// Standalone tests for reasampler::instrument::ui::waveform_view — no VST3, no REAPER, no framework. // Same fast assert loop as the sibling pure tests. Assert the waveform band's drawn surface // (lane split + the full-height overlay contract) and its frame<->pixel mapping, marker grab // regions, drag-delta frame resolver (with clamps), and zero-crossing snap. // // Covers: frameToX / xToFrame (linear map + inverse, edge clamps, degenerate frameCount/width); // markerAtPoint (grab band, first-match on overlap, off-area + null-array rejection); // markerHandleRect (the top-strip tab that keeps coincident markers independently grabbable); // resolveDragFrame (round-to-nearest-frame, clamp to [0,frameCount], zero-delta/zero-width // no-ops); nearestZeroCrossing (nearest sign-change, sample-on-zero, equidistant-tie-to-lower, // no-crossing keeps target, target clamp, degenerate buffers); waveformSurface (two stacked // lanes L-over-R in stereo, one lane in mono AND for a mono source, overlay always the full // stacked height, grabs reaching the lower lane); laneEnvelope (per-lane channel split). #include "../src/core/instrument/ui/waveform_view.h" #include "../src/core/instrument/engine/velocity_curve.h" // kCurveNodeGrabRadius, VelocityCurve::pointAtPixel #include "../src/core/instrument/ui/sample_bands.h" // kWaveformMinHeight, kLaneGap #include #include #include using namespace reasampler; using namespace reasampler::instrument::ui; using namespace reasampler::instrument::engine; using reasampler::audio::AudioSample; static int g_fail = 0; #define CHECK(cond) do { if(!(cond)) { \ std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) static OverlayArea overlayOf(const Rect& r) { return OverlayArea{r}; } // A comfortable waveform area: 1000px wide, offset so left != 0 (catches origin bugs). static Rect wideArea() { return Rect::ltrb(20, 10, 1020, 90); } // width 1000 // --- frameToX / xToFrame ------------------------------------------------------ static void testFrameToXEndpoints() { const Rect a = wideArea(); CHECK(frameToX(overlayOf(a), 1000, 0) == a.x); // frame 0 -> left edge CHECK(frameToX(overlayOf(a), 1000, 1000) == a.right()); // frameCount -> right edge CHECK(frameToX(overlayOf(a), 1000, 500) == a.x + 500); // midpoint (1:1 here) } static void testFrameToXClampsOutOfRange() { const Rect a = wideArea(); CHECK(frameToX(overlayOf(a), 1000, -50) == a.x); // below 0 pins left CHECK(frameToX(overlayOf(a), 1000, 5000) == a.right()); // above count pins right } static void testFrameToXDegenerate() { const Rect a = wideArea(); CHECK(frameToX(overlayOf(a), 0, 100) == a.x); // no frames -> left const Rect z = Rect::ltrb(5, 5, 5, 45); // zero width CHECK(frameToX(overlayOf(z), 1000, 500) == z.x); } static void testXToFrameInverse() { const Rect a = wideArea(); CHECK(xToFrame(overlayOf(a), 1000, a.x) == 0); CHECK(xToFrame(overlayOf(a), 1000, a.right()) == 1000); CHECK(xToFrame(overlayOf(a), 1000, a.x + 250) == 250); // 1:1 map here } static void testXToFrameClampsOutside() { const Rect a = wideArea(); CHECK(xToFrame(overlayOf(a), 1000, a.x - 100) == 0); // left of area -> 0 CHECK(xToFrame(overlayOf(a), 1000, a.right() + 100) == 1000); // right of area -> frameCount CHECK(xToFrame(overlayOf(a), 0, a.x + 10) == 0); // no frames -> 0 } static void testFrameToXRoundTrip() { // Round-trip at a non-1:1 scale: 800px area over 2000 frames (2.5 frames/px). frameToX then // xToFrame should land within a couple frames (rounding both directions). const Rect a = Rect::ltrb(0, 0, 800, 60); for (std::int64_t f = 0; f <= 2000; f += 137) { const int x = frameToX(overlayOf(a), 2000, f); const std::int64_t back = xToFrame(overlayOf(a), 2000, x); CHECK(back >= f - 3 && back <= f + 3); } } // --- markerAtPoint ------------------------------------------------------------ static void testMarkerAtPointGrabsWithinBand() { const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); // Markers at frames 100, 500, 900 -> x = left+100, left+500, left+900. const std::int64_t frames[3] = {100, 500, 900}; const int midY = a.y + a.height / 2; CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 100, midY) == 0); CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500, midY) == 1); CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 900, midY) == 2); // Within the grab band on either side of the line. CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500 + kMarkerGrabWidth, midY) == 1); CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500 - kMarkerGrabWidth, midY) == 1); } static void testMarkerAtPointMissesBetween() { const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); const std::int64_t frames[3] = {100, 500, 900}; const int midY = a.y + a.height / 2; // Well away from any marker line. CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 300, midY) == -1); // Off the area vertically. CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500, a.y - 5) == -1); } static void testMarkerAtPointFirstMatchOnOverlap() { const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); // Two markers at the same frame -> first in order wins. const std::int64_t frames[2] = {400, 400}; const int midY = a.y + a.height / 2; CHECK(markerAtPoint(ov, 1000, frames, 2, a.x + 400, midY) == 0); } static void testMarkerAtPointRejectsNullEmpty() { const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); const int midY = a.y + a.height / 2; CHECK(markerAtPoint(ov, 1000, nullptr, 3, a.x + 100, midY) == -1); const std::int64_t frames[1] = {100}; CHECK(markerAtPoint(ov, 1000, frames, 0, a.x + 100, midY) == -1); } // --- resolveDragFrame --------------------------------------------------------- static void testResolveDragFrameShift() { const Rect a = wideArea(); // 1:1 (1000px / 1000 frames) const OverlayArea ov = overlayOf(a); CHECK(resolveDragFrame(ov, 1000, 300, 0) == 300); // zero delta -> unchanged CHECK(resolveDragFrame(ov, 1000, 300, 100) == 400); // +100px -> +100 frames CHECK(resolveDragFrame(ov, 1000, 300, -50) == 250); // -50px -> -50 frames } static void testResolveDragFrameClamps() { const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); CHECK(resolveDragFrame(ov, 1000, 50, -500) == 0); // clamp low CHECK(resolveDragFrame(ov, 1000, 950, 500) == 1000); // clamp high (== frameCount) } static void testResolveDragFrameRounds() { // 500px area over 1000 frames -> 2 frames/px. A +3px drag -> round(6.0)=6; the rounding is // at the frame centre. Use a scale where a fractional result appears. const OverlayArea ov = overlayOf(Rect::ltrb(0, 0, 300, 60)); // 1000 frames / 300px = 3.33 frames/px // +3px -> 3*1000/300 = 10.0 -> 10 frames. CHECK(resolveDragFrame(ov, 1000, 100, 3) == 110); // +1px -> 1000/300 = 3.33 -> rounds to 3. CHECK(resolveDragFrame(ov, 1000, 100, 1) == 103); } static void testResolveDragFrameDegenerate() { const Rect z = Rect::ltrb(0, 0, 0, 60); // zero width CHECK(resolveDragFrame(overlayOf(z), 1000, 300, 100) == 300); // pinned to start const Rect a = wideArea(); const OverlayArea ov = overlayOf(a); CHECK(resolveDragFrame(ov, 0, 300, 100) == 0); // no frames -> clamp(start)=0 // startFrame out of range is clamped first. CHECK(resolveDragFrame(ov, 1000, 5000, 0) == 1000); } // --- nearestZeroCrossing ------------------------------------------------------ static void testZeroCrossingNearest() { // Crossings (sign change from i-1 to i): i=4 (1->-1), i=5 (-1->1), i=10 (1->-1). std::vector pcm = {1, 1, 1, 1, -1, 1, 1, 1, 1, 1, -1, -1}; // Target 4 is itself a crossing -> 4. CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 4) == 4); // Nearest to 6: crossing 5 (dist 1) beats 4 (dist 2) and 10 (dist 4) -> 5. CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 6) == 5); // Nearest to 9: crossing 10 (dist 1) beats 5 (dist 4) -> 10. CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 9) == 10); } static void testZeroCrossingSampleOnZero() { // A sample exactly 0 is its own crossing (frame index of the zero sample). std::vector pcm = {1, 1, 0, 1, 1}; CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 2) == 2); CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 3) == 2); } static void testZeroCrossingEquidistantTieToLower() { // Crossings at i=2 (1->-1) and i=6 (-1->1). Target 4 is equidistant (dist 2) -> lower (2). std::vector pcm = {1, 1, -1, -1, -1, -1, 1, 1}; CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 4) == 2); } static void testZeroCrossingNoneKeepsTarget() { // All one sign -> no crossing -> the (clamped) target comes back unchanged. std::vector pcm = {0.5f, 0.6f, 0.7f, 0.8f}; CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 2) == 2); } static void testZeroCrossingClampsTarget() { std::vector pcm = {1, -1, 1, -1}; // crossings at 1,2,3 // Target beyond the end clamps to frames-1 (3) then finds crossing at 3. CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 999) == 3); // Negative target clamps to 0; nearest crossing is 1. CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), -999) == 1); } static void testZeroCrossingDegenerate() { CHECK(nearestZeroCrossing(nullptr, 0, 5) == 0); std::vector one = {1}; CHECK(nearestZeroCrossing(one.data(), 1, 0) == 0); // <2 frames -> clamped target } // --- waveformSurface: the lane split + the overlay contract -------------------- // A realistic waveform band: full-width, taller than the two-lane floor. static Rect band() { return Rect::ltrb(8, 90, 832, 90 + kWaveformMinHeight); } static void testSurfaceStereoStacksTwoLanes() { const Rect b = band(); const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, /*sourceChannels=*/2); CHECK(s.laneCount == 2); CHECK(!s.upper.empty() && !s.lower.empty()); CHECK(s.upper.y == b.y); // L on top CHECK(s.lower.y > s.upper.bottom()); // R below, seam between them CHECK(s.lower.bottom() == b.bottom()); // together they reach the band's floor CHECK(s.upper.x == b.x && s.upper.width == b.width); CHECK(s.lower.x == b.x && s.lower.width == b.width); // Non-overlapping, and the band is exactly lanes + the one seam gap. CHECK(s.lower.y - s.upper.bottom() == kLaneGap); CHECK(s.upper.height + kLaneGap + s.lower.height == b.height); } static void testSurfaceMonoIsOneLane() { const Rect b = band(); const WaveformSurface s = waveformSurface(b, /*stereoMode=*/false, /*sourceChannels=*/2); CHECK(s.laneCount == 1); CHECK(s.upper == b); // the single lane spans the whole band CHECK(s.lower.empty()); // no second lane to draw } static void testSurfaceMonoSourceInStereoModeStaysOneLane() { // Dual-mono: a mono source under stereo mode has no second channel, so a second lane // would be a redundant duplicate. const Rect b = band(); const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, /*sourceChannels=*/1); CHECK(s.laneCount == 1); CHECK(s.upper == b); CHECK(s.lower.empty()); } static void testSurfaceOverlayIsFullStackedHeightInBothModes() { const Rect b = band(); const WaveformSurface st = waveformSurface(b, /*stereoMode=*/true, 2); const WaveformSurface mo = waveformSurface(b, /*stereoMode=*/false, 2); // Stereo: ONE overlay rect spanning both lanes, not either lane. CHECK(st.overlay.rect == b); CHECK(st.overlay.rect.height == st.upper.height + kLaneGap + st.lower.height); CHECK(st.overlay.rect != st.upper && st.overlay.rect != st.lower); // Mono: the same rect, which is also the single lane. CHECK(mo.overlay.rect == b); CHECK(mo.overlay.rect == mo.upper); // The standalone accessor the hit-test paths use agrees with the resolved surface. CHECK(waveformOverlayArea(b) == st.overlay); CHECK(waveformOverlayArea(b) == mo.overlay); } static void testSurfaceDegenerateBandDrawsNothing() { const WaveformSurface s = waveformSurface(Rect{10, 10, 0, 0}, true, 2); CHECK(s.laneCount == 0); CHECK(s.upper.empty() && s.lower.empty() && s.overlay.rect.empty()); CHECK(waveformOverlayArea(Rect{10, 10, 0, 0}).rect.empty()); } static void testSurfaceThinBandRoundsLowerLaneEmpty() { // Height 3 is the edge where the stereo split's integer division rounds the lower lane to // empty even though the band itself isn't degenerate — pins the laneCount derivation. const WaveformSurface s = waveformSurface(Rect{0, 0, 100, 3}, true, 2); CHECK(s.laneCount == 1); CHECK(!s.upper.empty()); CHECK(s.lower.empty()); } // --- Hit-testing across the stacked lanes ------------------------------------- static void testMarkerGrabReachesTheLowerStereoLane() { const Rect b = band(); const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, 2); const std::int64_t frames = 1000; const std::int64_t markers[1] = {500}; const int mx = frameToX(s.overlay, frames, 500); // The same marker answers a grab in either lane — overlays span the full stack. const int upperY = s.upper.y + s.upper.height / 2; const int lowerY = s.lower.y + s.lower.height / 2; CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, upperY) == 0); CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, lowerY) == 0); // A lower-lane grab hit-tested against the UPPER LANE would be lost — the miss this // contract exists to prevent. (Explicit OverlayArea{} wrap: production code can't do // this by accident — markerAtPoint won't accept a bare lane Rect — but the geometry // claim still needs proving.) CHECK(markerAtPoint(overlayOf(s.upper), frames, markers, 1, mx, lowerY) == -1); // Off the marker's x is still a miss at either height. CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx + 40, lowerY) == -1); } static void testMarkerGrabInMonoSpansTheBand() { const Rect b = band(); const WaveformSurface s = waveformSurface(b, /*stereoMode=*/false, 2); const std::int64_t frames = 1000; const std::int64_t markers[1] = {250}; const int mx = frameToX(s.overlay, frames, 250); CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.y) == 0); CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.bottom() - 1) == 0); CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.bottom() + 5) == -1); } // --- The marker grab handle ---------------------------------------------------- static void testMarkerHandleIsATopStripCentredOnTheMarker() { const Rect a = wideArea(); const int mx = frameToX(overlayOf(a), 1000, 250); const Rect h = markerHandleRect(overlayOf(a), 1000, 250); CHECK(h.x == mx - kMarkerHandleHalfWidth); CHECK(h.right() == mx + kMarkerHandleHalfWidth + 1); CHECK(h.y == a.y); CHECK(h.height == kMarkerHandleHeight); CHECK(contains(h, mx, a.y)); CHECK(contains(h, mx, a.y + kMarkerHandleHeight - 1)); CHECK(!contains(h, mx, a.y + kMarkerHandleHeight)); // below the strip is the column's } // The whole reason the handle exists: two markers that share a frame both stay reachable — // markerAtPoint gives its full-height column to the first in draw order, and the handle owns // the strip above. Without the split, the loser could never be dragged apart again. static void testCoincidentMarkersStayIndependentlyGrabbable() { const Rect a = wideArea(); const std::int64_t markers[2] = {250, 250}; const int mx = frameToX(overlayOf(a), 1000, 250); // The column resolves to the first marker at every height, including the top strip. CHECK(markerAtPoint(overlayOf(a), 1000, markers, 2, mx, a.y) == 0); CHECK(markerAtPoint(overlayOf(a), 1000, markers, 2, mx, a.bottom() - 1) == 0); // The handle, asked first, resolves the second one in that same top strip. CHECK(contains(markerHandleRect(overlayOf(a), 1000, 250), mx, a.y)); CHECK(!contains(markerHandleRect(overlayOf(a), 1000, 250), mx, a.bottom() - 1)); } static void testMarkerHandleClipsIntoTheArea() { const Rect a = wideArea(); // At the last frame the marker maps to right(); an unclipped tab would claim pixels // outside the band the caller already hit-tested. const Rect hi = markerHandleRect(overlayOf(a), 1000, 1000); CHECK(hi.right() == a.right()); CHECK(!contains(hi, a.right(), a.y)); CHECK(contains(hi, a.right() - 1, a.y)); // And at frame 0 it cannot reach left of the band. const Rect lo = markerHandleRect(overlayOf(a), 1000, 0); CHECK(lo.x == a.x); CHECK(!contains(lo, a.x - 1, a.y)); } static void testMarkerHandleOnDegenerateAreas() { CHECK(markerHandleRect(overlayOf(Rect{}), 1000, 0).empty()); // A band shorter than the strip yields a handle the height of the band, never taller. const Rect thin = Rect{0, 0, 100, 4}; CHECK(markerHandleRect(overlayOf(thin), 1000, 500).height == 4); } // The shell (editor_input_waveform.cpp) checks the loop crossfade's own grab handle — at // loopStart - crossfade — before it iterates the ordinary marker array, because a zero-length // fade puts that handle exactly on the loop-start marker's frame. The same coincidence recurs // whenever ANY marker shares that frame, most plausibly the START marker dragged up against the // fade edge: this module can't exercise the shell's check-order itself, but it can prove the // geometric ambiguity that makes the ordering load-bearing — the array's own first-match rule // would otherwise resolve the top strip to the START marker, not the fade handle. static void testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge() { const Rect a = wideArea(); const std::int64_t loopStart = 400, crossfade = 30; const std::int64_t fadeEdge = loopStart - crossfade; // where the crossfade handle sits const std::int64_t markers[3] = {fadeEdge, loopStart, loopStart + 100}; // start dialled here const int mx = frameToX(overlayOf(a), 1000, fadeEdge); const int topY = a.y; // inside the handle's top strip // Without the shell's priority check, the array's own first-match rule already resolves the // column to the start marker (index 0) at this x/y... CHECK(markerAtPoint(overlayOf(a), 1000, markers, 3, mx, topY) == 0); // ...and the fade handle's rect claims the exact same pixel — the ambiguity the shell // resolves by smallest-target-first (the handle's clipped tab is always the narrower // target), same as it does for the zero-fade/loop-start case. CHECK(contains(markerHandleRect(overlayOf(a), 1000, fadeEdge), mx, topY)); } // --- Smallest-target-first: the three-way coincidence with a spline contour node ------- // // editor_input_waveform.cpp's mouseDownWaveform resolves a click among a contour node (a fixed // pick box), the crossfade tab, and a marker's full-height column by measuring each candidate's // own target area and letting the smallest win — this module can't exercise the shell's // arbitration itself (no shell test target wraps the editor), but it can pin the geometric facts // that arbitration depends on, over the pure primitives it composes. A realistic band height // (kWaveformMinHeight, the product's own floor) is used throughout so these numbers are the // worst case for the node, not a favourable one. static VelocityCurve::Box boxOf(const Rect& r) { return VelocityCurve::Box{r.x, r.y, r.width, r.height}; } // Case (a): a fresh Spline default (rampDown) puts its endpoint 0 at (box.left, box.top) — the // exact pixel the start marker draws at frame 0. The node's fixed 169px pick box is far smaller // than a kWaveformMinHeight-tall marker column, so the endpoint stays reachable. static void testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero() { const Rect a = Rect{20, 10, 1000, kWaveformMinHeight}; const OverlayArea overlay = overlayOf(a); const std::int64_t frames = 100000; const VelocityCurve contour = VelocityCurve::rampDown(); const VelocityCurve::Box box = boxOf(a); CHECK(contour.pointAtPixel(box, a.x, a.y) == 0); // endpoint 0 sits at (box.left, box.top) const std::int64_t markers[1] = {0}; CHECK(markerAtPoint(overlay, frames, markers, 1, a.x, a.y) == 0); // the coincidence constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1; constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed const std::int64_t markerArea = static_cast(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height CHECK(nodeArea < markerArea); // the node wins: the endpoint stays a genuine grab target } // Case (b): the crossfade tab at zero crossfade sits on loopStart's own pixel column; a node // dragged to value ~0.98 lands a couple of rows below the box top — inside the tab's own // top-strip band, where the review found the tab fully shadowed by a node-first pass. static void testCrossfadeTabBeatsAContourNodeNearItsTopStrip() { const Rect a = Rect{20, 10, 1000, kWaveformMinHeight}; const OverlayArea overlay = overlayOf(a); const std::int64_t frames = 100000; const std::int64_t loopStart = 40000, crossfade = 0; // zero crossfade -> tab sits on loopStart const int mx = frameToX(overlay, frames, loopStart - crossfade); const Rect tabRect = markerHandleRect(overlay, frames, loopStart - crossfade); CHECK(!tabRect.empty()); const VelocityCurve::Box box = boxOf(a); const int ny = a.y + 3; // ~0.98 up a kWaveformMinHeight-tall box; inside the tab's top strip VelocityCurve c = VelocityCurve::flat(); const VelocityPoint p = c.pointFromPixel(box, mx, ny); c.addPoint(p.velocity, p.value); CHECK(c.pointAtPixel(box, mx, ny) >= 0); CHECK(contains(tabRect, mx, ny)); // the coincidence: both claim the same pixel constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1; constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed const std::int64_t tabArea = static_cast(tabRect.width) * tabRect.height; // <= 110 CHECK(tabArea < nodeArea); // the tab wins: it stays the only affordance at zero crossfade // The residual the review names: the node keeps its OUTER columns, one pixel past the tab's // clipped edge but still inside its own pick radius. const int outerX = mx + kMarkerHandleHalfWidth + 1; CHECK(!contains(tabRect, outerX, ny)); CHECK(c.pointAtPixel(box, outerX, ny) >= 0); } // Case (c): a contour node coincident with a loop marker. At kWaveformMinHeight (the product's // own floor) the column is already an order of magnitude larger than the node's fixed pick box, // so the node wins the shared pixel while the column stays reachable everywhere the node isn't. static void testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere() { const Rect a = Rect{20, 10, 1000, kWaveformMinHeight}; const OverlayArea overlay = overlayOf(a); const std::int64_t frames = 100000; const std::int64_t loopEnd = 70000; const int mx = frameToX(overlay, frames, loopEnd); const std::int64_t markers[1] = {loopEnd}; const VelocityCurve::Box box = boxOf(a); const int ny = a.y + a.height / 2; // mid-height, well clear of any tab VelocityCurve c = VelocityCurve::flat(); const VelocityPoint p = c.pointFromPixel(box, mx, ny); c.addPoint(p.velocity, p.value); CHECK(c.pointAtPixel(box, mx, ny) >= 0); CHECK(markerAtPoint(overlay, frames, markers, 1, mx, ny) == 0); // the coincidence constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1; constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed const std::int64_t markerArea = static_cast(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height CHECK(nodeArea < markerArea); // the node wins the shared pixel // A few rows clear of the node (outside its 13px pick box, still on the marker's column) // the marker alone claims the click. const int farY = ny + kCurveNodeGrabRadius + 4; CHECK(c.pointAtPixel(box, mx, farY) < 0); CHECK(markerAtPoint(overlay, frames, markers, 1, mx, farY) == 0); } // --- Per-lane envelope content ------------------------------------------------- static void testAsymmetricStereoLanesCarryDifferentContent() { // Left is full-scale, right is a tenth of it — the lanes must look materially different. const std::size_t frames = 400; std::vector interleaved(frames * 2); for (std::size_t f = 0; f < frames; ++f) { const AudioSample v = (f % 2 == 0) ? 1.0f : -1.0f; interleaved[f * 2 + 0] = v; interleaved[f * 2 + 1] = v * 0.1f; } // ONE pass over the interleaved source, split per lane — what the painter does. const reasampler::audio::Envelope env = reasampler::audio::computeEnvelope(interleaved, 2, frames, 20); const reasampler::audio::Envelope upper = laneEnvelope(env, 0); const reasampler::audio::Envelope lower = laneEnvelope(env, 1); CHECK(upper.size() == 1 && lower.size() == 1); CHECK(upper[0].size() == 20 && lower[0].size() == 20); for (std::size_t i = 0; i < 20; ++i) { CHECK(upper[0][i].max > 0.9f); // left near full scale CHECK(lower[0][i].max < 0.2f); // right an order of magnitude down CHECK(!(upper[0][i] == lower[0][i])); // and materially different, bin for bin } } static void testLaneEnvelopeRejectsOutOfRangeLane() { const std::size_t frames = 16; std::vector mono(frames, 0.5f); const reasampler::audio::Envelope env = reasampler::audio::computeEnvelope(mono, 1, frames, 4); CHECK(laneEnvelope(env, 0).size() == 1); CHECK(laneEnvelope(env, 1).empty()); // a mono source has no lower lane CHECK(laneEnvelope(env, -1).empty()); } int main() { testFrameToXEndpoints(); testFrameToXClampsOutOfRange(); testFrameToXDegenerate(); testXToFrameInverse(); testXToFrameClampsOutside(); testFrameToXRoundTrip(); testMarkerAtPointGrabsWithinBand(); testMarkerAtPointMissesBetween(); testMarkerAtPointFirstMatchOnOverlap(); testMarkerAtPointRejectsNullEmpty(); testResolveDragFrameShift(); testResolveDragFrameClamps(); testResolveDragFrameRounds(); testResolveDragFrameDegenerate(); testZeroCrossingNearest(); testZeroCrossingSampleOnZero(); testZeroCrossingEquidistantTieToLower(); testZeroCrossingNoneKeepsTarget(); testZeroCrossingClampsTarget(); testZeroCrossingDegenerate(); testSurfaceStereoStacksTwoLanes(); testSurfaceMonoIsOneLane(); testSurfaceMonoSourceInStereoModeStaysOneLane(); testSurfaceOverlayIsFullStackedHeightInBothModes(); testSurfaceDegenerateBandDrawsNothing(); testSurfaceThinBandRoundsLowerLaneEmpty(); testMarkerGrabReachesTheLowerStereoLane(); testMarkerGrabInMonoSpansTheBand(); testMarkerHandleIsATopStripCentredOnTheMarker(); testCoincidentMarkersStayIndependentlyGrabbable(); testMarkerHandleClipsIntoTheArea(); testMarkerHandleOnDegenerateAreas(); testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge(); testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero(); testCrossfadeTabBeatsAContourNodeNearItsTopStrip(); testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere(); testAsymmetricStereoLanesCarryDifferentContent(); testLaneEnvelopeRejectsOutOfRangeLane(); if (g_fail == 0) std::printf("waveform_view: all tests passed\n"); else std::printf("waveform_view: %d FAILED\n", g_fail); return g_fail == 0 ? 0 : 1; }