cmake_minimum_required(VERSION 3.19) # --------------------------------------------------------------------------- # Version — SINGLE SOURCE OF TRUTH (Phase V, V1). Edit REASAMPLER_VERSION here and # nowhere else: it flows to the binary constant, the ext-state writing-version stamp, # and the "show version" action via a configure_file'd header (below). The string is # authoritative verbatim — leading zero preserved (Daniel-fixed: exactly "0.9.01", # two-digit zero-padded patch). We deliberately do NOT reconstruct the display string # from project(VERSION)'s numeric components, since CMake may normalize a numeric patch # field; the string variable is what renders. project(VERSION ...) is still set (with a # normalized 0.9.1 triple) for CMake hygiene / any downstream numeric use, but it is NOT # the rendered source of truth. set(REASAMPLER_VERSION "0.9.01") project(reaper_reasampler VERSION 0.9.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON) # --------------------------------------------------------------------------- # Channel — SINGLE SOURCE OF TRUTH for beta-in-isolation (Phase V, V4). One flag, # `-DREASAMPLER_CHANNEL=beta`, forks the whole channel identity from one build tree: # absent (or `stable`) = today's build with BYTE-IDENTICAL identity (binary name, # ext-state namespace, command-id strings, version render); `beta` = a fully isolated # `reaper_reasampler_beta` that coexists with stable in one REAPER. The flag reduces to # ONE bit (REASAMPLER_CHANNEL_IS_BETA) threaded through the SAME configure_file'd header # as the version string, so the pure app_version module derives every channel-qualified # identity from it — no scattered #ifdefs. Any value other than exactly `beta` is treated # as stable (a typo must not silently produce a half-forked build), and we hard-error on # an unrecognized non-empty value so a misspelled `-DREASAMPLER_CHANNEL=betaa` is caught # at configure time rather than shipping stable identity under a beta intent. set(REASAMPLER_CHANNEL "stable" CACHE STRING "Build channel: stable (default) or beta") if(REASAMPLER_CHANNEL STREQUAL "beta") set(REASAMPLER_CHANNEL_IS_BETA 1) set(REASAMPLER_OUTPUT_NAME "reaper_reasampler_beta") elseif(REASAMPLER_CHANNEL STREQUAL "stable") set(REASAMPLER_CHANNEL_IS_BETA 0) set(REASAMPLER_OUTPUT_NAME "reaper_reasampler") else() message(FATAL_ERROR "REASAMPLER_CHANNEL must be 'stable' or 'beta' (got '${REASAMPLER_CHANNEL}')") endif() # Generate version_generated.h from the one REASAMPLER_VERSION variable + the channel bit. # Regenerated at configure time whenever either changes; the exact string is substituted # verbatim and the channel bit fans out through app_version. configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/version_generated.h.in ${CMAKE_CURRENT_BINARY_DIR}/generated/version_generated.h @ONLY) # --------------------------------------------------------------------------- # Vendored dependencies — add as git submodules (see README): # git submodule add https://github.com/justinfrankel/reaper-sdk vendor/reaper-sdk # git submodule add https://github.com/justinfrankel/WDL vendor/WDL # --------------------------------------------------------------------------- set(SDK_INC ${CMAKE_CURRENT_SOURCE_DIR}/vendor/reaper-sdk/sdk) set(WDL_INC ${CMAKE_CURRENT_SOURCE_DIR}/vendor/WDL/WDL) set(SWELL ${WDL_INC}/swell) # --------------------------------------------------------------------------- # 1) Pure model library — NO REAPER, NO SWELL. Builds & tests anywhere. # The sampler's heart: Sample metadata + BankIndex (Milestone 1). # --------------------------------------------------------------------------- add_library(bank_model STATIC src/bank_model.cpp) target_include_directories(bank_model PUBLIC src) # --------------------------------------------------------------------------- # 2) Pure peaks library — NO REAPER, NO SWELL. Waveform min/max thumbnails from # raw PCM (Milestone 2). A sibling pure lib, kept distinct from bank_model. # --------------------------------------------------------------------------- add_library(peaks STATIC src/peaks.cpp) target_include_directories(peaks PUBLIC src) # --------------------------------------------------------------------------- # 2b) Pure capture-path arithmetic — NO REAPER, NO SWELL. Bank-folder / unique # file-name / project-relative path derivation for the capture shell (M3). # Split out so the fiddly path logic is unit-tested outside the DAW. # --------------------------------------------------------------------------- add_library(capture_paths STATIC src/capture_paths.cpp) target_include_directories(capture_paths PUBLIC src) # --------------------------------------------------------------------------- # 2c) Pure bank-grid layout — NO REAPER, NO SWELL. Grid tiling math (panel WxH + # cell size + N -> cell rects, wrapping, partial last row) and the thumbnail # cache key for the docked bank_panel (M5). Split out so the layout logic is # unit-tested outside the DAW; the panel shell (SWELL/LICE/PCM) is DAW-verified. # --------------------------------------------------------------------------- add_library(bank_grid STATIC src/bank_grid.cpp) target_include_directories(bank_grid PUBLIC src) # --------------------------------------------------------------------------- # 2c') Pure mode_switch layout — NO REAPER, NO SWELL. The Design-View mode-switch # geometry (D5): header rect + N modes -> N equal segment rects (exact tiling), # and point -> segment hit-test. Split out so the switch's layout math is # unit-tested outside the DAW; the bank_panel header strip that draws it and # routes clicks to view::applyMode is DAW-verified. Mirror of bank_grid. # --------------------------------------------------------------------------- add_library(mode_switch STATIC src/mode_switch.cpp) target_include_directories(mode_switch PUBLIC src) # --------------------------------------------------------------------------- # 2c'') Pure tab_strip layout — NO REAPER, NO SWELL. The named-banks tab-strip # geometry (B4): strip rect + N tabs at a fixed tab width + scroll offset -> # per-tab rects (overflow-clipped), overflow chevron reservation + maxScroll, # and point -> tab / chevron hit-test. Split out so the strip's layout + # overflow/scroll math is unit-tested outside the DAW; the bank_panel region # that draws it and routes clicks is DAW-verified. Mirror of mode_switch. # --------------------------------------------------------------------------- add_library(tab_strip STATIC src/tab_strip.cpp) target_include_directories(tab_strip PUBLIC src) # --------------------------------------------------------------------------- # 2d) Pure view_mode_model library — NO REAPER, NO SWELL. The Design View heart # (Phase D1): mode registry + GUID-keyed membership index + folder-tree-aware # visibility derivation + parking/restore planner + JSON round-trip. Mirror of # bank_model; the folder tree is an INPUT supplied by the D2 shell. # --------------------------------------------------------------------------- add_library(view_mode_model STATIC src/view_mode_model.cpp) target_include_directories(view_mode_model PUBLIC src) # The pure lane-minting decision (planLaneMinting) names managed lanes via the ONE # durable-key convention in lane_keys (laneNameForMode), so the model depends on that # pure sibling. PUBLIC so every consumer (tests + module) resolves the symbol. target_link_libraries(view_mode_model PUBLIC lane_keys) # --------------------------------------------------------------------------- # 2d) Pure view_tree library — NO REAPER, NO SWELL. The one testable-outside-DAW # piece of the D2 view shell: turning REAPER's linear I_FOLDERDEPTH stream into # the parent<->child FolderTree the model consumes. The REAPER reads stay in # view.cpp; this fiddly folder-depth walk is unit-tested here (mirrors # capture_paths splitting the path math out of the capture shell). # --------------------------------------------------------------------------- add_library(view_tree STATIC src/view_tree.cpp) target_include_directories(view_tree PUBLIC src) target_link_libraries(view_tree PUBLIC view_mode_model) # --------------------------------------------------------------------------- # 2d'') Pure guid_diff library — NO REAPER, NO SWELL. The D2 Wave-2 new-content # detection core: current \ previous GUID diff + the first-poll-after-open # baseline guard (and per-project reset). Split out so the fiddly baseline/diff # logic is unit-tested outside the DAW; the bank_panel timer that reads REAPER's # live track/item GUID set and applies the tags is DAW-verified. Mirror of # view_tree splitting the folder-depth walk out of view.cpp. # --------------------------------------------------------------------------- add_library(guid_diff STATIC src/guid_diff.cpp) target_include_directories(guid_diff PUBLIC src) # --------------------------------------------------------------------------- # 2d''') Pure lane_keys library — NO REAPER, NO SWELL. The managed/manual fixed-lane # heuristic (D2 Wave-2): a lane whose durable P_LANENAME:n carries the # "reasampler:" prefix is tool-managed and keyed by that stable name; any other # lane is user-minted manual and off-limits. Resolves design point #1 (auto-tag # exemption) and #2 (name-keyed identity survives ordinal renumber). Split out # so the prefix rule is unit-tested; view.cpp reads the names from REAPER. # --------------------------------------------------------------------------- add_library(lane_keys STATIC src/lane_keys.cpp) target_include_directories(lane_keys PUBLIC src) # --------------------------------------------------------------------------- # 2e) Pure insert_plan library — NO REAPER, NO SWELL. The InsertMedia `mode` # bitmask arithmetic behind the `insert` shell (M6). Split out so the # load-bearing bit computation (no silent stretch, opt-in conform) is # unit-tested outside the DAW; the InsertMedia call itself is DAW-verified. # --------------------------------------------------------------------------- add_library(insert_plan STATIC src/insert_plan.cpp) target_include_directories(insert_plan PUBLIC src) # --------------------------------------------------------------------------- # 2f) Pure render_settings library — NO REAPER, NO SWELL. The M7 capture-family # logic: source-mode + wet/dry -> RENDER_SETTINGS bit value, P_RAZOREDITS # string -> time ranges + union bound, and the capture-action taxonomy table. # Split out so the fiddly bit-mapping / razor-parsing is unit-tested outside # the DAW; the render-driving + selection reads stay in capture.cpp / main.cpp. # Depends on bank_model for the pure SourceMode enum. # --------------------------------------------------------------------------- add_library(render_settings STATIC src/render_settings.cpp) target_include_directories(render_settings PUBLIC src) target_link_libraries(render_settings PUBLIC bank_model) # --------------------------------------------------------------------------- # 2f'') Pure batch_capture library — NO REAPER, NO SWELL. The M11 batch-capture # logic: an ordered list of source ranges (one per selected item / per razor # area) -> validated, ordinal-assigned capture units (empty/inverted dropped), # plus order-preserving per-unit result aggregation into a mixed-result summary # line. Split out so the plan/aggregate/summary is unit-tested outside the DAW; # the selection read, transient re-selection, and render loop stay in main.cpp. # No dependency on bank_model — it takes plain ranges/values at its boundary. # --------------------------------------------------------------------------- add_library(batch_capture STATIC src/batch_capture.cpp) target_include_directories(batch_capture PUBLIC src) # --------------------------------------------------------------------------- # 2f') Pure tail_control library — NO REAPER, NO SWELL. The docked bank_panel's # tail-mode toggle logic (T1 exposure): TailSetting state, cycle order # (None->Auto->Manual->None), the manual-length clamp to the 8 s cap, and the # toggle label text. Split out so the toggle's cycle/clamp/label is unit-tested # outside the DAW; the bank_panel footer that draws it + routes clicks is # DAW-verified. Depends on render_settings for the pure TailMode enum + caps. # --------------------------------------------------------------------------- add_library(tail_control STATIC src/tail_control.cpp) target_include_directories(tail_control PUBLIC src) target_link_libraries(tail_control PUBLIC render_settings) # --------------------------------------------------------------------------- # 2g') Pure bank_book library — NO REAPER, NO SWELL. The multi-bank phase heart # (Phase B1): an ordered registry of banks (pool seeded as bank-zero + named # banks), each wrapping a BankIndex; create/rename/reorder/delete named banks, # pool privileges enforced in-model, active-bank id, index-only move/copy of a # sample between banks, JSON round-trip + legacy-bank_index→pool migration. # Mirror of bank_model / view_mode_model; wraps BankIndex (bank_model untouched). # --------------------------------------------------------------------------- add_library(bank_book STATIC src/bank_book.cpp) target_include_directories(bank_book PUBLIC src) target_link_libraries(bank_book PUBLIC bank_model) # --------------------------------------------------------------------------- # 2g'') Pure owned_manifest library — NO REAPER, NO SWELL. The owned-file manifest # seam (Phase B B-cap): the set of project-relative files the capture path # itself created, so Phase R prune can tell the bank system's own orphans from # hand-dropped files. Deliberately DECOUPLED from bank_book — it tracks files # CREATED, not index membership (sample-remove is not manifest-remove). Small # pure type + JSON round-trip; mirror of wav_trim / tab_strip. B-cap writes + # persists it; Phase R (R1/R2) consumes it — no prune logic here. # --------------------------------------------------------------------------- add_library(owned_manifest STATIC src/owned_manifest.cpp) target_include_directories(owned_manifest PUBLIC src) # --------------------------------------------------------------------------- # 2g''') Pure prune_reconcile library — NO REAPER, NO SWELL, NO filesystem. The # Phase R (Reclaim) Wave-1 safety-critical decision: given the files present # in the bank folder, the union of files referenced across every bank, and the # owned-file manifest, compute the orphan set (owned ∩ present) − referenced. # Mirror of view_mode_model::reconcile one level down (files, not GUIDs). Small # pure function; R2/R3 wrap the two ends (folder enumeration + deletion) in the # shell. Standalone — depends only on the standard library. # --------------------------------------------------------------------------- add_library(prune_reconcile STATIC src/prune_reconcile.cpp) target_include_directories(prune_reconcile PUBLIC src) # --------------------------------------------------------------------------- # 2g'''') Pure prune_button layout — NO REAPER, NO SWELL. The Phase R (Reclaim) # Wave-3 (R3, fork R-E) prune-button geometry: footer rect -> right-anchored # button rect (suppressed when the footer is too narrow), and point -> in/out # hit-test. Split out so the button's placement + hit-test math is unit-tested # outside the DAW; the bank_panel footer that draws it and dispatches the # "Prune bank folder" command is DAW-verified. Mirror of mode_switch / tab_strip. # --------------------------------------------------------------------------- add_library(prune_button STATIC src/prune_button.cpp) target_include_directories(prune_button PUBLIC src) # --------------------------------------------------------------------------- # 2g) Pure realtime_record library — NO REAPER, NO SWELL. The M8 realtime-record # logic: capture scope + FX-tap point -> I_RECMODE / I_RECMODE_FLAGS values, # wet/dry -> tap point, and the recorded-file -> Sample mapping. Split out so # the fiddly record-mode bit values + Sample population are unit-tested outside # the DAW; the transport/temp-track/send/file-move recipe stays in capture.cpp. # Depends on bank_model for the pure Sample / SourceMode types. # --------------------------------------------------------------------------- add_library(realtime_record STATIC src/realtime_record.cpp) target_include_directories(realtime_record PUBLIC src) target_link_libraries(realtime_record PUBLIC bank_model) # --------------------------------------------------------------------------- # 2h) Pure wav_trim library — NO REAPER, NO SWELL. The realtime tail's (T2) PCM # decay-scan trim needs to TRUNCATE the recorded 32-bit-float WAV at a frame # boundary without corrupting the RIFF container. This module holds the fiddly, # easy-to-get-wrong part unit-tested outside the DAW: parse the WAV geometry # (fmt/data chunk walk + 32-bit-float verification), extract the tail-region # floats to scan, and compute the truncate plan (kept byte length + the two # patched RIFF/data size fields). The file read/write/truncate I/O stays in the # realtime shell. Depends on peaks for the AudioSample float alias. # --------------------------------------------------------------------------- add_library(wav_trim STATIC src/wav_trim.cpp) target_include_directories(wav_trim PUBLIC src) target_link_libraries(wav_trim PUBLIC peaks) # --------------------------------------------------------------------------- # 2i) Pure app_version library — NO REAPER, NO SWELL. The Phase V (V1) version-identity # core: re-exports the ONE CMake-sourced version string (via the configure_file'd # version_generated.h) and owns the pure parse/compare/classify logic — the semver # ordering a within-channel forward migration needs, and the three-way writing-version # classification (PreVersioning / Unknown / Stamped) persist reads back from ext state. # Split out so the exact-string fidelity + parse/compare are unit-tested outside the # DAW; the ext-state write/read (persist) and the show-version action (main) are shell. # Depends on the generated header in the build tree (PUBLIC so every consumer sees it). # --------------------------------------------------------------------------- add_library(app_version STATIC src/app_version.cpp) target_include_directories(app_version PUBLIC src ${CMAKE_CURRENT_BINARY_DIR}/generated) # --------------------------------------------------------------------------- # 2j) Pure provenance library — NO REAPER, NO SWELL. The Milestone 10 core: the # recorded capture recipe (CaptureRecipe) + the thin drift-fingerprint that # rides in Provenance.fxChainSnapshot (P1=a), its build/parse round-trip, the # FX-chain identity fold, and the pure parent-detection decision (resample-from- # sample by resolved file path). Split out so the encoding + decision logic are # unit-tested outside the DAW; the FX-chain query, capture re-run, and action # registration stay in the shell (main.cpp / actions.cpp). No dependency on # bank_model — it takes plain strings/values at its boundary. # --------------------------------------------------------------------------- add_library(provenance STATIC src/provenance.cpp) target_include_directories(provenance PUBLIC src) # --------------------------------------------------------------------------- # 2k) Pure action_buttons library — NO REAPER, NO SWELL. The Milestone 11 # action-trigger button strip: strip rect + N buttons at a minimum width -> # per-button rects (equal tiling; overflow HIDES excess on a narrow panel # rather than clipping), point -> button hit-test, and the button label format # (action name + SDK binding string -> label, with the unbound/blank case # degraded to an explicit marker and an over-long binding truncated). Split out # so the layout + label math is unit-tested outside the DAW; the bank_panel # draw + NamedCommandLookup/Main_OnCommand dispatch + kbd_getTextFromCmd query # are DAW-verified. Mirror of mode_switch / tab_strip. # --------------------------------------------------------------------------- add_library(action_buttons STATIC src/action_buttons.cpp) target_include_directories(action_buttons PUBLIC src) # --------------------------------------------------------------------------- # 2l) Pure drag_out library — NO REAPER, NO SWELL, NO OS/OLE. The Milestone 11 # native-OS-drag-out decision core: the gesture-boundary decision (drag state + # pointer + panel rect -> internal drag / OS drag / none — the invariant-#4 seam # that keeps the internal bank-to-bank drag byte-identical) and the drag path-list # assembly (resolved sample paths -> de-duped, existing-only absolute path list with # an explicit skip-missing / skip-unresolved policy). Split out so the boundary + # set algebra are unit-tested outside the DAW; the OLE DoDragDrop / SWELL file-list # initiation (drag_out_win) and the bank_panel gesture hook are DAW-verified. Mirror # of action_buttons / mode_switch. # --------------------------------------------------------------------------- add_library(drag_out STATIC src/drag_out.cpp) target_include_directories(drag_out PUBLIC src) # --------------------------------------------------------------------------- # 2m) Pure theme library — NO REAPER, NO SWELL, NO LICE. The Phase L (L1) palette # core of the shared drawing kit: a ROLE-based color model (bg/base..warn), the # interaction-state transform (rest/hover/active/pressed/dragging/focus/disabled), # the Direction C spectral hue ramp, and the WCAG contrast math that lets a unit # test prove every text-on-surface pair clears its floor ("punch to the floor"). # THE SINGLE POINT OF CHANGE (DS-2): one direction constants block feeds roleColor; # switching the visual direction is a one-file edit. The draw shell (draw_kit) turns # a KitColor into a LICE_pixel at the boundary. Mirror of mode_switch — pure. # --------------------------------------------------------------------------- add_library(theme STATIC src/theme.cpp) target_include_directories(theme PUBLIC src) # --------------------------------------------------------------------------- # 2n) Pure component_geometry library — NO REAPER, NO SWELL, NO LICE. The Phase L (L1) # generic component geometry the kit draws against: button box (inset + graceful # suppression), horizontal slider track/handle/filled geometry + value<->px inverse, # and list-row rect + hover hit-test. The kit-level primitives that don't already # have a pure owner (bank_grid/mode_switch/tab_strip/action_buttons/prune_button # stay the source of truth for THEIR surfaces). Names KitBox/KitButtonBox/ # SliderGeometry/ListRowBox avoid the existing ButtonRect/CellRect collisions. # Mirror of prune_button — pure, CTest-covered. # --------------------------------------------------------------------------- add_library(component_geometry STATIC src/component_geometry.cpp) target_include_directories(component_geometry PUBLIC src) # --------------------------------------------------------------------------- # 2o) Pure action_bar library — NO REAPER, NO SWELL, NO LICE. The Phase L (L2) # dock-panel layout redesign core: the TASK-GROUPED action bar geometry that # supersedes the flat M11 action_buttons strip for the panel's action inventory — # clusters (capture / placement / maintenance) tile the bar at a fixed button # width with intra/inter-cluster gaps, each button carrying a label + keybinding # micro sub-rect, whole trailing buttons dropped (never clipped) on a narrow panel, # and point -> flat action index hit-test. Split out so the layout + hit-test math # is unit-tested outside the DAW; the bank_panel L1-kit draw + NamedCommandLookup/ # Main_OnCommand dispatch + kbd_getTextFromCmd query are DAW-verified. Mirror of # mode_switch / action_buttons / prune_button. # --------------------------------------------------------------------------- add_library(action_bar STATIC src/action_bar.cpp) target_include_directories(action_bar PUBLIC src) # --------------------------------------------------------------------------- # 2p) Pure footer_bar layout — NO REAPER, NO SWELL, NO LICE. The Phase L (L4) # dock-panel button-layout enhancement's footer LEFT group: the narrowed # [Arrange|Design] mode toggle, its compact per-mode count label, and the Tail # button, laid out left-to-right with greedy right-reserve suppression (the RIGHT # Prune button stays owned by prune_button). Point -> Toggle/Tail/None hit-test. # Split out so the footer's new multi-affordance row math is unit-tested outside # the DAW; the bank_panel L1-kit draw + tail-cycle/mode-activate dispatch are # DAW-verified. Reuses prune_button's FooterRect input type. Mirror of action_bar / # mode_switch / prune_button. # --------------------------------------------------------------------------- add_library(footer_bar STATIC src/footer_bar.cpp) target_include_directories(footer_bar PUBLIC src) target_link_libraries(footer_bar PUBLIC prune_button) # --------------------------------------------------------------------------- # 2q) Pure overflow_menu layout — NO REAPER, NO SWELL, NO LICE. The Phase L (L5, # refinement 1) top-toolbar "⋯" More-button geometry: band rect -> right-anchored # menu-button rect (suppressed when the band is too narrow) + the horizontal reserve # the action_bar must leave for it, and point -> in/out hit-test. Split out so the # button placement + reserve math is unit-tested outside the DAW; the bank_panel # L1-kit draw + TrackPopupMenu popup + NamedCommandLookup/Main_OnCommand dispatch are # DAW-verified. Mirror of prune_button / mode_switch. # --------------------------------------------------------------------------- add_library(overflow_menu STATIC src/overflow_menu.cpp) target_include_directories(overflow_menu PUBLIC src) # --------------------------------------------------------------------------- # 2r) Pure mode_enable predicate — NO REAPER, NO SWELL, NO LICE. The Phase L (L5, # refinement 3) opposite-mode tag-button enablement: (active mode id, button target # mode) -> live/disabled, so only the buttons for the OPPOSITE of the active mode are # clickable. Split out so both active modes are covered by CTest (not only whichever a # DAW pass sat in); the bank_panel reads the active mode from view().activeModeId() and # draws disabled buttons in the kit Disabled state. Depends on view_mode_model for the # seed mode-id constants (kArrangeModeId / kDesignModeId — ONE home for the ids). # --------------------------------------------------------------------------- add_library(mode_enable STATIC src/mode_enable.cpp) target_include_directories(mode_enable PUBLIC src) target_link_libraries(mode_enable PUBLIC view_mode_model) # --------------------------------------------------------------------------- # 2s) Pure tooltip layout — NO REAPER, NO SWELL, NO LICE. The Phase L (L5, refinement 2) # custom hover-delay tooltip's placement geometry (anchor rect + text extent + client # bounds -> tooltip box, preferring below, flipping above near the bottom edge, clamped # to the client) + the action DISPLAY-PREFIX strip helper. Split out so placement + the # prefix strip are unit-tested outside the DAW; the bank_panel hover timer + LICE overlay # draw are DAW-verified. Mirror of prune_button / component_geometry. # --------------------------------------------------------------------------- add_library(tooltip STATIC src/tooltip.cpp) target_include_directories(tooltip PUBLIC src) # --------------------------------------------------------------------------- # 2t) Pure card_meta formatters — NO REAPER, NO SWELL, NO LICE. The Phase L (L7) # decorative card metadata overlay's formatting: bars.beats.subdivisions from a # capture-time tempo + meter stamp (F1) and seconds.milliseconds from length. Split # out so the musical/wall-clock string derivation (with its bar-boundary + unstamped # edge cases) is unit-tested outside the DAW; the bank_panel kit-text overlay draw is # DAW-verified. Mirror of tooltip's prefix-strip helper — pure, CTest-covered. # --------------------------------------------------------------------------- add_library(card_meta STATIC src/card_meta.cpp) target_include_directories(card_meta PUBLIC src) # --------------------------------------------------------------------------- # 2u) Pure card_drag gesture — NO REAPER, NO SWELL, NO LICE, NO OS. The Phase L (L7) # in-grid reorder drag decision logic: the F3 gesture precedence (leave-client -> # OS-drag; else other-bank -> move/copy; else same-bank grid -> reorder/replace), # the resolved-gesture -> cursor-cue map, and the sparse-aware slot rect layout + # point -> slot hit-test (empties included). Split out so the precedence + slot math # is unit-tested outside the DAW; the SWELL wiring + SetCursor call + drop-target draw # are DAW-verified. Reuses drag_out's PanelClientRect/DragState + bank_grid's CellRect/ # GridSpec. Mirror of drag_out::decideGesture / bank_grid. # --------------------------------------------------------------------------- add_library(card_drag STATIC src/card_drag.cpp) target_include_directories(card_drag PUBLIC src) target_link_libraries(card_drag PUBLIC drag_out bank_grid) # --------------------------------------------------------------------------- # 2v) Pure sampler_core library — NO VST3, NO REAPER, NO SWELL. The HEART of the # Phase S MIDI-playback instrument (S3 / D3): polyphonic voice allocation with # bounded stealing, an ADSR amplitude envelope, a key/velocity keymap with # (note, velocity) -> zone resolution, and repitch/interpolation from a root note # with loop-point-aware sustain. The mirror of bank_model / peaks / bank_book, # tested hard outside any host. Lives under src/vst/ (it is instrument code) but # links NEITHER SDK — the plain-data boundary is enforced structurally: the test # target below links only sampler_core (+ its peaks dep for the AudioSample alias, # the one house precedent wav_trim also relies on). The VST3 shell (src/vst/ # reasampler_processor.cpp) marshals MIDI/audio to/from it and is DAW-verified. # --------------------------------------------------------------------------- add_library(sampler_core STATIC src/vst/sampler_core.cpp) target_include_directories(sampler_core PUBLIC src src/vst) target_link_libraries(sampler_core PUBLIC peaks) # --------------------------------------------------------------------------- # 3) Standalone tests for the pure modules (run without launching REAPER). # --------------------------------------------------------------------------- enable_testing() add_executable(bank_model_tests tests/test_bank_model.cpp) target_link_libraries(bank_model_tests PRIVATE bank_model) add_test(NAME bank_model_tests COMMAND bank_model_tests) add_executable(peaks_tests tests/test_peaks.cpp) target_link_libraries(peaks_tests PRIVATE peaks) add_test(NAME peaks_tests COMMAND peaks_tests) add_executable(capture_paths_tests tests/test_capture_paths.cpp) target_link_libraries(capture_paths_tests PRIVATE capture_paths) add_test(NAME capture_paths_tests COMMAND capture_paths_tests) add_executable(bank_grid_tests tests/test_bank_grid.cpp) target_link_libraries(bank_grid_tests PRIVATE bank_grid) add_test(NAME bank_grid_tests COMMAND bank_grid_tests) add_executable(mode_switch_tests tests/test_mode_switch.cpp) target_link_libraries(mode_switch_tests PRIVATE mode_switch) add_test(NAME mode_switch_tests COMMAND mode_switch_tests) add_executable(tab_strip_tests tests/test_tab_strip.cpp) target_link_libraries(tab_strip_tests PRIVATE tab_strip) add_test(NAME tab_strip_tests COMMAND tab_strip_tests) add_executable(view_mode_model_tests tests/test_view_mode_model.cpp) target_link_libraries(view_mode_model_tests PRIVATE view_mode_model) add_test(NAME view_mode_model_tests COMMAND view_mode_model_tests) add_executable(view_tree_tests tests/test_view_tree.cpp) target_link_libraries(view_tree_tests PRIVATE view_tree) add_test(NAME view_tree_tests COMMAND view_tree_tests) add_executable(guid_diff_tests tests/test_guid_diff.cpp) target_link_libraries(guid_diff_tests PRIVATE guid_diff) add_test(NAME guid_diff_tests COMMAND guid_diff_tests) add_executable(lane_keys_tests tests/test_lane_keys.cpp) target_link_libraries(lane_keys_tests PRIVATE lane_keys) add_test(NAME lane_keys_tests COMMAND lane_keys_tests) add_executable(insert_plan_tests tests/test_insert_plan.cpp) target_link_libraries(insert_plan_tests PRIVATE insert_plan) add_test(NAME insert_plan_tests COMMAND insert_plan_tests) add_executable(render_settings_tests tests/test_render_settings.cpp) target_link_libraries(render_settings_tests PRIVATE render_settings) add_test(NAME render_settings_tests COMMAND render_settings_tests) add_executable(batch_capture_tests tests/test_batch_capture.cpp) target_link_libraries(batch_capture_tests PRIVATE batch_capture) add_test(NAME batch_capture_tests COMMAND batch_capture_tests) add_executable(tail_control_tests tests/test_tail_control.cpp) target_link_libraries(tail_control_tests PRIVATE tail_control) add_test(NAME tail_control_tests COMMAND tail_control_tests) add_executable(realtime_record_tests tests/test_realtime_record.cpp) target_link_libraries(realtime_record_tests PRIVATE realtime_record) add_test(NAME realtime_record_tests COMMAND realtime_record_tests) add_executable(bank_book_tests tests/test_bank_book.cpp) target_link_libraries(bank_book_tests PRIVATE bank_book) add_test(NAME bank_book_tests COMMAND bank_book_tests) add_executable(wav_trim_tests tests/test_wav_trim.cpp) target_link_libraries(wav_trim_tests PRIVATE wav_trim) add_test(NAME wav_trim_tests COMMAND wav_trim_tests) add_executable(owned_manifest_tests tests/test_owned_manifest.cpp) target_link_libraries(owned_manifest_tests PRIVATE owned_manifest) add_test(NAME owned_manifest_tests COMMAND owned_manifest_tests) add_executable(prune_reconcile_tests tests/test_prune_reconcile.cpp) target_link_libraries(prune_reconcile_tests PRIVATE prune_reconcile bank_book) add_test(NAME prune_reconcile_tests COMMAND prune_reconcile_tests) add_executable(prune_button_tests tests/test_prune_button.cpp) target_link_libraries(prune_button_tests PRIVATE prune_button) add_test(NAME prune_button_tests COMMAND prune_button_tests) add_executable(app_version_tests tests/test_app_version.cpp) target_link_libraries(app_version_tests PRIVATE app_version) add_test(NAME app_version_tests COMMAND app_version_tests) # The provenance test links bank_model too — it proves the recorded recipe survives # the Sample-JSON round-trip (Provenance.fxChainSnapshot), the M1 seam M10 rides on. add_executable(provenance_tests tests/test_provenance.cpp) target_link_libraries(provenance_tests PRIVATE provenance bank_model) add_test(NAME provenance_tests COMMAND provenance_tests) add_executable(action_buttons_tests tests/test_action_buttons.cpp) target_link_libraries(action_buttons_tests PRIVATE action_buttons) add_test(NAME action_buttons_tests COMMAND action_buttons_tests) add_executable(drag_out_tests tests/test_drag_out.cpp) target_link_libraries(drag_out_tests PRIVATE drag_out) add_test(NAME drag_out_tests COMMAND drag_out_tests) add_executable(theme_tests tests/test_theme.cpp) target_link_libraries(theme_tests PRIVATE theme) add_test(NAME theme_tests COMMAND theme_tests) add_executable(component_geometry_tests tests/test_component_geometry.cpp) target_link_libraries(component_geometry_tests PRIVATE component_geometry) add_test(NAME component_geometry_tests COMMAND component_geometry_tests) add_executable(action_bar_tests tests/test_action_bar.cpp) target_link_libraries(action_bar_tests PRIVATE action_bar) add_test(NAME action_bar_tests COMMAND action_bar_tests) add_executable(footer_bar_tests tests/test_footer_bar.cpp) target_link_libraries(footer_bar_tests PRIVATE footer_bar) add_test(NAME footer_bar_tests COMMAND footer_bar_tests) add_executable(overflow_menu_tests tests/test_overflow_menu.cpp) target_link_libraries(overflow_menu_tests PRIVATE overflow_menu) add_test(NAME overflow_menu_tests COMMAND overflow_menu_tests) add_executable(mode_enable_tests tests/test_mode_enable.cpp) target_link_libraries(mode_enable_tests PRIVATE mode_enable) add_test(NAME mode_enable_tests COMMAND mode_enable_tests) add_executable(tooltip_tests tests/test_tooltip.cpp) target_link_libraries(tooltip_tests PRIVATE tooltip) add_test(NAME tooltip_tests COMMAND tooltip_tests) add_executable(card_meta_tests tests/test_card_meta.cpp) target_link_libraries(card_meta_tests PRIVATE card_meta) add_test(NAME card_meta_tests COMMAND card_meta_tests) add_executable(card_drag_tests tests/test_card_drag.cpp) target_link_libraries(card_drag_tests PRIVATE card_drag) add_test(NAME card_drag_tests COMMAND card_drag_tests) # sampler_core: the S3 heart. Links ONLY sampler_core (+ its peaks dep) — NEITHER the # VST3 SDK nor the REAPER SDK — which is the structural proof of the plain-data # boundary (a VST3/REAPER type in the core would fail to compile/link here). add_executable(sampler_core_tests tests/test_sampler_core.cpp) target_link_libraries(sampler_core_tests PRIVATE sampler_core) add_test(NAME sampler_core_tests COMMAND sampler_core_tests) # --------------------------------------------------------------------------- # 2i) Pure VST3-instrument helpers (Phase S1) — NO VST3, NO REAPER, NO SWELL/LICE. # editor_geometry: the IPlugView LICE editor's rectangle layout + hit-test math # (mirror of mode_switch/bank_grid). bridge_marshal: the REAPER VST-host bridge # read marshalling — GetProjExtState result decode + a small JSON string-field # reader (mirror of capture_paths/wav_trim). Both are unit-tested outside the DAW; # the VST3 shell (src/vst/*) that draws/routes/invokes is DAW-verified. # --------------------------------------------------------------------------- add_library(editor_geometry STATIC src/vst/editor_geometry.cpp) target_include_directories(editor_geometry PUBLIC src/vst) add_library(bridge_marshal STATIC src/vst/bridge_marshal.cpp) target_include_directories(bridge_marshal PUBLIC src/vst) # embed_strip (Phase S6) — PURE layout + hit-test for the embedded TCP/MCP strip: the # 128-key span -> zone-segment rects, point -> zone selection, and the level-band fill. # The mirror of editor_geometry (whose Rect + contains() it reuses); unit-tested outside # the DAW, while the embed shell (src/vst/reasampler_embed.cpp) marshals REAPER's embed # messages (paint bitmap + mouse coords) into it. Links editor_geometry for the shared Rect. add_library(embed_strip STATIC src/vst/embed_strip.cpp) target_include_directories(embed_strip PUBLIC src/vst) target_link_libraries(embed_strip PUBLIC editor_geometry) # sample_map (Phase S4) — PURE mapping logic for the Tier-0 instrument: the live bank # blob -> selected sample (via the SHARED bank_book JSON parse, NOT a second parser), # interleaved->mono downmix (the Tier-0 channel policy), the Tier-0 chromatic keymap # build, and the selected-sample instance-state (de)serialization. Links the three pure # modules it composes — bank_book (shared JSON), wav_trim (shared WAV parse), and # sampler_core (the Keymap/SampleData it yields) — and NEITHER SDK. The VST3 shell # (reasampler_processor.cpp) does the bridge read + file I/O off the audio thread, then # calls these; the process callback stays allocation-free. add_library(sample_map STATIC src/vst/sample_map.cpp) target_include_directories(sample_map PUBLIC src/vst src) target_link_libraries(sample_map PUBLIC bank_book wav_trim sampler_core) add_executable(editor_geometry_tests tests/test_editor_geometry.cpp) target_link_libraries(editor_geometry_tests PRIVATE editor_geometry) add_test(NAME editor_geometry_tests COMMAND editor_geometry_tests) add_executable(bridge_marshal_tests tests/test_bridge_marshal.cpp) target_link_libraries(bridge_marshal_tests PRIVATE bridge_marshal) add_test(NAME bridge_marshal_tests COMMAND bridge_marshal_tests) add_executable(embed_strip_tests tests/test_embed_strip.cpp) target_link_libraries(embed_strip_tests PRIVATE embed_strip) add_test(NAME embed_strip_tests COMMAND embed_strip_tests) # sample_map: the S4 mapping heart. Links ONLY sample_map (+ its pure deps) — NEITHER # the VST3 SDK nor the REAPER SDK — the same structural plain-data-boundary proof the # sampler_core test enforces. add_executable(sample_map_tests tests/test_sample_map.cpp) target_link_libraries(sample_map_tests PRIVATE sample_map) add_test(NAME sample_map_tests COMMAND sample_map_tests) # --------------------------------------------------------------------------- # 4) The REAPER extension — a loadable module (dlopen'd by REAPER, not linked). # --------------------------------------------------------------------------- # LICE sources the bank_panel + draw_kit draw with: lice.cpp (LICE_SysBitmap, FillRect, # GradRect, Clear, Blit) + lice_line.cpp (Line, DrawRect, RoundRect). lice_line.cpp's # bezier helpers call LICE_FillCircle from lice_arc.cpp, so that TU is required to link. # lice_textnew.cpp provides LICE_CachedFont (the kit's AA cached-font engine, Phase L L1 — # the "temple os -> modern" text lever; see draw_kit.cpp). NOTE the "new" variant: it is the # TU that implements the LICE_CachedFont CLASS (lice_text.cpp is the legacy bitmap-font # renderer with no class and would not resolve the symbols). LICE routes GDI through native # Win32 or, on mac/linux, the host SWELL (SWELL_PROVIDED_BY_APP). set(LICE_SRC ${WDL_INC}/lice/lice.cpp ${WDL_INC}/lice/lice_line.cpp ${WDL_INC}/lice/lice_arc.cpp ${WDL_INC}/lice/lice_textnew.cpp ) add_library(reaper_reasampler MODULE src/main.cpp src/capture.cpp src/capture_realtime.cpp src/realtime_record.cpp src/persist.cpp src/bank_panel.cpp src/draw_kit.cpp src/mode_switch.cpp src/tab_strip.cpp src/insert.cpp src/insert_plan.cpp ${LICE_SRC} src/view_mode_model.cpp src/view_tree.cpp src/view.cpp src/track_guid.cpp src/provenance_shell.cpp src/guid_diff.cpp src/lane_keys.cpp src/item_read.cpp src/actions.cpp src/bank_book.cpp src/owned_manifest.cpp src/drag_out_win.cpp src/action_bar.cpp src/footer_bar.cpp src/overflow_menu.cpp src/mode_enable.cpp src/tooltip.cpp src/card_meta.cpp src/card_drag.cpp ) target_link_libraries(reaper_reasampler PRIVATE bank_model capture_paths peaks bank_grid mode_switch tab_strip view_mode_model insert_plan render_settings batch_capture tail_control realtime_record bank_book wav_trim owned_manifest prune_reconcile prune_button app_version provenance action_buttons drag_out theme component_geometry action_bar footer_bar overflow_menu mode_enable tooltip card_meta card_drag) target_include_directories(reaper_reasampler PRIVATE ${SDK_INC} ${WDL_INC}) # OUTPUT_NAME is channel-derived (Phase V, V4): "reaper_reasampler" (stable, default) or # "reaper_reasampler_beta" (beta). REAPER dlopen's any reaper_* module, so both channels' # artifacts load side-by-side. The CMake TARGET name stays "reaper_reasampler" for both # configs — one source tree, one target; only the emitted file name forks by channel. set_target_properties(reaper_reasampler PROPERTIES PREFIX "" OUTPUT_NAME "${REASAMPLER_OUTPUT_NAME}") if(WIN32) # Native Win32. REAPER provides nothing extra to link. The bank_panel dialog # template (M5) is compiled from src/resource.rc by the platform RC compiler. target_sources(reaper_reasampler PRIVATE src/resource.rc) elseif(APPLE) # macOS: use REAPER's OWN SWELL at runtime via the modstub. # Do NOT build full SWELL. SWELL_PROVIDED_BY_APP routes calls to the host. target_sources(reaper_reasampler PRIVATE ${SWELL}/swell-modstub.mm) target_compile_definitions(reaper_reasampler PRIVATE SWELL_PROVIDED_BY_APP) target_link_libraries(reaper_reasampler PRIVATE "-framework AppKit") set_target_properties(reaper_reasampler PROPERTIES SUFFIX ".dylib") # bank_panel dialog (M5): SWELL can't read a Win32 .rc directly. Run resgen # once to turn src/resource.rc into a C++ source, then add it here: # php ${WDL_INC}/swell/mac_resgen.php src/resource.rc # target_sources(reaper_reasampler PRIVATE src/resource.rc_mac_dlg.h) # generated else() # Linux: REAPER's libSwell.so is used at runtime via the generic modstub. # With SWELL_PROVIDED_BY_APP you can drop pkg-config / -lX11 entirely. target_sources(reaper_reasampler PRIVATE ${SWELL}/swell-modstub-generic.cpp) target_compile_definitions(reaper_reasampler PRIVATE SWELL_PROVIDED_BY_APP) set_target_properties(reaper_reasampler PROPERTIES SUFFIX ".so") # bank_panel dialog (M5): reuse the macOS resgen output (see README / # CLAUDE.md §SWELL dialog resources), then add the generated source: # php ${WDL_INC}/swell/mac_resgen.php src/resource.rc # target_sources(reaper_reasampler PRIVATE src/resource.rc_mac_dlg.h) # generated endif() # =========================================================================== # 5) The ReaSampler VST3 instrument — the SECOND build artifact (Phase S1). # # Windows-only, VST3-only, REAPER-only (D5). A separate native VST3 plugin the user # instantiates on an instrument track. Additive: the reaper_reasampler target above # builds unchanged. This is the S1 opening spike — a silent-but-loading # SingleComponentEffect skeleton, an IPlugView<->LICE editor, and the REAPER VST-host # bridge read — not yet a sampler. # # ONE-TIME SDK SUBMODULE SETUP (see README / .gitmodules): the vst3sdk superproject is # vendored pinned to tag v3.7.9_build_61; only three of its sub-submodules are needed # (VSTGUI/examples/tests are NOT). After `git submodule update --init vendor/vst3sdk`: # cd vendor/vst3sdk && git submodule update --init pluginterfaces base public.sdk # =========================================================================== if(WIN32) set(VST3_SDK ${CMAKE_CURRENT_SOURCE_DIR}/vendor/vst3sdk) # --- 5a) The bounded slice of the Steinberg VST3 SDK this spike needs. -------- # Enumerated (not add_subdirectory of the whole SDK) to keep the build hermetic and # lean, matching the project's two-submodule discipline: no VSTGUI, no examples, no # SDK-global CMake helpers/install machinery. Pinned to tag v3.7.9_build_61, so the # list is fixed. If the SDK tag is bumped, re-verify this set. add_library(vst3_sdk STATIC # pluginterfaces/base — FUnknown, IIDs, string table, ustring. ${VST3_SDK}/pluginterfaces/base/funknown.cpp ${VST3_SDK}/pluginterfaces/base/coreiids.cpp ${VST3_SDK}/pluginterfaces/base/conststringtable.cpp ${VST3_SDK}/pluginterfaces/base/ustring.cpp # base/source — FObject, strings, buffers, streamer, debug, IIDs, update handler. ${VST3_SDK}/base/source/fobject.cpp ${VST3_SDK}/base/source/fstring.cpp ${VST3_SDK}/base/source/fbuffer.cpp ${VST3_SDK}/base/source/fstreamer.cpp ${VST3_SDK}/base/source/fdebug.cpp ${VST3_SDK}/base/source/baseiids.cpp ${VST3_SDK}/base/source/updatehandler.cpp ${VST3_SDK}/base/thread/source/flock.cpp # public.sdk/source/vst — the SingleComponentEffect base + its deps. NOTE: # vstsinglecomponenteffect.cpp #includes vsteditcontroller.cpp (unity-style), so # vsteditcontroller.cpp must NOT be listed separately (double definition). ${VST3_SDK}/public.sdk/source/vst/vstsinglecomponenteffect.cpp ${VST3_SDK}/public.sdk/source/vst/vstcomponentbase.cpp ${VST3_SDK}/public.sdk/source/vst/vstbus.cpp ${VST3_SDK}/public.sdk/source/vst/vstparameters.cpp ${VST3_SDK}/public.sdk/source/vst/vstinitiids.cpp # public.sdk/source/common — CPluginView (IPlugView base) + IIDs. ${VST3_SDK}/public.sdk/source/common/pluginview.cpp ${VST3_SDK}/public.sdk/source/common/commoniids.cpp # public.sdk/source/main — the class-factory (GetPluginFactory) support. NOTE: # dllmain.cpp + moduleinit.cpp (which carry the InitDll/ExitDll dll exports) are # compiled into the MODULE target directly, NOT here: their SMTG_EXPORT_SYMBOL # functions have no internal referrer, so the linker strips them from a static # lib. Compiling them into the module keeps the exports. ${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp ) target_include_directories(vst3_sdk PUBLIC ${VST3_SDK}) # The SDK requires exactly one of RELEASE / DEVELOPMENT (fdebug.cpp keys off it). target_compile_definitions(vst3_sdk PUBLIC $,DEVELOPMENT=1,RELEASE=1>) # --- 5b) The VST3 module (loadable .vst3 DLL). ------------------------------- add_library(reasampler_vst MODULE src/vst/vst_entry.cpp src/vst/reasampler_processor.cpp src/vst/reasampler_editor.cpp src/vst/reasampler_embed.cpp src/vst/reaper_bridge.cpp # SDK module entry — compiled into the module (not the static lib) so the # InitDll/ExitDll dll exports survive the link (see vst3_sdk note above). ${VST3_SDK}/public.sdk/source/main/dllmain.cpp ${VST3_SDK}/public.sdk/source/main/moduleinit.cpp ${LICE_SRC} ) # editor_geometry + bridge_marshal: the pure spike helpers. sample_map (S4): the pure # bank->keymap mapping + state (de)ser the processor drives off the audio thread; # linking it pulls its pure deps (bank_book, wav_trim, sampler_core, bank_model, # peaks) transitively. capture_paths: the shared M4 path resolution (resolveBankFile / # projectDirOfRpp) the bridge + processor use. Its PUBLIC include dirs (src, src/vst) # give the shell TUs their headers (ext_keys.h, bank_book.h, sampler_core.h, ...). # embed_strip (S6): the pure inline-strip layout + hit-test the embed shell marshals # into; it links editor_geometry transitively (shared Rect). target_link_libraries(reasampler_vst PRIVATE vst3_sdk editor_geometry bridge_marshal sample_map capture_paths embed_strip) # SDK_INC gives reaper_vst3_interfaces.h + reaper_plugin_functions.h for the bridge; # WDL_INC gives LICE for the editor. The VST3 SDK headers come from vst3_sdk PUBLIC. target_include_directories(reasampler_vst PRIVATE ${SDK_INC} ${WDL_INC}) # A .vst3 is a DLL with a .vst3 extension and no lib-prefix. set_target_properties(reasampler_vst PROPERTIES PREFIX "" SUFFIX ".vst3" OUTPUT_NAME "reasampler_vst") endif()