// spline_edit.h — the point-editing grammar's CLICK resolution: add/grab/delete/toggle from a // single (x, y), plus resolveWaveformClaim, the waveform overlay's cross-affordance arbitration // (node vs. crossfade tab vs. marker). Both spline consumers — the velocity-curve popup and the // spline EG overlay — route their mouse-down through the click grammar, so the two cannot drift // apart. Decision logic only, no host types, no drawing; mirror of envelope_edit otherwise. #pragma once #include #include "core/instrument/engine/velocity_curve.h" #include "core/instrument/ui/editor_geometry.h" // Rect / OverlayArea namespace reasampler::instrument::ui { using engine::VelocityCurve; // The gesture, in the pure module's own vocabulary (the shell maps its modifier state onto it). enum class SplineGesture { kLeft, kRight, kControlLeft }; // What the gesture resolves to. Left-click adds a point in empty space and grabs an existing // one; right-click deletes; control-click toggles hard/smooth. Points are smooth by default. enum class SplineEditKind { kNone, kGrab, kAdd, kDelete, kToggleHard }; struct SplineEdit { SplineEditKind kind = SplineEditKind::kNone; int index = -1; // the point the action targets; -1 for kAdd (it has none yet) and kNone }; // Resolves a click at (x, y) over `box` into an edit. The endpoint and point-count rules are // NOT re-stated here — kDelete on an endpoint and kAdd at the ceiling are refused by // VelocityCurve::deletePoint / addPoint, which the caller applies, so there is exactly one home // for each. A click outside the mapping box resolves to kNone unless it lands on a node's pick // radius: the drawn inset ring must not ADD (the new point would clamp onto an endpoint's x and // stack an undeletable duplicate) but must still be able to grab. SplineEdit resolveSplineEdit(const VelocityCurve& curve, const VelocityCurve::Box& box, SplineGesture gesture, int x, int y); // The contour's mapping box inside the waveform overlay: the FULL area, so the drawn contour // spans the whole sample width 1:1 with its time axis. No inset — unlike the popup's box, which // insets to keep endpoint handles clear of the sheet border, this one must stay 1:1 with the // waveform beneath it. Takes the overlay (not a lane) — see waveform_view.h's overlay contract. VelocityCurve::Box splineOverlayBox(const OverlayArea& area); // Two more rules complete the grammar. Both are enforced in the shell — mouse-tracking / drag // state has no home in a pure module — and recorded here as their one home rather than restated // at each call site: // - DRAG-OFF DELETE: releasing a grabbed node well outside its box deletes it (endpoints exempt, // per deletePoint's own refusal) — editor_input.cpp's onMouseUp, shared verbatim by the popup // and the overlay. // - THE OVERLAY'S OUTSIDE-BOX EXCEPTION: resolveSplineEdit's own outside-box grab/toggle/delete // allowance (above) is meant for the popup's inset ring; the overlay narrows it back to // strictly in-box, since splineOverlayBox has no inset — editor_input_waveform.cpp's // splineOverlayClick. // One arbitration candidate: whether the affordance was hit under the cursor, and its own // pick-target area (nominal, per its own module's constants — not the actual clipped pixel // count; see resolveWaveformClaim). struct WaveformClaim { bool hit = false; std::int64_t area = 0; }; // Which affordance a waveform-overlay click claims. enum class WaveformClaimant { kNone, kNode, kTab, kMarker }; // The overlay's cross-affordance arbitration: a contour node (or, mutually exclusively, a // staged envelope's drag node — both feed the same `node` slot), the loop crossfade tab, and a // marker's full-height column can all claim the same pixel. Hit gates a candidate out // entirely; among the ones that hit, the SMALLEST nominal area wins — the marker column is the // odd one out (its target is the whole overlay height), so it only wins where nothing narrower // also claims the click. Ties go to whichever is checked first: node, then tab, then marker — // no live geometry produces a tie except tab-vs-marker, which the tab correctly wins (see // editor_input_waveform.cpp's mouseDownWaveform for the live constants). A control-click has no // tab/marker meaning (they answer plain grabs only), so it resolves to the node whenever the // node is in the running, regardless of area. WaveformClaimant resolveWaveformClaim(const WaveformClaim& node, const WaveformClaim& tab, const WaveformClaim& marker, SplineGesture gesture); } // namespace reasampler::instrument::ui