f2cdf676f3
Fixes a hidden-parent solo replay that could silence the mix. Also closes the N-mode segment silent no-op, amends the invariant comment, trims view.cpp under 600 lines, hedges two SDK inferences, drops a dead null-check.
534 lines
28 KiB
C++
534 lines
28 KiB
C++
// panel_render.cpp — LICE draw seam of the docked bank panel. Owns WM_PAINT's full
|
|
// paint: the vertical split, region headers + tab strip, the two toolbars + More
|
|
// button, the footer, the tooltip overlay, and per-card thumbnail/metadata draw —
|
|
// everything through the kit by palette role, double-buffered, BitBlt'd once.
|
|
// Read-only: reads panel + session state; input/drag seams mutate it. All rect
|
|
// derivation comes from panel_layout (the single source both draw and hit-test
|
|
// use). No REAPER API functions are called here.
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "shell/panel/panel_state.h"
|
|
|
|
#include "shell/panel/draw_kit.h"
|
|
#include "shell/persist/session.h"
|
|
#include "core/view/view_mode_model.h"
|
|
|
|
namespace reasampler::panel {
|
|
|
|
namespace {
|
|
|
|
// Bars.beats.subdivisions bottom-left (musical), seconds.milliseconds bottom-right.
|
|
// Decorative, non-interactive; a blank musical readout omits the left string.
|
|
void drawCardMeta(LICE_IBitmap* bmp, const CellRect& rect, const Sample& s) {
|
|
MusicalLength ml;
|
|
ml.lengthSeconds = s.lengthSeconds;
|
|
ml.tempoBpm = s.captureTempo;
|
|
ml.timeSigNum = s.captureTimeSigNum;
|
|
ml.timeSigDenom = s.captureTimeSigDenom;
|
|
const std::string bars = formatBarsBeats(ml);
|
|
const std::string secs = formatSecondsMs(s.lengthSeconds);
|
|
|
|
const int stripH = 12;
|
|
const int pad = 3;
|
|
const int y = rect.y + rect.height - stripH;
|
|
if (!bars.empty()) {
|
|
const KitBox left{rect.x + pad, y, rect.width / 2 - pad, stripH};
|
|
text(bmp, left, bars.c_str(), Font::Micro, Role::TextDim, Align::Left);
|
|
}
|
|
const KitBox right{rect.x + rect.width / 2, y, rect.width / 2 - pad, stripH};
|
|
text(bmp, right, secs.c_str(), Font::ValueMono, Role::TextDim, Align::Right);
|
|
}
|
|
|
|
void drawThumbnail(LICE_IBitmap* bmp, const CellRect& rect, const Envelope& env,
|
|
bool selected, bool focused, bool hovered, const Sample* sample) {
|
|
// Selected cards draw the normal cell surface, not an inverted fill — selection
|
|
// is marked purely by the border below, kept orthogonal to hover state.
|
|
const KitBox cell{rect.x, rect.y, rect.width, rect.height};
|
|
const InteractionState state = hovered ? InteractionState::Hover : InteractionState::Rest;
|
|
fillSurface(bmp, cell, Role::BgCell, state);
|
|
|
|
// Focus is a distinct inner ring so a focused-AND-selected card reads both.
|
|
const KitColor border = selected ? roleColor(Role::AccentTertiary) : roleColor(Role::LineHairline);
|
|
LICE_DrawRect(bmp, rect.x, rect.y, rect.width, rect.height, toLice(border), 1.0f, 0);
|
|
if (focused) {
|
|
const LICE_pixel ring = toLice(roleColor(Role::TextPrimary));
|
|
LICE_DrawRect(bmp, rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2, ring, 1.0f, 0);
|
|
}
|
|
|
|
drawWaveform(bmp, cell, env);
|
|
|
|
if (sample) drawCardMeta(bmp, rect, *sample);
|
|
}
|
|
|
|
KitBox toKitBox(const RECT& r) {
|
|
return KitBox{r.left, r.top, r.right - r.left, r.bottom - r.top};
|
|
}
|
|
|
|
void kitText(LICE_IBitmap* bmp, const KitBox& box, const char* txt,
|
|
Font font, Role role, Align align) {
|
|
text(bmp, box, txt, font, role, align);
|
|
}
|
|
|
|
// Number of leaves tagged into the currently active mode; 0 when no session. The
|
|
// Arrange default (untagged) is not counted — membership tracks tagged leaves only.
|
|
int activeModeMemberCount() {
|
|
if (!g_panel.session) return 0;
|
|
const ViewModeModel& view = g_panel.session->view();
|
|
const std::string& active = view.activeModeId();
|
|
if (active.empty()) return 0;
|
|
int n = 0;
|
|
for (const auto& [guid, m] : view.membership().all())
|
|
if (m.modeIds.count(active) != 0) ++n;
|
|
return n;
|
|
}
|
|
|
|
// Draws the footer: band + top divider, LEFT group ([Arrange|Design] toggle, per-mode
|
|
// count, Tail BUTTON), the version readout, and the Prune button at the far right.
|
|
// READ-ONLY: reads session state; input handlers mutate it.
|
|
void drawFooter(LICE_IBitmap* bmp, int w, int h) {
|
|
const RECT f = panelFooter(w, h);
|
|
if (f.top >= f.bottom) return;
|
|
|
|
// Footer band + hairline top divider (the base persistent-controls strip).
|
|
fillSurface(bmp, KitBox{f.left, f.top, w, kFooterHeight}, Role::BgPanel,
|
|
InteractionState::Rest);
|
|
LICE_Line(bmp, f.left, f.top, f.right, f.top,
|
|
toLice(roleColor(Role::LineHairline)), 1.0f, 0, false);
|
|
|
|
const FooterBarLayout fb = footerBarLayoutFor(w, h);
|
|
|
|
// [Arrange|Design] toggle — N mode_switch segments inside footer_bar's toggle box. The
|
|
// active mode's segment carries the accent; others hover-or-rest bg/cell.
|
|
if (!fb.toggle.empty() && g_panel.session) {
|
|
const ViewModeModel& view = g_panel.session->view();
|
|
const std::vector<Mode>& modes = view.modes().all();
|
|
const int n = static_cast<int>(modes.size());
|
|
const HeaderRect th{fb.toggle.x, fb.toggle.y, fb.toggle.width, fb.toggle.height};
|
|
const std::vector<SegmentRect> segs = computeSegmentRects(th, n);
|
|
const std::string& activeId = view.activeModeId();
|
|
for (int i = 0; i < static_cast<int>(segs.size()); ++i) {
|
|
const SegmentRect& s = segs[static_cast<std::size_t>(i)];
|
|
const Mode& mode = modes[static_cast<std::size_t>(i)];
|
|
const bool active = mode.id == activeId;
|
|
// Disabled/dead rationale: core/ui/footer_bar.h.
|
|
const bool live = modeSegmentEnabled(active, g_panel.modeSwitchBlocked,
|
|
modeActivateCommandId(mode.id) != 0);
|
|
const InteractionState state =
|
|
active ? InteractionState::Active
|
|
: (live ? hoverState(g_panel.hovered, HoverKind::ModeSegment, i)
|
|
: InteractionState::Disabled);
|
|
fillSurface(bmp, KitBox{s.x, s.y, s.width, s.height}, Role::BgCell, state);
|
|
LICE_DrawRect(bmp, s.x, s.y, s.width, s.height,
|
|
toLice(roleColor(Role::LineHairline)), 1.0f, 0);
|
|
const Role tr = active ? Role::BgBase : (live ? Role::TextPrimary : Role::TextDim);
|
|
kitText(bmp, KitBox{s.x, s.y, s.width, s.height}, mode.displayName.c_str(),
|
|
Font::Label, tr, Align::Center);
|
|
}
|
|
}
|
|
|
|
// Per-mode member count, a compact dim readout beside the toggle. Passive text, not a control.
|
|
if (!fb.count.empty()) {
|
|
const int members = activeModeMemberCount();
|
|
const std::string countLabel =
|
|
std::to_string(members) + (members == 1 ? " track" : " tracks");
|
|
kitText(bmp, KitBox{fb.count.x, fb.count.y, fb.count.width, fb.count.height},
|
|
countLabel.c_str(), Font::Micro, Role::TextDim, Align::Center);
|
|
}
|
|
|
|
// Tail BUTTON — a real kit button with rest/hover states; its click cycles the tail
|
|
// mode. Label is the pure tailToggleLabel.
|
|
if (!fb.tail.empty()) {
|
|
const InteractionState state = hoverState(g_panel.hovered, HoverKind::TailButton, -1);
|
|
const std::string label = tailToggleLabel(currentTail());
|
|
const KitButtonBox box{KitBox{fb.tail.x, fb.tail.y, fb.tail.width, fb.tail.height}};
|
|
drawButton(bmp, box, label.c_str(), state, /*warn=*/false);
|
|
}
|
|
|
|
// Version/channel readout. appVersion() renders the configured version string on
|
|
// stable and that string plus "-beta" on beta, so a beta panel self-identifies.
|
|
kitText(bmp, KitBox{f.left, f.top, (f.right - f.left) - 8, f.bottom - f.top},
|
|
appVersion().c_str(), Font::Micro, Role::TextDim, Align::Right);
|
|
|
|
// Prune button — the ONLY warn-colored, byte-deleting control. No-op when suppressed
|
|
// (footer too narrow).
|
|
const ButtonRect pb = pruneButtonRectFor(w, h);
|
|
if (!pb.empty()) {
|
|
const InteractionState state = hoverState(g_panel.hovered, HoverKind::PruneButton, -1);
|
|
const KitButtonBox box{KitBox{pb.x, pb.y, pb.width, pb.height}};
|
|
drawButton(bmp, box, "Prune", state, /*warn=*/true);
|
|
}
|
|
}
|
|
|
|
// Draws one task-grouped toolbar through the kit. Overflow drops WHOLE trailing buttons
|
|
// (the pure layout returns only the buttons that fit), so nothing is drawn clipped.
|
|
// `hoverKind` selects which HoverKind this bar's buttons use so the two toolbars' hover
|
|
// states never cross. `topDivider` draws the hairline at the band's top edge (bottom
|
|
// toolbar) vs. bottom edge (top toolbar). Key binding help is in the hover tooltip, not
|
|
// on the button face.
|
|
void drawToolbar(LICE_IBitmap* bmp, const ActionBarRect& bar,
|
|
const std::vector<ActionBarRow>& rows, HoverKind hoverKind, bool topDivider) {
|
|
if (bar.height <= 0 || bar.width <= 0) return;
|
|
|
|
const KitBox band{bar.x, bar.y, bar.width, bar.height};
|
|
fillSurface(bmp, band, Role::BgPanel, InteractionState::Rest);
|
|
const int dividerY = topDivider ? bar.y : bar.y + bar.height - 1;
|
|
LICE_Line(bmp, bar.x, dividerY, bar.x + bar.width, dividerY,
|
|
toLice(roleColor(Role::LineHairline)), 0.5f, 0, false);
|
|
|
|
const std::vector<ClusterSpec> clusters = actionBarClusters(rows);
|
|
const std::vector<ActionBarSlot> slots = computeBarSlots(bar, clusters, kBarSpec);
|
|
|
|
for (const ActionBarSlot& s : slots) {
|
|
if (s.index < 0 || s.index >= static_cast<int>(rows.size())) continue;
|
|
const ActionBarRow& row = rows[static_cast<std::size_t>(s.index)];
|
|
const int cmd = resolveBarCommandId(row);
|
|
|
|
// Disabled when unregistered on this channel or gated off (opposite-mode
|
|
// enablement); else Hover when hovered, else Rest — these are stateless triggers.
|
|
InteractionState state = InteractionState::Rest;
|
|
if (cmd == 0 || !row.enabled) state = InteractionState::Disabled;
|
|
else if (g_panel.hovered.kind == hoverKind && g_panel.hovered.index == s.index)
|
|
state = InteractionState::Hover;
|
|
|
|
// Label drawn separately (not passed to drawButton) so its text role tracks state.
|
|
const KitButtonBox box{KitBox{s.x, s.y, s.width, s.height}};
|
|
drawButton(bmp, box, /*label=*/nullptr, state, /*warn=*/false);
|
|
|
|
const Role textRole =
|
|
(state == InteractionState::Disabled) ? Role::TextDim : Role::TextPrimary;
|
|
const KitBox labelBox{s.labelX, s.labelY, s.labelW, s.labelH};
|
|
kitText(bmp, labelBox, row.shortLabel.c_str(), Font::Label, textRole, Align::Center);
|
|
}
|
|
}
|
|
|
|
// Draws the far-right More button (rest/hover) — the entry to the top-toolbar overflow
|
|
// popup listing the rare capture variants. No-op when suppressed (band too narrow).
|
|
void drawMoreButton(LICE_IBitmap* bmp, int w) {
|
|
const MenuButtonRect mb = topMenuButtonRect(w);
|
|
if (mb.empty()) return;
|
|
const InteractionState state = hoverState(g_panel.hovered, HoverKind::MoreButton, -1);
|
|
const KitButtonBox box{KitBox{mb.x, mb.y, mb.width, mb.height}};
|
|
drawButton(bmp, box, /*label=*/nullptr, state, /*warn=*/false);
|
|
// Three ASCII dots (portable — no UTF-8/codepage dependency in the LICE text path).
|
|
kitText(bmp, KitBox{mb.x, mb.y, mb.width, mb.height}, "...",
|
|
Font::Label, Role::TextPrimary, Align::Center);
|
|
}
|
|
|
|
// Draws the hover-delay tooltip over the given anchor button, if due. Drawn LAST so it
|
|
// overlays the toolbars. Box placement (below anchor, flip above near the bottom edge,
|
|
// clamp to client) is the pure tooltip module's.
|
|
void drawTooltip(LICE_IBitmap* bmp, int w, int h) {
|
|
if (!g_panel.tooltipShown) return;
|
|
std::string txt;
|
|
int ax = 0, ay = 0, aw = 0, ah = 0;
|
|
if (!currentTooltip(w, h, txt, ax, ay, aw, ah) || txt.empty()) return;
|
|
|
|
const int textW = static_cast<int>(txt.size()) * kTooltipCharPx;
|
|
const TooltipBox tb =
|
|
computeTooltip(ax, ay, aw, ah, textW, kTooltipTextH, w, h, TooltipSpec{});
|
|
if (tb.empty()) return;
|
|
|
|
// The tooltip surface: a raised bg/cell chip with a hairline border, then the AA text.
|
|
const KitBox box{tb.x, tb.y, tb.width, tb.height};
|
|
fillSurface(bmp, box, Role::BgCell, InteractionState::Hover);
|
|
LICE_DrawRect(bmp, tb.x, tb.y, tb.width, tb.height,
|
|
toLice(roleColor(Role::LineHairline)), 1.0f, 0);
|
|
kitText(bmp, box, txt.c_str(), Font::Label, Role::TextPrimary, Align::Center);
|
|
}
|
|
|
|
// Draws one region's grid of thumbnails (or an empty-state line) clipped to its
|
|
// viewport. `selectionOwner` is true when this region holds the live selection, so
|
|
// its cells show selection/focus chrome; the other region draws plain.
|
|
void drawRegionGrid(LICE_IBitmap* bmp, const RECT& region, bool isBanks,
|
|
const BankModel* index, const std::string& emptyMsg,
|
|
bool selectionOwner, const std::string& projectDir, Region reg) {
|
|
const RECT grid = regionGridRect(region, isBanks);
|
|
if (grid.bottom <= grid.top) return;
|
|
|
|
if (!index || index->empty()) {
|
|
kitText(bmp, toKitBox(grid), emptyMsg.c_str(), Font::Label, Role::TextDim, Align::Center);
|
|
return;
|
|
}
|
|
|
|
// Iterate the bank's SPARSE slot layout (slot order, gaps included), not the dense
|
|
// BankModel insertion order. Selection/focus are keyed by the occupied-ordinal (selection
|
|
// space); a slot maps back to its ordinal via selectionForSlot.
|
|
const RegionDisplay disp = regionDisplay(region, isBanks, reg);
|
|
// Request one bin per drawn pixel column; drawWaveform's peaks::columnMinMax exact
|
|
// partition makes every column gap-free regardless. computeThumbnail clamps to frame count.
|
|
const int binWidth = kWaveformOversample *
|
|
waveformColumnCount(KitBox{0, 0, kGrid.cellWidth, kGrid.cellHeight});
|
|
for (const SlotCellRect& r : disp.slotRects) {
|
|
if (r.y >= grid.bottom) continue; // below the viewport: skip (no scroll)
|
|
const CellRect rect{r.x, r.y, r.width, r.height};
|
|
const std::string id = disp.idAtSlot(r.slot);
|
|
if (id.empty()) {
|
|
// Interior gap slot: a subtle empty-slot treatment through the kit — a hairline
|
|
// outline on bg/cell, clearly NOT a card. No selection/focus/waveform, and not a
|
|
// hover or hit target (a click on an empty slot clears selection like any grid miss).
|
|
fillSurface(bmp, KitBox{rect.x, rect.y, rect.width, rect.height},
|
|
Role::BgCell, InteractionState::Rest);
|
|
LICE_DrawRect(bmp, rect.x, rect.y, rect.width, rect.height,
|
|
toLice(roleColor(Role::LineHairline)), 1.0f, 0);
|
|
continue;
|
|
}
|
|
const Sample* s = index->query(id);
|
|
if (!s) continue; // reconciled order should never name a stale id; defensive
|
|
const int sel = disp.selectionForSlot(r.slot);
|
|
const bool selected = selectionOwner && sel >= 0 && g_panel.selection.contains(sel);
|
|
const bool focused = selectionOwner && sel >= 0 && g_panel.selection.focus == sel;
|
|
const Envelope& env = thumbnailFor(*s, binWidth, projectDir);
|
|
// Grid-cell hover is intentionally not tracked: the cell already carries selection +
|
|
// focus chrome (the centerpiece's "bones"); a third transient hover state on every
|
|
// cell would add repaint churn + visual noise. Hover lights the chrome/buttons/tabs.
|
|
drawThumbnail(bmp, rect, env, selected, focused, /*hovered=*/false, s);
|
|
}
|
|
}
|
|
|
|
// Draws the per-slot reorder/replace drop-target highlight on the target slot's cell, but
|
|
// ONLY when a same-bank in-grid drag (Reorder or Replace) is live over THIS region (the drag
|
|
// source region). An accent/HOT outline, distinct from the accent/tertiary purple selection
|
|
// border so it is never confusable; Replace draws a doubled outline so an Alt-over-occupied
|
|
// replace reads as a stronger "swap" cue than a plain reorder.
|
|
void drawCardDropTarget(LICE_IBitmap* bmp, const RECT& region, bool isBanks, Region reg) {
|
|
if (!g_panel.dragging) return;
|
|
if (g_panel.cardGesture != CardGesture::Reorder &&
|
|
g_panel.cardGesture != CardGesture::Replace)
|
|
return;
|
|
if (g_panel.dragSourceRegion != reg) return; // highlight only the source bank's grid
|
|
if (g_panel.dragTargetSlot < 0) return;
|
|
|
|
const RECT grid = regionGridRect(region, isBanks);
|
|
const RegionDisplay disp = regionDisplay(region, isBanks, reg);
|
|
// The drop rects include a trailing row past maxSlot so a beyond-extent target
|
|
// slot gets a visible highlight cue, not silence.
|
|
const int gridW = grid.right - grid.left;
|
|
const int maxSlot = disp.bank ? disp.bank->slots.maxSlot() : -1;
|
|
std::vector<SlotCellRect> dropRects = computeSlotRectsForDrop(maxSlot, gridW, kGrid);
|
|
for (SlotCellRect& r : dropRects) { r.x += grid.left; r.y += grid.top; }
|
|
for (const SlotCellRect& r : dropRects) {
|
|
if (r.slot != g_panel.dragTargetSlot) continue;
|
|
if (r.y >= grid.bottom) return; // below the viewport (no scroll)
|
|
const LICE_pixel hot = toLice(roleColor(Role::AccentHot));
|
|
LICE_DrawRect(bmp, r.x, r.y, r.width, r.height, hot, 1.0f, 0);
|
|
if (g_panel.cardGesture == CardGesture::Replace)
|
|
LICE_DrawRect(bmp, r.x + 1, r.y + 1, r.width - 2, r.height - 2, hot, 1.0f, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Draws a region header: title, the active-bank readout, and the full-height button.
|
|
void drawRegionHeader(LICE_IBitmap* bmp, const RECT& region, const char* title,
|
|
const std::string& activeName, bool poolBtnIsPool) {
|
|
const RECT hdr = regionHeaderRect(region);
|
|
fillSurface(bmp, KitBox{hdr.left, hdr.top, hdr.right - hdr.left, hdr.bottom - hdr.top},
|
|
Role::BgPanel, InteractionState::Rest);
|
|
LICE_Line(bmp, hdr.left, hdr.bottom - 1, hdr.right, hdr.bottom - 1,
|
|
toLice(roleColor(Role::LineHairline)), 1.0f, 0, false);
|
|
|
|
// Title, left. The two regions are distinct KINDS of container, so the title carries a
|
|
// CATEGORICAL accent (secondary/tertiary mark kinds, never intensity) — Pool = secondary
|
|
// teal, Banks = tertiary purple. This is a category mark, NOT the "what's live" signal
|
|
// (that stays the primary-lime "Active:" readout beside it). Font::RegionTitle, not
|
|
// Font::Title: an accent this deep only clears the 3:1 indicator floor, so the type has to
|
|
// be large enough to be ENTITLED to it — see draw_kit.cpp's metrics static_assert.
|
|
RECT titleRc = hdr;
|
|
titleRc.left += 8;
|
|
titleRc.right = titleRc.left + 120;
|
|
const Role titleRole = poolBtnIsPool ? Role::AccentSecondary : Role::AccentTertiary;
|
|
kitText(bmp, toKitBox(titleRc), title, Font::RegionTitle, titleRole, Align::Left);
|
|
|
|
// Active-bank readout — the UNMISTAKABLE indicator, in the PRIMARY accent role in BOTH
|
|
// region headers so the active/capture-target bank is legible even when it is not the
|
|
// shown tab and even when it is the pool. Primary = "what's live".
|
|
const std::string readout = "Active: " + activeName;
|
|
RECT actRc = hdr;
|
|
actRc.left = titleRc.right + 6;
|
|
actRc.right = createBtnRect(region).left - 6;
|
|
if (actRc.right > actRc.left)
|
|
kitText(bmp, toKitBox(actRc), readout.c_str(), Font::Label, Role::AccentPrimary, Align::Left);
|
|
|
|
// Arrow glyph: in split it means "maximize this region"; when already full it means
|
|
// "restore the split".
|
|
const RECT btn = fullHtBtnRect(region);
|
|
const bool thisFull =
|
|
poolBtnIsPool ? (g_panel.fullHeight == BankPanelFullHeight::PoolOnly)
|
|
: (g_panel.fullHeight == BankPanelFullHeight::BanksOnly);
|
|
const HoverKind hk = poolBtnIsPool ? HoverKind::FullHtPool : HoverKind::FullHtBanks;
|
|
const InteractionState state =
|
|
thisFull ? InteractionState::Active : hoverState(g_panel.hovered, hk, -1);
|
|
const KitButtonBox box{KitBox{btn.left, btn.top, btn.right - btn.left,
|
|
btn.bottom - btn.top}};
|
|
drawButton(bmp, box, thisFull ? "v" : "^", state, /*warn=*/false);
|
|
}
|
|
|
|
// Draws the named-banks tab strip: one tab per named bank (ordinal order), the SHOWN
|
|
// tab highlighted, the ACTIVE bank's tab lit with the accent border, overflow
|
|
// chevrons when present, plus the "+" create button in the header. During a drag,
|
|
// the tab under the pointer gets the drop-target highlight.
|
|
void drawTabStrip(LICE_IBitmap* bmp, const RECT& region) {
|
|
const TabStripRect strip = banksTabStripRect(region);
|
|
if (strip.height <= 0) return;
|
|
fillSurface(bmp, KitBox{strip.x, strip.y, strip.width, strip.height},
|
|
Role::BgBase, InteractionState::Rest);
|
|
|
|
const std::vector<const Bank*> tabs = namedBanks();
|
|
const int n = static_cast<int>(tabs.size());
|
|
if (n == 0) {
|
|
kitText(bmp, KitBox{strip.x + 8, strip.y, strip.width - 8, strip.height},
|
|
"No named banks -- click + to create one.",
|
|
Font::Label, Role::TextDim, Align::Left);
|
|
return;
|
|
}
|
|
|
|
const TabStripLayout layout =
|
|
computeTabStripLayout(strip, n, kTabSpec, g_panel.tabScroll);
|
|
|
|
// Chevrons (drawn first so tabs sit above their inner edges).
|
|
if (layout.overflow) {
|
|
const KitBox lc{strip.x, strip.y, kTabSpec.chevronWidth, strip.height};
|
|
const KitBox rc{strip.x + strip.width - kTabSpec.chevronWidth, strip.y,
|
|
kTabSpec.chevronWidth, strip.height};
|
|
fillSurface(bmp, lc, Role::BgCell, InteractionState::Rest);
|
|
fillSurface(bmp, rc, Role::BgCell, InteractionState::Rest);
|
|
kitText(bmp, lc, "<", Font::Label, Role::TextPrimary, Align::Center);
|
|
kitText(bmp, rc, ">", Font::Label, Role::TextPrimary, Align::Center);
|
|
}
|
|
|
|
const std::string activeId = book() ? book()->activeBankId() : std::string();
|
|
const std::vector<TabRect> rects =
|
|
computeTabRects(strip, n, kTabSpec, g_panel.tabScroll);
|
|
for (const TabRect& tr : rects) {
|
|
const Bank* bk = tabs[static_cast<std::size_t>(tr.index)];
|
|
const bool shown = bk->id == g_panel.shownBankId;
|
|
const bool active = bk->id == activeId;
|
|
const bool dropHere = g_panel.dragging &&
|
|
g_panel.dropKind == DropKind::Tab &&
|
|
g_panel.dropBankId == bk->id;
|
|
const bool hovered = g_panel.hovered.kind == HoverKind::Tab &&
|
|
g_panel.hovered.index == tr.index;
|
|
|
|
// The ACTIVE bank (capture target) carries the accent; a drag drop-target reads
|
|
// Dragging; the SHOWN (browsed) tab reads Pressed; else hover-or-rest bg/cell.
|
|
const KitBox tb{tr.x, tr.y, tr.width, tr.height};
|
|
InteractionState state = InteractionState::Rest;
|
|
if (active) state = InteractionState::Active;
|
|
else if (dropHere) state = InteractionState::Dragging;
|
|
else if (shown) state = InteractionState::Pressed;
|
|
else if (hovered) state = InteractionState::Hover;
|
|
fillSurface(bmp, tb, Role::BgCell, state);
|
|
|
|
// The active bank's tab gets a bright accent border (unmistakable), distinct from the
|
|
// shown tab's fill — active != shown, made visible (kit accent role).
|
|
const KitColor border = active ? roleColor(Role::AccentPrimary) : roleColor(Role::LineHairline);
|
|
LICE_DrawRect(bmp, tr.x, tr.y, tr.width, tr.height, toLice(border), 1.0f, 0);
|
|
if (active)
|
|
LICE_DrawRect(bmp, tr.x + 1, tr.y + 1, tr.width - 2, tr.height - 2,
|
|
toLice(border), 1.0f, 0);
|
|
|
|
// Label: bg/base on the accent-active fill for contrast, else text/primary.
|
|
const Role trole = active ? Role::BgBase : Role::TextPrimary;
|
|
kitText(bmp, KitBox{tr.x + 4, tr.y, tr.width - 8, tr.height},
|
|
bk->displayName.c_str(), Font::Label, trole, Align::Center);
|
|
}
|
|
}
|
|
|
|
// The active bank's display name (for the readout). "Pool" when the pool is active.
|
|
std::string activeBankName() {
|
|
BankBook* b = book();
|
|
if (!b) return std::string(kPoolBankName);
|
|
const Bank* bk = b->bank(b->activeBankId());
|
|
return bk ? bk->displayName : std::string(kPoolBankName);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void paintPanel(HWND hwnd, HDC hdc) {
|
|
RECT cr{};
|
|
GetClientRect(hwnd, &cr);
|
|
const int w = cr.right - cr.left;
|
|
const int h = cr.bottom - cr.top;
|
|
if (w <= 0 || h <= 0) return;
|
|
|
|
LICE_SysBitmap bmp(w, h);
|
|
LICE_Clear(&bmp, toLice(roleColor(Role::BgBase)));
|
|
|
|
const std::string projectDir = currentProjectDir();
|
|
const std::string activeName = activeBankName();
|
|
|
|
if (poolShown()) {
|
|
const RECT region = poolRegionRect(w, h);
|
|
drawRegionHeader(&bmp, region, "Pool", activeName, /*poolBtnIsPool=*/true);
|
|
drawRegionGrid(&bmp, region, /*isBanks=*/false, indexForRegion(Region::Pool),
|
|
"No samples in the pool yet. Capture one to see it here.",
|
|
g_panel.focusedRegion == Region::Pool, projectDir, Region::Pool);
|
|
// Whole-grid drop-target outline for a MOVE/COPY drag; a same-bank reorder shows a
|
|
// per-SLOT highlight instead (drawCardDropTarget below).
|
|
if (g_panel.dragging && g_panel.dropKind == DropKind::PoolRegion &&
|
|
(g_panel.cardGesture == CardGesture::Move ||
|
|
g_panel.cardGesture == CardGesture::Copy)) {
|
|
const RECT grid = regionGridRect(region, false);
|
|
LICE_DrawRect(&bmp, grid.left + 1, grid.top + 1,
|
|
grid.right - grid.left - 2, grid.bottom - grid.top - 2,
|
|
toLice(roleColor(Role::AccentHot)), 1.0f, 0);
|
|
}
|
|
drawCardDropTarget(&bmp, region, /*isBanks=*/false, Region::Pool);
|
|
}
|
|
|
|
if (poolShown() && banksShown()) {
|
|
const RECT body = splitBody(w, h);
|
|
const int dy = body.top + (body.bottom - body.top - kSplitDividerHeight) / 2;
|
|
LICE_FillRect(&bmp, 0, dy, w, kSplitDividerHeight,
|
|
toLice(roleColor(Role::BgBase)), 1.0f, 0);
|
|
}
|
|
|
|
if (banksShown()) {
|
|
const RECT region = banksRegionRect(w, h);
|
|
drawRegionHeader(&bmp, region, "Banks", activeName, /*poolBtnIsPool=*/false);
|
|
// "+" create button (drawn as part of the banks header) — kit drawButton + hover.
|
|
const RECT cbtn = createBtnRect(region);
|
|
const InteractionState createState =
|
|
hoverState(g_panel.hovered, HoverKind::CreateBank, -1);
|
|
drawButton(&bmp, KitButtonBox{KitBox{cbtn.left, cbtn.top, cbtn.right - cbtn.left,
|
|
cbtn.bottom - cbtn.top}},
|
|
"+", createState, /*warn=*/false);
|
|
|
|
drawTabStrip(&bmp, region);
|
|
drawRegionGrid(&bmp, region, /*isBanks=*/true, indexForRegion(Region::Banks),
|
|
g_panel.shownBankId.empty()
|
|
? "Select or create a named bank."
|
|
: "This bank is empty. Move samples here from the pool.",
|
|
g_panel.focusedRegion == Region::Banks, projectDir, Region::Banks);
|
|
// BanksRegion fires when the pointer is in the grid but not on a specific tab;
|
|
// Tab draws its own highlight on the individual tab (drawTabStrip above).
|
|
if (g_panel.dragging && g_panel.dropKind == DropKind::BanksRegion &&
|
|
(g_panel.cardGesture == CardGesture::Move ||
|
|
g_panel.cardGesture == CardGesture::Copy)) {
|
|
const RECT grid = regionGridRect(region, true);
|
|
LICE_DrawRect(&bmp, grid.left + 1, grid.top + 1,
|
|
grid.right - grid.left - 2, grid.bottom - grid.top - 2,
|
|
toLice(roleColor(Role::AccentHot)), 1.0f, 0);
|
|
}
|
|
drawCardDropTarget(&bmp, region, /*isBanks=*/true, Region::Banks);
|
|
}
|
|
|
|
// Toolbars + footer drawn last so they sit over the split body's edges. drawToolbar
|
|
// fills only its passed (action) rect, so fill the WHOLE top band first — otherwise
|
|
// the reserved right strip behind the More button is bare.
|
|
fillSurface(&bmp, KitBox{0, 0, w, kTopToolbarHeight}, Role::BgPanel, InteractionState::Rest);
|
|
drawToolbar(&bmp, topToolbarActionRect(w), topBarRows(), HoverKind::TopBarButton,
|
|
/*topDivider=*/false);
|
|
drawMoreButton(&bmp, w);
|
|
drawToolbar(&bmp, bottomToolbarRect(w, h), bottomBarRows(), HoverKind::BottomBarButton,
|
|
/*topDivider=*/true);
|
|
drawFooter(&bmp, w, h);
|
|
|
|
drawTooltip(&bmp, w, h);
|
|
|
|
BitBlt(hdc, 0, 0, w, h, bmp.getDC(), 0, 0, SRCCOPY);
|
|
}
|
|
|
|
} // namespace reasampler::panel
|