// editor_internal.h — shared helpers for the ReaSamplerEditor TU family. Included ONLY by // the editor's own shell TUs (editor_session / editor_controls / editor_paint_* / // editor_input_* / editor_platform) — never a public seam. Holds the Rect<->kit adapters, // small draw primitives (knob face / spectral strip / root marker / title band), label // helpers, deck group ids, and the velocity-curve box derivation. All inline. #pragma once #include #include #include #include #include "core/instrument/engine/velocity_curve.h" // VelocityCurve::Box (curveBoxFromRect) #include "core/instrument/map/sample_map.h" // SampleChoice / SampleRefs (sampleLabel) #include "core/instrument/ui/editor_geometry.h" // Rect (the shared sub-rect type) #ifdef _WIN32 #include "wdltypes.h" #include "lice/lice.h" #include "core/audio/peaks.h" // Envelope (drawEnvelope) #include "core/instrument/ui/capture_browser.h" // BrowserLayout / cardThumbnailRect (thumbBins) #include "core/instrument/ui/param_slider.h" // KnobGeometry / KnobArc (drawKnobFace) #include "core/instrument/ui/keyboard_strip.h" // StripLayout / keyRect / isNaturalKey (spectral strip) #include "core/ui/component_geometry.h" // KitBox / waveformColumnCount #include "core/ui/theme.h" // Role / InteractionState / KitColor / spectralColor #include "shell/panel/draw_kit.h" // the L1 draw kit: fillSurface/text/drawWaveform/toLice #endif namespace reasampler::vst { // Deck group ids (shell-owned; knob_deck treats them opaquely), left-to-right order. enum DeckGroup { kGroupAmpEnv = 0, kGroupPitch, kGroupPitchEnv, kGroupVoice, kGroupMaster, }; // Velocity-curve editor box metrics. The inset keeps node handles + the pick radius // inside the border so an endpoint at amp 0/1 stays grabbable; drag-off beyond // box+margin deletes the dragged node. inline constexpr int kVelCurveInset = 14; inline constexpr int kCurveDragOffMargin = 24; // The pure-module mapping Box for a drawn curve rect. Every consumer (paint, hit-test, // add, drag) derives it through this ONE formula, so drawn nodes and grabs never drift. inline instrument::engine::VelocityCurve::Box curveBoxFromRect( const instrument::ui::Rect& r) { return instrument::engine::VelocityCurve::Box{ r.x + kVelCurveInset, r.y + kVelCurveInset, (std::max)(0, r.width - 2 * kVelCurveInset), (std::max)(0, r.height - 2 * kVelCurveInset)}; } // A short MIDI-note label ("C4", "F#3") for the root badge. Middle C (60) is C4 (the // common DAW convention REAPER uses). inline std::string noteLabel(int note) { static const char* kNames[12] = {"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"}; if (note < 0) note = 0; if (note > 127) note = 127; const int octave = note / 12 - 1; // MIDI 0 = C-1; 60 = C4 return std::string(kNames[note % 12]) + std::to_string(octave); } // A display name for a bank sample id: the snapshotted bank list first, then the // instance-owned ref's displayName (survives with the extension absent). "?" if neither // source knows the id. inline std::string sampleLabel(const std::vector& samples, const instrument::map::SampleRefs& refs, const std::string& id) { for (const instrument::map::SampleChoice& c : samples) { if (c.id == id) return c.displayName.empty() ? c.id : c.displayName; } for (const instrument::map::SampleRefEntry& e : refs) { if (e.sampleId == id && !e.displayName.empty()) return e.displayName; } return "?"; } #ifdef _WIN32 // The editor's own sub-rect type is `Rect` (editor_geometry); the kit draws against // `KitBox` (component_geometry). This is the single boundary that bridges them so every // draw routes through the shared kit (theme roles + draw_kit). inline ui::KitBox toKitBox(const instrument::ui::Rect& r) { return ui::KitBox{r.x, r.y, r.width, r.height}; } // Kit text in a palette ROLE (the common case). Left/Right/Center via Align. inline void kitText(LICE_IBitmap* bmp, const instrument::ui::Rect& r, const char* s, Font font, ui::Role role, Align align = Align::Left) { text(bmp, toKitBox(r), s, font, role, align); } inline void kitTextCentered(LICE_IBitmap* bmp, const instrument::ui::Rect& r, const char* s, Font font, ui::Role role) { text(bmp, toKitBox(r), s, font, role, Align::Center); } // Draw a peak envelope in `r` through the kit's shared waveform primitive. inline void drawEnvelope(LICE_IBitmap* bmp, const instrument::ui::Rect& r, const audio::Envelope& env) { drawWaveform(bmp, toKitBox(r), env); } // The bin count a card's thumbnail is computed at: one bin per drawn pixel column (the // gap-free render comes from peaks::columnMinMax's exact partition). inline int thumbBins(const instrument::ui::BrowserLayout& layout) { return (std::max)(1, kWaveformOversample * ui::waveformColumnCount(toKitBox( instrument::ui::cardThumbnailRect(layout, 0)))); } // Draws the title band with the live readout. The Browse modal draws its own back button in // place of the nav. inline void drawTitleBand(LICE_IBitmap* bmp, const instrument::ui::Rect& title, const std::string& readout) { fillSurface(bmp, toKitBox(title), ui::Role::BgPanel, ui::InteractionState::Rest); instrument::ui::Rect titleText = instrument::ui::Rect::ltrb(title.x + 8, title.y, title.right() - 8, title.bottom()); kitText(bmp, titleText, readout.c_str(), Font::Title, ui::Role::TextPrimary); } // Draws one radial knob face: param_slider owns the value<->angle map; this turns it into // LICE calls. LICE takes radians, and drawing the 7->5 o'clock sweep through the top needs // a continuous angle span, so degrees convert as (deg - 360) * pi/180, mapping 210..510 // onto -150..+150 degrees. inline void drawKnobFace(LICE_IBitmap* bmp, const instrument::ui::Rect& knobRect, double value01, ui::InteractionState st) { using instrument::ui::KnobArc; using instrument::ui::KnobGeometry; using instrument::ui::KnobPoint; const KnobGeometry kg = instrument::ui::computeKnob(knobRect); if (kg.radius <= 1.0) return; constexpr double kDegToRad = 3.14159265358979323846 / 180.0; const KnobArc arc{}; // the default 7->5 o'clock sweep const float cx = static_cast(kg.centerX); const float cy = static_cast(kg.centerY); const float rOuter = static_cast(kg.radius) - 0.5f; const bool disabled = (st == ui::InteractionState::Disabled); const bool hot = (st == ui::InteractionState::Dragging || st == ui::InteractionState::Hover); LICE_FillCircle(bmp, cx, cy, rOuter - 1.f, toLice(ui::roleColorState(ui::Role::BgCell, st)), 1.0f, 0, true); // Track: the full sweep as a hairline arc (the dead 60-degree arc at the bottom stays bare). const float a0 = static_cast((arc.startDeg - 360.0) * kDegToRad); const float a1 = static_cast( (arc.startDeg + instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad); LICE_Arc(bmp, cx, cy, rOuter, a0, a1, toLice(ui::roleColor(ui::Role::LineHairline)), 1.0f, 0, true); const double v = value01 < 0.0 ? 0.0 : (value01 > 1.0 ? 1.0 : value01); if (v > 0.0) { const float av = static_cast( (arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad); const ui::Role valueRole = disabled ? ui::Role::TextDim : (hot ? ui::Role::AccentHot : ui::Role::AccentPrimary); LICE_Arc(bmp, cx, cy, rOuter, a0, av, toLice(ui::roleColor(valueRole)), 1.0f, 0, true); } // Needle: from ~35% radius out to the rim at the value's angle. const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v); const float ix = cx + static_cast((tip.x - kg.centerX) * 0.35); const float iy = cy + static_cast((tip.y - kg.centerY) * 0.35); const ui::Role needleRole = disabled ? ui::Role::TextDim : ui::Role::TextPrimary; LICE_Line(bmp, static_cast(ix + 0.5f), static_cast(iy + 0.5f), static_cast(tip.x + 0.5f), static_cast(tip.y + 0.5f), toLice(ui::roleColor(needleRole)), 1.0f, 0, true); } // Draws the pastel spectral keyboard-strip background: each MIDI key column filled with // its spectral hue, accidentals darkened with an overlay wash so pitch position reads as // a keyboard at a glance. inline void drawSpectralStrip(LICE_IBitmap* bmp, const instrument::ui::Rect& stripArea) { using instrument::ui::StripLayout; if (stripArea.width <= 0 || stripArea.height <= 0) return; const StripLayout sl = instrument::ui::layoutStrip(stripArea.width, stripArea.height); const int sx = stripArea.x; const int sy = stripArea.y; const int h = stripArea.height; const LICE_pixel darkKey = toLice(ui::roleColor(ui::Role::BgBase)); for (int n = 0; n <= 127; ++n) { const instrument::ui::Rect k = instrument::ui::keyRect(sl, n); const int x0 = k.x + sx; const int x1 = (n < 127) ? instrument::ui::keyRect(sl, n + 1).x + sx : stripArea.right(); const int cw = (std::max)(1, x1 - x0); const ui::KitColor hue = ui::spectralColor(static_cast(n) / 127.0); LICE_FillRect(bmp, x0, sy, cw, h, toLice(hue), 0.55f, 0); if (!instrument::ui::isNaturalKey(n)) { LICE_FillRect(bmp, x0, sy, cw, h, darkKey, 0.55f, 0); } } // Faint per-octave key ticks (hairline role) for orientation. const LICE_pixel tick = toLice(ui::roleColor(ui::Role::LineHairline)); for (int n = 0; n <= 127; n += 12) { const instrument::ui::Rect k = instrument::ui::keyRect(sl, n); LICE_Line(bmp, k.x + sx, sy, k.x + sx, sy + h, tick, 1.0f, 0, false); } } // Draws the single-capture root marker: an accent-primary bar with a soft static glow — // the "this is live" mark. inline void drawRootMarker(LICE_IBitmap* bmp, const instrument::ui::Rect& stripArea, const instrument::ui::StripLayout& sl, int root) { const int sx = stripArea.x; const int sy = stripArea.y; const int h = stripArea.height; const instrument::ui::Rect marker = instrument::ui::rootMarkerRect(sl, root); const int mw = (std::max)(2, marker.width); const LICE_pixel accent = toLice(ui::roleColor(ui::Role::AccentPrimary)); const LICE_pixel glow = toLice(ui::roleColor(ui::Role::AccentHot)); // Static glow: a wider low-alpha halo behind the crisp bar (a drawn state, not a pulse). LICE_FillRect(bmp, marker.x + sx - 3, sy, mw + 6, h, glow, 0.30f, 0); LICE_FillRect(bmp, marker.x + sx, sy, mw, h, accent, 1.0f, 0); } #endif // _WIN32 } // namespace reasampler::vst