// reasampler_processor.h — VST3 SingleComponentEffect wiring the pure sampler core into // a playable instrument: event-input + stereo output bus, MIDI -> VoiceEngine, render. // Self-contained playback: component state owns per-sample WAV path + decode intrinsics // (SampleRefs); the bank blob is an opportunistic browser source, never a playback // dependency. Audio thread (process()) does no allocation/file-IO/bridge calls/locks; // loading happens off-thread (reloadInstrument) and hands off via one atomic pointer swap. #pragma once #include #include #include #include #include #include #include #include "public.sdk/source/vst/vstsinglecomponenteffect.h" #include "shell/instrument/automation_channel.h" // the automation hold + its release protocol #include "shell/instrument/processor_snapshot.h" // LoadedInstrument + MasterBusMeter #include "shell/instrument/reaper_bridge.h" #include "core/instrument/map/sample_map.h" // InstrumentParams (the one parameter set) #include "core/instrument/map/component_state_io.h" // ComponentState codec #include "core/instrument/engine/limiter.h" // the master bus's post-gain limiter #include "core/instrument/engine/live_contours.h" // LiveContourBlock (the drawn-contour block) #include "core/instrument/engine/live_params.h" // LiveParams (the live-parameter block) #include "core/instrument/engine/meter_accumulate.h" // the meter's block-rate folds + consume #include "core/instrument/param/param_id.h" // the frozen ParamId space + DeckParam binding namespace reasampler::vst { using instrument::map::ComponentState; using instrument::map::InstrumentParams; using instrument::map::PlaySeconds; using instrument::map::SampleRefEntry; using instrument::map::SampleRefs; using instrument::map::kPreviewVelocityDefault; class ReaSamplerEmbed; // embedded TCP/MCP UI shell (owned below; see queryInterface) class ReaSamplerProcessor : public Steinberg::Vst::SingleComponentEffect { public: ReaSamplerProcessor() = default; // Out-of-line so the owned ReaSamplerEmbed (unique_ptr, forward-declared here) is // complete at the destruction point (defined in the .cpp). ~ReaSamplerProcessor() override; // The factory create function (registered in vst_entry.cpp). static Steinberg::FUnknown* createInstance(void* /*context*/); //--- from IComponent / IPluginBase ------------------------------------- // Connects the REAPER bridge (context is REAPER's IHostApplication) and declares // the instrument bus topology. Steinberg::tresult PLUGIN_API initialize(Steinberg::FUnknown* context) override; Steinberg::tresult PLUGIN_API terminate() override; Steinberg::tresult PLUGIN_API setActive(Steinberg::TBool state) override; // Instance state = the selected bank sample id (a performance choice the instrument // owns; never written back to the bank). Component-state, so a saved project restores // which sample each instance plays. Steinberg::tresult PLUGIN_API setState(Steinberg::IBStream* state) override; Steinberg::tresult PLUGIN_API getState(Steinberg::IBStream* state) override; //--- from IAudioProcessor ---------------------------------------------- Steinberg::tresult PLUGIN_API setupProcessing( Steinberg::Vst::ProcessSetup& setup) override; // Marshals MIDI -> VoiceEngine -> audio output. Real-time safe (no alloc/IO/lock). Steinberg::tresult PLUGIN_API process( Steinberg::Vst::ProcessData& data) override; // The plugin's PDC report: 0 with the limiter bypassed, the limiter's lookahead with it // engaged. Read from the PERSISTED enable, never from a transient — the SDK's contract // (pluginterfaces/vst/ivsteditcontroller.h, kLatencyChanged) is that the host asks this // AFTER the deactivate/reactivate it performs, and setActive(false) clears the engine. Steinberg::uint32 PLUGIN_API getLatencySamples() override; // Fixed stereo output bus — channel mode is a decode policy, never a bus fact; mono // renders dual-mono through it. Do not reintroduce per-instance bus renegotiation. // Accepts only a single stereo output proposal; otherwise rejects and keeps stereo. Steinberg::tresult PLUGIN_API setBusArrangements( Steinberg::Vst::SpeakerArrangement* inputs, Steinberg::int32 numIns, Steinberg::Vst::SpeakerArrangement* outputs, Steinberg::int32 numOuts) override; //--- from IEditController ----------------------------------------------- // Hands the host our LICE IPlugView editor. Steinberg::IPlugView* PLUGIN_API createView(Steinberg::FIDString name) override; // The CONTROLLER-side write — a host GUI gesture on the generic panel, and whatever a host // mirrors here for display. Applies it to THE model through that control's existing commit // tier and never through a fourth route. Nothing reachable from here touches reloadInstrument // or rebuildVoiceEngine, which is structural rather than careful: every reload- and // rebuild-tier control is omitted from the parameter list, so no id maps to one. // NOT the automation channel; this directory's CLAUDE.md owns which channel is which. Steinberg::tresult PLUGIN_API setParamNormalized( Steinberg::Vst::ParamID tag, Steinberg::Vst::ParamValue value) override; // Pushes every exposed parameter's normalized value from the model into the controller // WITHOUT notifying the host — the load direction, which the SDK forbids reflecting back // through IComponentHandler. UI/main thread. void syncParamsFromModel(); // Folds what the audio thread took from the host's parameter queue back into the model and // the controller cache, suppressing the host notification (those values came FROM it), then // RELEASES each folded point's hold — which is what bounds a lane's authority to the window // where it is actually driving. UI/main thread; a no-op when nothing was automated. Called // wherever the model is about to be READ as authoritative — getState, the bake, the editor's // tick. This directory's CLAUDE.md owns the authority model. void drainAutomationToModel(); // A drag's host-edit bracket, so a host in touch or latch mode records ONE continuous edit // per parameter rather than a burst of one-point ones. Every parameter the drag notifies // opens its bracket on first touch and holds it until endParamGesture — LATCHING rather than // declared up front, because an envelope-node drag moves a set the grab cannot name. The // deck-knob form additionally opens its own id at once, which is the id the host sees a touch // on even if the drag produces no move. Idempotent. UI thread only. void beginParamGesture(instrument::ui::DeckParam deck); void beginParamGestureLatch(); void endParamGesture(); // Additionally exposes REAPER's IReaperUIEmbedInterface (queried by REAPER to drive the // inline TCP/MCP embed); all other iids delegate to SingleComponentEffect unchanged. Steinberg::tresult PLUGIN_API queryInterface(const Steinberg::TUID iid, void** obj) override; // The embedded-strip activity level (0..1) for the embed shell, UI thread. The last block's // loudest channel — a non-consuming read, so it stays correct however often the editor's // meter drains its own accumulators (or never does, with no editor open). double embedActivityLevel() const { return static_cast(advisoryPeak_.load(std::memory_order_relaxed)); } // What the audio thread published since the LAST call: peaks maxed and minGain minimised // across every block in that window. CONSUMING — it resets the accumulators as it reads, so // exactly one reader may call it, and that reader is the editor's meter tick. Two live // editors would each consume half the windows and both meters would read low; the single // reader rests on the HOST calling createView once per instance `[verify — DAW]`, not on // anything this plugin enforces — createView allocates a new editor on every call. UI thread. MasterBusMeter masterBusMeter(); void clearMasterBusClip(); // Resolves the selection against the instance-owned SampleRefs, decodes its WAV // off-thread, and publishes the built instrument via atomic swap — no bank read // required. When the bank blob is readable it's first folded into the refs table // (refreshRefsFromBank; the browser's copy-the-ref-in + recapture-sync mechanism). A // missing/unreadable WAV is the defined no-play (silence, no retry). Returns the // resolved selection id ("" if nothing loaded). std::string reloadInstrument(); // The dialed sound as plain data for the offline bake: the SAME refs resolve + decode + // build reloadInstrument runs, with no live block attached. Rebuilt rather than copied // off the live snapshot because a tier-3 live edit leaves that snapshot's own play // params stale on purpose — copying it would bake the pre-drag values. nullopt when // nothing is loaded or the WAV is unreadable. Off the audio thread (file I/O). std::optional bakeSnapshot(); // Adopt a landed bake in ONE act: the new capture becomes this instance's ref and // selection, the parameter set and master gain go neutral, and a single reload // publishes all three together. The ordering is the whole point — anything published // ahead of the re-point would apply neutral settings to the OLD capture, which is the // one thing they are meaningless against. UI thread only. void adoptBakedCapture(const SampleRefEntry& entry, const InstrumentParams& reset, double masterGainLinear); // What pollBankSync did this tick, so the editor can react only when something changed. struct BankSyncResult { bool reloaded = false; // bank generation changed (or a legacy lift landed) -> reloaded bool applied = false; // a new assignment request was applied -> selection changed }; // Off-thread poll (editor's UI timer only) of the bank generation + assignment request; // playback never depends on it. Generation change -> reload; a resolvable NEW assignment // targeting this instance (isFocusedTarget) -> apply as selection + reload (unresolvable // ones drop silently, marker still advances); pre-v10 legacy blobs retry the bank read // until the refs lift in, then stop (legacyLiftShouldRun). The consumed marker persists // so a re-open does not re-apply. Idempotent on an idle tick. BankSyncResult pollBankSync(bool isFocusedTarget); // The bridge, for the editor's live-state readout + sample list. Owned here; the // editor borrows it (outlives the editor). ReaperBridge& bridge() { return bridge_; } // The live host sample rate latched from setupProcessing; the editor's envelope overlay // shares this time base. 0.0 before setupProcessing runs. double sampleRate() const { return sampleRate_; } // The loaded capture's id (guarded by selectionMutex_, never read on the audio thread). // Empty id -> silence, no first-sample fallback. std::string selectedSampleId(); void setSelectedSampleId(const std::string& id); // The one parameter set governing that capture. UI thread, guarded by paramsMutex_; // never read on the audio thread — reloadInstrument bakes it into the SampleData // off-thread. InstrumentParams instrumentParams(); std::uint32_t setInstrumentParams(const InstrumentParams& params); // adopt THIS generation, never a second instrumentParamsGeneration() call // The model's edit counter, bumped by every setInstrumentParams. A holder of a COPY (the // editor's snapshot) re-seeds when this moves under it; the overload answers both under one // lock, because reading them apart would let the pair disagree. std::uint32_t instrumentParamsGeneration(); InstrumentParams instrumentParams(std::uint32_t& generation); // Republishes the live-parameter block from the stored parameter set, resolved against the // rate the loaded capture was built at so an unmoved value folds to exactly the frames the // voices already latched. THE tier-3 commit (the three tiers are listed in this // directory's CLAUDE.md). Callers pair this with setInstrumentParams exactly as they // paired it with reloadInstrument. No-op before anything has been decoded (the next reload // bakes and publishes). UI thread; serialized against reloadInstrument's own publish. Returns drainAutomationToModel's release proof (automation_channel.h); other callers ignore it. AutomationChannel::ReleaseProof publishLiveParams(); // Publishes `play`'s three drawn contours to every sounding voice WITHOUT writing the // model — the contour drag's courier (this directory's CLAUDE.md, the authority table). // UI thread; serialized against reloadInstrument's own contour publish. void publishLiveContours(const PlaySeconds& play); // Per-instance channel mode (mono | stereo), guarded by channelModeMutex_, never read // on the audio thread. Decode policy only (downmix vs L/R split) — the output bus is // fixed stereo, so a mode change never renegotiates host I/O. ChannelMode channelMode(); // Editor toggle: latches the mode explicit (auto-default stops fighting it) and // reloads so the next block decodes the new channel count. UI thread only. void setChannelMode(ChannelMode mode); // Per-instance preview-trigger velocity (MIDI 1..127), guarded by previewMutex_, not // read on the audio thread. std::uint8_t previewVelocity(); void setPreviewVelocity(std::uint8_t velocity); // Voice-system parameters (per-instance), guarded by voiceParamsMutex_, not read on the // audio thread — each setter rebuilds via rebuildVoiceEngine (already-decoded SampleData, // no bridge/WAV re-read) through the same drain-slot swap, so a change never cuts a tail. int voiceCount(); void setVoiceCount(int count); // clamped to kMinVoiceCount..kMaxVoiceCount VoiceMode voiceMode(); void setVoiceMode(VoiceMode mode); MonoTrigger monoTrigger(); void setMonoTrigger(MonoTrigger trigger); // Post-mixer master gain, linear in [0, masterGainMaxLinear()] (0 = true silence, 1 = // unity, cap +24 dB). Atomic — the audio thread applies it as a per-block post-sum // multiply, no lock, no rebuild. double masterGainLinear() const { return static_cast(masterGain_.load(std::memory_order_relaxed)); } void setMasterGainLinear(double linear); // clamped to [0, masterGainMaxLinear()] // The mirror alone, with no host notification: for the one writer that runs under // reloadMutex_ and must arm rather than emit. True when the value actually moved. bool publishMasterGainLinear(double linear); // The master-bus limiter's single enable (persisted in the parameter set). UI thread only: // a thin wrapper over setInstrumentParams, the one funnel that mirrors the flag onto the // audio thread INLINE — the sound follows the click — and only ARMS the host's latency // restart. Setting the value it already holds is a no-op, so repeated clicks on one segment // cost no restart. bool limiterEnabled() const { return limiterEnabled_.load(std::memory_order_relaxed); } void setLimiterEnabled(bool on); // Delivers the armed kLatencyChanged restart, at most once per armed window, and does // nothing when none is armed. Split off the commit because the SDK requires this on the UI // thread AND a host may service it synchronously — deactivate/reactivate, which reaches our // setActive(true) — so it must never run nested inside a mouse handler. The editor's sync // tick is the general drain; setState flushes at its own tail because it can commit with no // editor open, and adoptBakedCapture does so only to save a tick (its chain runs from that // same tick, so its arm would drain on the next one regardless). void flushLatencyRestart(); // Delivers the master-gain host notification a reload deferred (the bake's reset gain lands // under reloadMutex_, and performEdit may re-enter this object). Drained beside the latency // restart, from the same sites and for the same reason. void flushGainNotify(); // Fires a one-shot preview note-on/off through the live VoiceEngine — the same // noteOn/noteOff host MIDI uses, so a preview is a real voice (counts against voice // count, can steal/be stolen, respects Poly/Mono + Retrigger/Legato). Off the audio // thread; handed to process() via a lock-free single-slot mailbox drained at block // start. Never captures, never inserts a timeline item. void previewNoteOn(int note); void previewNoteOff(int note); // Snapshot copy of the instance-owned sample refs, for the editor's waveform/loop // fallback when the bank blob is unreadable. Guarded by refsMutex_. SampleRefs sampleRefs(); // This instance's usage identity, minted here if it has never published. It names BOTH // the "rsusage_" record the bake's tie query must exclude and the "rsbake_" request // key, so the two can never name different instances. Off the audio thread. std::string usageInstanceGuid(); private: // Builds the unit and parameter lists from the derived exposed set. Called once, from // initialize(). void buildParameterList(); // THE automation read, on the audio thread, at the BLOCK BOUNDARY: the last point of each // queue wins. RT-safe — relaxed/release atomic stores only. Sample-accurate application would // put a per-sample "did anything change" question on the per-voice-per-sample path, which the // phase-wide guardrail forbids. True when at least one point landed ON A CONTROL THE BLOCK // CARRIES, which is what makes the merge below it conditional. bool drainInputParameterChanges(Steinberg::Vst::IParameterChanges* changes); // The normalized value a control reads at, from the model — a projection of it, never a // cached shadow. Master gain reads the processor's own atomic, pitch key-track the scalar // beside the play bundle; everything else reads the parameter set through the deck's binding. double modelParamNormalized(const InstrumentParams& params, instrument::ui::DeckParam deck) const; // The write peer of that read, and the ONE host-side write of a control's value: both the // controller's setParamNormalized and the audio thread's automation fold go through it, so // neither can miss a control whose value lives outside the parameter set. static void writeDeckParamToModel(InstrumentParams& params, instrument::ui::DeckParam deck, double normalized); // Notifies the host of every exposed control whose normalized value moved. `beforeNorms` is // indexed by DeckParam ordinal. Called from setInstrumentParams — the ONE funnel every writer // already goes through — so no internal write can leave the host displaying, and on next // touch re-imposing, a superseded value. The bake's reset is the first non-gesture writer // this covers, and the reason the emission is grouped. void notifyParamsFromModel(const double* beforeNorms, const InstrumentParams& after); void notifyParamChanged(instrument::param::ParamId id, double normalized); bool gestureIsOpen(instrument::param::ParamId id) const; // If process() published that the drain instrument is fully idle, move it into the // graveyard and prune — so an edited-away snapshot stops costing memory as soon as its // tails die. Off the audio thread only (driven by pollBankSync); safe against a racing // process() because idleness is monotone and the publication names the drain's own // installedAt (a stale value can never retire a newer occupant). void retireIdleDrain(); // Light voice-param rebuild: rebuilds the engine around a copy of the live instrument's // already-decoded SampleData (no bridge/disk) and publishes through the same drain-slot // swap as a full reload. No-op when nothing is loaded. Off the audio thread only. void rebuildVoiceEngine(); // The reactivation half of the activation/decode lifetime split (see dormantSample_): // folds the live bank blob into the refs, rebuilds the voice state around the parked // sample, publishes it through the same drain-slot swap, and republishes usage. True also // when a publish landed while inactive, which needs no rebuild. False when there is nothing // to activate from, or when that fold moved what the park was decoded from — the caller // then falls back to a full reload, which decodes the new file and is also where the pre-v10 // legacy lift lives. Off the audio thread only. bool resumeDormantInstrument(); // Builds a playable snapshot around `sample` at the current voice-system parameters and // host rate, stamped with a fresh generation. Requires reloadMutex_ held; the ONE // construction site shared by the reload, the voice-param rebuild and the reactivation. std::unique_ptr buildInstrumentLocked(SampleData sample); // Pre-v10 legacy-lift gate: true when a lift attempt this tick could make progress // (see legacyLiftConcluded_). Off the audio thread only (bridge read + bank parse). bool legacyLiftShouldRun(); // Publishes `built` (null = install silence) into live_: prunes the graveyard by the // last process()-published generation, swaps `built` into live_, displaces the previous // live into the drain slot, and parks the evicted drain instrument in the graveyard. // Requires reloadMutex_ held — shared by reloadInstrument, rebuildVoiceEngine and // resumeDormantInstrument. void publishBuiltLocked(std::unique_ptr built); // Publishes a silent block. EVERY process() path that emits no audio calls this. It clears // only the ADVISORY level, which is a last-block reading: the meter accumulators need // nothing here, because a block that emitted no audio contributes no peak and no gain // reduction, and the UI's own read is what resets them. void publishSilentMeterBlock() { advisoryPeak_.store(0.f, std::memory_order_relaxed); } // Mirrors the persisted limiter enable onto the audio thread and the latency reader. Called // from every writer of the parameter set, so the three views can never disagree. void publishLimiterEnabled(bool on); // Publishes this instance's held captures to its per-instance ext-state key // ("rsusage_") so the extension's prune can never reclaim them. Called at // the tail of every reloadInstrument, off the audio thread. Mints instanceGuid_ on // first need; re-mints on a detected clone (FX copy / track duplication). void publishUsage(const SampleRefs& refs, const std::vector& ids); ReaperBridge bridge_; // The parameters whose drag bracket is currently open, and whether a drag is in flight at // all. UI thread only. Past the cap a write degrades to a one-point gesture rather than // dropping — the pre-bracket behaviour, not a new failure mode. static constexpr std::size_t kMaxOpenGestures = 8; instrument::param::ParamId openGestureIds_[kMaxOpenGestures] = {}; std::size_t openGestureCount_ = 0; bool gestureLatching_ = false; // Set across setState so a LOAD is not reflected back to the host as an edit. Main thread // only, and non-atomic on purpose: the SDK calls setState there and nowhere else. bool paramNotifySuppressed_ = false; // The ONE live-parameter block for this instance, declared ahead of the instrument slots // so it outlives every snapshot that points at it (members destruct in reverse order). // Both live_ and draining_ observe this same block — a block owned by a snapshot would // leave the drain's still-sounding voices deaf to the knob under them. instrument::engine::LiveParams liveParams_; // SampleData::liveContours' one target, under liveParams_' ordering constraint above and for // its reason (this directory's CLAUDE.md owns why it needs no automation merge). instrument::engine::LiveContourBlock liveContours_; // The block the ENGINE reads, and the ONE thing SampleData::live points at. Written only by // the audio thread, which merges liveParams_ with the host's automation points once per block // and republishes ONLY when the RESULT moved — so neither an unchanged model nor a lane // resending the value it already sent reaches the per-voice fan-out. A block carrying no // automation and no model change costs one relaxed load plus, when the host passed a non-null // IParameterChanges (`[verify — DAW]` REAPER's normal case), one cross-module // getParameterCount(). Two blocks because the seqlock's single-writer contract is load-bearing // and the two writers differ in thread; this directory's CLAUDE.md owns the argument. instrument::engine::LiveParams automationLive_; // Audio thread only. The last liveParams_ generation merged, the last block published (the // republish gate compares against it), and the automation slots themselves. std::uint32_t seenModelGeneration_ = 0; instrument::engine::LiveValues lastMergedLive_{}; bool haveMergedLive_ = false; // The host lane's state and its release protocol; automation_channel.h owns the mechanism and // this directory's CLAUDE.md the authority model it enforces. AutomationChannel automation_; // Serializes the writer sites of liveParams_ (reloadInstrument, publishLiveParams) and of // liveContours_ (reloadInstrument, publishLiveContours) only — separate from reloadMutex_ so // a drag's publish never blocks behind a reload's WAV decode. The audio thread never takes // this; it only reads via the seqlock's lock-free retry. std::mutex livePublishMutex_; // The rate the loaded capture was decoded/built at, so a live republish resolves the // stored wall-clock seconds to exactly the frames the built SampleData carries. 0 = nothing // built yet. // // ONE BLOCK, ONE RATE: this is stamped by whichever capture built last, and a reload // publishes the new block before installing the new instrument. Swapping to a capture at a // different rate therefore hands drain voices still ringing from the old-rate capture // envelope frame counts resolved at the NEW rate (~8.8% timing shift on a 48k->44.1k swap). // Unavoidable while one block sits above every snapshot, and it touches a release tail // only. std::atomic builtSampleRate_{0}; // --- The audio-thread handoff (drain slot) --- // process() atomically loads live_ + draining_ at block start (two acquires, no lock). // reloadInstrument() (off-thread, serialized by reloadMutex_) swaps a new build into // live_; the displaced instrument moves to draining_, where process() keeps rendering // its already-sounding voices (and routes note-offs to it) so a reload never cuts a // ringing note — new note-ons go only to live_. The instrument evicted from draining_ // (two reloads old) parks in graveyard_ for reclaim. // // Reclaim: process() publishes the minimum installedAt it holds via processGeneration_ // (one relaxed store); the reload path frees graveyard entries older than that. Safe // because both slots are monotone in installedAt, so the published minimum is monotone // and an entry only reaches the graveyard after leaving both slots under reloadMutex_ — // an entry below the published minimum can never be loaded again. // // Graveyard upper bound: reloads since process last ran (typically 0-1). Remaining // entries drain at setActive(false) / terminate(), when process is guaranteed stopped. std::atomic live_{nullptr}; std::atomic draining_{nullptr}; // displaced instrument still rendering its tails std::atomic reloadGeneration_{0}; // incremented by each reload (off-thread, under reloadMutex_; read atomically by process) std::atomic processGeneration_{0}; // min installedAt held by process (written on audio thread, read off-thread) // The installedAt of the drain instrument process() last observed fully idle (0 = none / // still sounds). Written relaxed on the audio thread each block; read by retireIdleDrain() // off-thread. Naming the generation (not a bool) closes the swap race: a publication about // an old drain can never retire its successor. std::atomic drainIdleGeneration_{0}; std::vector> graveyard_; // drained on reclaim + setActive(false) + terminate std::mutex reloadMutex_; // serializes off-thread reloads + graveyard access // A master gain that must reach the audio thread in the SAME swap as the next publish — // the bake's reset, which the old capture would be the wrong thing to apply it to. // Guarded by reloadMutex_, consumed by publishBuiltLocked. std::optional gainAtNextPublish_; // Armed when that deferred gain lands, delivered by flushGainNotify once reloadMutex_ is // released. Same shape and same reason as latencyRestartPending_ (see it): a host handler // callback must never run inside this mutex. std::atomic gainNotifyPending_{false}; // The decoded PCM parked across a deactivate, so an activation cycle costs no disk read // and no WAV decode: activation is "the audio thread may run", not "the sample is // rebuilt". Holds a value only while inactive, and any publish drops it (publishBuiltLocked // owns why). Voice state is deliberately NOT parked with it; see setActive. Guarded by // reloadMutex_. std::optional dormantSample_; // Whether the host has us active, so setActive can treat a repeat of the state it already // holds as a no-op (it owns why). Main/UI thread only, like setActive itself. bool active_ = false; // The loaded capture's id ("" = no pick -> silence). Off-thread only, not read on the // audio thread. std::mutex selectionMutex_; std::string selectedSampleId_; // The one parameter set — THE model, and the authority every other holder of these values // defers to. Off-thread only; reloadInstrument bakes it into the SampleData under the reload // lock, never read directly on the audio thread. paramsGeneration_ moves with every write, so // a holder of a copy can tell that it has. std::mutex paramsMutex_; InstrumentParams params_; std::uint32_t paramsGeneration_ = 0; // Instance-owned sample refs: path + intrinsics per referenced sample. Refreshed // opportunistically from the bank blob when readable; never a bank dependency for // playback. Off-thread only. std::mutex refsMutex_; SampleRefs sampleRefs_; // Usage-publish identity (see publishUsage). instanceGuid_ is the persisted per-instance // identity; usageNonce_ is this incarnation's per-lifetime owner nonce (never persisted — // a persisted nonce would clone with the state on FX copy, letting a sibling clean- // replace over another's held paths). Minted lazily; cleared on setState. std::mutex usageMutex_; std::string instanceGuid_; std::string usageNonce_; // Per-instance channel mode, default Mono; not read on the audio thread (process // renders against the host's negotiated channel count). channelModeExplicit_: false = // reloadInstrument may auto-default the mode from the loaded capture; true = the user // deliberately toggled it (never fought thereafter). std::mutex channelModeMutex_; ChannelMode channelMode_ = ChannelMode::Mono; bool channelModeExplicit_ = false; // The last assignment-request generation consumed, persisted so a re-open does not // re-apply a stale request. Default 0 -> a genuinely new first assign (gen >= 1) applies. std::mutex assignMarkerMutex_; std::int64_t lastConsumedAssignGeneration_ = 0; // The bank generation this instance last saw. UI/timer-thread only (pollBankSync's sole // reader/writer), not persisted. -1 sentinel baselines the first poll without a // redundant reload; a later generation change then drives the reload. std::int64_t lastSeenBankGeneration_ = -1; // Legacy-lift terminating latch: set once legacyLiftShouldRun proves the referenced ids // stale against a readable bank blob, so the lift stops re-firing every tick. Reset by // setState (a new blob = new facts). std::atomic legacyLiftConcluded_{false}; // Preview-trigger velocity (MIDI 1..127, persisted). Default kPreviewVelocityDefault // (64). Not read on the audio thread. std::mutex previewMutex_; std::uint8_t previewVelocity_ = kPreviewVelocityDefault; // Voice-system parameters (per-instance, persisted). Defaults {16, Poly, Retrigger}. // Not read on the audio thread — reloadInstrument bakes them into the engine off-thread. std::mutex voiceParamsMutex_; int voiceCount_ = kDefaultVoiceCount; VoiceMode voiceMode_ = VoiceMode::Poly; MonoTrigger monoTrigger_ = MonoTrigger::Retrigger; // Post-mixer master gain (linear, persisted). Lock-free atomic target; the audio thread // ramps gainCurrent_ toward it per-sample (~20 ms wall-clock at every host rate) so // knob moves produce no zipper noise. std::atomic masterGain_{1.0f}; // Audio-thread running gain value, stepping at most gainRampStep_ per sample toward the // target. Written/read exclusively on the audio thread — no atomics needed. float gainCurrent_ = 1.0f; // Per-sample ramp step derived from kGainRampSeconds against the live host rate in // setupProcessing — never a baked-in rate. Default is the 48 kHz value. float gainRampStep_ = 1.0f / 960.0f; // --- Preview-trigger mailbox (off-thread -> audio thread, lock-free) ----------------- // One slot per direction, packed as (seq << 16) | (velocity << 8) | note [on] or // (seq << 16) | note [off]. process() detects a new request by comparing the packed // sequence against the last one consumed — a single relaxed atomic load per block, // RT-safe (no alloc, no lock). std::atomic previewOnRequest_{0}; // 0 = no request posted yet std::atomic previewOffRequest_{0}; std::uint16_t previewOnSeq_ = 0; // UI-thread post counter (never 0 after first post) std::uint16_t previewOffSeq_ = 0; std::uint16_t previewOnConsumed_ = 0; // audio-thread: last on-seq fired std::uint16_t previewOffConsumed_ = 0; // audio-thread: last off-seq fired // Latched from setupProcessing; 0.0 is explicitly invalid (reloadInstrument guards on it). double sampleRate_ = 0.0; Steinberg::int32 maxBlockSize_ = 4096; // The embed shell, created lazily on the first queryInterface and owned here for the // processor's lifetime; REAPER's borrowed AddRef'd references are outlived by this // unique_ptr, so its own refcount is a no-op. std::unique_ptr embed_; // The master-bus limiter, applied post-gain over the summed output. Its own enable target // is the mirror of params_.limiterEnabled; limiterEnabled_ is the lock-free copy // getLatencySamples answers from. instrument::engine::Limiter limiter_; std::atomic limiterEnabled_{false}; // Raised (and lowered) by the commit funnel from the difference between the enable and // latencyAnnounced_, cleared by flushLatencyRestart on delivery and re-raised there if the // host refuses. A bool and not a count on purpose: the host is being told to re-ASK, so N // changes before one flush need exactly one restart, and whatever getLatencySamples answers // at that moment is the truth announced. std::atomic latencyRestartPending_{false}; // The enable the host has ACCEPTED — false initially, which is what an instance that has // announced nothing reports. Every arm is judged against this, so a change that returns to // the announced state costs no restart. std::atomic latencyAnnounced_{false}; // What the audio thread publishes about the output bus each block, relaxed. The peaks and // minGain ACCUMULATE (max / min) across every block since the UI last read, and // masterBusMeter() consumes them as it reads — the fix for a bar that displayed roughly one // block in fifty. The folds and the identity elements below are meter_accumulate's; no dB, // no ballistics, no hold timer here — the UI runs those off these values and its own // elapsed time. std::atomic meterPeakL_{instrument::engine::kMeterPeakIdentity}; std::atomic meterPeakR_{instrument::engine::kMeterPeakIdentity}; std::atomic meterMinGain_{instrument::engine::kMeterGainIdentity}; std::atomic meterClip_{false}; // The embed strip's activity level: the LAST block's loudest channel, plainly overwritten. // Separate from the accumulators above because it answers a different question ("how loud // is it now") and has a different reader — sharing one would make each reader's reset // silently truncate the other's window. std::atomic advisoryPeak_{0.f}; }; } // namespace reasampler::vst