// envelope_edit.cpp — see envelope_edit.h. Pure inverse map + hit-test; no host types. #include "core/instrument/ui/envelope_edit.h" #include #include // std::abs namespace reasampler::instrument::ui { namespace { // Matches envelope_overlay::timeToX. Zero when the area is degenerate (no motion). double secondsPerPixel(const Rect& area, double totalSeconds) { const int w = std::max(0, area.width); if (w <= 0 || totalSeconds <= 0.0) return 0.0; return totalSeconds / static_cast(w); } // Reciprocal of the overlay's gatePxPerSecond, matching gatePolyline's scale exactly so a // dragged handle tracks the cursor 1:1. double gateSecondsPerPixel(const Rect& area) { const double pps = gatePxPerSecond(area); return pps > 0.0 ? 1.0 / pps : 0.0; } // Matches envelope_overlay::levelToY (spans height-1 rows for [0,1]). double levelPerPixel(const Rect& area) { const int h = std::max(0, area.height); if (h <= 1) return 0.0; return 1.0 / static_cast(h - 1); } // Origin + ReleaseStart are draw-only anchors, not grabbable. bool isDraggable(EnvNode n) { switch (n) { case EnvNode::Origin: case EnvNode::ReleaseStart: return false; default: return true; } } // Guards the degenerate baseline's cross-mode ReleaseEnd vertex from writing releaseSeconds in // Trigger mode (and vice versa). Applied by both the hit-test and the drag resolver. bool nodeInMode(EnvNode n, EnvMode m) { switch (n) { case EnvNode::AttackEnd: case EnvNode::HoldEnd: case EnvNode::DecayEnd: case EnvNode::ReleaseEnd: return m == EnvMode::Gate; case EnvNode::FadeInEnd: case EnvNode::FadeOutStart: case EnvNode::LengthEnd: return m == EnvMode::Trigger; case EnvNode::Origin: case EnvNode::ReleaseStart: return false; } return false; } } // namespace NodeHit nodeAtPoint(const AmpEnvelope& env, const OverlayArea& area, double totalSeconds, int x, int y) { const std::vector poly = buildEnvelopePolyline(env, area, totalSeconds); // Nearest draggable, mode-matching node within the pick radius wins (Chebyshev distance); // ties go to the earlier draw-order node. Only matters for Trigger's zero-fade-out // coincidence (FadeOutStart overlaps LengthEnd and wins). NodeHit best; int bestDist = kNodeGrabRadius + 1; for (const EnvVertex& v : poly) { if (!isDraggable(v.node) || !nodeInMode(v.node, env.mode)) continue; const int dist = std::max(std::abs(x - v.x), std::abs(y - v.y)); if (dist < bestDist) { // strict-less-than keeps ties at the earlier draw order bestDist = dist; best = NodeHit{true, v.node}; } } return best; } AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const OverlayArea& area, double totalSeconds, const EnvClampBounds& bounds, int dxPixels, int dyPixels) { AmpEnvelope out = grabEnv; if (!isDraggable(node) || !nodeInMode(node, grabEnv.mode)) return out; const Rect& rect = area.rect; const double secPerPx = secondsPerPixel(rect, totalSeconds); if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion const double dSec = static_cast(dxPixels) * secPerPx; const double gateDSec = static_cast(dxPixels) * gateSecondsPerPixel(rect); switch (node) { // Gate: each cumulative-time node edits its own segment duration. Non-negative durations // ARE the monotonic-in-time guarantee (a segment can never go negative, so a node can // never cross a neighbour) — the [0, max] clamp is the whole constraint. case EnvNode::AttackEnd: out.attackSeconds = std::clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds); break; case EnvNode::HoldEnd: out.holdSeconds = std::clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds); break; case EnvNode::DecayEnd: { // X sets decay time, Y sets sustain level (drag down = higher y = lower level). out.decaySeconds = std::clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds); const double lvlPerPx = levelPerPixel(rect); const double dLevel = -static_cast(dyPixels) * lvlPerPx; out.sustainLevel = std::clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0); break; } case EnvNode::ReleaseEnd: out.releaseSeconds = std::clamp(grabEnv.releaseSeconds + gateDSec, 0.0, bounds.maxReleaseSeconds); break; // Trigger: fades + length are fractions. X pixels convert to a fraction of the played // span (fades) or the whole sample (length). fadeIn + fadeOut <= 1 keeps the two fade // nodes from crossing (each clamps against the other). case EnvNode::FadeInEnd: { if (dxPixels == 0) break; // zero-motion grab: no param change, no division const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds; const double dFrac = playSeconds > 0.0 ? dSec / playSeconds : 0.0; const double hi = std::min(bounds.maxFadeInFraction, 1.0 - std::max(0.0, grabEnv.fadeOutFraction)); out.fadeInFraction = std::clamp(grabEnv.fadeInFraction + dFrac, 0.0, std::max(0.0, hi)); break; } case EnvNode::FadeOutStart: { if (dxPixels == 0) break; // zero-motion grab: no param change, no division // FadeOutStart sits at (1 - fadeOut) of the played span; dragging it LEFT (negative dx) // lengthens the fade-out. So the fade-out fraction moves OPPOSITE the pixel delta. const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds; const double dFrac = playSeconds > 0.0 ? -dSec / playSeconds : 0.0; const double hi = std::min(bounds.maxFadeOutFraction, 1.0 - std::max(0.0, grabEnv.fadeInFraction)); out.fadeOutFraction = std::clamp(grabEnv.fadeOutFraction + dFrac, 0.0, std::max(0.0, hi)); break; } case EnvNode::LengthEnd: { // LengthEnd sits at lengthFraction of the WHOLE sample; X maps to a fraction of it. const double dFrac = totalSeconds > 0.0 ? dSec / totalSeconds : 0.0; out.lengthFraction = std::clamp(grabEnv.lengthFraction + dFrac, 0.0, bounds.maxLengthFraction); break; } case EnvNode::Origin: case EnvNode::ReleaseStart: break; // unreachable (isDraggable filtered above), kept for switch exhaustiveness } return out; } } // namespace reasampler::instrument::ui