// draw_kit — the LICE/SWELL shell half of the drawing kit. See draw_kit.h. // // Compiled into the reaper_reasampler MODULE. SHELL layer: it is the only kit file that // touches LICE + SWELL. All colors come from the pure `theme` module; all geometry from // the pure `component_geometry` module. DAW-verified, not unit-tested. #include "draw_kit.h" #include #include "bank_grid.h" // compressAmplitudeForDisplay — the shared dB display curve (pure) // SWELL / LICE. On Windows use native Win32 (windows.h first); on mac/linux SWELL is // provided by the host. Mirrors bank_panel.cpp's include discipline. #ifdef _WIN32 #include #else #include "swell/swell.h" #endif #include "wdltypes.h" #include "lice/lice.h" #include "lice/lice_text.h" namespace reasampler { namespace { // --- KitColor <-> LICE boundary ---------------------------------------------- // The one place a pure KitColor becomes a LICE_pixel. Verified packing: LICE_RGBA(r,g,b,a) // (lice.h:57). The theme owns the color; the shell owns the packing. LICE_pixel toLice(const KitColor& c) { return LICE_RGBA(c.r, c.g, c.b, c.a); } // The draw alpha the LICE primitives take (0..1), from the KitColor's 8-bit alpha. Used so // a disabled surface (alpha 0.4) composites at the right opacity — LICE_FillRect etc. take // a float alpha argument separate from the pixel's own alpha byte. float drawAlpha(const KitColor& c) { return c.a / 255.0f; } // --- Font set (owned by the kit) --------------------------------------------- struct KitFonts { LICE_CachedFont title; LICE_CachedFont label; LICE_CachedFont valueMono; LICE_CachedFont micro; bool ready = false; }; KitFonts g_fonts; // Creates one HFONT and hands it to a cached font with OWNS_HFONT so the cached font frees // it (lice_text.h:41). Negative lfHeight = point-ish pixel height (Win32 convention). The // face is chosen here so a change is one line. void loadFont(LICE_CachedFont& dst, int pxHeight, int weight, const char* face) { HFONT hf = CreateFont(-pxHeight, 0, 0, 0, weight, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, face); if (!hf) return; // dst stays with no HFONT; DrawText on it renders nothing (safe) dst.SetFromHFont(hf, LICE_FONT_FLAG_OWNS_HFONT); dst.SetBkMode(TRANSPARENT); } LICE_CachedFont* fontFor(Font f) { if (!g_fonts.ready) return nullptr; switch (f) { case Font::Title: return &g_fonts.title; case Font::Label: return &g_fonts.label; case Font::ValueMono: return &g_fonts.valueMono; case Font::Micro: return &g_fonts.micro; } return nullptr; } UINT alignFlag(Align a) { switch (a) { case Align::Left: return DT_LEFT; case Align::Center: return DT_CENTER; case Align::Right: return DT_RIGHT; } return DT_LEFT; } // A 1px inner highlight on the top edge and shadow on the bottom edge — the vwnd trick // that gives a flat fill dimension (§2.2). Lightens the top row, darkens the bottom row. void innerEdges(LICE_IBitmap* bmp, const KitBox& b, float alpha) { if (b.width < 2 || b.height < 2) return; const LICE_pixel hi = LICE_RGBA(255, 255, 255, 255); const LICE_pixel lo = LICE_RGBA(0, 0, 0, 255); // Top inner highlight (subtle) and bottom inner shadow (subtle), inset 1px from the // vertical edges so corners read clean. LICE_Line(bmp, b.x + 1, b.y, b.x + b.width - 2, b.y, hi, 0.10f * alpha, 0, false); LICE_Line(bmp, b.x + 1, b.y + b.height - 1, b.x + b.width - 2, b.y + b.height - 1, lo, 0.22f * alpha, 0, false); } // The kit's core surface fill: a top-down micro-gradient (a few percent lighter at the // top) + the inner highlight/shadow. Used by fillSurface and the component draws. void fillGradient(LICE_IBitmap* bmp, const KitBox& b, const KitColor& top, const KitColor& bottom) { if (b.empty()) return; const float a = drawAlpha(top); // LICE_GradRect wants initial R/G/B/A (0..1) and per-axis deltas. Verified signature // lice.h:466 — ir..ia are the top-left color; drdy..dady ramp DOWN the height so the // bottom row reaches `bottom`. No horizontal ramp (drdx.. = 0). const float ir = top.r / 255.0f, ig = top.g / 255.0f, ib = top.b / 255.0f; const float dr = (bottom.r - top.r) / 255.0f; const float dg = (bottom.g - top.g) / 255.0f; const float db = (bottom.b - top.b) / 255.0f; const float h = static_cast(b.height); LICE_GradRect(bmp, b.x, b.y, b.width, b.height, ir, ig, ib, a, 0.0f, 0.0f, 0.0f, 0.0f, // no per-x ramp dr / h, dg / h, db / h, 0.0f, // per-y ramp: top -> bottom LICE_BLIT_MODE_COPY); innerEdges(bmp, b, a); } // A surface color and its gradient partner (a few percent lighter at the top). Elevation // reads as a subtle top-lightening of the same hue. void gradientPair(const KitColor& base, KitColor& top, KitColor& bottom) { top = base; // Lighten the top ~7% (clamped by the theme's own values staying < 255 in practice). auto lighten = [](int v) { int r = v + (v * 7) / 100 + 4; return r > 255 ? 255 : r; }; top.r = static_cast(lighten(base.r)); top.g = static_cast(lighten(base.g)); top.b = static_cast(lighten(base.b)); bottom = base; } RECT toRect(const KitBox& b) { return RECT{b.x, b.y, b.x + b.width, b.y + b.height}; } } // namespace // --- Font lifecycle ---------------------------------------------------------- void kitFontsInit() { if (g_fonts.ready) return; // idempotent // §3.1 type scale: title ~15px semibold, label ~12px, value-mono ~12px tabular, // micro ~10px. Segoe UI (universal on the Windows target); Consolas for numerics. loadFont(g_fonts.title, 15, FW_SEMIBOLD, "Segoe UI"); loadFont(g_fonts.label, 12, FW_NORMAL, "Segoe UI"); loadFont(g_fonts.valueMono, 12, FW_NORMAL, "Consolas"); loadFont(g_fonts.micro, 10, FW_NORMAL, "Segoe UI"); g_fonts.ready = true; } void kitFontsShutdown() { if (!g_fonts.ready) return; // idempotent // LICE_CachedFont's destructor frees its OWNS_HFONT HFONT. Re-assigning an empty font // via SetFromHFont(nullptr) would leak nothing but also do nothing useful; instead we // mark not-ready and let the fonts release their HFONTs when g_fonts is reset. Because // g_fonts is a static instance (not re-created), free the HFONTs explicitly by handing // each a null font, which OWNS semantics clean up the prior HFONT (lice_text.h:41). g_fonts.title.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT); g_fonts.label.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT); g_fonts.valueMono.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT); g_fonts.micro.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT); g_fonts.ready = false; } // --- Text -------------------------------------------------------------------- void text(LICE_IBitmap* bmp, const KitBox& box, const char* str, Font font, const KitColor& color, Align align) { if (!bmp || !str || box.empty()) return; LICE_CachedFont* f = fontFor(font); if (!f) return; // before init or font-create failed: draw nothing (safe) f->SetTextColor(toLice(color)); f->SetBkMode(TRANSPARENT); RECT rc = toRect(box); f->DrawText(bmp, str, -1, &rc, alignFlag(align) | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); } void text(LICE_IBitmap* bmp, const KitBox& box, const char* str, Font font, Role role, Align align) { text(bmp, box, str, font, roleColor(role), align); } // --- Surfaces + components ---------------------------------------------------- void fillSurface(LICE_IBitmap* bmp, const KitBox& box, Role role, InteractionState state) { if (!bmp || box.empty()) return; const KitColor base = roleColorState(role, state); KitColor top, bottom; gradientPair(base, top, bottom); fillGradient(bmp, box, top, bottom); } void drawButton(LICE_IBitmap* bmp, const KitButtonBox& button, const char* label, InteractionState state, bool warn) { const KitBox& b = button.box; if (!bmp || b.empty()) return; const Role surfaceRole = warn ? Role::Warn : Role::BgCell; const KitColor base = roleColorState(surfaceRole, state); KitColor top, bottom; gradientPair(base, top, bottom); // Rounded surface: fill the interior gradient, then an AA rounded border. Corner // radius scales gently with height, clamped so tiny buttons stay legible. fillGradient(bmp, b, top, bottom); const int radius = b.height >= 20 ? 5 : (b.height >= 12 ? 3 : 2); const KitColor borderCol = (state == InteractionState::Active || state == InteractionState::Focus) ? roleColor(Role::Accent) : roleColor(Role::LineHairline); LICE_RoundRect(bmp, static_cast(b.x), static_cast(b.y), static_cast(b.width - 1), static_cast(b.height - 1), radius, toLice(borderCol), drawAlpha(borderCol), 0, true); if (label && *label) { // Active fill is the accent — draw its label in the base bg for contrast; else // text/primary (disabled dims via the state on the surface, label stays primary // but the whole control reads recessed). const Role textRole = (state == InteractionState::Active) ? Role::BgBase : Role::TextPrimary; text(bmp, b, label, Font::Label, textRole, Align::Center); } } void drawSlider(LICE_IBitmap* bmp, const SliderGeometry& geom, InteractionState state) { if (!bmp || geom.track.empty()) return; // Track groove: the cell surface, recessed (pressed-ish) so it reads as a channel. fillSurface(bmp, geom.track, Role::BgCell, InteractionState::Pressed); // Filled portion up to the handle: the accent (hover/dragging brighten it). if (!geom.filled.empty()) { const InteractionState fillState = (state == InteractionState::Hover || state == InteractionState::Dragging) ? InteractionState::Hover : InteractionState::Active; KitColor top, bottom; gradientPair(roleColorState(Role::Accent, fillState), top, bottom); fillGradient(bmp, geom.filled, top, bottom); } // Handle: a raised knob honoring state. if (!geom.handle.empty()) { const KitButtonBox knob{geom.handle}; drawButton(bmp, knob, nullptr, state, /*warn=*/false); } } void drawListRow(LICE_IBitmap* bmp, const ListRowBox& row, const char* label, int thumbWidth, InteractionState state) { const KitBox& b = row.box; if (!bmp || b.empty()) return; // Row surface: bg/cell transformed by state (hover lightens, active = accent). fillSurface(bmp, b, Role::BgCell, state); // Focus ring: a 1px text/primary rectangle, distinct from the accent selection fill. if (state == InteractionState::Focus) { const KitColor ring = roleColor(Role::TextPrimary); LICE_DrawRect(bmp, b.x, b.y, b.width - 1, b.height - 1, toLice(ring), drawAlpha(ring), 0); } // Label in the width after the reserved thumbnail inset. Active rows draw the label in // bg/base for contrast against the accent fill; else text/primary. if (label && *label) { const int inset = thumbWidth > 0 ? thumbWidth + 6 : 6; KitBox labelBox{b.x + inset, b.y, b.width - inset - 6, b.height}; if (!labelBox.empty()) { const Role tr = (state == InteractionState::Active) ? Role::BgBase : Role::TextPrimary; text(bmp, labelBox, label, Font::Label, tr, Align::Left); } } } void drawWaveform(LICE_IBitmap* bmp, const KitBox& box, const Envelope& env) { if (!bmp || box.empty()) return; const LICE_pixel midCol = toLice(roleColor(Role::LineHairline)); const LICE_pixel waveCol = toLice(roleColor(Role::Accent)); if (env.empty()) { const int midY = box.y + box.height / 2; LICE_Line(bmp, box.x + 2, midY, box.x + box.width - 2, midY, midCol, 1.0f, 0, false); return; } const int channels = static_cast(env.size()); const int bandH = box.height / channels; for (int ch = 0; ch < channels; ++ch) { const ChannelEnvelope& bins = env[static_cast(ch)]; const int bandTop = box.y + ch * bandH; const int midY = bandTop + bandH / 2; const double halfSpan = (bandH / 2) - 2; LICE_Line(bmp, box.x + 2, midY, box.x + box.width - 2, midY, midCol, 1.0f, 0, false); const int nbins = static_cast(bins.size()); if (nbins <= 0) continue; const int innerW = box.width - 4; for (int i = 0; i < nbins; ++i) { const int x = box.x + 2 + (nbins > 1 ? (i * (innerW - 1)) / (nbins - 1) : 0); // Same dB display compression as the panel thumbnail (bank_grid, pure) so a // waveform reads identically wherever the kit draws it. int yMax = midY - static_cast( compressAmplitudeForDisplay(bins[static_cast(i)].max) * halfSpan); int yMin = midY - static_cast( compressAmplitudeForDisplay(bins[static_cast(i)].min) * halfSpan); if (yMax < bandTop) yMax = bandTop; if (yMin > bandTop + bandH - 1) yMin = bandTop + bandH - 1; LICE_Line(bmp, x, yMin, x, yMax, waveCol, 1.0f, 0, false); } } } } // namespace reasampler