#pragma once // action_buttons — the REAPER-free layout + label-format math behind the bank_panel's // action-trigger button strip (Milestone 11). A row of LICE-drawn buttons in the docked // panel fires the capture / insert / provenance actions THROUGH the existing command-id // contract (the shell resolves each button's command id at runtime via NamedCommandLookup // and dispatches with Main_OnCommand — this module never touches REAPER), and each button // surfaces the action's current key binding as a reminder label. // // What is NOT DAW-bound lives here so it is unit-tested outside the DAW (CLAUDE.md // §load-bearing split), and it is two mirror-of-mode_switch concerns in one pure module: // // 1. Button-strip layout + hit-test. Unlike the mode switch (which tiles N EQUAL // segments at any width), the button strip must degrade gracefully on a narrow // panel: buttons never shrink below a minimum readable width — instead only as many // as fit are laid out (equally sharing the strip) and the rest are reported hidden. // That is the "overflow handling for narrow panels — no clipped garbage" requirement. // 2. Label-text formatting: (action name + the SDK's binding string) -> the label drawn // on a button, with the unbound / empty / blank cases degraded to an explicit marker // and an over-long binding truncated so it never blows the button's text budget. // // PURE MODULE: NO REAPER types, NO SWELL, NO vendor/ includes. Standard library only. // Builds and unit-tests without REAPER. Mirror of mode_switch / tab_strip. #include #include namespace reasampler { // The strip the buttons are drawn into, top-left origin (SWELL/LICE convention). // (x, y) is the top-left corner; width/height are the strip extents. The panel reserves // this as a fixed-height band (its own judgment where — above the tail footer). struct ButtonStripRect { int x = 0; int y = 0; int width = 0; int height = 0; bool operator==(const ButtonStripRect& o) const { return x == o.x && y == o.y && width == o.width && height == o.height; } }; // One button's pixel rectangle within the strip, top-left origin, plus the index of the // action it drives in the caller's list (button order). The shell draws the button here, // labels it, and — on a hit at this index — resolves that action's command id and fires. // Only VISIBLE buttons get a rect (a button that does not fit the strip is omitted, never // returned with a clipped/zero width), so every returned rect is fully drawable. struct ActionButtonRect { int index = 0; int x = 0; int y = 0; int width = 0; int height = 0; bool operator==(const ActionButtonRect& o) const { return index == o.index && x == o.x && y == o.y && width == o.width && height == o.height; } }; // How many of `buttonCount` buttons fit `strip` at a minimum button width of // `minButtonWidth`. This is the overflow decision, split from the rect tiling so the // shell can size an "overflow" affordance / count without re-deriving it. Clamps to // [0, buttonCount]; a non-positive strip width or minButtonWidth yields 0. When all fit, // visibleCount == buttonCount and hiddenCount == 0. struct ButtonFit { int visibleCount = 0; // buttons that fit (and will be laid out) int hiddenCount = 0; // buttonCount - visibleCount (the overflow) }; ButtonFit computeButtonFit(const ButtonStripRect& strip, int buttonCount, int minButtonWidth); // Tiles the VISIBLE buttons (per computeButtonFit) left-to-right across `strip`, sharing // its full width EQUALLY (exact tiling, rounding absorbed at boundaries so buttons abut // with no gap/overlap and the last visible button reaches strip.x + strip.width — the // same boundary discipline as mode_switch). Buttons never render narrower than // minButtonWidth: when not all fit, the visible ones each get width >= minButtonWidth by // construction (fewer buttons over the same strip). Returns exactly visibleCount rects in // button-index order (indices 0..visibleCount-1). buttonCount <= 0, non-positive strip // width, or non-positive minButtonWidth -> empty. std::vector computeButtonRects(const ButtonStripRect& strip, int buttonCount, int minButtonWidth); // Hit-tests a point (SWELL/LICE top-left client coords) against the strip laid out for // `buttonCount` buttons at `minButtonWidth`. Returns the index of the button containing // the point, or -1 for a miss: outside the strip band entirely, or in the strip band but // past the last visible button (the overflow dead-zone on a narrow panel — a harmless // no-op the shell ignores). Half-open bounds [x, x+width) x [y, y+height) match // computeButtonRects so no pixel is double-claimed and the hit maps to the button drawn // there. int hitTestButton(int px, int py, const ButtonStripRect& strip, int buttonCount, int minButtonWidth); // --- Label formatting --------------------------------------------------------- // // The SDK's kbd_getTextFromCmd returns the binding text for a command in the main // section (e.g. "Ctrl+Shift+C"), or an empty / whitespace-only / null string when the // action is unbound. The shell reads that raw string; this function turns // (short action name + raw binding) into the label drawn on the button, with every // degenerate binding collapsed to ONE explicit unbound marker so an unbound button reads // clearly rather than showing a stray separator or a blank tail. // The marker appended when an action has no key binding. An em-dash-free ASCII marker so // it renders in any SWELL font; the label reads e.g. "Capture Item (unbound)". inline constexpr const char* kUnboundMarker = "unbound"; // Max characters of the binding string kept in the label. A pathological binding (a long // multi-chord custom binding) is truncated with a trailing ellipsis so it never overruns // the button's text budget; DrawText's own DT_END_ELLIPSIS is a per-pixel backstop, but // bounding the string here keeps the label deterministic and testable. inline constexpr int kMaxBindingChars = 24; // Formats a button label from the action's short name and the raw SDK binding string. // * Bound: " " (two spaces separate name and binding). // * Unbound: " (unbound)" when `rawBinding` is empty, or contains only // whitespace (spaces/tabs), or is otherwise blank — all collapse to the // single marker. // * A binding longer than kMaxBindingChars is truncated to kMaxBindingChars-1 chars // plus a "~" ellipsis (kept ASCII, single-width) so the whole label stays bounded. // Leading/trailing whitespace on a non-blank binding is trimmed before formatting. // `name` is passed through verbatim (already short — the shell supplies a terse label). std::string formatButtonLabel(const std::string& name, const std::string& rawBinding); } // namespace reasampler