#pragma once // instrument_drop_win — the REAPER-facing shell half of S17 drop-and-load. The pure gesture // decision lives in drag_out (DragGesture::InstrumentDrop) and the pure blob construction in // instrument_drop; THIS is the platform shell that (a) resolves a screen point to a track + // its TCP FX-button hotspot via REAPER's hit-test API, and (b) on release adds a ReaSampler // 9000 instance to that track and injects the dragged capture as its component state. // // Compiled into the reaper_reasampler MODULE. REAPER-facing (GetThingFromPoint, TrackFX_*, // Undo_*), so DAW-verified, not unit-tested; the pure decision + blob it drives are CTest'd. // // LOAD-BEARING (CONTEXT.md §Drop-and-load): this is an EXPLICIT user placement-of-the-player // gesture — it adds a READER of the bank on a track and points it at one already-captured // sample. It NEVER captures, NEVER writes the bank, and NEVER inserts a timeline item. The // only writes are: a new FX instance on the target track + that instance's own component // state — both REAPER-undoable, wrapped in one undo block so the whole gesture is one Ctrl-Z. #include // Opaque REAPER track handle at the boundary so includers don't need the SDK. The SDK // declares it as a class (reaper_plugin.h) — match that spelling so the mangled name agrees. class MediaTrack; namespace reasampler { // The result of hit-testing a screen point during a live InstrumentDrop drag. struct FxDropTarget { MediaTrack* track = nullptr; // the track under the pointer (null if none / not a track) bool overReaperUi = false; // the point is over REAPER's own window/UI at all bool overFxHotspot = false; // specifically over this track's TCP FX-button/-chain region // A valid drop target: a resolved track whose FX hotspot is under the pointer. bool valid() const { return track != nullptr && overFxHotspot; } }; // Hit-test a screen point (REAPER screen coords) to an FX drop target. Wraps // GetThingFromPoint, whose info string tells us what was hit ("tcp"/"mcp" for a track panel, // "fx_chain"/"fx_N" for the FX area/button). `overReaperUi` is the shell-supplied predicate // the pure drag_out::decideGesture consumes (true when the point is over REAPER's own UI — // i.e. GetThingFromPoint returned a track OR a recognizable non-track thing, false when the // pointer has left REAPER entirely). `overFxHotspot` is true when the info string names the // FX region specifically — the S17 "FX-button hotspot vs. whole TCP" question is resolved to // the FX hotspot (the discoverable, unambiguous target), decided here from the SDK's own // hit-test string rather than a home-grown geometry guess. FxDropTarget resolveFxDropTarget(int screenX, int screenY); // Perform the drop on `track`: add a fresh ReaSampler 9000 instance and inject `chunkBase64` // (the instrument_drop::buildInstrumentDropChunk output) as its component state so it plays // the dragged capture. `chunkBase64` is the base64 vst_chunk. Wraps the add + inject in one // REAPER undo block (mirrors the bank-verb undo discipline). Returns true on success (the FX // was added and the chunk written), false on any failure. All-or-nothing: if the chunk write // fails after a successful add, the freshly-added FX instance is removed via TrackFX_Delete // before returning false, leaving the track exactly as it was (no orphaned empty-state FX). // NEVER inserts a timeline item; the ONLY mutations are the FX instance + its state, both // undoable. bool performInstrumentDrop(MediaTrack* track, const std::string& chunkBase64); } // namespace reasampler