// Standalone tests for reasampler::vst::envelope_overlay — no VST3, no REAPER, no framework. // Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 amp-envelope -> polyline // FORWARD map: the Gate AHDSR shape (attack ramp / hold plateau / decay-to-sustain / plateau / // release) and the Trigger fade/%-length shape, at the waveform time base (so the drawn curve // lines up with the PCM under it). // // Covers: timeToX / levelToY (linear maps, edge clamps, release-past-end NOT clamped, degenerate // area/duration); buildEnvelopePolyline Gate (node order, levels, cumulative time placement, // sustain plateau to sample end, release past end, collapsed plateau when stages overrun); // buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of the played span, overlap // clamp); degenerate flat baseline. #include "../src/vst/envelope_overlay.h" #include #include using namespace reasampler::vst; static int g_fail = 0; #define CHECK(cond) do { if(!(cond)) { \ std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) // A comfortable overlay area: 1000px wide, 100px tall, offset so left/top != 0 (catches origin // bugs). Under levelToY the level span is height-1 = 99 rows. static Rect wideArea() { return Rect{20, 10, 1020, 110}; } // width 1000, height 100 // Find the first vertex with a given node in a polyline; asserts presence via the returned bool. static bool findNode(const std::vector& poly, EnvNode node, EnvVertex& out) { for (const EnvVertex& v : poly) { if (v.node == node) { out = v; return true; } } return false; } // --- timeToX / levelToY ------------------------------------------------------- static void testTimeToXEndpoints() { const Rect a = wideArea(); CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left CHECK(timeToX(a, 2.0, 2.0) == a.right); // t=total -> right CHECK(timeToX(a, 2.0, 1.0) == a.left + 500); // midpoint } static void testTimeToXNegativePinsLeft() { const Rect a = wideArea(); CHECK(timeToX(a, 2.0, -0.5) == a.left); // t<0 pins left } static void testTimeToXPastEndNotClamped() { // The Gate release tail is drawn past the sample end BY DESIGN: t past total maps past right. const Rect a = wideArea(); CHECK(timeToX(a, 2.0, 3.0) > a.right); // t=1.5x total -> past the right edge CHECK(timeToX(a, 2.0, 3.0) == a.left + 1500); } static void testTimeToXDegenerate() { const Rect a = wideArea(); CHECK(timeToX(a, 0.0, 1.0) == a.left); // no duration -> left const Rect z = Rect{5, 5, 5, 45}; // zero width CHECK(timeToX(z, 2.0, 1.0) == z.left); } static void testLevelToYEndpoints() { const Rect a = wideArea(); CHECK(levelToY(a, 1.0) == a.top); // level 1 -> top row CHECK(levelToY(a, 0.0) == a.bottom - 1); // level 0 -> bottom row CHECK(levelToY(a, 0.5) == a.top + 50); // mid: round((1-0.5)*99)=round(49.5)=50 } static void testLevelToYClamps() { const Rect a = wideArea(); CHECK(levelToY(a, 2.0) == a.top); // >1 clamps to top CHECK(levelToY(a, -1.0) == a.bottom - 1); // <0 clamps to bottom const Rect z = Rect{5, 5, 45, 5}; // zero height CHECK(levelToY(z, 0.5) == z.top); } // --- Gate polyline ------------------------------------------------------------ static void testGateNodeOrderAndLevels() { AmpEnvelope env; env.mode = EnvMode::Gate; env.attackSeconds = 0.2; env.holdSeconds = 0.1; env.decaySeconds = 0.3; env.sustainLevel = 0.5; env.releaseSeconds = 0.4; const Rect a = wideArea(); const std::vector poly = buildEnvelopePolyline(env, a, 2.0); // Six vertices, in draw order. CHECK(poly.size() == 6); CHECK(poly[0].node == EnvNode::Origin); CHECK(poly[1].node == EnvNode::AttackEnd); CHECK(poly[2].node == EnvNode::HoldEnd); CHECK(poly[3].node == EnvNode::DecayEnd); CHECK(poly[4].node == EnvNode::ReleaseStart); CHECK(poly[5].node == EnvNode::ReleaseEnd); // Levels: origin 0, attack/hold peak 1, decay settles to sustain, plateau holds sustain, // release ends at 0. CHECK(poly[0].level == 0.0); CHECK(poly[1].level == 1.0); CHECK(poly[2].level == 1.0); CHECK(poly[3].level == 0.5); // sustain CHECK(poly[4].level == 0.5); // plateau end holds sustain CHECK(poly[5].level == 0.0); } static void testGateCumulativeTimePlacement() { // total 2.0s over 1000px => 500 px/s. attack .2 -> x@100, hold end .3 -> x@150, decay end .6 // -> x@300. Sustain plateau runs to the sample END (2.0 -> right). Release .4 trails past. AmpEnvelope env; env.mode = EnvMode::Gate; env.attackSeconds = 0.2; env.holdSeconds = 0.1; // hold end at 0.3s env.decaySeconds = 0.3; // decay end at 0.6s env.sustainLevel = 0.5; env.releaseSeconds = 0.4; // release end at 2.4s (past the 2.0s end) const Rect a = wideArea(); const std::vector poly = buildEnvelopePolyline(env, a, 2.0); EnvVertex v; CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 100); CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 150); CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 300); CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.right); // plateau to end CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 1200); // 2.4s -> 1200px past } static void testGatePlateauCollapsesWhenStagesOverrun() { // A/H/D sum to 3.0s > the 2.0s sample: the plateau collapses (ReleaseStart clamps to DecayEnd's // time), and the release still trails past. AmpEnvelope env; env.mode = EnvMode::Gate; env.attackSeconds = 1.0; env.holdSeconds = 1.0; env.decaySeconds = 1.0; // decay end at 3.0s env.sustainLevel = 0.7; env.releaseSeconds = 0.5; const Rect a = wideArea(); const std::vector poly = buildEnvelopePolyline(env, a, 2.0); EnvVertex decay, plateauEnd, rel; CHECK(findNode(poly, EnvNode::DecayEnd, decay)); CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd)); CHECK(findNode(poly, EnvNode::ReleaseEnd, rel)); CHECK(plateauEnd.x == decay.x); // collapsed: plateau has zero width CHECK(rel.x > decay.x); // release trails past CHECK(plateauEnd.level == 0.7); // still at sustain } // --- Trigger polyline --------------------------------------------------------- static void testTriggerShape() { // played span = length * total = 0.5 * 2.0 = 1.0s -> 500px wide. fadeIn .2 of play -> 0.2s // (x@100), fade-out .3 of play -> begins at 0.7s (x@350), playEnd at 1.0s (x@500). AmpEnvelope env; env.mode = EnvMode::Trigger; env.lengthFraction = 0.5; env.fadeInFraction = 0.2; env.fadeOutFraction = 0.3; const Rect a = wideArea(); const std::vector poly = buildEnvelopePolyline(env, a, 2.0); CHECK(poly.size() == 4); CHECK(poly[0].node == EnvNode::Origin); CHECK(poly[1].node == EnvNode::FadeInEnd); CHECK(poly[2].node == EnvNode::FadeOutStart); CHECK(poly[3].node == EnvNode::LengthEnd); EnvVertex v; CHECK(findNode(poly, EnvNode::FadeInEnd, v) && v.x == a.left + 100 && v.level == 1.0); CHECK(findNode(poly, EnvNode::FadeOutStart, v) && v.x == a.left + 350 && v.level == 1.0); CHECK(findNode(poly, EnvNode::LengthEnd, v) && v.x == a.left + 500 && v.level == 0.0); } static void testTriggerFadeOverlapClamp() { // fadeIn + fadeOut > 1: the fade-out is trimmed so they meet exactly (no crossed nodes). AmpEnvelope env; env.mode = EnvMode::Trigger; env.lengthFraction = 1.0; // played span = full 2.0s -> 1000px env.fadeInFraction = 0.8; // fade-in end at 0.8*2.0 = 1.6s -> x@800 env.fadeOutFraction = 0.6; // would be 1.4s -> clamped to 1-0.8=0.2 -> begins at 0.8*2.0 too const Rect a = wideArea(); const std::vector poly = buildEnvelopePolyline(env, a, 2.0); EnvVertex fin, fout; CHECK(findNode(poly, EnvNode::FadeInEnd, fin)); CHECK(findNode(poly, EnvNode::FadeOutStart, fout)); CHECK(fin.x == fout.x); // fades meet exactly, never cross CHECK(fin.x == a.left + 800); } // --- Degenerate --------------------------------------------------------------- static void testDegenerateFlatBaseline() { AmpEnvelope env; // any params const Rect zeroW = Rect{0, 0, 0, 100}; const std::vector p1 = buildEnvelopePolyline(env, zeroW, 2.0); CHECK(p1.size() == 2); // always a drawable line CHECK(p1.front().level == 0.0 && p1.back().level == 0.0); const Rect ok = wideArea(); const std::vector p2 = buildEnvelopePolyline(env, ok, 0.0); // no duration CHECK(p2.size() == 2); CHECK(p2.front().level == 0.0 && p2.back().level == 0.0); CHECK(p2.front().x == ok.left && p2.back().x == ok.right); // spans the whole area flat } int main() { testTimeToXEndpoints(); testTimeToXNegativePinsLeft(); testTimeToXPastEndNotClamped(); testTimeToXDegenerate(); testLevelToYEndpoints(); testLevelToYClamps(); testGateNodeOrderAndLevels(); testGateCumulativeTimePlacement(); testGatePlateauCollapsesWhenStagesOverrun(); testTriggerShape(); testTriggerFadeOverlapClamp(); testDegenerateFlatBaseline(); if (g_fail == 0) std::printf("envelope_overlay: all tests passed\n"); else std::printf("envelope_overlay: %d FAILED\n", g_fail); return g_fail == 0 ? 0 : 1; }