// spline_edit.h — THE point-editing grammar, and the one place it is written down. Both spline // consumers route their mouse-down through it — the velocity-curve popup and the spline EG // overlay — so the two cannot drift into two grammars. Mirror of envelope_edit: decision logic // only, no host types, no drawing. #pragma once #include "core/instrument/engine/velocity_curve.h" #include "core/instrument/ui/editor_geometry.h" // Rect / OverlayArea namespace reasampler::instrument::ui { using engine::VelocityCurve; // The gesture, in the pure module's own vocabulary (the shell maps its modifier state onto it). enum class SplineGesture { kLeft, kRight, kControlLeft }; // What the gesture resolves to. Left-click adds a point in empty space and grabs an existing // one; right-click deletes; control-click toggles hard/smooth. Points are smooth by default. enum class SplineEditKind { kNone, kGrab, kAdd, kDelete, kToggleHard }; struct SplineEdit { SplineEditKind kind = SplineEditKind::kNone; int index = -1; // the point the action targets; -1 for kAdd (it has none yet) and kNone }; // Resolves a click at (x, y) over `box` into an edit. The endpoint and point-count rules are // NOT re-stated here — kDelete on an endpoint and kAdd at the ceiling are refused by // VelocityCurve::deletePoint / addPoint, which the caller applies, so there is exactly one home // for each. A click outside the mapping box resolves to kNone unless it lands on a node's pick // radius: the drawn inset ring must not ADD (the new point would clamp onto an endpoint's x and // stack an undeletable duplicate) but must still be able to grab. SplineEdit resolveSplineEdit(const VelocityCurve& curve, const VelocityCurve::Box& box, SplineGesture gesture, int x, int y); // The contour's mapping box inside the waveform overlay: the FULL area, so the drawn contour // spans the whole sample width 1:1 with its time axis. No inset — unlike the popup's box, which // insets to keep endpoint handles clear of the sheet border, this one must stay 1:1 with the // waveform beneath it. Takes the overlay (not a lane) — see waveform_view.h's overlay contract. VelocityCurve::Box splineOverlayBox(const OverlayArea& area); } // namespace reasampler::instrument::ui