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reasampler/src/shell/capture/insert.cpp
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// insert.cpp — REAPER-facing placement shell. See insert.h.
//
// Compiled into the reaper_reasampler module. Includes reaper_plugin_functions.h
// WITHOUT REAPERAPI_IMPLEMENT — main.cpp owns the API pointers; here they are
// extern.
//
// Unlike capture / bank_panel (which never touch the arrange), insert deliberately
// adds items to the arrange — that is its whole job. Runs only from its own action.
//
// Runtime assumptions the SDK header doesn't fully spell out (flagged, not yet
// DAW-verified):
// A. InsertMedia mode 0 ("add to current track") is assumed to target the sole
// selected track — the header doesn't spell out how "current" resolves, so we
// force exactly one selection via SetOnlyTrackSelected before each call. If
// REAPER means last-focused rather than last-selected, this needs revisiting.
// B. Mode 0 is assumed to insert at the edit cursor (REAPER's documented
// convention for base modes 0/1; the header has no explicit "at cursor" bit).
// C. InsertMedia may advance the cursor to the end of the inserted media; we
// reset to the snapshot position before each track's insert, so this doesn't
// matter either way.
// D. SetEditCurPos(time, false, false) — moveview=false, seekplay=false — is
// assumed to move the cursor without scrolling the view or the transport.
// E. SetOnlyTrackSelected deselects all tracks and selects exactly one (per its
// header doc-comment — the strongest confirmation we have here).
#include "shell/capture/insert.h"
#include <filesystem>
#include <string>
#include <vector>
#include "core/model/bank_model.h"
#include "shell/panel/panel_bank_ops.h" // bankPanelSelectedSampleIds / SourceBankId
#include "core/capture/capture_paths.h"
#include "shell/persist/session.h"
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_CountSelectedTracks
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_GetCursorPosition
#define REAPERAPI_WANT_GetSelectedTrack
#define REAPERAPI_WANT_InsertMedia
#define REAPERAPI_WANT_SetEditCurPos
#define REAPERAPI_WANT_SetOnlyTrackSelected
#define REAPERAPI_WANT_SetTrackSelected
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#include "reaper_plugin_functions.h"
namespace reasampler {
using capture::computeInsertMode;
using capture::normalizeSlashes;
using capture::resolveBankFile;
using capture::TempoConform;
namespace {
namespace fs = std::filesystem;
// Mirrors bank_panel/capture/persist's own derivation; the bank index stores
// relative paths, so resolving a file needs the current .rpp dir. A shared "current
// project dir" helper would be a clean small refactor now that a fourth consumer
// exists (also noted in panel_bank_ops.cpp) — out of scope here.
std::string currentProjectDir() {
std::vector<char> buf(4096, '\0');
EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
std::string rpp(buf.data());
if (rpp.empty()) return {}; // unsaved project: no resolvable bank
return normalizeSlashes(fs::path(rpp).parent_path().string());
}
// Snapshot of the currently-selected track set (master is skipped, matching
// CountSelectedTracks/GetSelectedTrack), in selection order, for restore later.
std::vector<MediaTrack*> snapshotSelectedTracks() {
const int n = CountSelectedTracks(nullptr); // nullptr = active project
std::vector<MediaTrack*> tracks;
tracks.reserve(static_cast<size_t>(n));
for (int i = 0; i < n; ++i)
tracks.push_back(GetSelectedTrack(nullptr, i));
return tracks;
}
// Restores a snapshotted selection: deselect all via the first track, then
// re-select the rest. Empty snapshot -> no-op (guards an empty project).
void restoreSelectedTracks(const std::vector<MediaTrack*>& tracks) {
if (tracks.empty()) return;
SetOnlyTrackSelected(tracks[0]);
for (size_t i = 1; i < tracks.size(); ++i)
SetTrackSelected(tracks[i], true);
}
} // namespace
InsertResult runInsert(ReaSamplerSession* session, const InsertRequest& request) {
InsertResult result;
if (!session) { result.status = InsertStatus::NoSelection; return result; }
// WHO: the user's selected track set. No-op when nothing is selected — inserting
// without a target track would create an unintended track or behave unpredictably.
const std::vector<MediaTrack*> selectedTracks = snapshotSelectedTracks();
if (selectedTracks.empty()) {
ShowConsoleMsg("ReaSampler insert: select a track first.\n");
result.status = InsertStatus::NoSelection;
return result;
}
// WHAT: the single focused sample from the panel; multi-select is deprioritized,
// so take the first id. Empty selection -> no-op.
const std::vector<std::string> ids = bankPanelSelectedSampleIds();
if (ids.empty()) { result.status = InsertStatus::NoSelection; return result; }
const std::string& id = ids.front(); // focused / first selected — single sample
// WHERE: an unsaved project has no resolvable bank dir; no-op rather than
// resolving against CWD.
const std::string projectDir = currentProjectDir();
if (projectDir.empty()) { result.status = InsertStatus::NoProject; return result; }
// Resolve against the bank the selection came from — it may be the pool or a
// shown named bank, not necessarily the active/capture-target bank. Fall back to
// the active bank when the source id names no bank (defensive).
const std::string srcBankId = bankPanelSelectedSourceBankId();
const BankModel* srcIndex = session->book().index(srcBankId);
const BankModel& bank = srcIndex ? *srcIndex : session->bank();
const Sample* sample = bank.query(id);
if (!sample) { result.status = InsertStatus::NothingResolved; return result; }
const std::string abs = resolveBankFile(projectDir, sample->relativePath);
if (abs.empty() || !fs::exists(fs::path(abs))) {
result.status = InsertStatus::NothingResolved;
return result;
}
const int mode = computeInsertMode(request.options);
// Snapshot the edit cursor position up front so we can restore it to the same
// position for each track insert (and after the whole operation).
const double cursorPos = GetCursorPosition();
// One undo block around the whole placement (all tracks + selection/cursor
// restore) so a single undo removes every item and restores prior state. Always
// balanced — opened before the first insert, closed after the restore.
Undo_BeginBlock2(nullptr);
// Insert onto each selected track at the same cursor position (assumption B): per
// track, isolate it as the only selection (A + E), reset the cursor (C is
// irrelevant since we own the reset), then insert.
for (MediaTrack* track : selectedTracks) {
SetOnlyTrackSelected(track); // assumption A + E
SetEditCurPos(cursorPos, false, false); // assumption D
InsertMedia(abs.c_str(), mode);
++result.inserted;
}
// Restore the original selection + cursor — non-destructive to the user's DAW state.
restoreSelectedTracks(selectedTracks);
SetEditCurPos(cursorPos, false, false);
// Label reflects count + conform choice for a clear undo history. extraflags -1 =
// UNDO_STATE_ALL (tracks, items, envelope points, project state).
const std::string label =
"ReaSampler: insert on " + std::to_string(result.inserted) +
(result.inserted == 1 ? " track" : " tracks") +
(request.options.conform == TempoConform::None ? "" : " (conform)");
Undo_EndBlock2(nullptr, label.c_str(), -1);
result.status = InsertStatus::Ok;
return result;
}
} // namespace reasampler