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reasampler/src/ingest.cpp
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628 lines
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C++

#include "core/namespaces.h"
// ingest.cpp — the S8 "ingest through the bank" shell (extension side). See ingest.h.
//
// Compiled into the reaper_reasampler MODULE. Includes reaper_plugin_functions.h WITHOUT
// REAPERAPI_IMPLEMENT — main.cpp owns the API pointers; here they are extern
// (CLAUDE.md §contract). REAPER-facing, DAW-verified; the pure serialization it drives
// (assignment_request) is CTest-tested.
#include "ingest.h"
#include <cstdint>
#include <cstring>
#include <ctime>
#include <filesystem>
#include <fstream>
#include <string>
#include <vector>
#include "actions.h" // persistBankOp — shared undo-block wrapper (R-B path)
#include "core/version/app_version.h" // channelCommandId / channelActionName
#include "core/wire/assignment_request.h" // pure (bankId, sampleId, generation) encode
#include "core/model/bank_book.h" // BankBook, Bank, activeBankId / activeIndex
#include "core/model/bank_model.h" // Sample, AddResult, findByHash
#include "shell/panel/panel_input.h" // bankPanelRefresh
#include "core/capture/capture_paths.h" // deriveBankPaths / projectDirOfRpp / hashWavContent
#include "core/util/file_bytes.h" // shared whole-file loader (Q-W1, T2-03)
#include "core/wire/instrument_drop.h" // pure buildInstrumentDropPreset (.vstpreset image for a sampleId)
#include "shell/actions/instrument_drop_win.h" // shell loadInstrumentOntoTrack (FX add+apply, no own undo block)
#include "persist.h" // ReaSamplerSession
#include "core/capture/wav_trim.h" // parseWavLayout — 32f-float WAV validator for the fast path
#include "reaper_plugin.h" // reaper_plugin_info_t, gaccel_register_t (full defs)
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_MediaExplorerGetLastPlayedFileInfo
#define REAPERAPI_WANT_PCM_Source_CreateFromFile
#define REAPERAPI_WANT_PCM_Source_Destroy
#define REAPERAPI_WANT_GetMediaSourceNumChannels
#define REAPERAPI_WANT_GetMediaSourceSampleRate
#define REAPERAPI_WANT_GetMediaSourceLength
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#define REAPERAPI_WANT_GetSelectedTrack
#include "reaper_plugin_functions.h"
namespace reasampler {
namespace {
// The live session the ingest paths mutate. Set once by ingestRegisterActions and read by
// every ingest body. Not owned here (main.cpp owns g_session).
ReaSamplerSession* g_session = nullptr;
// FOREVER-STABLE ingest action-id SUFFIX (Phase V, V4). The channel prefix is prepended at
// register via channelCommandId; NEVER change a shipped suffix. Only the Media-Explorer
// import registers here — the arrange capture+assign action lives in the capture family in
// main.cpp (it reuses the capture render machinery there), and the drop path is a panel
// callback (ingestDroppedFiles), not a bindable action.
constexpr const char* kIdImportMediaExplorer = "INGEST_IMPORT_MEDIA_EXPLORER";
int g_cmdImportMediaExplorer = 0;
gaccel_register_t g_accelImportMediaExplorer{};
// Durable store of the composed, channel-qualified command-id + label strings. Two scalar
// std::string globals (one action); their c_str() pointers are handed to REAPER at register
// and re-presented at unregister, so these strings must not be mutated after registration.
// Populated once by ingestRegisterActions; stable for the extension lifetime.
std::string g_idImportStr;
std::string g_labelImportStr;
// --- Project directory --------------------------------------------------------
// The current project's directory (parent of its .rpp), forward-slashed, no trailing
// slash — the M4 convention (projectDirOfRpp). Empty for an unsaved/no-active project,
// which makes the import refuse to place a file (no default-location fallback — the
// relative-paths invariant). Read-only.
std::string currentProjectDir() {
std::vector<char> buf(4096, '\0');
EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
return projectDirOfRpp(std::string(buf.data()));
}
// Whole-file reads (source read + bank-copy validate/hash) go through the shared
// core/util readFileBytes (Q-W1, T2-03): empty on any failure (missing / unreadable).
// Writes a byte buffer to a file. Returns true on success. The caller is responsible for
// ensuring the directory exists before calling.
bool writeFileBytes(const std::string& path, const std::vector<std::uint8_t>& bytes) {
std::ofstream f(path, std::ios::binary | std::ios::trunc);
if (!f) return false;
f.write(reinterpret_cast<const char*>(bytes.data()),
static_cast<std::streamsize>(bytes.size()));
return f.good();
}
// Builds a minimal 32-bit-float RIFF/WAVE byte buffer from interleaved double samples.
// The output is a canonical WAV the bank and wav_trim can read:
// RIFF chunk, WAVE form, fmt chunk (tag 3 = WAVE_FORMAT_IEEE_FLOAT, 16-byte body),
// data chunk (interleaved little-endian float32, one float per sample per channel).
// `nch` channels, `rate` Hz sample rate, `frameCount` frames (total samples = frameCount*nch).
// Each ReaSample (double) is narrowed to float by assignment — the instrument expects
// 32-bit float; the reduction is intentional and matches how the bank contract is defined
// (capture.cpp kRenderFormatWavFloat32; wav_trim.h FORMAT ASSUMPTION).
std::vector<std::uint8_t> buildFloat32Wav(int nch, std::uint32_t rate,
std::size_t frameCount,
const std::vector<ReaSample>& interleaved) {
const std::size_t sampleCount = frameCount * static_cast<std::size_t>(nch);
const std::size_t dataBytesCount = sampleCount * 4u; // 4 bytes per float32
// The WAV is: RIFF(4)+size(4)+WAVE(4) = 12, fmt (4)+size(4)+16 body = 24, data (4)+size(4)+payload.
// Total = 12 + 24 + 8 + dataBytesCount = 44 + dataBytesCount.
const std::uint32_t riffSize =
static_cast<std::uint32_t>(36u + dataBytesCount); // 4("WAVE")+24(fmt chunk)+8(data hdr)+data
std::vector<std::uint8_t> out;
out.reserve(44u + dataBytesCount);
auto putU16 = [&](std::uint16_t v) {
out.push_back(static_cast<std::uint8_t>(v & 0xFF));
out.push_back(static_cast<std::uint8_t>((v >> 8) & 0xFF));
};
auto putU32 = [&](std::uint32_t v) {
out.push_back(static_cast<std::uint8_t>(v & 0xFF));
out.push_back(static_cast<std::uint8_t>((v >> 8) & 0xFF));
out.push_back(static_cast<std::uint8_t>((v >> 16) & 0xFF));
out.push_back(static_cast<std::uint8_t>((v >> 24) & 0xFF));
};
auto putTag = [&](const char* t) {
for (int i = 0; i < 4; ++i)
out.push_back(static_cast<std::uint8_t>(t[i]));
};
auto putF32 = [&](float f) {
std::uint8_t tmp[4];
std::memcpy(tmp, &f, 4);
for (int i = 0; i < 4; ++i) out.push_back(tmp[i]);
};
// RIFF header
putTag("RIFF");
putU32(riffSize);
putTag("WAVE");
// fmt chunk (16-byte body, WAVE_FORMAT_IEEE_FLOAT = 0x0003)
putTag("fmt ");
putU32(16u); // chunk body size
putU16(0x0003u); // WAVE_FORMAT_IEEE_FLOAT
putU16(static_cast<std::uint16_t>(nch));
putU32(rate);
putU32(rate * static_cast<std::uint32_t>(nch) * 4u); // avgBytesPerSec
putU16(static_cast<std::uint16_t>(nch * 4)); // blockAlign
putU16(32u); // bitsPerSample
// data chunk
putTag("data");
putU32(static_cast<std::uint32_t>(dataBytesCount));
for (std::size_t i = 0; i < sampleCount && i < interleaved.size(); ++i)
putF32(static_cast<float>(interleaved[i]));
return out;
}
// Decodes ALL samples from `src` into interleaved double-precision frames.
// Returns empty on a zero-length or silent source (sampleRate < 1, channelCount == 0).
// Uses GetSamples in blocks; advances time_s monotonically. The caller has already
// queried channelCount and sampleRate from the same source; those values are passed in
// to avoid re-querying after GetSamples mutates decoder state.
std::vector<ReaSample> decodePcmSource(PCM_source* src, int nch, double sampleRate,
double lengthSeconds) {
if (!src || nch <= 0 || sampleRate < 1.0 || lengthSeconds <= 0.0) return {};
const std::size_t totalFrames =
static_cast<std::size_t>(lengthSeconds * sampleRate + 0.5);
if (totalFrames == 0) return {};
std::vector<ReaSample> out;
out.reserve(totalFrames * static_cast<std::size_t>(nch));
// Pull samples in blocks of ~4096 frames; loop until source is exhausted.
constexpr int kBlockFrames = 4096;
std::vector<ReaSample> block(static_cast<std::size_t>(kBlockFrames * nch));
PCM_source_transfer_t t{};
t.samplerate = sampleRate;
t.nch = nch;
t.time_s = 0.0;
t.midi_events = nullptr;
while (true) {
t.samples = block.data();
t.length = kBlockFrames;
t.samples_out = 0;
src->GetSamples(&t);
if (t.samples_out <= 0) break;
const std::size_t got = static_cast<std::size_t>(t.samples_out) *
static_cast<std::size_t>(nch);
out.insert(out.end(), block.data(), block.data() + got);
t.time_s += static_cast<double>(t.samples_out) / sampleRate;
}
return out;
}
// The result of an import-into-bank: the sample id to assign (the existing id on a
// hash-dedup collapse, the new id otherwise) and whether anything was added to the index
// (so the caller opens an undo point only for a real mutation).
struct ImportResult {
std::string sampleId; // "" on failure (nothing to assign)
bool added = false; // true iff a NEW index entry was created (not a collapse)
std::string message; // human-readable outcome for the console
};
// Imports one OS-native source file into the ACTIVE bank: convert-if-needed to 32-bit-
// float WAV, write to the project-relative bank folder, index-add, hash-dedup applied.
//
// BANK CONTRACT: the instrument (wav_trim) expects every bank file to be a canonical
// 32-bit-float WAV (WAVE_FORMAT_IEEE_FLOAT, 32 bits). A verbatim copy of a non-WAV (or
// an integer-PCM or double-float WAV) would be unplayable. This function therefore:
// 1. Checks whether the source IS already a valid 32f WAV (parseWavLayout fast path).
// 2. If yes: copies it verbatim — one I/O, content unchanged.
// 3. If no: decodes via PCM_source::GetSamples and writes a fresh 32f WAV, preserving
// the source's channel count and sample rate.
//
// DEDUP ORDERING: the content hash is taken from the CONVERTED (bank-format) bytes AFTER
// building the file buffer but BEFORE writing to disk. This means:
// * Re-importing the same source file yields the same converted bytes → same hash →
// dedup fires → no redundant disk write (matching the DEDUP-BEFORE-DISK design).
// * An imported WAV whose audio-content hash matches a captured WAV also deduplicates
// correctly (hashWavContent is chunk-aware for both).
// * The pre-conversion hash shortcut (hash the raw source bytes) is not used: a non-WAV
// source's bytes would produce a different hash from the converted WAV bytes, so two
// imports of the same mp3 would NOT dedup — which is wrong. Hashing post-conversion
// is correct.
//
// NON-DESTRUCTIVE: the source file is never modified or moved — only read.
// Records the written file in the owned-file manifest (Phase B B-cap) so Phase R prune can
// attribute it. Does NOT persist or open an undo point — the caller batches that (a
// multi-file drop is one undo point, one persist).
ImportResult importFileIntoActiveBank(const std::string& absoluteSourcePath) {
ImportResult out;
if (absoluteSourcePath.empty()) {
out.message = "empty file path";
return out;
}
namespace fs = std::filesystem;
std::error_code ec;
if (!fs::exists(absoluteSourcePath, ec) || ec) {
out.message = "file not found: " + absoluteSourcePath;
return out;
}
const std::string projectDir = currentProjectDir();
if (projectDir.empty()) {
out.message = "no saved project, so the bank has no location -- save the "
"project first";
return out;
}
// Read source bytes; needed to check whether it is already a 32f WAV.
const std::vector<std::uint8_t> srcBytes = readFileBytes(absoluteSourcePath);
if (srcBytes.empty()) {
out.message = "file is empty or unreadable: " + absoluteSourcePath;
return out;
}
// Probe the source's audio geometry via PCM_source. Needed for conversion AND for
// populating the Sample's metadata. A file REAPER cannot open leaves geometry at
// zero — the sample still imports if the WAV-fast-path succeeds; the geometry
// is simply unknown, the honest default.
int channelCount = 0;
int sampleRate = 0;
double lengthSeconds = 0.0;
PCM_source* srcHandle = PCM_Source_CreateFromFile(absoluteSourcePath.c_str());
if (srcHandle) {
channelCount = GetMediaSourceNumChannels(srcHandle);
sampleRate = GetMediaSourceSampleRate(srcHandle);
bool isQN = false;
lengthSeconds = GetMediaSourceLength(srcHandle, &isQN);
if (isQN) lengthSeconds = 0.0; // QN-length source has no seconds length to store
}
// Determine whether a verbatim copy suffices (fast path) or a conversion is needed.
// parseWavLayout validates that the source is a canonical 32-bit-float RIFF/WAVE; any
// other format (mp3, aiff, integer PCM, 16-bit WAV, etc.) takes the decode+rewrite path.
const WavLayout layout = parseWavLayout(srcBytes);
const bool isFloat32Wav = layout.valid;
// Build the bank-format bytes in memory (the "converted" bytes), which we hash for dedup
// BEFORE writing to disk so a re-import of the same source skips the disk write.
std::vector<std::uint8_t> bankBytes;
if (isFloat32Wav) {
// Fast path: already canonical — bank bytes ARE the source bytes.
bankBytes = srcBytes;
if (srcHandle) PCM_Source_Destroy(srcHandle);
} else {
// Conversion path: decode all samples then write a fresh 32f WAV.
// PCM_source is opened on the source path (not a copy); we already have srcHandle.
std::vector<ReaSample> decoded;
if (srcHandle && channelCount > 0 && sampleRate > 0 && lengthSeconds > 0.0) {
decoded = decodePcmSource(srcHandle, channelCount,
static_cast<double>(sampleRate), lengthSeconds);
}
if (srcHandle) PCM_Source_Destroy(srcHandle);
if (decoded.empty()) {
// No decodable audio. The source is on disk (valid path, REAPER could open it)
// but yielded no samples — e.g. a MIDI file, a zero-length audio file, or a
// format REAPER does not support. Fail loudly: we must not write a silent WAV
// and pretend the import succeeded.
out.message = "could not decode audio samples from: " +
fs::path(absoluteSourcePath).filename().string() +
" (unsupported format or no audio data)";
return out;
}
const std::size_t frameCount =
decoded.size() / static_cast<std::size_t>(channelCount > 0 ? channelCount : 1);
bankBytes = buildFloat32Wav(channelCount,
static_cast<std::uint32_t>(sampleRate),
frameCount, decoded);
}
// srcHandle is destroyed above in both branches.
// Hash the converted (bank-format) bytes for dedup. WAV-aware hash (hashWavContent)
// so a re-import of the same source deduplicates against a previously-captured or
// previously-imported sample with identical audio content, even if non-audio RIFF
// chunks differ. Empty hash (unhashable) is treated as "not dedupable" (safe direction:
// copies + adds rather than silently collapsing onto an unrelated entry).
const std::string contentHash = hashWavContent(bankBytes);
BankBook& book = g_session->book();
// Dedup-before-disk: if the active bank already holds this audio content, assign the
// existing sample's id and skip the disk write (no redundant on-disk duplicate).
// Empty hashes never match (findByHash treats "" as non-participating).
if (!contentHash.empty()) {
if (const Sample* existing = book.activeIndex().findByHash(contentHash)) {
out.sampleId = existing->id;
out.added = false; // already present — no index mutation, no undo point
out.message = "already in the active bank (assigned existing sample)";
return out;
}
}
// Derive the destination path. The stem comes from the source file name; a timestamp
// uniqueTag avoids collision with a prior import of a same-named file.
const std::string sourceStem = fs::path(absoluteSourcePath).stem().string();
const std::int64_t nowSec = static_cast<std::int64_t>(std::time(nullptr));
const std::string uniqueTag = std::to_string(nowSec);
const BankPaths paths = deriveBankPaths(projectDir, sourceStem, uniqueTag);
// Ensure the bank folder exists, then write the (converted) bank bytes.
fs::create_directories(paths.absoluteDir, ec); // idempotent; ec ignored (write reports)
const std::string destPath = paths.absoluteDir + "/" + paths.fileName;
if (!writeFileBytes(destPath, bankBytes)) {
out.message = "could not write converted file to the bank folder";
return out;
}
// Build the Sample. Import is NOT a capture — sourceMode/range/tail do not apply; we
// record what we know (path, hash, geometry, name) and leave capture-only fields at
// their defaults. rootNote/loop stay empty: an imported file is not a single played
// note, so we do not guess a root note.
Sample s;
s.id = "imp-" + uniqueTag + "-" + paths.fileName;
s.displayName = sourceStem.empty() ? std::string("import") : sourceStem;
s.relativePath = paths.relativePath; // project-relative (invariant)
s.channelCount = channelCount;
s.sampleRate = sampleRate;
s.lengthSeconds = lengthSeconds;
s.tier = Tier::Scratch; // imports land in scratch, like captures
s.contentHash = contentHash;
s.createdTimestamp = nowSec;
const AddResult r = book.activeIndex().add(s);
// Record the written file as owned regardless of the add outcome — the tool WROTE it, so
// Phase R prune must attribute it. (A Collapsed result here would mean another sample in
// the active bank matched the hash after we passed the pre-write dedup check — a narrow
// race window. Record + handle both honestly.)
g_session->owned().add(paths.relativePath);
switch (r) {
case AddResult::Added:
out.sampleId = s.id;
out.added = true;
out.message = (isFloat32Wav ? "imported -> " : "converted + imported -> ") +
paths.relativePath;
break;
case AddResult::Collapsed: {
// The hash matched an existing entry (a race against our pre-write dedup check,
// or an empty-hash edge). Assign the existing entry's id.
const Sample* existing =
contentHash.empty() ? nullptr : book.activeIndex().findByHash(contentHash);
out.sampleId = existing ? existing->id : std::string{};
out.added = false;
out.message = "collapsed onto an existing bank sample";
break;
}
case AddResult::RejectedAbsolutePath:
case AddResult::RejectedEmptyId:
// deriveBankPaths always yields a relative path and a non-empty id above, so
// these are unreachable in practice — reported honestly rather than silently.
out.message = "index rejected the import (internal path/id error)";
break;
}
return out;
}
// --- Media-Explorer import action --------------------------------------------
// Import the Media Explorer's current last-played/selected file into the active bank, then
// add a ReaSampler 9000 instrument to the FIRST SELECTED TRACK pre-loaded with that sound.
// No new track is created; no routing changes are made — "new sound, existing track."
// No assignment_request is written on this path.
//
// Single-file, pull-on-action: MediaExplorerGetLastPlayedFileInfo returns the ONE last-played
// file (the whole ME contract — no enumerate-selected API). The selection RANGE it reports is
// deliberately IGNORED here: an import brings the whole file into the bank (the range is a
// preview hint, and the fields are [0,1] fractions, not seconds — see the DAW-verify note);
// a user wanting a sub-range captures it via the arrange path instead.
//
// LOAD-BEARING (CLAUDE.md): this adds ONE FX instance to the user's existing selected track.
// It NEVER inserts a timeline item and NEVER creates a track. Persist ordering is critical —
// the fresh instance's setState -> reloadInstrument reads the bank from project ext-state, so
// the sample MUST be persisted (generation bumped when something new landed) BEFORE
// loadInstrumentOntoTrack adds the FX, or the instance cannot resolve the sampleId.
// Undo-wrapped: persist + FX-add + inject = one Ctrl-Z.
//
// No selected track: the bank import still proceeds (sound is now in the bank), but no
// instrument is placed and a clear console message explains why.
void doImportFromMediaExplorer() {
// filemode/sel/pitch/vol/rate/bpm/extrainfo are read but only the filename is used for
// the import. selstart/selend are [0,1] fractions (SDK header) — a preview hint, not a
// bank-relevant range; left unused. extrainfo is documented "currently unused".
std::vector<char> nameBuf(4096, '\0');
int filemode = 0;
double selStart = 0.0, selEnd = 0.0;
double pitch = 0.0, vol = 0.0, rate = 0.0, srcbpm = 0.0;
std::vector<char> extra(256, '\0'); // documented unused; sized generously to be safe
const bool ok = MediaExplorerGetLastPlayedFileInfo(
nameBuf.data(), static_cast<int>(nameBuf.size()), &filemode, &selStart, &selEnd,
&pitch, &vol, &rate, &srcbpm, extra.data(), static_cast<int>(extra.size()));
const std::string path(nameBuf.data());
if (!ok || path.empty()) {
ShowConsoleMsg("ReaSampler ingest: no Media Explorer file to import -- open the "
"Media Explorer and select (or preview) a file first.\n");
return;
}
const ImportResult r = importFileIntoActiveBank(path);
if (r.sampleId.empty()) {
// Import refused (unsaved project / undecodable / write failure). Report and stop —
// no instrument is placed.
ShowConsoleMsg(("ReaSampler ingest: Media Explorer import failed -- " + r.message +
".\n").c_str());
return;
}
// Resolve the first selected track. GetSelectedTrack(nullptr, 0): proj=nullptr=active
// project, seltrackidx=0=first selected (ignores master). Returns null when nothing is
// selected — directive: existing track only, never alter the graph.
MediaTrack* target = GetSelectedTrack(nullptr, 0);
if (!target) {
// Sound landed in the bank; no instrument placed because there is no selected track.
// The bank import is kept (sound is available in the bank browser) and generation is
// bumped so any open VST3 browser instances refresh to show the new sound.
if (r.added) {
Undo_BeginBlock2(nullptr);
g_session->bumpBankGeneration();
const bool persisted = g_session->saveToActiveProject();
if (persisted)
Undo_EndBlock2(nullptr, "ReaSampler: import Media Explorer file into bank",
UNDO_STATE_MISCCFG);
else
Undo_EndBlock2(nullptr, "", 0);
bankPanelRefresh();
}
ShowConsoleMsg(("ReaSampler ingest: " + r.message +
" -- select a track first, then import into it "
"(sound is in the bank but no instrument was placed because "
"no track was selected).\n").c_str());
return;
}
// Build the pre-loaded instrument payload (a .vstpreset image) for the resolved sampleId.
// Valid for BOTH the fresh import and the dedup case (added == false but a real sampleId)
// — the user asked for a player, and a valid sampleId is sufficient to pre-select the sound.
const std::vector<std::uint8_t> preset = buildInstrumentDropPreset(r.sampleId);
// One undo point for the whole gesture. Persist happens INSIDE the block and BEFORE the
// FX add so the new instance's setState -> reloadInstrument sees the just-persisted sample.
// The generation is bumped only when something NEW landed (a dedup collapse mutated nothing,
// so it needs neither a bump nor a persist to resolve — the sample is already in ext-state).
// If saveToActiveProject() no-ops (unsaved project), close with an empty label + zero flag so
// REAPER discards the undo entry (the house pattern from actions.cpp). importFileIntoActiveBank
// already refuses on an unsaved project, so in practice the persist here succeeds.
Undo_BeginBlock2(nullptr);
bool persisted = true; // true when nothing needed persisting (dedup) — governs the label path
if (r.added) {
// S9: a new sample landed in the active bank -> bump inside the block so the stamped
// generation is what the fresh instance (and any other live instances) resolve against,
// and undo rolls the generation back with the banks key.
g_session->bumpBankGeneration();
persisted = g_session->saveToActiveProject();
}
const bool placed = loadInstrumentOntoTrack(target, preset);
if (placed && persisted)
Undo_EndBlock2(nullptr, "ReaSampler: import from Media Explorer into selected track",
UNDO_STATE_MISCCFG);
else
// Either the FX add/inject failed (loadInstrumentOntoTrack already rolled the FX back —
// no orphan) or the project was unsaved (persist no-op): discard the undo entry so no
// empty point is recorded.
Undo_EndBlock2(nullptr, "", 0);
bankPanelRefresh();
if (placed)
ShowConsoleMsg(("ReaSampler ingest: " + r.message +
" (loaded into a new instrument on the selected track).\n").c_str());
else
ShowConsoleMsg(("ReaSampler ingest: imported to the bank (" + r.message +
") but could not add the instrument to the selected track.\n").c_str());
}
} // namespace
// --- Assignment-request write ------------------------------------------------
void ingestAssignActiveInstance(const std::string& bankId, const std::string& sampleId) {
if (!g_session || sampleId.empty()) return; // nothing to assign
AssignmentRequest req;
req.bankId = bankId;
req.sampleId = sampleId;
// Monotonic disambiguator: a wall-clock unix-epoch stamp so the reader tells a fresh
// assign (even re-assigning the SAME id) from a stale value. NOT the S9 bank-generation
// counter (a separate point) — this field is self-contained to the request.
req.generation = static_cast<std::int64_t>(std::time(nullptr));
g_session->writeAssignmentRequest(encodeAssignmentRequest(req));
}
// --- Drop-onto-panel ingest --------------------------------------------------
void ingestDroppedFiles(const std::vector<std::string>& absolutePaths) {
if (!g_session || absolutePaths.empty()) return;
// Import ALL dropped files into the active bank — bank-fill only. No assignment_request
// is written on this path; the drop has no effect on what any live instance plays.
// Batch the persist + undo point: many imports are ONE undo entry.
int importedNew = 0;
int importedTotal = 0;
std::string lastFailure;
for (const std::string& path : absolutePaths) {
const ImportResult r = importFileIntoActiveBank(path);
if (r.sampleId.empty()) {
lastFailure = r.message;
continue;
}
++importedTotal;
if (r.added) ++importedNew;
}
// One undo point for the whole drop, opened only if a NEW index entry was created (a
// drop that only re-hit existing content mutated nothing on the index).
// If saveToActiveProject() no-ops (unsaved project), we close with an empty label + zero
// flag so REAPER discards the undo entry (house pattern from actions.cpp).
if (importedNew > 0) {
Undo_BeginBlock2(nullptr);
// S9: one coalesced generation bump for the whole drop (>=1 new sample landed) so
// open VST3 browser instances refresh to show the newly available sounds.
g_session->bumpBankGeneration();
const bool persisted = g_session->saveToActiveProject();
if (persisted)
Undo_EndBlock2(nullptr, "ReaSampler: import dropped file(s)", UNDO_STATE_MISCCFG);
else
Undo_EndBlock2(nullptr, "", 0);
bankPanelRefresh();
const std::string msg =
"ReaSampler ingest: imported " + std::to_string(importedTotal) +
(importedTotal == 1 ? " file" : " files") + " into the bank.\n";
ShowConsoleMsg(msg.c_str());
} else if (importedTotal > 0) {
// All dropped files were already in the bank (deduplicated); nothing changed.
bankPanelRefresh();
ShowConsoleMsg("ReaSampler ingest: all dropped files already in the bank.\n");
} else {
ShowConsoleMsg(("ReaSampler ingest: nothing imported from the drop -- " +
(lastFailure.empty() ? std::string("no usable files") : lastFailure) +
".\n").c_str());
}
}
// --- Action registration ------------------------------------------------------
void ingestRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session) {
g_session = session; // shared with the capture / bank / Design-View families
g_idImportStr = channelCommandId(kIdImportMediaExplorer);
g_cmdImportMediaExplorer = rec->Register("command_id", (void*)g_idImportStr.c_str());
if (g_cmdImportMediaExplorer) {
g_labelImportStr = channelActionName("import Media Explorer file into selected track");
g_accelImportMediaExplorer.accel.cmd = g_cmdImportMediaExplorer;
g_accelImportMediaExplorer.desc = g_labelImportStr.c_str();
rec->Register("gaccel", (void*)&g_accelImportMediaExplorer);
}
}
bool ingestHandleCommand(int command) {
if (command == 0 || !g_session) return false;
if (command == g_cmdImportMediaExplorer) { doImportFromMediaExplorer(); return true; }
return false; // not ours — caller's hookcommand keeps looking
}
void ingestUnregisterActions(reaper_plugin_info_t* rec) {
// Mirror-unregister with '-'-prefixed strings; the '-command_id' re-presents the SAME
// interned channel-qualified id used at register (g_idImportStr).
rec->Register("-gaccel", (void*)&g_accelImportMediaExplorer);
rec->Register("-command_id", (void*)g_idImportStr.c_str());
g_session = nullptr;
}
} // namespace reasampler