#include "capture_paths.h" #include namespace reasampler { std::string normalizeSlashes(const std::string& path) { std::string out = path; for (char& c : out) { if (c == '\\') c = '/'; } // Strip a single trailing slash so joins do not double up. Preserve a lone // "/" (root) — stripping it would turn root into empty. if (out.size() > 1 && out.back() == '/') { out.pop_back(); } return out; } std::string sanitizeStem(const std::string& baseName) { std::string out; out.reserve(baseName.size()); for (unsigned char c : baseName) { const bool keep = (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '.' || c == '_' || c == '-'; out.push_back(keep ? static_cast(c) : '_'); } // Collapse to a stable default if nothing usable survived (e.g. all spaces). // A stem of only separators ('.', '_', '-') is also unhelpful as a name. bool hasAlnum = false; for (unsigned char c : out) { if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9')) { hasAlnum = true; break; } } if (out.empty() || !hasAlnum) { return "capture"; } return out; } BankPaths deriveBankPaths(const std::string& projectDir, const std::string& baseName, const std::string& uniqueTag) { const std::string dir = normalizeSlashes(projectDir); std::string stem = sanitizeStem(baseName); if (!uniqueTag.empty()) { stem += "_" + sanitizeStem(uniqueTag); } const std::string fileName = stem + ".wav"; // Precondition: the capture shell must resolve a non-empty project directory // before calling this function. An empty projectDir would produce a bare // relative "reasampler_bank" path — the silent default-location fallback this // tool explicitly forbids. Assert in debug; leave absoluteDir empty in release // so any caller that ignores the precondition fails loudly at the render/stat // step rather than silently writing to CWD. assert(!dir.empty() && "deriveBankPaths: projectDir must not be empty"); BankPaths p; p.fileStem = stem; // stem only — REAPER appends extension p.fileName = fileName; p.relativePath = std::string(kBankSubfolder) + "/" + fileName; // absoluteDir intentionally omits a trailing slash (RENDER_FILE wants the // directory itself; RENDER_PATTERN supplies the file name separately). // Empty when precondition is violated (dir empty) — caller must not proceed. p.absoluteDir = dir.empty() ? std::string{} : dir + "/" + kBankSubfolder; return p; } std::string resolveBankFile(const std::string& projectDir, const std::string& relativePath) { // No default-location fallback (CLAUDE.md invariant): an empty project dir or // relative path yields empty, not a bare relative path resolved against CWD. if (projectDir.empty() || relativePath.empty()) { return {}; } const std::string dir = normalizeSlashes(projectDir); const std::string rel = normalizeSlashes(relativePath); if (dir.empty() || rel.empty()) { return {}; } return dir + "/" + rel; } BankRelocation deriveRelocationPlan(const std::string& oldProjectDir, const std::string& newProjectDir) { BankRelocation r; if (oldProjectDir.empty() || newProjectDir.empty()) { return r; // needed=false, empty dirs — nothing to relocate } const std::string oldDir = normalizeSlashes(oldProjectDir); const std::string newDir = normalizeSlashes(newProjectDir); r.oldBankDir = oldDir + "/" + kBankSubfolder; r.newBankDir = newDir + "/" + kBankSubfolder; // A Save (in place) leaves the project dir unchanged — nothing to relocate. // Only a Save-As to a different directory needs the bank moved. r.needed = (oldDir != newDir); return r; } ProjectTransition classifyProjectTransition(bool sameProjectObject, const std::string& lastGuid, const std::string& lastPath, const std::string& currentGuid, const std::string& currentPath) { // 1. The GUID is the identity of record and is checked FIRST. A different // stored GUID means a genuinely different project is active — Load ITS index. // This catches the regression that pointer-primary classification missed: // REAPER RECYCLES ReaProject* addresses across close/open, so a reopened / // new project can reuse the previous project's address (sameProjectObject == // true) while carrying a different stored GUID. Deciding on the pointer alone // then returned NoOp/SaveAsRelocate and the bank never reloaded. The GUID is // immune to address recycling, so it leads. Also covers new/unsaved<->saved // transitions (one GUID empty, the other not) and switching between two // distinct saved projects. if (currentGuid != lastGuid) { return ProjectTransition::Load; } // From here currentGuid == lastGuid (they are equal; both may be empty for // unsaved projects). The pointer now disambiguates the same-GUID case. // 2. Same GUID but a DIFFERENT object is a forked sibling: Save-As copied our // GUID onto a distinct project object. Load its (own) index; never relocate. // Two unsaved projects (both GUIDs empty, distinct objects) also land here — // Load, so switching between them installs the right in-memory state. if (!sameProjectObject) { return ProjectTransition::Load; } // 3. Same object AND same GUID with a NEW path is a genuine Save-As (the object // identity is proven and the record identity is unchanged — only the .rpp // moved). Also the first save of an unsaved project (both GUIDs empty, old // path empty): SaveAsRelocate is safe there because deriveRelocationPlan // no-ops on the empty old dir (empty-GUID safety preserved) while poll() // mints a GUID. if (currentPath != lastPath) { return ProjectTransition::SaveAsRelocate; } // 4. Same object, same GUID, same path — Save in place / idle tick. return ProjectTransition::NoOp; } } // namespace reasampler