// knob_deck.cpp — see knob_deck.h. Pure arithmetic; no LICE/VST3/REAPER includes. #include "core/instrument/ui/knob_deck.h" #include namespace reasampler::instrument::ui { namespace { // The knob-row width of a group: cells side by side (no inter-cell gap — the 48px cell // already carries its own breathing room around the 28px knob), plus the optional row // toggle after a kDeckToggleGap. int knobRowWidth(const DeckGroupDesc& g) { int w = static_cast(g.cellIds.size()) * kDeckCellW; if (g.rowToggle.id >= 0) { if (w > 0) w += kDeckToggleGap; w += 2 * g.rowToggle.segWidth; } return w; } // The caption-row width: the caption reserve plus the optional caption toggle and radio. int captionRowWidth(const DeckGroupDesc& g) { int w = g.captionWidth; if (g.captionToggle.id >= 0) w += kDeckToggleGap + 2 * g.captionToggle.segWidth; if (g.captionToggle2.id >= 0) w += kDeckToggleGap + 2 * g.captionToggle2.segWidth; if (g.captionRadio.id >= 0) w += kDeckToggleGap + kDeckRadioSize; return w; } // Place one group's inner geometry given its box. DeckGroupLayout layoutGroup(const DeckGroupDesc& g, const Rect& box) { DeckGroupLayout out; out.id = g.id; out.box = box; const int captionTop = box.y + kDeckGroupPadY; const int innerLeft = box.x + kDeckGroupPadX; const int innerRight = box.right() - kDeckGroupPadX; // Caption row: text left, then the compact toggle, then the corner radio at the far edge. out.caption = Rect::ltrb(innerLeft, captionTop, innerRight, captionTop + kDeckCaptionH); int captionRight = innerRight; if (g.captionRadio.id >= 0) { const int radioTop = captionTop + (kDeckCaptionH - kDeckRadioSize) / 2; out.captionRadio = DeckRadioLayout{ g.captionRadio.id, Rect::ltrb(innerRight - kDeckRadioSize, radioTop, innerRight, radioTop + kDeckRadioSize)}; captionRight = out.captionRadio.box.x - kDeckToggleGap; out.caption.width = captionRight - out.caption.x; } const int togTop = captionTop + (kDeckCaptionH - kDeckToggleH) / 2; const auto placeToggle = [&](const DeckToggleDesc& d, DeckToggleLayout& into) { if (d.id < 0) return; const int segW = d.segWidth; const Rect seg1 = Rect::ltrb(captionRight - segW, togTop, captionRight, togTop + kDeckToggleH); const Rect seg0 = Rect::ltrb(seg1.x - segW, togTop, seg1.x, togTop + kDeckToggleH); into = DeckToggleLayout{d.id, seg0, seg1}; captionRight = seg0.x - kDeckToggleGap; // Caption text stops at the leftmost toggle: pull the right edge in (XYWH: width). out.caption.width = captionRight - out.caption.x; }; placeToggle(g.captionToggle, out.captionToggle); placeToggle(g.captionToggle2, out.captionToggle2); // Knob row: the cells present divide the whole reserved run (one kDeckCellW per declared // id, reserves included). Integer division puts an indivisible residue in symmetric end // margins rather than in one odd-width cell — keyboard_strip's uniformity-wins rule. const int cellTop = captionTop + kDeckCaptionH + kDeckCaptionGap; const int runWidth = static_cast(g.cellIds.size()) * kDeckCellW; int presentCells = 0; for (int id : g.cellIds) { if (id >= 0) ++presentCells; } const int cellW = presentCells > 0 ? runWidth / presentCells : 0; int x = innerLeft + (runWidth - presentCells * cellW) / 2; for (int id : g.cellIds) { if (id < 0) continue; DeckCellLayout c; c.id = id; c.cell = Rect::ltrb(x, cellTop, x + cellW, cellTop + kDeckCellH); const int knobLeft = x + (cellW - kDeckKnobSize) / 2; const int knobTop = cellTop + 4; c.knob = Rect::ltrb(knobLeft, knobTop, knobLeft + kDeckKnobSize, knobTop + kDeckKnobSize); const int innerLeftPx = knobLeft + (kDeckKnobSize - kDeckInnerDialSize) / 2; const int innerTopPx = knobTop + (kDeckKnobSize - kDeckInnerDialSize) / 2; c.inner = Rect::ltrb(innerLeftPx, innerTopPx, innerLeftPx + kDeckInnerDialSize, innerTopPx + kDeckInnerDialSize); const int labelTop = knobTop + kDeckKnobSize + 4; c.label = Rect::ltrb(c.cell.x, labelTop, c.cell.right(), labelTop + kDeckCellLabelH); out.cells.push_back(c); x += cellW; } if (g.rowToggle.id >= 0) { // Anchored past the whole reserved run, not past the last cell, so a residue margin // cannot shift it. int tx = innerLeft + runWidth; if (!g.cellIds.empty()) tx += kDeckToggleGap; const int segW = g.rowToggle.segWidth; const int togTop = cellTop + (kDeckCellH - kDeckToggleH) / 2; const Rect seg0 = Rect::ltrb(tx, togTop, tx + segW, togTop + kDeckToggleH); const Rect seg1 = Rect::ltrb(seg0.right(), togTop, seg0.right() + segW, togTop + kDeckToggleH); out.rowToggle = DeckToggleLayout{g.rowToggle.id, seg0, seg1}; } return out; } } // namespace int deckGroupWidth(const DeckGroupDesc& g) { return (std::max)(captionRowWidth(g), knobRowWidth(g)) + 2 * kDeckGroupPadX; } int deckRowCount(const std::vector& groups, int availWidth) { if (groups.empty()) return 0; int rows = 1; int x = 0; for (const DeckGroupDesc& g : groups) { const int w = deckGroupWidth(g); if (x > 0 && x + kDeckGroupGap + w > availWidth) { ++rows; x = w; } else { x += (x > 0 ? kDeckGroupGap : 0) + w; } } return rows; } int deckHeight(const std::vector& groups, int availWidth) { const int rows = deckRowCount(groups, availWidth); if (rows == 0) return 0; return rows * kDeckGroupH + (rows - 1) * kDeckRowGap; } DeckLayout layoutDeck(const std::vector& groups, int left, int top, int availWidth) { DeckLayout out; if (groups.empty()) return out; int x = left; int y = top; bool rowHasGroup = false; out.rowCount = 1; for (const DeckGroupDesc& g : groups) { const int w = deckGroupWidth(g); if (rowHasGroup && (x + kDeckGroupGap + w) > (left + availWidth)) { // Wrap: whole trailing group onto the next row (mirror of deckRowCount). ++out.rowCount; x = left; y += kDeckGroupH + kDeckRowGap; rowHasGroup = false; } if (rowHasGroup) x += kDeckGroupGap; const Rect box = Rect::ltrb(x, y, x + w, y + kDeckGroupH); out.groups.push_back(layoutGroup(g, box)); x = box.right(); rowHasGroup = true; } out.height = out.rowCount * kDeckGroupH + (out.rowCount - 1) * kDeckRowGap; return out; } DeckHit hitTestDeck(const DeckLayout& layout, int x, int y) { for (const DeckGroupLayout& g : layout.groups) { if (!contains(g.box, x, y)) continue; if (g.captionRadio.id >= 0 && contains(g.captionRadio.box, x, y)) { return {DeckHitKind::CaptionRadio, g.captionRadio.id, -1, false}; } for (const DeckToggleLayout* t : {&g.captionToggle, &g.captionToggle2}) { if (t->id < 0) continue; if (contains(t->seg0, x, y)) return {DeckHitKind::CaptionToggle, t->id, 0}; if (contains(t->seg1, x, y)) return {DeckHitKind::CaptionToggle, t->id, 1}; } if (g.rowToggle.id >= 0) { if (contains(g.rowToggle.seg0, x, y)) return {DeckHitKind::RowToggle, g.rowToggle.id, 0}; if (contains(g.rowToggle.seg1, x, y)) return {DeckHitKind::RowToggle, g.rowToggle.id, 1}; } for (const DeckCellLayout& c : g.cells) { // Every entry here already has a real id — a reserve yields no DeckCellLayout at all. if (contains(c.cell, x, y)) { return {DeckHitKind::Knob, c.id, -1, contains(c.inner, x, y)}; } } return {}; // inside the box but on fence/padding — a miss (groups never overlap) } return {}; } bool inKnobFace(const Rect& knob, int x, int y) { const double dx = x - (knob.x + knob.width / 2.0); const double dy = y - (knob.y + knob.height / 2.0); // Matches computeKnob's radius rule (param_slider.cpp) so the hit rule never claims more // circle than is actually drawn when a caller's rect is non-square (e.g. a squashed chrome row). const double r = (std::min)(knob.width, knob.height) / 2.0; return dx * dx + dy * dy < r * r; } DeckFaceHit hitTestKnobFace(const DeckLayout& layout, int x, int y) { for (const DeckGroupLayout& g : layout.groups) { if (!contains(g.box, x, y)) continue; for (const DeckCellLayout& c : g.cells) { if (!inKnobFace(c.knob, x, y)) continue; return {c.id, inKnobFace(c.inner, x, y)}; } return {}; // inside the group but off every dial } return {}; } } // namespace reasampler::instrument::ui