Files
reasampler/src/tooltip.cpp
T

54 lines
2.0 KiB
C++

// tooltip — pure implementation. See tooltip.h. NO REAPER / SWELL / LICE / vendor.
#include "tooltip.h"
namespace reasampler {
std::string stripActionPrefix(const std::string& fullName, const std::string& prefix) {
if (prefix.empty()) return fullName;
if (fullName.size() >= prefix.size() &&
fullName.compare(0, prefix.size(), prefix) == 0)
return fullName.substr(prefix.size());
return fullName;
}
TooltipBox computeTooltip(int anchorX, int anchorY, int anchorW, int anchorH,
int textW, int textH, int clientW, int clientH,
const TooltipSpec& spec) {
TooltipBox box;
if (textW <= 0 || textH <= 0 || clientW <= 0 || clientH <= 0) return box;
// Clamp boxW so it never exceeds the available client span; then clamp x so the (possibly
// reduced) box always sits within [margin, clientW - margin].
const int maxBoxW = clientW - 2 * spec.margin;
const int boxW = (textW + 2 * spec.padX < maxBoxW) ? textW + 2 * spec.padX : maxBoxW;
const int boxH = textH + 2 * spec.padY;
// Horizontal: centre on the anchor, then clamp within [margin, clientW - margin - boxW].
int x = anchorX + (anchorW - boxW) / 2;
const int maxX = clientW - spec.margin - boxW;
if (x > maxX) x = maxX;
if (x < spec.margin) x = spec.margin;
// Vertical: prefer BELOW the anchor; flip ABOVE if it would clip the bottom edge.
int y = anchorY + anchorH + spec.gap;
if (y + boxH > clientH - spec.margin) {
const int above = anchorY - spec.gap - boxH;
if (above >= spec.margin) {
y = above; // fits above — flip
} else {
// Fits neither cleanly (tall tooltip / short client): clamp to the bottom margin.
const int maxY = clientH - spec.margin - boxH;
y = maxY < spec.margin ? spec.margin : maxY;
}
}
box.x = x;
box.y = y;
box.width = boxW;
box.height = boxH;
return box;
}
} // namespace reasampler