Files
reasampler/src/shell/instrument/processor_reload.cpp
T
daniel 0976ea13a8 Resolve ReaSampler 9000 samples against the instance's own project, not the focused tab
sampleRoots matches getReaperParent(3) among EnumProjects' open projects; every instrument sample read goes through an ordered root list (one root today) so a later temp-bank root slots in after it.
2026-09-25 14:55:50 -04:00

581 lines
31 KiB
C++

// processor_reload.cpp — ReaSamplerProcessor's off-audio-thread instrument lifecycle:
// reloadInstrument (self-contained refs resolve + WAV decode + SampleData build), the
// safety-critical publishBuiltLocked drain-slot swap, the voice-param light rebuild,
// idle-drain retirement, the pre-v10 legacy-lift gate, the bank-sync poll, and the
// usage publish. Nothing here runs on the audio thread — process() only touches the
// atomics this family publishes; the atomic-pointer-swap pattern gains no virtual seam.
#include "shell/instrument/reasampler_processor.h"
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <mutex>
#include <optional>
#include <random>
#include <string>
#include <utility>
#include <vector>
#include "core/capture/wav_codec.h" // parseWavLayout, extractFloatFrames (shared WAV parse)
#include "core/instrument/map/bank_sync.h" // pure decisions: parseBankGeneration, consumeDecision
#include "core/instrument/map/sample_map.h" // refs resolve, buildSampleData (self-contained)
#include "core/instrument/map/sample_roots.h" // readFromFirstRoot (own-project resolution)
#include "core/util/file_bytes.h" // shared whole-file loader
#include "core/wire/assignment_request.h" // decodeAssignmentRequest (request wire parse)
#include "core/wire/sample_usage.h" // usage publish plan + wire (prune-protection seam)
#include "ext_keys.h" // kProjExtBanksKey / kProjExtBankGenKey / kProjExtAssignKey
namespace reasampler::vst {
using namespace instrument::map; // resolution + bank-sync vocabulary this TU drives
using namespace reasampler::wire; // assignment_request + sample_usage wire records
using capture::extractFloatFrames;
using capture::parseWavLayout;
using capture::WavLayout;
using util::readFileBytes;
namespace {
// Preserve-mode voice cap: a Preserve voice runs a per-voice OLA pitch shifter and is
// materially heavier than a Varispeed voice, so a note-on past the cap is dropped rather
// than glitching. 8 is conservative pending DAW profiling; fixed regardless of the
// user-set voiceCount (1..32) so raising polyphony never multiplies shifter CPU past budget.
constexpr std::size_t kPreserveVoiceCap = 8;
// Mints a fresh publish identity (32 lowercase hex chars) for either the persisted
// instanceGuid_ or the in-memory usageNonce_. Uniqueness, not cryptographic strength, is
// the requirement — planUsagePublish resolves a collision fail-safe anyway.
std::string mintUsageInstanceGuid() {
std::random_device rd;
std::mt19937_64 gen((static_cast<std::uint64_t>(rd()) << 32) ^ rd());
std::uniform_int_distribution<std::uint64_t> dist;
char buf[33] = {0};
std::snprintf(buf, sizeof(buf), "%016llx%016llx",
static_cast<unsigned long long>(dist(gen)),
static_cast<unsigned long long>(dist(gen)));
return std::string(buf);
}
// Resolves a project-relative WAV path against the instance's sample roots, reads + decodes
// it (file I/O, off-thread only), and applies the cross-mode channel policy for `mode` (mono
// downmix; stereo -> dual-mono for a mono source, L/R for a stereo source — see
// decodeChannels). Returns nullopt on any resolve/read/decode failure — the caller plays
// silence.
std::optional<DecodedPcm> decodeRelative(const std::vector<std::string>& roots,
const std::string& relativePath,
ChannelMode mode) {
const std::vector<std::uint8_t> bytes = readFromFirstRoot(roots, relativePath, readFileBytes);
const WavLayout layout = parseWavLayout(bytes);
if (!layout.valid) return std::nullopt;
std::vector<AudioSample> interleaved =
extractFloatFrames(bytes, layout, 0, layout.frameCount());
DecodedPcm out = decodeChannels(interleaved, layout.channelCount, mode,
static_cast<int>(layout.sampleRate));
if (out.monoFrames.empty()) return std::nullopt;
return out;
}
// The ONE decode + build the reload and the bake snapshot share, so a baked render can
// never be built from a different fold than the one the user is hearing.
BuiltCapture buildFromRef(const SelectedSample& sel,
const InstrumentParams& params,
const std::vector<std::string>& roots,
ChannelMode mode, int renderRate) {
std::optional<DecodedPcm> pcm = decodeRelative(roots, sel.relativePath, mode);
if (!pcm) return {};
if (!sourceRateSupported(pcm->sampleRate, renderRate)) return {std::nullopt, true};
SampleData sample =
buildSampleData(resolveCapture(sel, params), std::move(*pcm), renderRate);
if (!sample.playable()) return {};
return {std::move(sample), false};
}
} // namespace
std::string sourceRateRefusalText() {
return "sample rate over " + std::to_string(static_cast<int>(kMaxSourceRateRatio)) +
"x the host's";
}
std::string ReaSamplerProcessor::reloadInstrument() {
// OFF THE AUDIO THREAD. Serializes concurrent reloads (editor click + setState) so the
// retired-slot free is single-writer; never taken on the audio thread.
std::lock_guard<std::mutex> lock(reloadMutex_);
// 1. Self-contained resolution: the instance-owned refs table is the source of truth.
// The live bank blob, when readable, is folded in first (refreshRefsFromBank — the
// browser's copy-the-ref-in + recapture-sync mechanism), but its absence changes
// nothing below — a project restored before PROJEXTSTATE parses (or with the
// extension absent) resolves + plays from the persisted refs.
const std::string selId = selectedSampleId();
const InstrumentParams params = instrumentParams();
const std::vector<std::string> ids = referencedSampleIds(selId);
SampleRefs refs;
{
std::optional<std::string> banksJson =
bridge_.readReasamplerExtState(kProjExtBanksKey);
std::lock_guard<std::mutex> rl(refsMutex_);
if (banksJson) refreshRefsFromBank(sampleRefs_, *banksJson, ids);
// The LOAD path never prunes the owned table: dropping entries on a transient bank
// miss could destroy the owned intrinsics of the previous selection — the ONE copy
// that survives with the extension absent. Hygiene lives at the PERSIST boundary
// (getState filters via retainRefs to what the instance plays).
refs = sampleRefs_; // snapshot for the decode below (outside the refs lock)
}
const std::vector<std::string> roots = bridge_.sampleRoots();
// Governs how the WAV decodes (mono downmix vs 2-channel); auto-defaulted from the
// capture's own channel count below, before the decode.
ChannelMode mode = channelMode();
std::string resolvedId;
std::unique_ptr<LoadedInstrument> built;
SampleData sample;
bool havePlayable = false;
bool rateRefused = false;
// 2. Resolve + decode the ONE loaded capture, which plays across the whole keyboard
// repitched from its effective root. No first-sample fallback: an empty selection
// (or one with no ref) resolves to nothing, so an un-picked instrument stays silent
// rather than auto-playing sample #1. A missing/unreadable WAV is the same defined
// no-play — no crash, no retry loop.
if (const SelectedSample* sel = findRef(refs, selId)) {
// Auto-default: channelModeFor computes the mode from the loaded capture's channel
// count — 1 for an ingested mono file or a capture whose channels came out
// bit-identical and collapsed, 2 otherwise. An unknown count (0) or an explicit
// user choice keeps the mode.
{
std::lock_guard<std::mutex> cm(channelModeMutex_);
channelMode_ = channelModeFor(sel->channelCount, channelMode_,
channelModeExplicit_);
mode = channelMode_;
}
BuiltCapture decoded = buildFromRef(*sel, params, roots, mode, hostRenderRate());
rateRefused = decoded.rateRefused;
if (decoded.sample) {
sample = std::move(*decoded.sample);
havePlayable = true;
// Point the built snapshot at the instance's ONE engine-facing block and seed the
// MODEL block from the very PlayParams the voices latch, so an untouched knob folds
// to the same frames the build resolved and a note-on with a live block sounds
// identical to one without. process() merges the seed into automationLive_ at the
// top of the first block after this, which is where the swap below becomes visible
// too — so the new snapshot's first note reads it.
sample.live = &automationLive_;
sample.liveContours = &liveContours_;
// BEFORE the publish: the publish is what makes the audio thread re-merge, and the
// merge resolves every held automation stage time against this rate. Stored after,
// a merge in the window between them would resolve them against the previous
// build's rate — or, on the first-ever build, against 0, where secondsToFrames
// collapses every automated envelope stage to zero frames.
builtSampleRate_.store(sample.outputRate(), std::memory_order_relaxed);
{
// reloadMutex_ (held for this whole function) nests livePublishMutex_ here, the
// same nesting restampHostRateLocked takes under its own reloadMutex_-held
// callers; publishLiveParams never holds reloadMutex_.
std::lock_guard<std::mutex> lp(livePublishMutex_);
liveParams_.publish(instrument::engine::foldLive(sample.play, sample.keyTrack));
// The model's contours, so a reload-tier contour edit (a point added, deleted or
// made hard, a drag's release) reaches the drain's sounding voices too, and a
// courier publish from an abandoned gesture cannot outlive the reload.
liveContours_.publish(instrument::engine::foldContours(sample.play));
}
resolvedId = selId; // the concrete pick that resolved
}
}
sourceRateRefused_.store(rateRefused, std::memory_order_relaxed);
if (havePlayable) built = buildInstrumentLocked(std::move(sample));
// 3. Publish: atomically install the new instrument via the drain-slot swap (see the
// header). A null `built` (no ref / unreadable WAV) installs silence while any
// displaced tails still ring out via the drain.
publishBuiltLocked(std::move(built));
// 4. Publish this instance's held captures so the extension's prune can never reclaim
// them. Regardless of decode success: the holds are the refs the instance retains
// (its play-set), not what decoded — a transiently unreadable WAV stays protected.
publishUsage(refs, ids);
return resolvedId;
}
std::string ReaSamplerProcessor::usageInstanceGuid() {
std::lock_guard<std::mutex> lock(usageMutex_);
if (instanceGuid_.empty()) instanceGuid_ = mintUsageInstanceGuid();
return instanceGuid_;
}
BuiltCapture ReaSamplerProcessor::bakeSnapshot(int renderRate) {
const std::string selId = selectedSampleId();
if (selId.empty()) return {};
const InstrumentParams params = instrumentParams();
SampleRefs refs;
{
std::lock_guard<std::mutex> rl(refsMutex_);
refs = sampleRefs_;
}
const SelectedSample* sel = findRef(refs, selId);
if (!sel) return {};
// No live block is attached: the bake renders the stored parameter set, which is what
// every knob has already written, rather than whatever the audio thread is observing.
return buildFromRef(*sel, params, bridge_.sampleRoots(), channelMode(), renderRate);
}
void ReaSamplerProcessor::adoptBakedCapture(const SampleRefEntry& entry,
const InstrumentParams& reset,
double masterGainLinear) {
{
std::lock_guard<std::mutex> rl(refsMutex_);
bool replaced = false;
for (SampleRefEntry& existing : sampleRefs_) {
if (existing.sampleId == entry.sampleId) { existing = entry; replaced = true; break; }
}
if (!replaced) sampleRefs_.push_back(entry);
}
setSelectedSampleId(entry.sampleId);
setInstrumentParams(reset);
{
// ARMED, not stored: publishBuiltLocked applies it inside the same locked section as
// the pointer swap. Storing it here instead would put the reset gain under the OLD
// capture for the whole bridge-read-plus-WAV-decode the reload below runs first.
std::lock_guard<std::mutex> lock(reloadMutex_);
gainAtNextPublish_ = masterGainLinear;
}
// ONE reload for the re-point and the reset together: it decodes the new file and
// publishes the neutral parameters in the same swap.
reloadInstrument();
// The bake's reset may have flipped the limiter; delivering the restart here rather than
// leaving it to the editor's tick is a LATENCY improvement, not a correctness one — the
// bake chain only ever runs from that tick, so the arm would be drained on the next one
// anyway. At the tail for the same reason setState's is (see there).
flushLatencyRestart();
// The reset's gain notification, armed under reloadMutex_ inside that reload.
flushGainNotify();
}
void ReaSamplerProcessor::publishUsage(const SampleRefs& refs,
const std::vector<std::string>& ids) {
if (!bridge_.isConnected()) return; // non-REAPER host / no ext-state — nothing to do
UsageRecord mine;
mine.trackGuid = bridge_.currentTrackGuid();
for (const std::string& id : ids) {
if (const SelectedSample* ref = findRef(refs, id)) {
if (!ref->relativePath.empty()) {
mine.holds.push_back(UsageHold{id, ref->relativePath});
}
}
}
std::lock_guard<std::mutex> lock(usageMutex_);
// A never-published instance with nothing held writes nothing (no key litter); once an
// identity exists, empties do publish (releasing protected holds).
if (instanceGuid_.empty() && mine.holds.empty()) return;
if (instanceGuid_.empty()) instanceGuid_ = mintUsageInstanceGuid();
// The per-lifetime owner nonce (UsageRecord.ownerNonce) lets planUsagePublish prove
// "exactly this incarnation wrote the key" — a same-track sibling's byte-identical hold
// set can never pass as ours, so siblings always union rather than clean-replace.
if (usageNonce_.empty()) usageNonce_ = mintUsageInstanceGuid();
mine.ownerNonce = usageNonce_;
const std::optional<std::string> existing =
bridge_.readReasamplerExtState(usageKeyFor(instanceGuid_));
const UsagePublishPlan plan = planUsagePublish(existing, mine);
if (plan.remint) {
// Cloned onto another track (FX copy / track duplication): take a fresh identity;
// the abandoned old record dies by the extension's liveness rule once its track no
// longer hosts an instance.
instanceGuid_ = mintUsageInstanceGuid();
} else if (plan.skipWrite) {
return; // idle tick, or a union that adds nothing — no ext-state churn
}
bridge_.writeUsageExtState(usageKeyFor(instanceGuid_), plan.wire);
}
void ReaSamplerProcessor::publishBuiltLocked(std::unique_ptr<LoadedInstrument> built) {
// REQUIRES reloadMutex_ held (see the header's drain-slot proof).
const std::uint64_t seen = processGeneration_.load(std::memory_order_acquire);
graveyard_.erase(
std::remove_if(graveyard_.begin(), graveyard_.end(),
[seen](const std::unique_ptr<LoadedInstrument>& e) {
return e->installedAt < seen;
}),
graveyard_.end());
// Any publish supersedes the deactivate's park: whatever is installed here is the newer
// truth, and a park surviving it would be reinstalled over this instrument at the next
// activation (the setState-while-inactive case).
dormantSample_.reset();
LoadedInstrument* prev = live_.exchange(built.release());
// A bake's reset gain lands here rather than at its call site, so the gain and the
// capture it belongs to become audible to process() within one block of each other.
// live_.exchange above and the gain store below are two independent relaxed atomics
// with no ordering between them, so the honest bound is "within one block", not "the
// same instant" — a tail still ringing out of the drain does take the new gain, one
// gain sitting above every snapshot, the same shape as ONE BLOCK, ONE RATE (see
// builtSampleRate_).
if (gainAtNextPublish_) {
// The MIRROR is inline (that is the sound this publish belongs to); the host
// notification is ARMED and delivered after reloadMutex_ is released. performEdit
// reaches the host handler, a host may re-enter this object synchronously from it, and
// setActive(false) takes this same non-recursive mutex — the identical hazard the
// latency restart is deferred for.
const bool moved = publishMasterGainLinear(*gainAtNextPublish_);
gainAtNextPublish_.reset();
// Armed only on a real change, so a reset that lands on the gain already set writes
// nothing into a host's automation lane — the same compare setMasterGainLinear makes.
if (moved) gainNotifyPending_.store(true, std::memory_order_release);
}
LoadedInstrument* evicted = draining_.exchange(prev);
if (evicted) graveyard_.push_back(std::unique_ptr<LoadedInstrument>(evicted));
}
std::unique_ptr<LoadedInstrument>
ReaSamplerProcessor::buildInstrumentLocked(SampleData sample) {
// REQUIRES reloadMutex_ held. The ONE construction of a playable snapshot, so the three
// callers (full reload, voice-param rebuild, reactivation) cannot drift on the generation
// stamp, the voice-system snapshot or the ring size.
int builtVoiceCount = kDefaultVoiceCount;
VoiceMode builtVoiceMode = VoiceMode::Poly;
MonoTrigger builtMonoTrigger = MonoTrigger::Retrigger;
{
// Baked into the engine's construction (immutable config; a later change rebuilds).
std::lock_guard<std::mutex> vp(voiceParamsMutex_);
builtVoiceCount = voiceCount_;
builtVoiceMode = voiceMode_;
builtMonoTrigger = monoTrigger_;
}
// Pre-sized here so process()-time note-on never allocates.
const std::int64_t preserveWindow = preserveWindowFrames(sample);
const std::uint64_t gen = reloadGeneration_.fetch_add(1, std::memory_order_relaxed) + 1;
return std::make_unique<LoadedInstrument>(
std::move(sample), static_cast<std::size_t>(builtVoiceCount), gen,
kPreserveVoiceCap, preserveWindow, builtVoiceMode, builtMonoTrigger);
}
void ReaSamplerProcessor::rebuildVoiceEngine() {
// Off the audio thread. A voice-param change touches no audio data, so this rebuilds
// the engine around a copy of the live instrument's already-decoded SampleData — no
// bridge, no disk — and publishes through the same drain-slot swap.
std::lock_guard<std::mutex> lock(reloadMutex_);
LoadedInstrument* cur = live_.load(std::memory_order_acquire);
if (!cur) return; // nothing loaded: the new params bake into the next real reload.
// Deep-copy the decoded sample: safe to read concurrently with process() because the
// SampleData is immutable after construction and reloadMutex_ prevents `cur` from being
// freed.
publishBuiltLocked(buildInstrumentLocked(cur->sample));
}
bool ReaSamplerProcessor::resumeDormantInstrument() {
// Off the audio thread (setActive only). The reactivation half of the lifetime split: the
// voice state the deactivate destroyed is rebuilt, the PCM it parked is reused as-is.
std::lock_guard<std::mutex> lock(reloadMutex_);
// Every frame count in a built sample — and in the live block published beside it — was
// resolved for the host rate of its build, and setupProcessing may have changed that rate
// while inactive (or a setState load ran before the host reported one). Only the resolve
// depends on it, never the decode, so both paths below re-stamp rather than re-read a file
// that may since have gone missing.
const int renderRate = hostRenderRate();
// A publish that landed while inactive (setState's reload, a bake's adopt) IS the
// activation state — its voices have never rendered, and it has already superseded the
// park. Rebuilding here at an unchanged rate would displace a correct instrument into the
// drain slot; at a changed one the rebuild is the re-stamp, and there is nothing sounding
// to displace.
if (const LoadedInstrument* cur = live_.load(std::memory_order_acquire)) {
if (cur->sample.renderRate == renderRate) return true;
SampleData restamped = cur->sample;
if (!restampHostRateLocked(restamped, renderRate)) return false;
publishBuiltLocked(buildInstrumentLocked(std::move(restamped)));
return true;
}
if (!dormantSample_) return false;
// The activation is still where a bank change made with NO EDITOR OPEN is picked up:
// pollBankSync, the only other route to either of the two calls below, runs off the
// editor's sync tick and nothing else. Both are a GetProjExtState plus a parse — no disk
// and no decode, which is what lets them stay on a path whose whole point is skipping
// those two.
const std::string selId = selectedSampleId();
const std::vector<std::string> ids = referencedSampleIds(selId);
SampleRefs refs;
bool sourceMoved = false;
{
std::optional<std::string> banksJson =
bridge_.readReasamplerExtState(kProjExtBanksKey);
std::lock_guard<std::mutex> rl(refsMutex_);
if (banksJson) {
const SelectedSample* before = findRef(sampleRefs_, selId);
const std::optional<SelectedSample> was =
before ? std::optional<SelectedSample>(*before) : std::nullopt;
refreshRefsFromBank(sampleRefs_, *banksJson, ids);
const SelectedSample* now = findRef(sampleRefs_, selId);
sourceMoved = !was || !now || !sameDecodeSource(*was, *now);
}
refs = sampleRefs_;
}
// A recapture that landed while this instance was inactive makes the park the WRONG audio,
// and refreshing the refs without re-decoding would leave the table naming one file while
// the voices play another. Hand back to the full reload, which decodes the new one.
if (sourceMoved) return false;
if (!restampHostRateLocked(*dormantSample_, renderRate)) return false;
// MOVED, not copied: the park exists for this one handoff, and keeping it would hold a
// second copy of the PCM for the whole active lifetime. Disengaged BEFORE the build so a
// throwing build leaves nothing to resume — the next activation then takes the reload
// rather than publishing an empty sample as permanent silence.
SampleData resumed = std::move(*dormantSample_);
dormantSample_.reset();
publishBuiltLocked(buildInstrumentLocked(std::move(resumed)));
// The prune-protection republish reloadInstrument owes on every publish: it is also what
// heals an rsusage_ key whose write failed when this instance last set its state.
publishUsage(refs, ids);
return true;
}
bool ReaSamplerProcessor::restampHostRateLocked(SampleData& sample, int renderRate) {
if (sample.renderRate == renderRate) return true;
if (!sourceRateSupported(sample.sampleRate, renderRate)) return false;
sample.renderRate = renderRate;
// The model's stored seconds, which is exactly what reloadInstrument resolves (via
// resolveCapture) — so the re-stamp and a disk reload land on the same frames.
sample.play = resolvePlay(instrumentParams().play, sample.outputRate());
// BEFORE the caller's publish, for the reason reloadInstrument gives at the same store.
builtSampleRate_.store(sample.outputRate(), std::memory_order_relaxed);
std::lock_guard<std::mutex> lp(livePublishMutex_);
liveParams_.publish(instrument::engine::foldLive(sample.play, sample.keyTrack));
// Symmetric with reloadInstrument's own publish pair: a re-stamp is a rebuild too, so the
// drain's sounding voices need the model's contours refreshed beside the live params.
liveContours_.publish(instrument::engine::foldContours(sample.play));
return true;
}
void ReaSamplerProcessor::retireIdleDrain() {
// Cheap early-out before the lock: 0 means "no drain, or it still sounds".
const std::uint64_t idleGen = drainIdleGeneration_.load(std::memory_order_acquire);
if (idleGen == 0) return;
std::lock_guard<std::mutex> lock(reloadMutex_);
LoadedInstrument* drain = draining_.load(std::memory_order_acquire);
// Retire only if the publication names the drain currently in the slot — a stale value
// (an already-evicted, older drain) can never match the newer occupant's installedAt
// (monotone in generation), closing a mid-swap race by identity rather than timing.
if (!drain || drain->installedAt != idleGen) return;
draining_.store(nullptr, std::memory_order_release);
graveyard_.push_back(std::unique_ptr<LoadedInstrument>(drain));
// Prune what is now provably unreachable (same monotone-generation proof as
// reloadInstrument's reclaim).
const std::uint64_t seen = processGeneration_.load(std::memory_order_acquire);
graveyard_.erase(
std::remove_if(graveyard_.begin(), graveyard_.end(),
[seen](const std::unique_ptr<LoadedInstrument>& e) {
return e->installedAt < seen;
}),
graveyard_.end());
}
bool ReaSamplerProcessor::legacyLiftShouldRun() {
// Terminating guard for the pre-v10 legacy lift (caller has already established
// refs-empty + intent). Once concluded, the steady state is one relaxed load — no bank
// read, no parse, no reload churn.
if (legacyLiftConcluded_.load(std::memory_order_relaxed)) return false;
const LegacyLiftDecision decision = legacyLiftDecision(
bridge_.readReasamplerExtState(kProjExtBanksKey),
referencedSampleIds(selectedSampleId()));
if (decision == LegacyLiftDecision::Stale) {
// Provably stale: give up permanently. A later bank change that re-introduces an
// id bumps the generation, and genChanged refreshes the refs without this latch.
legacyLiftConcluded_.store(true, std::memory_order_relaxed);
return false;
}
return true; // Retry (blob not readable yet) or Lift (a ref can be copied in)
}
ReaSamplerProcessor::BankSyncResult
ReaSamplerProcessor::pollBankSync(bool isFocusedTarget) {
// Off the audio thread (editor's UI timer only). A disconnected bridge yields nullopt
// for both reads, so this no-ops cleanly.
BankSyncResult result;
// Park an idle drain snapshot in the graveyard on the same cadence that drives
// reloads, so an edited-away instrument stops costing memory as soon as tails die.
retireIdleDrain();
// --- Assignment-request consume first -------------------------------------------
// Decodes the pending assignment request (nullopt if absent/malformed), resolves its
// sampleId against the live bank blob (an unresolvable pair is dropped), then runs the
// pure consume decision against this instance's persisted marker.
std::optional<AssignmentRequest> request;
if (auto raw = bridge_.readReasamplerExtState(kProjExtAssignKey)) {
request = decodeAssignmentRequest(*raw);
}
bool resolves = false;
if (request) {
// Resolve against the CURRENT bank blob (a fresh read, so a request whose sample
// was rolled back by an extension undo resolves to nullopt -> dropped).
if (auto banksJson = bridge_.readReasamplerExtState(kProjExtBanksKey)) {
resolves = selectSample(*banksJson, request->sampleId).has_value();
}
}
// Read + conditionally write lastConsumed under one lock scope so a concurrent
// getState cannot observe a stale marker between two separate acquisitions.
std::int64_t lastConsumed = 0;
const AssignConsumeDecision decision = [&] {
std::lock_guard<std::mutex> lock(assignMarkerMutex_);
lastConsumed = lastConsumedAssignGeneration_;
const AssignConsumeDecision d =
consumeDecision(request, lastConsumed, resolves, isFocusedTarget);
// Advance the persisted marker whenever the decision consumed the request
// (applied or dropped-as-seen); a non-target instance leaves it unchanged so it
// stays eligible if focus later lands here.
if (d.consumedGeneration != lastConsumed) {
lastConsumedAssignGeneration_ = d.consumedGeneration;
}
return d;
}();
if (decision.apply) {
// Apply as this instance's own selection (the instrument updates its own state,
// never the bank); reloadInstrument below rebuilds against it. The parameter set
// carries over to the new capture — there is only one, and it governs whatever is
// loaded (the peer of the editor's Browse Load).
setSelectedSampleId(decision.sampleId);
result.applied = true;
}
// --- Bank-generation change-detection -------------------------------------------
// First poll (lastSeenBankGeneration_ == -1 sentinel) baselines without a reload —
// setState already loaded from owned refs, so a redundant reload on open would only
// churn. A later generation change (recapture/ingest/remove/undo) drives the reload.
std::int64_t currentGen = kBankGenerationAbsent;
if (auto rawGen = bridge_.readReasamplerExtState(kProjExtBankGenKey)) {
currentGen = parseBankGeneration(*rawGen);
}
const bool firstPoll = (lastSeenBankGeneration_ < 0);
const bool genChanged =
!firstPoll && bankGenerationChanged(lastSeenBankGeneration_, currentGen);
lastSeenBankGeneration_ = currentGen;
// Legacy lift (pre-v10 blob): restored state carries intent but no owned refs (old
// blobs had no path table). Reload on this tick until reloadInstrument folds the bank
// blob into the refs (after which this never fires again — the next save is
// self-contained). legacyLiftShouldRun concludes permanently once the bank parses and
// no referenced id resolves — a migration convenience only, never a playback
// dependency (a v10 blob plays from its refs with no poll at all).
bool legacyLift = false;
if (!genChanged && !result.applied && sampleRefs().empty()) {
legacyLift = !selectedSampleId().empty() && legacyLiftShouldRun();
}
if (genChanged || result.applied || legacyLift) {
reloadInstrument(); // atomic pointer-swap handoff — glitch-free mid-play
// Reported distinctly from an applied assignment so the editor re-snapshots its
// bank view; a legacy lift counts only when it actually landed an instrument.
result.reloaded =
genChanged ||
(legacyLift && live_.load(std::memory_order_acquire) != nullptr);
}
return result;
}
} // namespace reasampler::vst