Files
reasampler/src/shell/capture/capture_batch.cpp
T
daniel 0511d16d4f capture: close batch-quarantine silence, 0-byte asymmetry, and round-two doc overclaims
Batch captures now name the retained-render folder once instead of nothing; Auto/Manual tail modes refuse a 0-byte render like None does; VERIFICATION.md steps 1-3 no longer invite a false conclusion; docs/comments no longer overclaim.
2026-08-02 08:00:12 -04:00

527 lines
23 KiB
C++

// capture_batch.cpp — the batch-capture family + re-capture-from-source. See the
// header.
//
// Compiled into the reaper_reasampler module. Includes reaper_plugin_functions.h
// WITHOUT REAPERAPI_IMPLEMENT — main.cpp is the one TU that defines the API
// pointers; here they are extern.
#include "shell/capture/capture_batch.h"
#include <cstddef>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "shell/panel/panel_bank_ops.h" // bankPanelSelectedSampleIds / SourceBankId
#include "shell/panel/panel_input.h" // bankPanelRefresh
#include "core/capture/batch_capture.h" // planCaptureUnits / BatchOutcome
#include "core/capture/capture_paths.h" // projectDirOfRpp
#include "core/model/bank_book.h" // BankBook / Bank
#include "core/model/provenance.h" // recipe parse/build, fingerprint
#include "shell/persist/session.h" // ReaSamplerSession
#include "shell/capture/capture_orchestrator.h" // captureAndIndexOne / renderOffline
#include "shell/capture/provenance_shell.h" // fxChainIdentity* / trackByGuid
#include "shell/capture/render_bounds_gate.h" // refusedRenderFolder
#include "shell/capture/scope_resolve.h" // ResolvedSource
#include "shell/capture/track_guid.h" // guidString
#include "reaper_plugin.h" // UNDO_STATE_MISCCFG
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_CountSelectedMediaItems
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_GetSelectedMediaItem
#define REAPERAPI_WANT_GetMediaItem_Track
#define REAPERAPI_WANT_GetMediaItemInfo_Value
#define REAPERAPI_WANT_CountMediaItems
#define REAPERAPI_WANT_GetMediaItem
#define REAPERAPI_WANT_SetMediaItemSelected
#define REAPERAPI_WANT_UpdateArrange
#define REAPERAPI_WANT_CountTracks
#define REAPERAPI_WANT_GetTrack
#define REAPERAPI_WANT_GetSetMediaTrackInfo_String
#define REAPERAPI_WANT_CountSelectedTracks
#define REAPERAPI_WANT_GetSelectedTrack
#define REAPERAPI_WANT_SetTrackSelected
#define REAPERAPI_WANT_SetOnlyTrackSelected
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#include "reaper_plugin_functions.h"
namespace reasampler::capture {
// One action fires N captures — one sample per selected item (item scope) or per
// razor area (track scope, each area's own range). Each unit routes through
// captureAndIndexOne so every precision invariant holds; nothing lands in the
// arrange (load-bearing principle).
//
// Each unit is named after its own source track and carries its batch ordinal, so two
// units in one batch read apart even when they came off the same track; makeUniqueTag's
// per-session monotonic counter keeps same-second units across batches from colliding.
namespace {
// RAII snapshot/restore of the item selection. Batch item capture must transiently
// select exactly one item per render (RENDER_SETTINGS &32 renders whatever is
// selected); the original selection is restored on every exit path — including a
// mid-batch failure — as part of the non-destructive invariant.
class ItemSelectionGuard
{
public:
ItemSelectionGuard()
{
const int n = CountSelectedMediaItems(nullptr);
for (int i = 0; i < n; ++i)
if (MediaItem* it = GetSelectedMediaItem(nullptr, i))
selected_.push_back(it);
}
~ItemSelectionGuard()
{
// Deselect everything first (not just currently-selected) so any transient
// selection is cleared, then re-select exactly the snapshot.
const int total = CountMediaItems(nullptr);
for (int i = 0; i < total; ++i)
if (MediaItem* it = GetMediaItem(nullptr, i))
SetMediaItemSelected(it, false);
for (MediaItem* it : selected_)
SetMediaItemSelected(it, true);
UpdateArrange(); // reflect the restored selection in the arrange view
}
ItemSelectionGuard(const ItemSelectionGuard&) = delete;
ItemSelectionGuard& operator=(const ItemSelectionGuard&) = delete;
private:
std::vector<MediaItem*> selected_;
};
// Names where refused renders were retained, once, when the batch quarantined at
// least one (BoundsMismatch failures only -- a render that never produced a file has
// nothing to retain). Without this, a batch's per-unit failure detail (which DOES name
// the destination, same as a single capture's console line) never reaches the console
// at all -- the batch summary reports ordinals only.
std::string withQuarantineNote(std::string line, int quarantinedCount) {
if (quarantinedCount <= 0) return line;
std::vector<char> buf(4096, '\0');
EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
const std::string dir = projectDirOfRpp(std::string(buf.data()));
if (dir.empty()) return line; // unreachable: a quarantine implies a saved project
line += " " + std::to_string(quarantinedCount) + " refused render" +
(quarantinedCount == 1 ? " was" : "s were") + " retained for diagnosis, "
"normally at " + refusedRenderFolder(dir) + " (delete when done) -- one "
"whose move there failed instead stays in the bank folder, unindexed.";
return line;
}
// Deselect-all then select-one so the offline render's &32 bit captures exactly
// this item. Called inside ItemSelectionGuard, which restores the original selection.
void selectOnlyItem(MediaItem* item)
{
const int total = CountMediaItems(nullptr);
for (int i = 0; i < total; ++i)
if (MediaItem* it = GetMediaItem(nullptr, i))
SetMediaItemSelected(it, it == item);
}
// Collects every track's razor areas as (owning track, range) pairs, track order
// then area order. Read-only — never clears the razor selection.
std::vector<std::pair<MediaTrack*, RazorRange>> collectRazorAreas()
{
std::vector<std::pair<MediaTrack*, RazorRange>> areas;
const int n = CountTracks(nullptr);
for (int i = 0; i < n; ++i)
{
MediaTrack* tr = GetTrack(nullptr, i);
if (!tr) continue;
std::vector<char> buf(8192, '\0');
if (!GetSetMediaTrackInfo_String(tr, "P_RAZOREDITS", buf.data(), false))
continue;
for (const RazorRange& r : parseRazorEdits(std::string(buf.data())))
areas.push_back({tr, r});
}
return areas;
}
// Mirror of ItemSelectionGuard for track selection: batch razor capture transiently
// selects the area's owning track per render (&128 renders selected tracks), restoring
// the original selection on every exit path (non-destructive invariant).
class TrackSelectionGuard
{
public:
TrackSelectionGuard()
{
const int n = CountSelectedTracks(nullptr);
for (int i = 0; i < n; ++i)
if (MediaTrack* tr = GetSelectedTrack(nullptr, i))
selected_.push_back(tr);
}
~TrackSelectionGuard()
{
// Deselect every track, then re-select the snapshot — the exact original set.
const int total = CountTracks(nullptr);
for (int i = 0; i < total; ++i)
if (MediaTrack* tr = GetTrack(nullptr, i))
SetTrackSelected(tr, false);
for (MediaTrack* tr : selected_)
SetTrackSelected(tr, true);
}
TrackSelectionGuard(const TrackSelectionGuard&) = delete;
TrackSelectionGuard& operator=(const TrackSelectionGuard&) = delete;
private:
std::vector<MediaTrack*> selected_;
};
} // namespace
// One sample per selected item. Snapshots the selection (RAII-restored), transiently
// selects each item in turn, renders its exact range under item-scope FX neutralize,
// and persists once at the end for the whole batch.
void RunBatchCaptureItems(ReaSamplerSession& session)
{
// Read bounds + owning track now, while the full selection is live and before any
// transient re-selection (batch only mutates selection flags, never adds/removes items).
struct ItemUnit { MediaItem* item; MediaTrack* track; double start; double end; };
std::vector<ItemUnit> itemUnits;
{
const int n = CountSelectedMediaItems(nullptr);
for (int i = 0; i < n; ++i)
{
MediaItem* it = GetSelectedMediaItem(nullptr, i);
if (!it) continue;
MediaTrack* tr = GetMediaItem_Track(it);
if (!tr) continue;
const double pos = GetMediaItemInfo_Value(it, "D_POSITION");
const double len = GetMediaItemInfo_Value(it, "D_LENGTH");
itemUnits.push_back({it, tr, pos, pos + len});
}
}
if (itemUnits.empty())
{
ShowConsoleMsg("ReaSampler batch capture: select at least one media item.\n");
return;
}
// Plan exact ranges -> validated, ordinal-assigned units; zero-length items are
// dropped here so no stray render runs.
std::vector<BatchRange> ranges;
ranges.reserve(itemUnits.size());
for (const ItemUnit& u : itemUnits)
ranges.push_back({u.start, u.end});
const std::vector<CaptureUnit> plan = planCaptureUnits(ranges);
BatchOutcome outcome;
bool anyAdded = false;
int quarantined = 0; // BoundsMismatch failures, each of which retained a file
{
// selGuard restores the original item selection on every exit path.
ItemSelectionGuard selGuard;
// plan and itemUnits are parallel over kept units; skip dropped ranges in lockstep.
std::size_t planIdx = 0;
for (const ItemUnit& u : itemUnits)
{
if (!(u.end > u.start)) continue; // dropped by planCaptureUnits — skip in lockstep
const CaptureUnit& unit = plan[planIdx++];
// select only this item so the item-scope render captures exactly it.
selectOnlyItem(u.item);
ResolvedSource src;
src.startSeconds = unit.startSeconds;
src.endSeconds = unit.endSeconds;
src.sourceTracks.push_back(u.track);
// The unit's range IS this item's own extent (read above from
// D_POSITION/D_LENGTH) and it is the only selected item, so the
// selected-items render source prints exactly it — batch keeps the
// one-sample-per-item-at-item-extent semantics, unchanged.
src.itemExtentIsWindow = true;
src.trackNames.push_back(trackName(u.track));
if (std::string g = guidString(u.track); !g.empty())
src.trackGuids.push_back(std::move(g));
const CaptureName name =
captureNameFor(src.trackNames, unit.ordinal, "item");
CaptureResult res = captureAndIndexOne(
session, CaptureScope::Item, src, name,
unit.startSeconds, unit.endSeconds);
const bool ok = (res.status == CaptureStatus::Ok);
outcome.record(unit.ordinal, ok, ok ? std::string{} : res.message);
if (ok) anyAdded = true;
else if (res.status == CaptureStatus::BoundsMismatch) ++quarantined;
}
} // selGuard restores the original selection here, on every path
// One ext-state write for the whole batch, only if something landed. The generation
// bump is monotonic, so one increment past the last-seen value triggers reload in
// any listening instance.
if (anyAdded) {
session.bumpBankGeneration();
session.saveToActiveProject();
}
ShowConsoleMsg((withQuarantineNote(outcome.summaryLine("item"), quarantined) +
"\n").c_str());
}
// One sample per razor area, track scope over that area's own range. Track scope
// renders selected tracks via master (&128), so each unit selects only its owning
// track under TrackSelectionGuard; the razor selection itself is read-only. Persists
// once at the end.
void RunBatchCaptureRazor(ReaSamplerSession& session)
{
const std::vector<std::pair<MediaTrack*, RazorRange>> areas = collectRazorAreas();
if (areas.empty())
{
ShowConsoleMsg("ReaSampler batch capture: make at least one razor area first.\n");
return;
}
std::vector<BatchRange> ranges;
ranges.reserve(areas.size());
for (const auto& a : areas)
ranges.push_back({a.second.startSeconds, a.second.endSeconds});
const std::vector<CaptureUnit> plan = planCaptureUnits(ranges);
BatchOutcome outcome;
bool anyAdded = false;
int quarantined = 0; // BoundsMismatch failures, each of which retained a file
{
// selGuard restores the original track selection on every exit path.
TrackSelectionGuard selGuard;
std::size_t planIdx = 0;
for (const auto& a : areas)
{
if (!(a.second.endSeconds > a.second.startSeconds)) continue; // dropped — lockstep
const CaptureUnit& unit = plan[planIdx++];
MediaTrack* tr = a.first;
// select only this track so track-scope render (&128) captures it via master.
SetOnlyTrackSelected(tr);
ResolvedSource src;
src.startSeconds = unit.startSeconds;
src.endSeconds = unit.endSeconds;
src.sourceTracks.push_back(tr);
src.trackNames.push_back(trackName(tr));
if (std::string g = guidString(tr); !g.empty())
src.trackGuids.push_back(std::move(g));
const CaptureName name =
captureNameFor(src.trackNames, unit.ordinal, "razor");
CaptureResult res = captureAndIndexOne(
session, CaptureScope::Track, src, name,
unit.startSeconds, unit.endSeconds);
const bool ok = (res.status == CaptureStatus::Ok);
outcome.record(unit.ordinal, ok, ok ? std::string{} : res.message);
if (ok) anyAdded = true;
else if (res.status == CaptureStatus::BoundsMismatch) ++quarantined;
}
} // selGuard restores the original track selection here, on every path
// One coalesced generation bump for the whole batch (see the item-batch note above).
if (anyAdded) {
session.bumpBankGeneration();
session.saveToActiveProject();
}
ShowConsoleMsg((withQuarantineNote(outcome.summaryLine("razor area"), quarantined) +
"\n").c_str());
}
// Regenerates a provenanced sample's file from its recorded source's current state
// and updates the bank Sample in place. Bank-only — never calls InsertMedia; the
// user re-places manually if they want the new version on the timeline.
// Non-destructive to the source (FxBypassGuard snapshot/restore via renderOffline).
//
// Failure modes are explicit and reported, each a no-op: no provenance, unparseable
// fingerprint, a missing recorded source track, or a failed render. On success, if
// the source FX chain drifted since capture, the user is told — the re-capture still
// reflects the source as it is now (drift is detected, not frozen against).
void RunRecaptureFromSource(ReaSamplerSession& session)
{
const std::vector<std::string> selected = bankPanelSelectedSampleIds();
if (selected.empty())
{
ShowConsoleMsg("ReaSampler re-capture: select a sample in the bank panel first.\n");
return;
}
if (selected.size() > 1)
{
ShowConsoleMsg("ReaSampler re-capture: select a single sample to re-capture.\n");
return;
}
const std::string sampleId = selected.front();
// Resolve the sample from the bank it lives in (the focused region's displayed bank).
const std::string srcBankId = bankPanelSelectedSourceBankId();
const Bank* bank = session.book().bank(srcBankId);
const model::Sample* orig = bank ? bank->index.query(sampleId) : nullptr;
if (!orig)
{
ShowConsoleMsg("ReaSampler re-capture: the selected sample is no longer in the bank.\n");
return;
}
if (!orig->provenance)
{
ShowConsoleMsg("ReaSampler re-capture: this sample has no provenance "
"(it was not resampled from a bank sample).\n");
return;
}
// Parse the recorded recipe; legacy/corrupt fingerprints fail gracefully, never
// a partial re-capture.
const std::string recordedParentId = orig->provenance->parentSampleId;
const std::string recordedFingerprint = orig->provenance->fxChainSnapshot;
const std::optional<model::CaptureRecipe> recipe =
model::parseFingerprint(recordedFingerprint);
if (!recipe)
{
ShowConsoleMsg("ReaSampler re-capture: this sample's provenance is unreadable "
"(recorded by an older/incompatible build); cannot re-capture.\n");
return;
}
// Missing recorded track = hard failure; never silently re-capture a different source.
std::vector<MediaTrack*> sourceTracks;
for (const std::string& g : recipe->trackGuids)
{
MediaTrack* tr = trackByGuid(g);
if (!tr)
{
ShowConsoleMsg("ReaSampler re-capture: a recorded source track no longer "
"exists in this project; cannot re-capture from source.\n");
return;
}
sourceTracks.push_back(tr);
}
if (sourceTracks.empty())
{
// e.g. an item-scope capture with no track-scoped source — nothing to resolve.
ShowConsoleMsg("ReaSampler re-capture: no resolvable recorded source for this "
"sample; cannot re-capture from source.\n");
return;
}
const CaptureScope scope =
recipe->scope == model::ProvenanceScope::Item ? CaptureScope::Item
: CaptureScope::Track;
// Rebuild the request verbatim from the recorded recipe, re-run against the
// source's current state: an unchanged source reproduces a byte-identical file
// (bit-identical-repeats invariant).
CaptureRequest req;
req.sourceMode = static_cast<SourceMode>(recipe->sourceMode);
req.startSeconds = recipe->startSeconds;
req.endSeconds = recipe->endSeconds;
req.wetDry = 1.0;
req.tailMode = static_cast<TailMode>(recipe->tailMode);
req.tailMs = recipe->tailMs;
req.sampleRate = recipe->sampleRate;
req.channelCount = recipe->channelCount;
req.bitDepth = WavBitDepth::Float32;
// orig->displayName is the ORIGINAL capture's label (recapture preserves identity, it
// does not re-mint it — see this function's header comment), so the regenerated file's
// stem carries the original capture's stamp, not this render's — do not read it as a
// render timestamp.
req.baseName = orig->displayName.empty() ? "recapture" : orig->displayName;
req.trackGuids = recipe->trackGuids;
// Read the current FX-chain identity BEFORE the render bypasses it, for drift
// comparison against the recorded identity (item scope via TakeFX_*, track scope
// via TrackFX_*).
std::string currentIdentity;
if (scope == CaptureScope::Item) {
const int n = CountSelectedMediaItems(nullptr);
std::vector<MediaItem*> items;
items.reserve(static_cast<std::size_t>(n < 0 ? 0 : n));
for (int i = 0; i < n; ++i) {
MediaItem* it = GetSelectedMediaItem(nullptr, i);
if (it) items.push_back(it);
}
currentIdentity = fxChainIdentityForItems(items);
} else {
std::vector<std::string> perTrackNow;
perTrackNow.reserve(sourceTracks.size());
for (MediaTrack* tr : sourceTracks)
perTrackNow.push_back(fxChainIdentityForTrack(tr));
currentIdentity = model::combineChainIdentities(perTrackNow);
}
const bool drifted = (currentIdentity != recipe->fxChainIdentity);
// Render (bank-only; renderOffline never touches the timeline).
CaptureResult res = renderOffline(scope, sourceTracks, req);
if (res.status != CaptureStatus::Ok)
{
ShowConsoleMsg(("ReaSampler re-capture failed: " + res.message + "\n").c_str());
return;
}
// Update in place: keep identity (id) + provenance parent, adopt the regenerated
// file's path/hash/length/rate/timestamp, and rebuild the fingerprint with the
// current FX identity so the next re-capture measures drift from here, not the
// original.
model::CaptureRecipe refreshed = *recipe;
refreshed.fxChainIdentity = currentIdentity;
model::Sample updated = *orig; // copy: preserves id, displayName, tier, key
updated.relativePath = res.sample.relativePath;
updated.contentHash = res.sample.contentHash;
updated.sourceMode = res.sample.sourceMode;
updated.sourceRange = res.sample.sourceRange;
updated.channelCount = res.sample.channelCount;
updated.sampleRate = res.sample.sampleRate;
updated.lengthSeconds = res.sample.lengthSeconds;
updated.captureTempo = res.sample.captureTempo;
updated.captureTimeSigNum = res.sample.captureTimeSigNum; // refresh meter stamp
updated.captureTimeSigDenom = res.sample.captureTimeSigDenom; // to the re-capture's meter
updated.trackGuids = res.sample.trackGuids;
updated.createdTimestamp = res.sample.createdTimestamp;
// levels/clipped/lengthBeats carry from *orig — the offline backend doesn't
// populate them; refresh from res.sample here if that ever changes.
model::Provenance prov;
prov.parentSampleId = recordedParentId;
prov.fxChainSnapshot = model::buildFingerprint(refreshed);
updated.provenance = prov;
// One batched undo point around the in-place mutation; index-only ext-state,
// nothing placed on the timeline.
Undo_BeginBlock2(nullptr);
// Before the index outcome is even known: the render above already wrote the file,
// and makeUniqueTag guarantees a NEW path, so this is a second record carrying the
// same sampleId as the original. The superseded file becomes an orphan for prune.
session.recordCreated(updated, tracking::OriginKind::Recapture);
const bool changed = session.book().updateSampleInPlace(sampleId, updated);
if (changed)
{
// Regenerating the same id's audio is exactly why instances need the generation
// bump — they'd otherwise keep playing stale audio until reload. Bumped inside
// the undo block so undo rolls back the generation with the rest of the blob.
session.bumpBankGeneration();
const bool persisted = session.saveToActiveProject(); // book + ledger + generation + MarkProjectDirty
Undo_EndBlock2(nullptr, persisted ? "ReaSampler: re-capture from source" : "",
persisted ? UNDO_STATE_MISCCFG : 0);
}
else
{
Undo_EndBlock2(nullptr, "", 0); // nothing mutated -> discard the empty point
}
bankPanelRefresh(); // reflect the regenerated file in the docked grid
if (drifted)
ShowConsoleMsg("ReaSampler re-capture: the source FX chain changed since the "
"original capture -- the sample was regenerated from the source's "
"current state.\n");
}
} // namespace reasampler::capture