// Standalone tests for reasampler::vst::velocity_curve — no VST3, no REAPER, no framework. Same fast // assert loop as the sibling pure tests. Assert the S-VIEW-9 velocity->amp transfer curve HARD: // // * eval — flat y=1 default (R10-F1 Option A: EVERY velocity -> 1.0), linear ramp, curved shape // between points, box-clamp of an out-of-range velocity, monotonic-in-x over the whole domain. // * editing — addPoint keeps X-order + box-clamp; movePoint clamps an interior point between its // neighbours (can't cross) and box-clamps amp; endpoints are X-pinned (velocity 0 / 127) with // only amp mobile; deletePoint removes interior points but REFUSES the two endpoints. // * hit-test + inverse map — pointAtPixel grabs a drawn node; resolvePointDrag maps pixel delta to // a clamped point (endpoint X-pinned; interior clamped to neighbours); degenerate box -> no motion. // * fromPoints — the deserialization repair: sorts by X, box-clamps, forces endpoints, and falls // back to flat() for a sub-2-point list. #include "../src/vst/velocity_curve.h" #include #include using namespace reasampler::vst; static int g_fail = 0; #define CHECK(cond) do { if(!(cond)) { \ std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; } using Box = VelocityCurve::Box; // --- eval --------------------------------------------------------------------- static void testFlatIsUnityEverywhere() { const VelocityCurve c = VelocityCurve::flat(); // R10-F1 Option A: every velocity plays at full level. Sweep the whole domain. for (int v = 0; v <= 127; ++v) CHECK(near(c.eval(v), 1.0)); // Two endpoints only. CHECK(c.size() == 2); } static void testLinearRamp() { const VelocityCurve c = VelocityCurve::linear(); CHECK(near(c.eval(0), 0.0)); CHECK(near(c.eval(127), 1.0)); // linear() is an EXACT straight line y = velocity/127: at any velocity the amp equals v/127. CHECK(near(c.eval(63.5), 0.5)); // the exact midpoint CHECK(near(c.eval(64.0), 64.0 / 127.0)); CHECK(near(c.eval(100.0), 100.0 / 127.0)); } static void testEvalBoxClampsOutOfRangeVelocity() { const VelocityCurve c = VelocityCurve::linear(); CHECK(near(c.eval(-10.0), 0.0)); // below 0 -> reads velocity-0 endpoint amp CHECK(near(c.eval(200.0), 1.0)); // above 127 -> reads velocity-127 endpoint amp } static void testEvalMonotonicInX() { // A curve that dips then rises must still be a well-defined FUNCTION (one amp per velocity) and // monotonic WITHIN each segment. Build (0,1)->(64,0)->(127,1): eval sweeps must be single-valued // and each half monotonic (down then up), never oscillating within a segment. VelocityCurve c = VelocityCurve::flat(); c.movePoint(0, 0, 1.0); c.addPoint(64.0, 0.0); c.movePoint(2, 127, 1.0); // index 2 is the last endpoint after the insert CHECK(c.size() == 3); // Descending half [0,64]: non-increasing. double prev = c.eval(0); for (int v = 1; v <= 64; ++v) { const double cur = c.eval(v); CHECK(cur <= prev + 1e-9); prev = cur; } // Ascending half [64,127]: non-decreasing. prev = c.eval(64); for (int v = 65; v <= 127; ++v) { const double cur = c.eval(v); CHECK(cur >= prev - 1e-9); prev = cur; } CHECK(near(c.eval(64), 0.0)); // the trough sits exactly on the moved point } // --- editing: addPoint -------------------------------------------------------- static void testAddPointKeepsXOrderAndClamps() { VelocityCurve c = VelocityCurve::linear(); // (0,0), (127,1) const std::size_t i = c.addPoint(60.0, 0.3); CHECK(i == 1); // inserted between the two endpoints CHECK(c.size() == 3); CHECK(near(c.points()[1].velocity, 60.0) && near(c.points()[1].amp, 0.3)); // Out-of-box add clamps into [0,127] x [0,1]. c.addPoint(500.0, 5.0); const VelocityPoint& last = c.points().back(); CHECK(near(last.velocity, 127.0) && near(last.amp, 1.0)); // Points remain X-ordered. for (std::size_t k = 1; k < c.size(); ++k) CHECK(c.points()[k - 1].velocity <= c.points()[k].velocity); } // --- editing: movePoint ------------------------------------------------------- static void testMoveInteriorClampsToNeighbours() { VelocityCurve c = VelocityCurve::linear(); c.addPoint(40.0, 0.4); // idx 1 c.addPoint(80.0, 0.8); // idx 2 CHECK(c.size() == 4); // (0,0)(40,.4)(80,.8)(127,1) // Try to drag idx 1 PAST idx 2 (velocity 200): clamps to idx 2's velocity (80), not beyond. const VelocityPoint r = c.movePoint(1, 200.0, 0.5); CHECK(near(r.velocity, 80.0)); CHECK(near(r.amp, 0.5)); // amp is free (box-clamped only) // Try to drag idx 1 BELOW idx 0 (velocity -5): clamps to idx 0's velocity (0). const VelocityPoint r2 = c.movePoint(1, -5.0, 0.5); CHECK(near(r2.velocity, 0.0)); } static void testMoveEndpointsArePinnedInX() { VelocityCurve c = VelocityCurve::linear(); // Move the first endpoint: velocity argument ignored (pinned at 0), amp moves. const VelocityPoint f = c.movePoint(0, 50.0, 0.25); CHECK(near(f.velocity, 0.0)); CHECK(near(f.amp, 0.25)); // Move the last endpoint: pinned at 127, amp moves, and amp box-clamps. const VelocityPoint l = c.movePoint(1, 10.0, 5.0); CHECK(near(l.velocity, 127.0)); CHECK(near(l.amp, 1.0)); } static void testMoveOutOfRangeIndexIsNoOp() { VelocityCurve c = VelocityCurve::linear(); c.movePoint(99, 50.0, 0.5); CHECK(c.size() == 2); CHECK(near(c.points()[0].amp, 0.0) && near(c.points()[1].amp, 1.0)); // unchanged } // --- editing: deletePoint ----------------------------------------------------- static void testDeleteRemovesInteriorRefusesEndpoints() { VelocityCurve c = VelocityCurve::linear(); c.addPoint(60.0, 0.5); // idx 1 CHECK(c.size() == 3); // Endpoints refuse deletion. CHECK(!c.deletePoint(0)); CHECK(!c.deletePoint(2)); CHECK(c.size() == 3); // Interior deletes. CHECK(c.deletePoint(1)); CHECK(c.size() == 2); // Out-of-range refuses. CHECK(!c.deletePoint(9)); } // --- hit-test + inverse map --------------------------------------------------- // A 127px-wide, 101px-tall box at origin: velocity->x is 1px/unit, amp->y spans 100 rows (1 px per // 0.01 amp), amp 1 at top (y=0), amp 0 at bottom (y=100). static Box wideBox() { return Box{0, 0, 127, 101}; } static void testPointAtPixelGrabsDrawnNode() { VelocityCurve c = VelocityCurve::linear(); // (0,0) at (0,100); (127,1) at (127,0) const Box b = wideBox(); // Grab near the first endpoint's drawn point (x=0, y=100). CHECK(c.pointAtPixel(b, 0, 100) == 0); // Grab near the last endpoint (x=127, y=0). CHECK(c.pointAtPixel(b, 127, 0) == 1); // A point far from any node misses. CHECK(c.pointAtPixel(b, 63, 50) == -1); } static void testResolveDragMovesAndClamps() { VelocityCurve grab = VelocityCurve::linear(); grab.addPoint(60.0, 0.5); // idx 1, drawn at x=60, y=50 const Box b = wideBox(); // Drag idx 1 right 10px, up 10px: velocity +10 (->70), amp +0.10 (up = higher amp -> 0.60). const VelocityCurve moved = VelocityCurve::resolvePointDrag(grab, 1, b, 10, -10); CHECK(near(moved.points()[1].velocity, 70.0, 1e-6)); CHECK(near(moved.points()[1].amp, 0.60, 1e-6)); // Dragging the first endpoint horizontally does not move it in X (pinned), only amp. const VelocityCurve movedEnd = VelocityCurve::resolvePointDrag(grab, 0, b, 40, -20); CHECK(near(movedEnd.points()[0].velocity, 0.0)); CHECK(near(movedEnd.points()[0].amp, 0.20, 1e-6)); // dragged up 20px = +0.20 from 0 } static void testResolveDragDegenerateBoxNoMotion() { const VelocityCurve grab = VelocityCurve::linear(); const VelocityCurve r = VelocityCurve::resolvePointDrag(grab, 1, Box{0, 0, 0, 0}, 50, 50); CHECK(r.equals(grab)); // zero-size box -> unchanged } // --- fromPoints (deserialization repair) -------------------------------------- static void testFromPointsSortsClampsAndForcesEndpoints() { // Unsorted, out-of-box, missing endpoints -> repaired to a valid curve. std::vector raw = {{80.0, 0.9}, {20.0, -1.0}, {50.0, 2.0}}; const VelocityCurve c = VelocityCurve::fromPoints(raw); // X-ordered. for (std::size_t k = 1; k < c.size(); ++k) CHECK(c.points()[k - 1].velocity <= c.points()[k].velocity); // Endpoints forced present at 0 and 127. CHECK(near(c.points().front().velocity, 0.0)); CHECK(near(c.points().back().velocity, 127.0)); // Interior amps box-clamped (the -1 became 0, the 2 became 1). for (const VelocityPoint& p : c.points()) { CHECK(p.amp >= 0.0 - 1e-12 && p.amp <= 1.0 + 1e-12); } } static void testFromPointsSubTwoFallsBackToFlat() { const VelocityCurve c0 = VelocityCurve::fromPoints({}); CHECK(c0.equals(VelocityCurve::flat())); const VelocityCurve c1 = VelocityCurve::fromPoints({{50.0, 0.3}}); CHECK(c1.equals(VelocityCurve::flat())); } static void testFromPointsRoundTripsAValidCurve() { VelocityCurve orig = VelocityCurve::linear(); orig.addPoint(40.0, 0.2); orig.addPoint(90.0, 0.7); // fromPoints over its OWN points reproduces it exactly (already valid, sort is stable no-op). const VelocityCurve rebuilt = VelocityCurve::fromPoints(orig.points()); CHECK(rebuilt.equals(orig)); } int main() { testFlatIsUnityEverywhere(); testLinearRamp(); testEvalBoxClampsOutOfRangeVelocity(); testEvalMonotonicInX(); testAddPointKeepsXOrderAndClamps(); testMoveInteriorClampsToNeighbours(); testMoveEndpointsArePinnedInX(); testMoveOutOfRangeIndexIsNoOp(); testDeleteRemovesInteriorRefusesEndpoints(); testPointAtPixelGrabsDrawnNode(); testResolveDragMovesAndClamps(); testResolveDragDegenerateBoxNoMotion(); testFromPointsSortsClampsAndForcesEndpoints(); testFromPointsSubTwoFallsBackToFlat(); testFromPointsRoundTripsAValidCurve(); if (g_fail == 0) std::printf("velocity_curve: all tests passed\n"); else std::printf("velocity_curve: %d FAILURES\n", g_fail); return g_fail == 0 ? 0 : 1; }