// editor_controls.cpp — the ReaSamplerEditor's PARAMETER PLUMBING (Q-W2v split of // reasampler_editor.cpp, T4-11): the control-value domain maps (controlValue / // applyControl — seconds/fraction/frames <-> normalized 0..1), the r11 knob-deck // group descriptors + control-id<->value binding, the S-VIEW-3 envelope pack/unpack // (the TRIGGER SEAM converter), the curve-popup target resolution, and applyZoneControl. // Value logic only — no painting, no window plumbing. #include "shell/instrument/reasampler_editor.h" #include #include #include // snprintf (deck value labels) #include #include #include "core/instrument/engine/master_gain.h" // r11 master-gain dB<->linear<->knob taper (FB1) #include "core/instrument/map/trigger_seam.h" // triggerPlayLength / fade fraction converters (S-VIEW-3) #include "core/util/clamp01.h" #include "shell/instrument/editor_internal.h" // DeckGroup ids #include "shell/instrument/reasampler_processor.h" namespace reasampler::vst { using namespace reasampler::instrument::map; // ZonePlaySeconds vocabulary + trigger_seam converters using instrument::ui::EnvMode; // envelope_overlay's mode enum (Q-W6: shim retired) using instrument::engine::formatMasterGainLabel; using instrument::engine::masterGainLinearFromNorm; using instrument::engine::masterGainNormFromLinear; using util::clamp01; namespace { // The S12/S15/S16 control-surface value DOMAINS (the shell owns these — param_slider is // engine-free and maps only 0..1). WALL-CLOCK time sliders (AHDSR A/H/D/R, pitch env A/D) span // [0, kEnvTimeMaxSeconds] SECONDS — rate-free, exactly what the zone stores; the keymap build // resolves seconds->frames at the live rate. SOURCE-timeline fade sliders (Trigger fade-in/out) // STORE source frames (PLAN.md §S15 — never a wall-clock second; the storage domain is // settled-correct and unchanged), but the knob's FULL-SCALE THROW is a wall-clock intent — // kFadeMaxSeconds resolved against the live rate at use (fadeMaxFrames(), Q-W0 T3-03; the // prior 88200-frame constant baked 2 s x 44.1 kHz into src/, against the no-hardcoded-rate // ruling). Build-time residual — one place to retune; not persisted. constexpr double kEnvTimeMaxSeconds = 2.0; // AHDSR A/H/D/R + pitch A/D throw ceiling (seconds) constexpr double kFadeMaxSeconds = 2.0; // Trigger fade throw ceiling (wall-clock) constexpr double kPitchDepthMaxSemis = 24.0; // AD pitch depth throw: +/-24 st, centered constexpr double kKeyTrackMax = 2.0; // S-VIEW-6 key-track slider ceiling (0..200%) } // namespace double ReaSamplerEditor::controlValue(int id, const ZonePlaySeconds& play) const { // Wall-clock seconds -> normalized over the seconds ceiling; source frames -> normalized over // the rate-resolved frames ceiling (T3-03). Two domains, kept explicit so neither leaks a rate. // A stored fade exceeding fadeMaxFrames() at the current host rate reads as norm 1.0 (clamp01 // pins it) and gets rewritten down on the next knob touch — deliberate, matching the old // fixed-ceiling clamp behavior in kind, just rate-dependent now instead of fixed at 88200. const double fadeMax = fadeMaxFrames(); const auto secToNorm = [](double s) { return clamp01(s / kEnvTimeMaxSeconds); }; const auto framesToNorm = [fadeMax](std::int64_t f) { // Ceiling unavailable (rate not yet known): inert until fadeMaxFrames() resolves. return fadeMax > 0.0 ? clamp01(static_cast(f) / fadeMax) : 0.0; }; switch (static_cast(id)) { case ParamControl::kPlayMode: return play.playMode == PlayMode::Trigger ? 1.0 : 0.0; case ParamControl::kPitchEngine: return play.pitchEngine == PitchEngine::Preserve ? 1.0 : 0.0; case ParamControl::kAttack: return secToNorm(play.adsr.attackSeconds); case ParamControl::kHold: return secToNorm(play.adsr.holdSeconds); case ParamControl::kDecay: return secToNorm(play.adsr.decaySeconds); case ParamControl::kSustain: return clamp01(play.adsr.sustainLevel); case ParamControl::kRelease: return secToNorm(play.adsr.releaseSeconds); case ParamControl::kTrigLength: return clamp01(play.trigger.lengthFraction); case ParamControl::kTrigFadeIn: return framesToNorm(play.trigger.fadeInFrames); case ParamControl::kTrigFadeOut: return framesToNorm(play.trigger.fadeOutFrames); case ParamControl::kPitchEnvEnable:return play.pitchEnv.enabled ? 1.0 : 0.0; case ParamControl::kPitchEnvAttack:return secToNorm(play.pitchEnv.attackSeconds); case ParamControl::kPitchEnvDecay: return secToNorm(play.pitchEnv.decaySeconds); case ParamControl::kPitchEnvDepth: // Signed depth centered at 0.5 (0.5 == 0 semitones). return clamp01(0.5 + play.pitchEnv.peakSemitones / (2.0 * kPitchDepthMaxSemis)); default: return 0.0; } } void ReaSamplerEditor::applyControl(int id, ZonePlaySeconds& play, double value, int segment) const { const double fadeMax = fadeMaxFrames(); // T3-03: rate-resolved knob full-scale const auto normToSec = [](double v) { return clamp01(v) * kEnvTimeMaxSeconds; }; const auto normToFrames = [fadeMax](double v) -> std::int64_t { // Ceiling unavailable (rate not yet known): inert until fadeMaxFrames() resolves. if (fadeMax <= 0.0) return 0; return static_cast(clamp01(v) * fadeMax + 0.5); }; switch (static_cast(id)) { case ParamControl::kPlayMode: play.playMode = (segment == 1) ? PlayMode::Trigger : PlayMode::Gate; break; case ParamControl::kPitchEngine: play.pitchEngine = (segment == 1) ? PitchEngine::Preserve : PitchEngine::Varispeed; break; case ParamControl::kAttack: play.adsr.attackSeconds = normToSec(value); break; case ParamControl::kHold: play.adsr.holdSeconds = normToSec(value); break; case ParamControl::kDecay: play.adsr.decaySeconds = normToSec(value); break; case ParamControl::kSustain: play.adsr.sustainLevel = clamp01(value); break; case ParamControl::kRelease: play.adsr.releaseSeconds = normToSec(value); break; case ParamControl::kTrigLength: // lengthFraction is (0,1]; keep a small floor so a zero-length trigger never plays nothing. play.trigger.lengthFraction = (std::max)(0.01, clamp01(value)); break; case ParamControl::kTrigFadeIn: play.trigger.fadeInFrames = normToFrames(value); break; case ParamControl::kTrigFadeOut: play.trigger.fadeOutFrames = normToFrames(value); break; case ParamControl::kPitchEnvEnable: play.pitchEnv.enabled = (segment == 1); break; case ParamControl::kPitchEnvAttack: play.pitchEnv.attackSeconds = normToSec(value); break; case ParamControl::kPitchEnvDecay: play.pitchEnv.decaySeconds = normToSec(value); break; case ParamControl::kPitchEnvDepth: play.pitchEnv.peakSemitones = (clamp01(value) - 0.5) * 2.0 * kPitchDepthMaxSemis; break; default: break; } } double ReaSamplerEditor::liveSampleRate() const { return processor_ ? processor_->sampleRate() : 0.0; } double ReaSamplerEditor::fadeMaxFrames() const { // T3-03: the Trigger-fade knob's full-scale throw is kFadeMaxSeconds (2 s wall-clock) // resolved against the live rate — the SAME time base the envelope overlay already uses // to place these source-frame fades on screen (totalSeconds = frames / liveSampleRate()), // and the rate captures are made at (the capture path renders at the project rate). // Pre-setupProcessing the rate is still 0: rather than substitute a literal rate (the // exact residue T3-03 removed), bail the same way paintEnvelopeOverlay does (~line 1396) — // callers treat a <= 0 return as "ceiling unavailable yet" and degrade the knob to inert // rather than guess a rate. Storage stays SOURCE FRAMES — this resolves the UI ceiling only. const double rate = liveSampleRate(); if (rate <= 0.0) return 0.0; return kFadeMaxSeconds * rate; } double ReaSamplerEditor::previewVelocity01() const { if (!processor_) return static_cast(kPreviewVelocityDefault) / 127.0; return static_cast(processor_->previewVelocity()) / 127.0; } std::vector ReaSamplerEditor::zoneDeckGroupDescs(const ZonePlaySeconds& play) const { // The PER-ZONE groups — the deck grammar both surfaces share (FB2: the Zone panel renders // exactly these; the Sample face appends the per-instance groups in deckGroupDescs). // Group widths are MODE-INDEPENDENT: AMP ENVELOPE reserves its 5-cell Gate width (Trigger // leaves two blank cells), so a Gate<->Trigger flip repopulates in place and never reflows // the neighbouring groups (r11). std::vector out; { DeckGroupDesc amp; amp.id = kGroupAmpEnv; amp.captionWidth = 78; amp.captionToggle = {static_cast(ParamControl::kPlayMode), 44}; if (play.playMode == PlayMode::Gate) { amp.cellIds = {static_cast(ParamControl::kAttack), static_cast(ParamControl::kHold), static_cast(ParamControl::kDecay), static_cast(ParamControl::kSustain), static_cast(ParamControl::kRelease)}; } else { // Trigger, TIME-ORDERED left-to-right (r11: Fade In · Length % · Fade Out — // matches the drawn envelope), plus the two reserved blanks. amp.cellIds = {static_cast(ParamControl::kTrigFadeIn), static_cast(ParamControl::kTrigLength), static_cast(ParamControl::kTrigFadeOut), -1, -1}; } out.push_back(std::move(amp)); } { DeckGroupDesc pitch; pitch.id = kGroupPitch; pitch.captionWidth = 38; pitch.captionToggle = {static_cast(ParamControl::kPitchEngine), 48}; pitch.cellIds = {static_cast(ParamControl::kKeyTrack)}; out.push_back(std::move(pitch)); } { DeckGroupDesc penv; penv.id = kGroupPitchEnv; penv.captionWidth = 58; penv.captionToggle = {static_cast(ParamControl::kPitchEnvEnable), 32}; penv.cellIds = {static_cast(ParamControl::kPitchEnvAttack), static_cast(ParamControl::kPitchEnvDecay), static_cast(ParamControl::kPitchEnvDepth)}; out.push_back(std::move(penv)); } return out; } std::vector ReaSamplerEditor::deckGroupDescs(const ZonePlaySeconds& play) const { // The full Sample-face deck: the shared per-zone groups + the per-instance VOICE + MASTER // groups. VOICE + MASTER are the FB1 homes for the provisional voice-deck controls and the // post-mixer gain — the r11 spec predates both; per-instance state (ComponentState) stays // OFF the Zone panel (FB2), so they are appended here, not in zoneDeckGroupDescs. std::vector out = zoneDeckGroupDescs(play); { DeckGroupDesc voice; voice.id = kGroupVoice; voice.captionWidth = 38; voice.captionToggle = {static_cast(ParamControl::kVoiceMode), 40}; voice.cellIds = {static_cast(ParamControl::kVoiceCount)}; voice.rowToggle = {static_cast(ParamControl::kMonoTrigger), 44}; out.push_back(std::move(voice)); } { DeckGroupDesc master; master.id = kGroupMaster; master.captionWidth = 46; master.cellIds = {static_cast(ParamControl::kMasterGain)}; out.push_back(std::move(master)); } return out; } double ReaSamplerEditor::deckControlNorm(int id, const PerformanceZone& zone) const { if (id == -2) return previewVelocity01(); // the cluster's preview-velocity knob switch (static_cast(id)) { case ParamControl::kKeyTrack: return clamp01(zone.keyTrack / kKeyTrackMax); case ParamControl::kVoiceCount: return clamp01(static_cast(voiceCount_ - kMinVoiceCount) / static_cast(kMaxVoiceCount - kMinVoiceCount)); case ParamControl::kMasterGain: return masterGainNormFromLinear(processor_ ? processor_->masterGainLinear() : 1.0); default: return controlValue(id, zone.play); } } void ReaSamplerEditor::applyDeckKnob(int zoneIndex, int id, double norm) { if (!processor_) return; norm = clamp01(norm); if (id == -2) { // Preview velocity: live processor write (persisted per-instance; the setter clamps // to MIDI 1..127 so the knob's bottom still strikes audibly). processor_->setPreviewVelocity(static_cast(norm * 127.0 + 0.5)); return; } switch (static_cast(id)) { case ParamControl::kVoiceCount: { // Stepped: quantize the continuous drag to the integer count and track it live // for the label/needle. The actual engine rebuild (setVoiceCount) fires ONCE on // WM_LBUTTONUP — not per step — so a full drag (~31 steps) costs one rebuild, // not thirty. const int count = kMinVoiceCount + static_cast(norm * (kMaxVoiceCount - kMinVoiceCount) + 0.5); voiceCount_ = count; return; } case ParamControl::kMasterGain: // Post-mixer gain: one atomic store; the audio thread picks it up next block. processor_->setMasterGainLinear(masterGainLinearFromNorm(norm)); return; default: applyZoneControl(zoneIndex, id, norm, 0); return; } } std::string ReaSamplerEditor::deckValueLabel(int id, const PerformanceZone& zone) const { char buf[24]; buf[0] = '\0'; const ZonePlaySeconds& play = zone.play; switch (id == -2 ? ParamControl::kCount : static_cast(id)) { case ParamControl::kAttack: snprintf(buf, sizeof(buf), "%.3fs", play.adsr.attackSeconds); break; case ParamControl::kHold: snprintf(buf, sizeof(buf), "%.3fs", play.adsr.holdSeconds); break; case ParamControl::kDecay: snprintf(buf, sizeof(buf), "%.3fs", play.adsr.decaySeconds); break; case ParamControl::kSustain: snprintf(buf, sizeof(buf), "%.0f%%", play.adsr.sustainLevel * 100.0); break; case ParamControl::kRelease: snprintf(buf, sizeof(buf), "%.3fs", play.adsr.releaseSeconds); break; case ParamControl::kTrigLength: snprintf(buf, sizeof(buf), "%.0f%%", play.trigger.lengthFraction * 100.0); break; case ParamControl::kTrigFadeIn: snprintf(buf, sizeof(buf), "%lldf", static_cast(play.trigger.fadeInFrames)); break; case ParamControl::kTrigFadeOut: snprintf(buf, sizeof(buf), "%lldf", static_cast(play.trigger.fadeOutFrames)); break; case ParamControl::kPitchEnvAttack: snprintf(buf, sizeof(buf), "%.3fs", play.pitchEnv.attackSeconds); break; case ParamControl::kPitchEnvDecay: snprintf(buf, sizeof(buf), "%.3fs", play.pitchEnv.decaySeconds); break; case ParamControl::kPitchEnvDepth: snprintf(buf, sizeof(buf), "%+.1fst", play.pitchEnv.peakSemitones); break; case ParamControl::kKeyTrack: snprintf(buf, sizeof(buf), "%.0f%%", zone.keyTrack * 100.0); break; case ParamControl::kVoiceCount: snprintf(buf, sizeof(buf), "%d", voiceCount_); break; case ParamControl::kMasterGain: formatMasterGainLabel(deckControlNorm(id, zone), buf, sizeof(buf)); break; default: // -2 (preview velocity) is labeled at its cluster call site; nothing else here. break; } return std::string(buf); } EnvClampBounds ReaSamplerEditor::envClampBounds() const { // Match the control-panel sliders' own domains so a node drag can never produce a param a // slider couldn't (the S-VIEW-F2 invariant). AHDSR seconds cap at kEnvTimeMaxSeconds; the // Trigger fade/length fractions cap at 1.0 (the natural full-span bound the sliders use). EnvClampBounds b; b.maxAttackSeconds = kEnvTimeMaxSeconds; b.maxHoldSeconds = kEnvTimeMaxSeconds; b.maxDecaySeconds = kEnvTimeMaxSeconds; b.maxReleaseSeconds = kEnvTimeMaxSeconds; b.maxFadeInFraction = 1.0; b.maxFadeOutFraction = 1.0; b.maxLengthFraction = 1.0; return b; } AmpEnvelope ReaSamplerEditor::packEnvelope(const ZonePlaySeconds& play, std::int64_t frames, std::int64_t startFrame) const { AmpEnvelope env; env.mode = (play.playMode == PlayMode::Trigger) ? EnvMode::Trigger : EnvMode::Gate; // AHDSR seconds copy 1-to-1 (rate-free, the same domain the overlay draws). env.attackSeconds = play.adsr.attackSeconds; env.holdSeconds = play.adsr.holdSeconds; env.decaySeconds = play.adsr.decaySeconds; env.sustainLevel = play.adsr.sustainLevel; env.releaseSeconds = play.adsr.releaseSeconds; // Trigger: lengthFraction copies 1-to-1; the fades are DERIVED — source frames over the played // span (the TRIGGER SEAM converter, PACK direction). startFrame is the zone's effective start // point so the fraction denominator matches the voice's actual post-start span. A zero play // length yields 0 fractions. env.lengthFraction = play.trigger.lengthFraction; const std::int64_t playLen = triggerPlayLength(play.trigger.lengthFraction, frames, startFrame); env.fadeInFraction = framesToFadeFraction(play.trigger.fadeInFrames, playLen); env.fadeOutFraction = framesToFadeFraction(play.trigger.fadeOutFrames, playLen); return env; } void ReaSamplerEditor::unpackEnvelope(const AmpEnvelope& env, std::int64_t frames, std::int64_t startFrame, ZonePlaySeconds& play) const { if (env.mode == EnvMode::Gate) { play.adsr.attackSeconds = env.attackSeconds; play.adsr.holdSeconds = env.holdSeconds; play.adsr.decaySeconds = env.decaySeconds; play.adsr.sustainLevel = env.sustainLevel; play.adsr.releaseSeconds = env.releaseSeconds; } else { // Trigger: lengthFraction copies back; the fades convert fractions -> source frames over // the played span (the TRIGGER SEAM converter, UNPACK direction). startFrame is the zone's // effective start point so the frame denominator matches the voice's actual post-start span. // Keep the same (0,1] floor on lengthFraction the slider path enforces so a zero-length // trigger never plays nothing. play.trigger.lengthFraction = (std::max)(0.01, env.lengthFraction); const std::int64_t playLen = triggerPlayLength(play.trigger.lengthFraction, frames, startFrame); play.trigger.fadeInFrames = fadeFractionToFrames(env.fadeInFraction, playLen); play.trigger.fadeOutFrames = fadeFractionToFrames(env.fadeOutFraction, playLen); } } PerformanceZone ReaSamplerEditor::popupZone() const { // The zone the popup displays: the Zone surface's SELECTED zone (FB2), else the Sample // face's one-zone site (a read-only resolve — an edit materializes via popupZoneIndex). if (view_ == View::kZone && selectedZone_ >= 0 && selectedZone_ < static_cast(map_.zones.size())) { return map_.zones[static_cast(selectedZone_)]; } return effectiveSampleZone(); } int ReaSamplerEditor::popupZoneIndex() { // The map_.zones index a popup edit lands on, or -1 when there is no valid target. The // Zone surface never materializes (the button only shows for an explicit selection); the // Sample face finds-or-materializes the picked id's one-zone site. if (view_ == View::kZone) { return (selectedZone_ >= 0 && selectedZone_ < static_cast(map_.zones.size())) ? selectedZone_ : -1; } return ensureSampleZone(); } #ifdef _WIN32 void ReaSamplerEditor::applyZoneControl(int zoneIndex, int id, double value, int segment) { if (zoneIndex < 0 || zoneIndex >= static_cast(map_.zones.size())) return; PerformanceZone& z = map_.zones[static_cast(zoneIndex)]; if (id == static_cast(ParamControl::kKeyTrack)) { // keyTrack lives on the zone (0..200% over kKeyTrackMax); the slider maps 0..1. z.keyTrack = clamp01(value) * kKeyTrackMax; } else { applyControl(id, z.play, value, segment); } } #endif // _WIN32 } // namespace reasampler::vst