Files
reasampler/src/vst/sampler_core.h
T
daniel 080a7be8ca fix(voice): CC 120 hard-stops voices (incl. Trigger); Mono sizes voices_ to 1; comments corrected
CC 120 -> allSoundsOff/hardStop (immediate silence, stops Trigger one-shots); CC 123 -> allNotesOff/releaseAll (release, unchanged). Mono VoiceEngine sizes voices_ to 1 structurally. Legato same-note re-press edge documented. Three new tests.
2026-07-27 22:08:56 -04:00

713 lines
43 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#pragma once
// sampler_core — the HEART of the Phase S MIDI-playback instrument (D3), deliberately
// free of any VST3 *and* any REAPER type so it compiles and unit-tests OUTSIDE the DAW
// and outside any plugin host. It owns the pure sampler engine: polyphonic voice
// allocation with bounded stealing, an ADSR amplitude envelope, a key/velocity keymap
// with (note, velocity) -> zone resolution, and repitch/interpolation from a root note
// with loop-point-aware sustain.
//
// PURE MODULE (CLAUDE.md §load-bearing split): NO VST3 types, NO REAPER types, NO SWELL,
// NO vendor/ includes, no include from either SDK. Standard library only. The VST3 shell
// (src/vst/reasampler_processor.cpp) marshals MIDI events + audio buffers to and from
// this core; the core never sees a VST3 ProcessData or a REAPER MediaTrack. Enforced
// structurally: sampler_core_tests links neither SDK (see CMakeLists §2i).
//
// It shares the `AudioSample` float alias from peaks — the one house precedent for a
// pure module leaning on peaks for the audio-domain type (wav_trim does the same). The
// S2 seam fields (root note, loop points) enter as plain int / frame-index inputs; the
// core does no file I/O — it is handed decoded sample frames and produces audio frames.
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "peaks.h" // AudioSample (float)
#include "pitch_shift.h" // PitchShifter (S16 Preserve engine DSP core)
#include "velocity_curve.h" // VelocityCurve (S-VIEW-9 velocity->amp transfer curve; eval at start)
namespace reasampler {
// The instrument's per-instance output channel mode (S7, D-E). MONO keeps the pre-S7
// downmix path (one channel out); STEREO negotiates a 2-channel output bus and renders
// per-channel. A PERFORMANCE choice the instrument owns (component state), never written
// to the bank. Default Mono preserves current behavior. Lives in the pure core as a plain
// value so the shell (bus negotiation, state) and the engine share one spelling; the core
// itself never branches on it — the mode only picks which render overload the shell drives.
enum class ChannelMode { Mono, Stereo };
// The instrument's per-instance VOICE MODE (Phase S voice redesign). POLY is today's
// polyphonic engine (fixed pool + bounded stealing); MONO is a single voice with LAST-NOTE
// priority over a held-note stack (classic mono synth: a new note takes the voice over; the
// release of the top note falls back to the most-recent still-held note). A PERFORMANCE
// choice the instrument owns (component state), never a bank fact. Default Poly preserves
// current behavior.
enum class VoiceMode { Poly, Mono };
// How a MONO takeover treats the envelopes (Phase S — Daniel: explicitly toggleable).
// RETRIGGER restarts the amplitude (and pitch) envelope on every new mono note. LEGATO keeps
// the envelope running when a note is taken over while another is held — pitch moves without
// a re-attack (and the fallback on top-note release glides back the same way). Legato applies
// only to a SAME-SAMPLE takeover: crossing into a zone playing a different sample restarts
// the voice (one read head cannot glide between two PCM streams; a re-attack on a sample
// change is the deterministic, documented fallback). Meaningless in Poly. Default Retrigger.
enum class MonoTrigger { Retrigger, Legato };
// The user-parameterized polyphony bound (Phase S): a per-instance persisted voice count.
// One spelling shared by the engine, the component-state (de)serializer, and the editor's
// control so the range can never drift apart. Default 16 == the pre-Phase-S fixed pool.
inline constexpr int kMinVoiceCount = 1;
inline constexpr int kMaxVoiceCount = 32;
inline constexpr int kDefaultVoiceCount = 16;
// ---------------------------------------------------------------------------
// S15/S16 per-zone play PARAMETERS (plain data). Defined up here (before SampleData) because
// SampleData carries a ZonePlayParams by value — a voice reads it at start(). The matching
// per-frame EVALUATOR classes (AHDSR AdsrEnvelope, TriggerEnvelope, PitchEnvelope) live lower
// with the rest of the engine machinery; only the value structs need to precede SampleData.
// ---------------------------------------------------------------------------
// AHDSR amplitude envelope parameters (S15 grows the S3 ADSR with a HOLD stage between Attack
// and Decay). holdFrames == 0 is EXACTLY the pre-S15 ADSR (back-compat). See AdsrEnvelope below.
struct AdsrParams {
std::int64_t attackFrames = 0;
std::int64_t holdFrames = 0; // S15: hold at 1.0 between Attack and Decay; 0 = pre-S15 ADSR
std::int64_t decayFrames = 0;
double sustainLevel = 1.0; // 0..1
std::int64_t releaseFrames = 0;
};
// S15 play mode. GATE = classic held note (AHDSR + sustain loop + note-off release, today's
// behavior grown by the hold stage). TRIGGER = one-shot: note-off-immune, no sustain loop,
// plays a % of the sample length shaped by fade-in/out. Both honor the start point. Per-zone
// (D-B); DEFAULT Gate so an instrument with no S15 params plays exactly as before.
enum class PlayMode { Gate, Trigger };
// Trigger amplitude envelope parameters (S15). Playback covers the source-frame span
// [startFrame, playEnd), playEnd = startFrame + round(lengthFraction*(frames - startFrame)),
// lengthFraction in (0,1]. Amplitude ramps 0->1 over fadeInFrames at the head and 1->0 over
// fadeOutFrames anchored to playEnd; unity between. Fades clamp so fadeIn + fadeOut <= play
// length. The voice frees when the head reaches playEnd. Note-off is a no-op in Trigger.
struct TriggerParams {
double lengthFraction = 1.0; // (0,1] of the post-start span to play
std::int64_t fadeInFrames = 0; // 0->1 ramp at the head
std::int64_t fadeOutFrames = 0; // 1->0 ramp anchored to playEnd
};
// The fade curve for Trigger's ramps. EQUAL_POWER (constant-power sin/cos) is the default
// (click-free on one-shots, per spec); LINEAR is the build-time residual. An enum (not a bool)
// so a third curve can join without a signature change.
enum class FadeCurve { EqualPower, Linear };
// The DEFAULT fade curve (S15 spec: equal-power). One constant to flip if linear is wanted.
inline constexpr FadeCurve kDefaultFadeCurve = FadeCurve::EqualPower;
// The per-zone pitch engine. VARISPEED = today's path (readPos_ += ratio_): pitch and duration
// coupled (an octave up plays half as long). PRESERVE = duration-preserving: the read advances
// at the SOURCE rate while a PitchShifter transposes the output (an octave up keeps its length).
enum class PitchEngine { Varispeed, Preserve };
// The PRODUCT DEFAULT pitch engine (S16-F1 — Daniel's "I want duration-preserving repitching"
// directive). ONE constant to flip if Varispeed should be the default instead. This is the
// default a NEW or absent-in-the-blob zone gets — APPLIED AT THE STATE BOUNDARY (sample_map's
// deserialize / editor zone-creation), NOT the pure-core struct default. The pure-core
// ZonePlayParams.pitchEngine member defaults to VARISPEED so that "no params == the pre-S16
// engine" holds for the core's own regression tests (an octave up still halves duration in the
// bare engine); the Preserve product default is layered on above at (de)serialization.
inline constexpr PitchEngine kDefaultPitchEngine = PitchEngine::Preserve;
// The OLA window (frames) the Preserve PitchShifter uses, derived from a window in milliseconds
// at the voice's sample rate. ~50 ms is the WDL quality-0 window the spec cites; larger =
// smoother on big transpositions, more onset latency. One knob, resolved at voice allocation.
inline constexpr double kPreserveWindowMs = 50.0;
// A per-voice AD pitch-modulation envelope (S16), OFF by default (enabled=false -> offset always
// 0 -> playback bit-identical to the un-modulated engine). At note-on the pitch offset rises to
// peakSemitones over attackFrames, then falls to 0 (base pitch) over decayFrames. A zero attack
// gives the pure "start high, drop to base" percussive drop. peakSemitones is signed (+/-).
struct PitchEnvParams {
bool enabled = false;
std::int64_t attackFrames = 0;
std::int64_t decayFrames = 0;
double peakSemitones = 0.0; // signed depth at the peak
};
// The bundle of S15/S16 per-zone play parameters a voice reads at start(). Lives on SampleData
// (each zone owns one SampleData in the zoned keymap). DEFAULTS are EXACTLY the pre-S15/S16
// engine: Gate mode, AHDSR with hold 0 (= the S3 ADSR), VARISPEED pitch engine, pitch envelope
// disabled — so a bare-core voice with default play is byte-identical to the pre-S15 build (the
// core regression tests rely on this). The PRODUCT default of Preserve (S16-F1) is applied one
// layer up at (de)serialization for new/absent zones — see kDefaultPitchEngine.
struct ZonePlayParams {
PlayMode playMode = PlayMode::Gate;
AdsrParams adsr; // Gate: the AHDSR envelope
TriggerParams trigger; // Trigger: %-length + fades
PitchEngine pitchEngine = PitchEngine::Varispeed;
PitchEnvParams pitchEnv; // AD pitch modulation, off by default
};
// ---------------------------------------------------------------------------
// Sample data the core plays. Plain, decoded PCM + the S2 bank intrinsics that
// govern playback. The shell decodes the on-disk WAV and fills this; the core
// never touches a file.
// ---------------------------------------------------------------------------
// A loop over [start, end) frames, half-open. A zero-length loop (start == end)
// is the "no sustain loop" marker — a held note past the sample end goes silent
// rather than looping a zero span. absent-loop is modeled by leaving hasLoop false.
struct SampleLoop {
bool hasLoop = false;
std::int64_t start = 0; // first looped frame (inclusive)
std::int64_t end = 0; // one-past-last looped frame (exclusive); start <= end
};
// One decoded audio sample the engine can voice. DEINTERLEAVED, per-channel: `frames` is
// channel 0 (always present) and `framesR` is channel 1 (present only for a STEREO sample).
// A sample is stereo iff `framesR` is non-empty AND the same length as `frames`; otherwise
// it is mono (the degenerate, byte-identical Tier 0-1 case — `framesR` stays empty). Both
// channels share `readPos_`, `rootNote`, and `loop`, so repitch/loop are per-frame identical
// across channels; only the sampled value differs. `rootNote` is the MIDI note the file was
// recorded at (S2 intrinsic) — the pitch that plays back at unity ratio.
struct SampleData {
std::vector<AudioSample> frames; // channel 0 PCM (mono, or L of a stereo sample)
std::vector<AudioSample> framesR; // channel 1 PCM (R); EMPTY for a mono sample
int sampleRate = 0; // frames per second (for reference; ratio is
// note-relative, so rate cancels for repitch).
// 0 is explicitly invalid — every consumer must
// receive a real rate before use.
int rootNote = 60; // MIDI note recorded at (plays at unity here)
SampleLoop loop; // sustain loop, if any
// Initial read position (frame offset) a voice starts playback at — frame 0 by
// default, so an unset start point is exactly the pre-S11 behavior. S11 makes this
// an instrument-side per-zone override (the "start point" marker); S15 builds on it
// (both play modes carry a modifiable start). Clamped into [0, frames) at note-on:
// a start >= the sample length is a no-op (voice starts at 0), never out of bounds.
std::int64_t startFrame = 0;
// S15/S16 per-zone play parameters (play mode, AHDSR/Trigger envelope, pitch engine, pitch
// envelope). Defaults reproduce the pre-S15 engine EXCEPT the pitch engine default is
// Preserve (S16-F1). A voice reads this at start(). Struct defined above SampleData.
ZonePlayParams play;
// 2 iff a matching-length second channel exists; else 1. A framesR of a different
// length than frames is treated as absent (mono) — a malformed pair never half-plays.
int channelCount() const {
return (!framesR.empty() && framesR.size() == frames.size()) ? 2 : 1;
}
};
// ---------------------------------------------------------------------------
// Keymap — the performance map (instrument-owned, D-B). A note+velocity resolves
// to at most one zone; a zone names which SampleData to play and the root note to
// repitch from. Tier-0 degenerate case: a single zone spanning [0,127] with the
// sample's own root. Tier-1: several zones, each a key range with its own root.
//
// TIER-2 EXTENSION (velocity layers / round-robin) — designed for, not built:
// resolution returns a zone; a zone today owns one sampleIndex. Tier 2 makes a zone
// own a *list* of (velocity-range, sampleIndex) layers (and round-robin sets), and
// resolve() gains the velocity dimension it already receives but currently ignores
// for selection. The (note, velocity) signature and the "resolve to a zone, then a
// sample within it" shape are already in place — Tier 2 fills in the second step
// without changing callers or the voice engine. See the report note.
// ---------------------------------------------------------------------------
// A key range [lowNote, highNote] (inclusive both ends) mapping to one sample, with
// the root note to repitch from (defaults to the sample's own root, overridable in
// the performance map per S5). velocityLow/High reserved for Tier-2 layers; today a
// zone accepts the full 1..127 velocity range (0 is note-off by MIDI convention).
struct KeyZone {
int lowNote = 0;
int highNote = 127;
int rootNote = 60; // repitch reference for this zone
// S-VIEW-6 key-tracking scalar: how far keyboard pitch tracks the root. 1.0 (100%) is
// standard 12-tone-ET (default; bit-identical to pre-S-VIEW-6); 0.0 = no tracking (every
// key plays root pitch); 2.0 = double-rate tracking. Scales the (note-root) semitone offset
// in the repitch math (keyTrackedRatio); rides BOTH engines via the voice's baseRatio_.
double keyTrack = 1.0;
// S-VIEW-9 velocity->amp transfer curve: maps the note-on velocity (0..127) to the voice's amp
// gain, replacing the fixed linear velocity/127. A per-zone performance characteristic (mirror
// of keyTrack), carried from PerformanceZone by resolvePerformance and eval'd ONCE in
// Voice::start (never per frame). DEFAULT flat y=1 (R10-F1 Option A) — every velocity plays at
// unity, a deliberate behavior change from the pre-r10 linear map.
vst::VelocityCurve velocityCurve = vst::VelocityCurve::flat();
std::size_t sampleIndex = 0; // index into Keymap::samples
};
// Result of resolving a (note, velocity). `matched == false` means the note falls in
// no zone (out-of-zone) — a defined no-play result, NOT an error and NOT voice 0.
struct ZoneResolution {
bool matched = false;
std::size_t zoneIndex = 0; // valid only when matched
};
// The keymap: the decoded samples plus the zones that map keys onto them. Owns
// resolution. Pure: no host types. Zones are tested first-match in order, so an
// earlier zone wins an overlap (deterministic, documented).
struct Keymap {
std::vector<SampleData> samples;
std::vector<KeyZone> zones;
// Resolves (note, velocity) to a zone. First zone (in order) whose [low,high]
// contains `note` wins. velocity is accepted now (Tier-2 seam) but does not
// affect zone choice at Tier 0-1. Returns {matched=false} when no zone contains
// the note.
ZoneResolution resolve(int note, int velocity) const;
// Convenience: build the Tier-0 degenerate keymap — one sample mapped
// chromatically across the whole keyboard from its own root note.
static Keymap singleSampleChromatic(SampleData sample);
};
// The chromatic pitch ratio to play `note` given a sample recorded at `rootNote`:
// 2^((note - rootNote) / 12). note == rootNote -> 1.0 (unity). One octave up -> 2.0,
// one octave down -> 0.5. Pure equal-temperament; no reference-frequency needed.
double pitchRatio(int note, int rootNote);
// The key-tracked pitch ratio (S-VIEW-6): 2^(((note - rootNote) * keyTrack) / 12). The
// keyTrack scalar scales the semitone offset before the ET conversion, so it governs how
// far playback pitch tracks the keyboard around the root:
// keyTrack == 1.0 -> standard 12-tone-ET (BIT-IDENTICAL to pitchRatio(note, rootNote) —
// (note-root)*1.0 is exact in IEEE-754, feeding the same std::pow call).
// keyTrack == 0.0 -> no tracking: every key plays the root pitch (ratio 1.0 for all notes).
// keyTrack == 2.0 -> double-rate tracking: each key is twice as far from the root in pitch.
// At the root note the offset is 0 regardless of keyTrack, so the root always plays at unity.
// Pure; both repitch engines (Varispeed read-rate, Preserve shift-amount) derive from it via
// the voice's baseRatio_.
double keyTrackedRatio(int note, int rootNote, double keyTrack);
// ---------------------------------------------------------------------------
// AHDSR amplitude envelope (S15 grows the S3 ADSR with a HOLD stage). Sample-based
// (times in frames), linear segments. A gate: noteOn() enters Attack; noteOff() enters
// Release from wherever it is. Asserted against a known signal in the tests (mirror of peaks).
//
// Segment math (all linear ramps):
// Attack: 0 -> 1 over attackFrames
// Hold: hold 1 over holdFrames (S15: NEW stage between A and D)
// Decay: 1 -> sustainLevel over decayFrames
// Sustain: hold sustainLevel until noteOff
// Release: currentLevel -> 0 over releaseFrames
// A zero-length attack jumps straight to 1 on the first frame; HOLDFRAMES == 0 skips Hold
// entirely, which is EXACTLY the pre-S15 ADSR (back-compat — existing Gate play is unchanged);
// zero decay jumps to sustain; a noteOff during attack/hold/decay (release-before-sustain)
// releases from the current partial level, not from sustainLevel. AdsrParams is defined above
// (with the other per-zone value structs); this section holds only the per-frame evaluator.
// ---------------------------------------------------------------------------
class AdsrEnvelope {
public:
enum class Stage { Idle, Attack, Hold, Decay, Sustain, Release, Finished };
void configure(const AdsrParams& params) { params_ = params; }
// Gate on: (re)start from Attack.
void noteOn();
// Gate off: enter Release from the current level.
void noteOff();
// Advances one frame and returns the amplitude for THIS frame (before advancing).
// Once Release completes the envelope latches Finished and returns 0.0 forever
// (until the next noteOn). A single, monotonic per-frame step — the caller pulls
// one value per output frame.
double tick();
Stage stage() const { return stage_; }
bool finished() const { return stage_ == Stage::Finished; }
double level() const { return level_; }
private:
AdsrParams params_;
Stage stage_ = Stage::Idle;
double level_ = 0.0;
std::int64_t framesInStage_ = 0;
double releaseFrom_ = 0.0; // level at the moment noteOff() was called
};
// ---------------------------------------------------------------------------
// S15 Trigger amplitude envelope (per-frame evaluator). The PlayMode / TriggerParams /
// FadeCurve value structs are defined above with the other per-zone params.
// ---------------------------------------------------------------------------
// Trigger amplitude envelope: a stateless-shape amplitude function over the play span, evaluated
// at a SOURCE-frame offset into the span. Anchoring the fades to SOURCE frames (not output
// frames) is what makes S15 compose with S16: under Preserve the read advances at source rate so
// output and source frames coincide, but under Varispeed a transposed voice consumes source
// faster — driving the fades off the read position keeps the fade-in/out anchored to the SAME
// source frames regardless of engine (the play-length end is a source-frame fact, S15×S16). The
// voice reports the read offset; this maps it to amplitude. Distinct from AHDSR — time-boxed by
// the play length and note-off-immune. Reports finished() once the offset reaches the play length.
class TriggerEnvelope {
public:
// Configure from the play span + fades. `playLengthFrames` is (playEnd - startFrame): the
// SOURCE-frame length of the play span. Fades are clamped so fadeIn + fadeOut <= playLength
// (fadeOut anchored to the end). A zero/negative play length finishes immediately.
void configure(std::int64_t playLengthFrames, std::int64_t fadeInFrames,
std::int64_t fadeOutFrames, FadeCurve curve = kDefaultFadeCurve);
// Amplitude in [0,1] at `sourceOffset` = (readPos - startFrame) source frames into the play
// span. Latches finished() once the offset reaches the play length (>= playLength). Pure over
// the offset (no internal advance) so it composes with either pitch engine's read rate.
double amplitudeAt(double sourceOffset);
bool finished() const { return finished_; }
private:
std::int64_t playLength_ = 0;
std::int64_t fadeIn_ = 0;
std::int64_t fadeOut_ = 0;
FadeCurve curve_ = kDefaultFadeCurve;
bool finished_ = false;
};
// ---------------------------------------------------------------------------
// S16 pitch envelope (per-frame evaluator). The PitchEngine / PitchEnvParams value structs
// and the kDefaultPitchEngine / kPreserveWindowMs constants are defined above.
// ---------------------------------------------------------------------------
// Per-frame AD pitch-envelope evaluator. tick() returns the CURRENT pitch offset in semitones
// (0 when disabled or past attack+decay), advancing one frame. The voice converts the semitone
// offset to a ratio multiply (Varispeed) or a shift-amount add (Preserve). Pure, unit-tested
// for offset at t=0, peak at t=attack, and 0 at t=attack+decay.
class PitchEnvelope {
public:
void configure(const PitchEnvParams& params) { params_ = params; pos_ = 0; }
void noteOn() { pos_ = 0; }
// Advance one frame, return this frame's pitch offset in semitones.
double tick();
private:
PitchEnvParams params_;
std::int64_t pos_ = 0;
};
// ---------------------------------------------------------------------------
// A single voice: one active note playing one repitched, enveloped sample. Reads
// the sample by fractional frame position with linear interpolation, advancing by
// the pitch ratio; loops the sustain region for held notes past the loop end.
// ---------------------------------------------------------------------------
class Voice {
public:
// Starts this voice on `note` at `velocity`, playing `sample` (a stable reference
// the caller must keep alive for the voice's lifetime — the Keymap owns it), repitched
// from `rootNote`. All five AHDSR fields (A/H/D/S/R) are read directly from
// sample.play.adsr — the per-zone values (in FRAMES) resolved from the stored seconds by
// buildTier0Keymap / buildZonedKeymap against the live sample rate. The S15 play MODE +
// Trigger params and the S16 pitch ENGINE + pitch envelope are read from `sample.play`.
// The Preserve shifters MUST already be pre-sized (presizePreserveShifters, off-thread) —
// start() only reset()s + warm()s them (RT-safe, no allocation) since it runs on the audio
// thread inside process(). The warm silence pass settles the OLA taps before the first
// output frame (no cold-start click). Byte-identical to the pre-S15 engine when sample.play
// is default (Gate + Varispeed + no pitch env).
// `keyTrack` (S-VIEW-6) scales the (note-root) semitone offset feeding the repitch ratio;
// 1.0 (the default) is standard 12-tone-ET, bit-identical to the pre-S-VIEW-6 baseRatio_.
// `velocityCurve` (S-VIEW-9) maps the note-on velocity to the voice's amp gain, evaluated ONCE
// here (off the per-frame path); defaults to flat y=1 (R10-F1) — every velocity plays at unity.
// `unityVarispeedBypass` (Phase S, re-scoping FA1): when TRUE, a Preserve voice started at
// UNITY shift (baseRatio_ == 1.0, pitch env off) is demoted to the Varispeed read path — at
// unity the two engines are byte-identical except the OLA shifter's structural half-window
// onset delay, which buys nothing when there is no shift to preserve duration against. The
// PREVIEW card opts in (it fires at the root, so this is its zero-added-latency path); the
// MIDI VoiceEngine does NOT (default false) — a chromatic line must not step ~25 ms faster
// at the root note than one semitone away (the FA1-review timing-step finding).
void start(int note, int velocity, const SampleData& sample, int rootNote,
double keyTrack = 1.0,
const vst::VelocityCurve& velocityCurve = vst::VelocityCurve::flat(),
bool unityVarispeedBypass = false);
// MONO LEGATO takeover (Phase S): re-pitch this ACTIVE voice to `note` without touching the
// amplitude envelope, the read position, or the shifter state — pitch moves, no re-attack.
// Both engines pick the new baseRatio_ up on the next frame (Varispeed via the read rate,
// Preserve via the per-frame setShiftRatio). No-op on an idle voice. The caller guarantees
// the voice is playing the SAME SampleData the (note-resolved) zone names — a cross-sample
// takeover must restart the voice instead (see MonoTrigger).
void retune(int note, int rootNote, double keyTrack = 1.0);
// Gate off — begins the amplitude release. In GATE mode this enters the AHDSR release; in
// TRIGGER mode it is a NO-OP (Trigger ignores note-off and plays through to its play length).
void release();
// HARD STOP — CC 120 (All Sounds Off) semantics. Immediately silences this voice regardless
// of play mode: sets active_ = false with no release ramp. Stops a ringing Trigger one-shot
// instantly (which release() cannot do). RT-safe: no allocation, no lock.
void hardStop();
// True while this voice is producing (or about to produce) sound.
bool active() const { return active_; }
// The note this voice was started on (for note-off routing). Meaningless if idle.
int note() const { return note_; }
// Monotonic age counter — higher = started earlier relative to others. The voice
// engine uses this for its stealing policy (oldest first). Set by the engine.
std::uint64_t startOrder() const { return startOrder_; }
void setStartOrder(std::uint64_t order) { startOrder_ = order; }
bool releasing() const { return releasing_; }
// The S16 pitch engine this voice is running (for the engine's Preserve-voice tally). Only
// meaningful while active(). NOTE (Phase S re-scope of FA1): the unity-shift demotion to
// Varispeed is now OPT-IN via start()'s unityVarispeedBypass — only the preview card takes
// it; a MIDI Preserve voice keeps its shifter at every note so a chromatic line has one
// uniform onset (no ~25 ms step at the root).
PitchEngine pitchEngine() const { return pitchEngine_; }
// The SampleData this voice is playing (nullptr when never started). The engine's mono
// legato path compares it against the new note's resolved sample — a same-sample takeover
// retunes; a cross-sample one restarts. Identity only; callers never mutate through it.
const SampleData* playingSample() const { return sample_; }
// Pre-SIZE this voice's Preserve pitch shifters (both channels) to `windowFrames`, OFF the
// audio thread (this allocates). The engine calls it once at construction so start() — which
// runs on the audio thread inside process() — never allocates: start() only reset()s + warm()s
// the already-sized rings. `windowFrames` <= 1 leaves the shifters as pass-through (Varispeed
// instruments pay no ring cost). Idempotent: a re-presize to the same window is a cheap no-op
// in the underlying vector.
void presizePreserveShifters(std::int64_t windowFrames);
// Renders one frame's contribution, advancing the read head and envelope by one
// output frame. Returns 0.0 (and goes idle) once the envelope finishes or the
// sample runs out with no loop. The value is already velocity- and
// envelope-scaled — the engine sums voices directly. This is the MONO path (channel
// 0 only) — byte-identical to the pre-S7 engine, so mono play is unchanged.
AudioSample renderFrame();
// STEREO render: writes THIS frame's per-channel contribution into `l`/`r` and advances
// the read head + envelope by exactly one frame (the same single advance the mono path
// performs — the envelope ticks ONCE per frame, shared across both channels). For a mono
// sample (channelCount()==1) both `l` and `r` receive the same value (dual-mono / centered).
// Both outputs are already velocity- and envelope-scaled. Goes idle on the same conditions
// as the mono path (envelope finished / sample exhausted with no loop) writing 0 to both.
void renderFrameStereo(AudioSample& l, AudioSample& r);
private:
// Shared read/advance for both render paths: computes the interpolated per-channel
// value(s) at the current read head, ticks the amplitude + pitch envelopes once, applies
// the pitch engine (Varispeed read-rate bias OR Preserve shift), advances the head, and
// latches idle on exhaustion. `stereo` selects whether the second channel is read (and
// returned in `outR`); when false `outR` is left untouched. Returns the channel-0 value.
AudioSample advanceFrame(bool stereo, AudioSample& outR);
// This frame's amplitude in [0,1] from the active envelope. GATE: the AHDSR ticks once per
// output frame (independent of the read rate — envelope time is wall-clock). TRIGGER: the
// fade shape is evaluated at the SOURCE offset (readPos - startFrame) so the fades anchor to
// source frames and compose with either pitch engine. Sets amplitudeDone_ when the envelope
// finishes (Gate: release complete; Trigger: play length reached) so advanceFrame frees the voice.
double tickAmplitude();
bool active_ = false;
bool releasing_ = false;
int note_ = 0;
double velocityGain_ = 1.0;
double baseRatio_ = 1.0; // 2^((note-root)/12): the un-modulated repitch ratio
double ratio_ = 1.0; // fractional SOURCE frames advanced per output frame (this frame)
double readPos_ = 0.0; // fractional frame index into the sample
const SampleData* sample_ = nullptr;
// S15 play mode + amplitude envelopes. Gate uses env_ (AHDSR); Trigger uses trigEnv_. Only
// one is active per voice (selected by playMode_ at start). playEnd_ is Trigger's source-frame
// stop (the voice frees when readPos_ >= playEnd_, mirroring the run-off-end idle).
PlayMode playMode_ = PlayMode::Gate;
AdsrEnvelope env_;
TriggerEnvelope trigEnv_;
std::int64_t startFrame_ = 0; // clamped initial read frame; Trigger fade offset origin
std::int64_t playEnd_ = 0; // Trigger: source-frame end; Gate: unused
bool amplitudeDone_ = false; // set when the active amplitude envelope finished
// S16 pitch engine + pitch envelope. pitchEngine_ selects Varispeed (ratio bias) vs Preserve
// (source-rate read + shifter). shiftL_/shiftR_ transpose the Preserve output per channel
// (one read head, per-channel shift — S7 compose). pitchEnv_ rides EITHER engine.
PitchEngine pitchEngine_ = PitchEngine::Varispeed;
PitchEnvelope pitchEnv_;
PitchShifter shiftL_;
PitchShifter shiftR_;
std::uint64_t startOrder_ = 0;
};
// ---------------------------------------------------------------------------
// The polyphonic voice engine: a fixed pool of voices, note-on allocation with
// bounded voice stealing, note-off routing, and block rendering (sum of voices).
//
// VOICE-STEALING POLICY (deterministic, documented): when all voices are busy and a
// new note-on arrives, steal in this priority order:
// 1. the oldest voice already in RELEASE (finishing anyway — cheapest to cut),
// 2. else the oldest voice overall (longest-held note gives way to the new one).
// "Oldest" = smallest startOrder (assigned monotonically at note-on). This is the
// standard hardware-sampler policy: prefer to sacrifice a dying tail, and failing
// that, the note that has already had the most time.
// ---------------------------------------------------------------------------
class VoiceEngine {
public:
// Builds an engine with `maxVoices` voices (the polyphony bound) playing from
// `keymap`. The keymap must outlive the engine (the engine holds a reference — it
// reads zones and sample data through it, never copies PCM). Every AHDSR field (A/H/D/S/R)
// + play mode + pitch engine rides on each zone's SampleData::play (in FRAMES, resolved
// from the stored seconds at keymap build); the engine holds no instrument-wide ADSR.
// `preserveVoiceCap` (S16) bounds how many Preserve-engine voices may sound at once (the
// shifter is materially heavier than Varispeed) — a Preserve note-on beyond the cap is
// dropped rather than glitching; 0 means "no separate Preserve cap" (bounded only by
// maxVoices). `preserveWindowFrames` is the OLA window (in OUTPUT frames) every voice's
// Preserve pitch shifters are PRE-SIZED to at construction (OFF the audio thread), so
// note-on (which runs in process()) never allocates; 0 leaves them pass-through (a
// Varispeed-only instrument pays no ring cost). The processor derives it from the host
// sample rate (kPreserveWindowMs). Defaulted so existing callers (and the pure-core tests)
// are unaffected.
//
// `voiceMode` (Phase S): POLY is the pool-with-stealing engine above; MONO drives a single
// voice (voices_[0]) with last-note priority over the held-note stack, per `monoTrigger`
// (Retrigger restarts the envelopes on every takeover/fallback; Legato retunes a same-sample
// takeover without a re-attack). Both default to today's behavior (Poly / Retrigger). The
// engine's config is immutable — a mode/count change rebuilds the engine off-thread through
// the processor's drain-slot reload, so ringing tails survive the swap.
VoiceEngine(std::size_t maxVoices, const Keymap& keymap,
std::size_t preserveVoiceCap = 0, std::int64_t preserveWindowFrames = 0,
VoiceMode voiceMode = VoiceMode::Poly,
MonoTrigger monoTrigger = MonoTrigger::Retrigger);
// MIDI note-on. Resolves the note+velocity to a zone; if none matches (out of
// zone) it is a defined no-op (no voice consumed). Otherwise allocates a free
// voice, or steals one per the policy above. Returns the index of the voice used,
// or kNoVoice for an out-of-zone (unplayed) note.
std::size_t noteOn(int note, int velocity);
// MIDI note-off. Releases the most-recently-started active, non-releasing voice
// playing `note` (so a re-triggered same note releases the newest first, leaving
// the older tail to ring — matches hardware behavior). No-op if none match.
void noteOff(int note);
// CC 123 — MIDI All-Notes-Off: clears the MONO held stack and RELEASES every active voice
// (Gate voices enter their AHDSR release tail; Trigger one-shots ignore release and play
// through their bounded play length). This is the mono stack's ONLY reset path — a phantom
// entry left by a lost note-off would otherwise be resurrected by the fallback and sustain
// forever with no key held. RT-safe (no allocation, bounded by maxVoices).
void allNotesOff();
// CC 120 — MIDI All-Sounds-Off: hard-stops EVERY voice immediately (active_ = false, no
// release ramp), clears the MONO held stack, and silences even Trigger one-shots that would
// ignore a release. Use for panic; CC 123 for the softer "let gates release" behavior.
// RT-safe (no allocation, bounded by maxVoices); callable from the audio thread.
void allSoundsOff();
// REAL-TIME render (S4): sums all active voices into the caller-provided buffer
// `out[0..frameCount)`, ADDING to whatever is there (the caller clears or mixes —
// this never touches memory it does not own and NEVER allocates). This is the
// audio-thread entry point: the VST3 process callback passes the host's own output
// channel buffer, so no allocation, resize, or heap traffic happens under process.
// Voices that finish mid-block go idle and stop contributing. `out` must point at
// at least `frameCount` writable samples; a null `out` or zero count is a no-op.
void render(AudioSample* out, std::size_t frameCount);
// REAL-TIME stereo render (S7): sums all active voices per-channel into the caller's two
// buffers `left`/`right` (each `frameCount` writable samples), ADDING to whatever is there
// (the caller clears/mixes). Same RT discipline as the mono overload — no allocation, no
// resize, no lock. A mono sample plays dual-mono (same value to both channels, centered);
// a stereo sample plays its two channels. A null buffer or zero count is a no-op. The mono
// and stereo render paths are independent output shapes over the SAME voice pool; the active
// channel mode (mono vs stereo bus) picks which one the process callback drives per block.
void render(AudioSample* left, AudioSample* right, std::size_t frameCount);
// TEST / off-thread convenience: appends `frameCount` summed frames to `out`
// (grows it — DO NOT call on the audio thread; it allocates). Delegates to the
// real-time overload after sizing the buffer, so both paths share one mix loop.
// Does not clear existing contents — appends, matching the pre-S4 contract the
// unit tests rely on.
void render(std::vector<AudioSample>& out, std::size_t frameCount);
// Count of currently active voices (for tests / diagnostics).
std::size_t activeVoiceCount() const;
std::size_t maxVoices() const { return voices_.size(); }
static constexpr std::size_t kNoVoice = static_cast<std::size_t>(-1);
private:
// Picks a voice to (re)use for a new note-on: a free voice if any, else a stolen
// one per the documented policy. Always returns a valid index (maxVoices >= 1).
std::size_t allocateVoice();
// Count of active Preserve-engine voices (for the S16 Preserve cap). Rescanned per note-on
// (cheap: bounded by maxVoices) rather than maintained as a running tally.
std::size_t activePreserveVoices() const;
// --- MONO mode (Phase S): last-note priority over a held-note stack ------------
// The stack holds every currently-held, ZONE-RESOLVING note in press order (top = most
// recent = the sounding note while the voice is gated). An out-of-zone note never joins
// (it cannot sound, so it must not later take the voice back on a fallback). Re-pressing
// a held note moves it to the top. Fixed-capacity (128 distinct MIDI notes) — no
// allocation on the audio thread. Velocity is kept per held note so a RETRIGGER fallback
// re-strikes the fallen-back-to note at ITS original velocity.
struct HeldNote { std::uint8_t note; std::uint8_t velocity; };
// Mono note-on: push to the stack and take the voice over (legato retune on a same-sample
// takeover, else a fresh start). Returns 0 (the mono voice) or kNoVoice for out-of-zone
// or out-of-range (note outside [0,127] — rejected BEFORE the stack, which stores uint8).
// The S16 Preserve cap is NOT applied in mono — a single voice runs at most one shifter,
// inherently within any cap; applying it would wrongly drop a Preserve->Preserve takeover.
std::size_t monoNoteOn(int note, int velocity);
// Mono note-off: pop from the stack; if the released note was sounding, fall back to the
// most-recent still-held note (retrigger or legato per monoTrigger_), else release.
void monoNoteOff(int note);
// Drops `note` from the held stack (order of the remaining notes preserved). No-op if absent.
void removeHeld(int note);
std::vector<Voice> voices_;
const Keymap& keymap_;
std::size_t preserveVoiceCap_ = 0; // S16: max simultaneous Preserve voices (0 = no separate cap)
std::uint64_t nextStartOrder_ = 1; // monotonic; 0 reserved for "never started"
VoiceMode voiceMode_ = VoiceMode::Poly;
MonoTrigger monoTrigger_ = MonoTrigger::Retrigger;
std::array<HeldNote, 128> heldStack_{}; // mono held notes, press order; top = heldCount_-1
std::size_t heldCount_ = 0;
};
// ---------------------------------------------------------------------------
// PREVIEW VOICE CARD (Phase S). A dedicated single voice ENTIRELY ISOLATED from the MIDI
// VoiceEngine pool: the editor's preview trigger routes ONLY here, host MIDI ONLY to the
// engine, and the two are summed by the shell — neither can steal from, drop, or cap the
// other (the FA1 "preview dropped when voices are full" bug is structurally impossible).
//
// The card plays the loaded zone through its REAL params (the same Keymap resolution and
// Voice machinery — you hear the actual sound), but with the FA1 unity-Varispeed bypass
// OPTED IN: the preview fires at the effective root (unity shift), where the Preserve
// shifter's half-window onset delay buys nothing, so the preview speaks on frame one. A
// transposed preview (if ever fired off-root) keeps the genuine shifter path — the
// shifters are pre-sized at construction (off-thread), so noteOn stays RT-safe.
//
// PLAYBACK ONLY (load-bearing principle): the card never captures, never writes the bank,
// never inserts a timeline item. Pure — no VST3/REAPER types; the shell owns the mailbox
// cadence and the output summation.
// ---------------------------------------------------------------------------
class PreviewCard {
public:
// `keymap` must outlive the card (same lifetime contract as VoiceEngine — both live on
// the shell's LoadedInstrument next to the Keymap they read). `preserveWindowFrames`
// pre-sizes the voice's Preserve shifters off-thread (0/1 = pass-through), mirroring the
// engine's constructor, so an off-root Preserve preview never allocates at note-on.
explicit PreviewCard(const Keymap& keymap, std::int64_t preserveWindowFrames = 0);
// Fire the preview note (RT-safe: no allocation). A new preview replaces the ringing one
// (single voice — the card is one finger, not a pool). Out-of-zone is a defined no-play.
void noteOn(int note, int velocity);
// Release the preview IF `note` is the one sounding (a stale off for a replaced note is a
// no-op). Gate zones enter release; Trigger zones ignore note-off and play through.
void noteOff(int note);
// CC 123 peer of VoiceEngine::allNotesOff: release the ringing preview UNCONDITIONALLY,
// whatever note it is on. Gate enters release; Trigger plays through (bounded). RT-safe.
void releaseAll();
// CC 120 peer of VoiceEngine::allSoundsOff: HARD-STOP the preview immediately (no release
// ramp, silences Trigger one-shots too). RT-safe.
void hardStop();
bool active() const { return voice_.active(); }
// Sum the card's contribution into the caller's buffer(s), ADDING (mirror of the engine's
// RT render contract — no allocation, no lock; null/zero-count is a no-op).
void render(AudioSample* out, std::size_t frameCount);
void render(AudioSample* left, AudioSample* right, std::size_t frameCount);
private:
Voice voice_;
const Keymap& keymap_;
};
} // namespace reasampler