / loop, so repitch and loop stay per-frame identical // across channels. `rootNote` is the MIDI note the file was recorded at — unity ratio there. struct SampleData { std::vector frames; std::vector framesR; // empty for a mono sample int sampleRate = 0; // ratio math is note-relative, so rate cancels for // repitch; still, 0 is invalid — every consumer must // receive a real rate before use. int rootNote = 60; SampleLoop loop; // Pre-seam crossfade at the loop reset, in SOURCE frames — a source-timeline quantity // like the loop points it belongs to, so no rate resolves it. 0 (the default) is the // hard seam every instance predating the field plays. engine/loop/loop_span.h owns what // the fade actually does and how it clamps. std::int64_t loopCrossfadeFrames = 0; // Frame offset a voice starts playback at; frame 0 default is the pre-existing behavior. // Clamped into [0, frames) at note-on — a start >= sample length is a no-op (starts at 0). std::int64_t startFrame = 0; // How far keyboard pitch tracks the root: 1.0 = standard 12-tone-ET (default); 0.0 = no // tracking (every key plays root pitch); 2.0 = double-rate. Scales the (note-root) semitone // offset in keyTrackedRatio; rides both repitch engines via the voice's baseRatio_. double keyTrack = kKeyTrackDefault; // Maps note-on velocity (0..127) to the voice's amp gain, eval'd once in Voice::start // (never per frame). Default flat y=1 — every velocity plays at unity. VelocityCurve velocityCurve = VelocityCurve::flat(); // The source's own fundamental period in SOURCE frames, which makes Preserve's splices // pitch-synchronous (pitch_shift.h). DERIVED from the PCM at load, not authored and never // persisted — a cache, not state, so it takes no rung of the payload ladder. 0 means // unknown (nothing detected it, or the source has no single period) and restores the // fixed-window splice geometry byte for byte, which is why a hand-built SampleData is // still exactly the bare engine. double sourcePeriodFrames = 0.0; PlayParams play; // The live-parameter block a sounding voice tracks, or null for the bare latched engine // (the default — with no block attached the core is byte-identical to the pre-live one). // NON-OWNING and deliberately not per-snapshot: the shell owns ONE block that outlives // every instrument snapshot, so a voice still ringing out of the drain slot follows the // same knob as a live one. That is the desired behaviour — it is the note the user is // hearing. Do not "fix" it by moving ownership into the snapshot. const instrument::engine::LiveParams* live = nullptr; // A framesR of a different length than frames is treated as absent — a malformed pair // never half-plays. int channelCount() const { return (!framesR.empty() && framesR.size() == frames.size()) ? 2 : 1; } // Nothing decoded -> nothing to play; the engine refuses a note-on rather than starting a // voice on an empty read span. bool playable() const { return !frames.empty(); } }; } // namespace reasampler