#pragma once // pitch_shift — a PURE, per-voice, duration-preserving pitch shifter: the S16 "Preserve" // engine's DSP core. Time-domain overlap-add (OLA) with two half-window-offset read taps // crossfaded to hide the ring-wrap seam. Source is consumed 1:1 and output produced 1:1 // (duration held); only the PITCH changes — an octave up plays the same wall-clock length // as the root note, unlike the Varispeed `readPos_ += ratio_` resample path. // // WHY A HAND-ROLLED PURE MODULE, NOT WDL (S16-F2, decided at build). The spec's lean was // route (a) `WDL_SimplePitchShifter`. But its include chain // (simple_pitchshift.h -> queue.h -> heapbuf.h -> wdltypes.h) does `#ifdef _WIN32 -> // #include ` unconditionally, which CANNOT enter the pure sampler_core module // (CLAUDE.md load-bearing split: NO vendor/host/SDK types; sampler_core_tests links neither // SDK and compiles outside the DAW). So the Preserve DSP lands as route (b): a house-native // pure module alongside peaks / wav_trim, CTest-testable, RT-disciplined. Same // PitchEngine::Preserve contract behind the seam — if WDL is ever preferred it swaps in at // the SHELL, never in the pure core. // // PURE MODULE: NO VST3, NO REAPER, NO SWELL, NO vendor/ includes. Standard library only. // Shares the `AudioSample` float alias from peaks (the one house precedent — sampler_core / // wav_trim do the same). // // RT DISCIPLINE (S16 hard constraint). `configure()` sizes the ring ONCE (off the audio // thread, at voice allocation). `warm()` pre-fills the ring with silence so steady-state // latency is reached before the first real sample (no cold-start click). `process()` does // NO allocation and NO locks — it reads/writes the pre-sized ring only. All state is plain // value fields, so a voice owning one by value costs a fixed ring buffer per channel. #include #include #include #include "peaks.h" // AudioSample (float) namespace reasampler { // A per-channel time-domain OLA pitch shifter. One instance transposes ONE channel; a stereo // voice owns two (or a stereo-aware wrapper) — the algorithm is per-sample and channel-count // agnostic, matching the S7 "one read head, per-channel value" idiom of the core. // // The default-constructed shifter is INERT: with no configure() it passes input through // unchanged (shift ratio 1.0, empty ring), so a Varispeed voice that never touches it is // byte-identical to the pre-S16 engine. class PitchShifter { public: // Size the delay ring for `windowFrames` (the OLA grain length) and prepare the two // read taps a half-window apart. `windowFrames` <= 1 degrades to pass-through (no ring), // so a degenerate configure never divides by zero or wraps a zero span. Called OFF the // audio thread (allocates). Resets all running state. A larger window = smoother on large // transpositions but more latency; the shell picks it from the Preserve quality setting. void configure(std::int64_t windowFrames); // Pre-fill the ring with silence (one full window of zero writes) so the read taps reach // steady state before the first real sample. Removes the cold-start seam (the S16 "onset // click absent" requirement) — call once at voice allocation after configure(). No-op when // unconfigured (pass-through needs no warm-up). void warm(); // The pitch shift ratio: 2^((note - root)/12) plus any per-frame pitch-envelope bias. // 1.0 = no shift (pass-through-equivalent output). Set per frame is fine (cheap); the tap // advance simply uses the current value. Values <= 0 are ignored (kept at the last valid // ratio) so a bad input never runs the taps backward or stalls them. void setShiftRatio(double ratio); // Transform ONE input frame into ONE output frame (duration-preserving: 1 in, 1 out). // RT-safe: reads/writes the pre-sized ring only, no allocation, no lock. When unconfigured // (window <= 1) returns `in` unchanged (pass-through). Otherwise writes `in` at the write // head, reads the two half-window-offset taps advancing at the shift ratio, crossfades // them by the write-head-relative distance (equal-power), and advances both heads by one. AudioSample process(AudioSample in); // Reset running state to a freshly-warmed-equivalent silence (ring zeroed, heads re-seeded) // WITHOUT reallocating — for voice reuse without a re-configure. Keeps the current window. void reset(); // True once configure() sized a real ring (window > 1). A pass-through shifter is false. bool configured() const { return window_ > 1; } std::int64_t window() const { return window_; } private: std::vector ring_; // delay line, length `window_` (channel-local) std::int64_t window_ = 0; // OLA grain length in frames; <= 1 = pass-through std::int64_t writePos_ = 0; // integer write head into the ring (source rate) double readPos_ = 0.0; // fractional read head (advances at shift ratio) double ratio_ = 1.0; // current shift ratio (>0) }; } // namespace reasampler