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reasampler/src/core/instrument/map/trigger_seam.h
T

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// trigger_seam.h — PURE Trigger-mode frames↔fraction converter for the S-VIEW-3 envelope seam.
// NO VST3, NO REAPER, NO SWELL/LICE types at the boundary.
//
// The TRIGGER SEAM (documented in envelope_overlay.h) converts between the two representations
// of Trigger fade lengths:
//
// ENGINE domain (TriggerParams / sampler_core): SOURCE FRAMES — int64_t absolute frame counts
// that anchor directly to the voice's source-timeline read pointer.
//
// OVERLAY domain (AmpEnvelope / envelope_overlay): FRACTIONS — doubles in [0,1] of the played
// span, where the played span is:
// playLengthFrames = round(lengthFraction * (frameCount - startFrame))
// The overlay stores fractions so the drawn shape stays invariant across sample-rate changes;
// the engine stores frames so the voice advances correctly at the live rate.
//
// This module owns the one shared formula so the pack (frames->fractions) and unpack
// (fractions->frames) paths are provably consistent and unit-tested independently of the shell.
// The shell (reasampler_editor.cpp) calls these two functions from packEnvelope / unpackEnvelope.
//
// S-VIEW-F2 safety: the fractions produced here are in [0,1] by construction; a caller that
// clamps the fractions to [0,1] before writing the AmpEnvelope preserves the slider-range
// invariant (a drag can never produce a value a slider couldn't reach).
#pragma once
#include <cstdint>
namespace reasampler::instrument::map {
// The source-frame length of the Trigger played span:
// postStart = max(0, frameCount - startFrame)
// playLength = round(lengthFraction * postStart)
// `frameCount` is the total decoded sample length in source frames.
// `startFrame` is the effective start point (zone.startPoint, or 0 when absent).
// `lengthFraction` is TriggerParams::lengthFraction — (0,1], the fraction of the post-start span.
// Returns 0 when postStart == 0 or lengthFraction <= 0.
std::int64_t triggerPlayLength(double lengthFraction,
std::int64_t frameCount,
std::int64_t startFrame);
// Convert a source-frame fade count to a fraction of the play span (PACK direction, draw path).
// Returns 0.0 when playLength == 0 (degenerate sample or zero %-length); the fraction is
// NOT clamped — the caller clamps to [0,1] when filling AmpEnvelope so the overlay clamp logic
// stays in envelope_edit, not here.
double framesToFadeFraction(std::int64_t fadeFrames, std::int64_t playLength);
// Convert a fade fraction to a source-frame count (UNPACK direction, commit path).
// Rounds to nearest integer frame. Returns 0 when playLength == 0.
std::int64_t fadeFractionToFrames(double fadeFraction, std::int64_t playLength);
} // namespace reasampler::instrument::map