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reasampler/src/core/view/view_tree.cpp
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// view_tree — pure folder-depth walk. See view_tree.h.
#include "core/view/view_tree.h"
namespace reasampler::view {
FolderTree buildFolderTree(const std::vector<TrackFolderEntry>& entries) {
FolderTree tree;
tree.nodes.reserve(entries.size());
// Stack of currently-open folder-parent GUIDs. The top is the immediate parent
// of the next track. A folder-parent track opens its folder AFTER contributing
// its own node (its own parent is the enclosing folder), so the push trails the
// assignment. A closing track belongs to the folder it closes, so the pop also
// trails the assignment.
std::vector<std::string> open;
for (const TrackFolderEntry& e : entries) {
FolderNode node;
node.guid = e.guid;
node.parentGuid = open.empty() ? std::string{} : open.back();
node.isParent = e.folderDepth == 1;
tree.nodes.push_back(node);
if (e.folderDepth == 1) {
open.push_back(e.guid); // this track's folder opens for what follows
} else if (e.folderDepth < 0) {
// Closes |folderDepth| levels after this (already-assigned) track.
// Clamp to the stack size so a malformed/stale depth stream can't
// underflow — the walk stays total.
int levels = -e.folderDepth;
while (levels-- > 0 && !open.empty()) {
open.pop_back();
}
}
}
return tree;
}
} // namespace reasampler::view