// editor_input_waveform.cpp — the WAVEFORM band's input: grabbing an envelope node or a // start/loop marker, and resolving both drags live against the pure inverse maps // (envelope_edit, waveform_view). Windows-only. // // Overlay contract: see waveform_view.h's WaveformSurface. #include "shell/instrument/reasampler_editor.h" #ifdef _WIN32 #include #include #include #include "core/instrument/engine/loop/loop_span.h" // maxCrossfade (the shared drag-clamp bound) #include "core/instrument/ui/envelope_edit.h" // nodeAtPoint / resolveNodeDrag #include "core/instrument/ui/spline_edit.h" // the shared point-editing grammar #include "core/instrument/ui/waveform_view.h" // waveformOverlayArea / markerAtPoint / snap #include "shell/instrument/editor_internal.h" #include "shell/instrument/reasampler_processor.h" namespace reasampler::vst { using namespace reasampler::ui; using namespace reasampler::instrument::ui; using instrument::engine::loop::maxCrossfade; bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) { const std::vector& pcm = monoPcmFor(selectedId_); const std::int64_t frames = static_cast(pcm.size()); if (frames <= 0) return false; const OverlayArea overlay = waveformOverlayArea(fl.bands.waveform); const DeckEnableState gates = deckEnableState(); const bool splineLive = overlayIsSpline() && overlayEnvEnabled(overlayEnv_, gates); const SplineGesture gesture = (GetKeyState(VK_CONTROL) & 0x8000) != 0 ? SplineGesture::kControlLeft : SplineGesture::kLeft; // Envelope nodes first (they sit on top of the markers), then the wave markers. With no // envelope overlay-active — or with its deck group's enable toggle off, which makes the // same params' knobs inert — there are no grabbable nodes and the markers take every grab. const double rate = liveSampleRate(); const bool nodesLive = overlayEnv_ != OverlayEnv::kNone && !overlayEnvInert(overlayEnv_, gates); if (rate > 0.0 && nodesLive) { const std::int64_t startFrame = params_.startPoint.value_or(0); const StageEnvelope env = packEnvelope(overlayEnv_, params_.play, frames, startFrame); const double totalSeconds = static_cast(frames) / rate; const NodeHit nh = nodeAtPoint(env, overlay, totalSeconds, x, y); if (nh.hit) { drag_ = DragKind::kEnvNode; envNode_ = nh.node; dragStartX_ = x; dragStartY_ = y; dragStartEnv_ = env; dragSampleFrames_ = frames; dragStartParams_ = params_; return true; // node moves once the cursor drags } } // An existing contour node's grab/toggle/delete runs BEFORE the markers — mirroring // markerHandleRect's tab-vs-column split (below): a coincident pixel (the default contour // endpoint sits at the same x as the default start marker) is resolved by asking the // NARROWER target first. pointAtPixel's pick radius is a small box around the node's own // (x, y), not a full-height column, so this claims only genuine node hits — the marker's // column stays grabbable at every other y along the same x. Never add here (kAdd is only // tried once the markers have also passed on the click, below). if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) { return true; } const SetupMarkers m = pickedMarkers(frames); // The crossfade handle first, and only when there IS a loop to fade: at a zero fade it // sits exactly on the loop start, so it can only stay reachable by owning the top strip // (waveform_view.h's handle-vs-column split) and being asked first. The same ambiguity // recurs whenever ANY marker's frame lands on loopStart - crossfade (most plausibly the // start marker dragged up against the fade edge), so this check has to run before the // marker array below regardless of which marker the collision is with. if (m.hasLoop && contains(markerHandleRect(overlay, frames, m.loopStart - m.crossfade), x, y)) { beginMarkerDrag(WaveMarker::kLoopXfade, m, frames, x); return true; } const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd}; const int hit = markerAtPoint(overlay, frames, markerFrames, 3, x, y); if (hit >= 0) { beginMarkerDrag(static_cast(hit), m, frames, x); return true; } // Nothing else wanted the click: now the drawn contour may take the empty space. if (splineLive) return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/true); return false; } bool ReaSamplerEditor::splineOverlayClick(const OverlayArea& waveArea, int x, int y, SplineGesture gesture, bool addOnEmptySpace) { const VelocityCurve::Box box = splineOverlayBox(waveArea); VelocityCurve& contour = splineFor(overlayEnv_); SplineEdit edit = resolveSplineEdit(contour, box, gesture, x, y); // resolveSplineEdit's outside-box grab/delete/toggle allowance (pointAtPixel's radius has // no box check of its own) was designed for the popup's inset ring; the overlay box has NO // inset (splineOverlayBox), so honoring it here would extend the grab halo 6px into the // inter-band pad. kAdd already requires in-box (resolveSplineEdit's own check). if (edit.kind != SplineEditKind::kNone && edit.kind != SplineEditKind::kAdd && !(x >= box.left && x < box.left + box.width && y >= box.top && y < box.top + box.height)) { edit = SplineEdit{}; } if (edit.kind == SplineEditKind::kAdd && !addOnEmptySpace) return false; switch (edit.kind) { case SplineEditKind::kNone: return false; case SplineEditKind::kDelete: // deletePoint refuses the two endpoints, so a right-click on one is a safe no-op. if (!contour.deletePoint(static_cast(edit.index))) return true; hover_ = HoverTarget{}; // a stale index would light a shifted node commitAndReload(); return true; case SplineEditKind::kToggleHard: if (!contour.toggleHard(static_cast(edit.index))) return true; commitAndReload(); return true; case SplineEditKind::kAdd: case SplineEditKind::kGrab: break; } // Snapshot BEFORE the add so a capture-loss rollback cancels the in-flight point too // (the same contract the other parameter-editing drags keep). dragStartParams_ = params_; int index = edit.index; if (edit.kind == SplineEditKind::kAdd) { const VelocityPoint p = contour.pointFromPixel(box, x, y); index = contour.addPoint(p.velocity, p.value); // At the ceiling: refused, contour untouched, nothing to roll back. Swallow the click // rather than letting it fall through to a marker grab under the cursor. if (index < 0) return true; } drag_ = DragKind::kSplineNode; curvePointIndex_ = index; dragStartCurve_ = contour; // AFTER the add — resolvePointDrag's delta base // The release-time drag-off-delete bound (onMouseUp), matching the popup's kCurveNode use // of the same field — the two spline surfaces share one drag-off grammar, not just the // click grammar. dragCurveRect_ = waveArea.rect; dragStartX_ = x; dragStartY_ = y; invalidate(); // live feedback; the commit lands on WM_LBUTTONUP return true; } void ReaSamplerEditor::beginMarkerDrag(WaveMarker which, const SetupMarkers& m, std::int64_t frames, int x) { drag_ = DragKind::kWaveMarker; waveMarker_ = which; dragStartX_ = x; dragStartMarkers_ = m; dragSampleFrames_ = frames; dragStartParams_ = params_; } void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) { const OverlayArea overlay = waveformOverlayArea(fl.bands.waveform); const int dx = x - dragStartX_; if (drag_ == DragKind::kSplineNode) { // Same absolute-delta contract as the popup's node drag, against the grab-time contour // and the overlay's own box. if (curvePointIndex_ < 0) return; splineFor(overlayEnv_) = VelocityCurve::resolvePointDrag( dragStartCurve_, static_cast(curvePointIndex_), splineOverlayBox(overlay), dx, y - dragStartY_); invalidate(); // live feedback; commit on release return; } if (drag_ == DragKind::kEnvNode) { // Resolve the grabbed envelope node's new params from the pixel delta (through the // pure envelope_edit inverse map, clamped), then unpack them back onto the parameter // set. The StageEnvelope was snapshotted at grab (dragStartEnv_) so the delta is // absolute. const std::int64_t frames = dragSampleFrames_; const double rate = liveSampleRate(); if (frames <= 0 || rate <= 0.0) return; const double totalSeconds = static_cast(frames) / rate; const StageEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, overlay, totalSeconds, envClampBounds(), dx, y - dragStartY_); unpackEnvelope(overlayEnv_, edited, params_.play); if (dragCommitsLive(DragKind::kEnvNode)) commitLive(); invalidate(); // live feedback; commit on WM_LBUTTONUP return; } // kWaveMarker: resolve the grabbed marker's new frame from the pixel delta, // zero-crossing-snap it against the decoded PCM, apply the inter-marker clamps, and write // the override live. const std::int64_t frames = dragSampleFrames_; if (frames <= 0) return; // Grabbed frame at grab time, from the snapshot (so the delta is measured from grab). const int idx = static_cast(waveMarker_); const std::int64_t startVals[4] = {dragStartMarkers_.start, dragStartMarkers_.loopStart, dragStartMarkers_.loopEnd, dragStartMarkers_.loopStart - dragStartMarkers_.crossfade}; std::int64_t newFrame = resolveDragFrame(overlay, frames, startVals[idx], dx); // Snap to the nearest zero crossing in the decoded PCM. Pure over the cached mono // frames — no host types, no file I/O. The crossfade handle is exempt: it sets a fade // LENGTH, and the whole point of the fade is that its edges need no zero crossing. const std::vector& pcm = monoPcmFor(selectedId_); if (!pcm.empty() && waveMarker_ != WaveMarker::kLoopXfade) { newFrame = nearestZeroCrossing(pcm.data(), static_cast(pcm.size()), newFrame); } // Build the edited marker set from the snapshot, moving only the grabbed marker, then // clamp: loopStart <= loopEnd, start in [0, frames-1]. Dragging a loop marker MAKES a loop. SetupMarkers m = dragStartMarkers_; if (waveMarker_ == WaveMarker::kStart) { m.start = newFrame; } else if (waveMarker_ == WaveMarker::kLoopStart) { m.loopStart = (std::min)(newFrame, m.loopEnd); m.hasLoop = true; } else if (waveMarker_ == WaveMarker::kLoopEnd) { m.loopEnd = (std::max)(newFrame, m.loopStart); m.hasLoop = true; } else { // kLoopXfade — the handle sits at loopStart - crossfade, so left lengthens it m.crossfade = (std::max)(std::int64_t{0}, m.loopStart - newFrame); } if (m.start < 0) m.start = 0; if (m.start > frames - 1) m.start = frames - 1; // Shares resolveLoop's own bound (loop_span.h's maxCrossfade) so the handle can't be // dragged somewhere the engine would silently clamp back. m.crossfade = (std::min)(m.crossfade, maxCrossfade(m.loopStart, m.loopEnd - m.loopStart)); if (m.crossfade < 0) m.crossfade = 0; applyMarkers(m); invalidate(); // live feedback; the commit lands on release } } // namespace reasampler::vst #endif // _WIN32