Files
reasampler/src/bank_grid.h
T
daniel 71a3b26a47 feat(bank_panel): docked bank grid with LICE waveform thumbnails (M5 Wave A)
Docked SWELL window toggled by a new action, drawing the current bank as
per-sample min/max thumbnails (PCM_source + peaks) with an in-memory cache.
Pure grid-layout/cache-key math in bank_grid (tested). Renames peaks::Sample
-> AudioSample to avoid colliding with bank_model::Sample.
2026-07-22 21:02:22 -04:00

89 lines
4.0 KiB
C++

#pragma once
// bank_grid — the REAPER-free layout math and cache-key logic behind the docked
// bank_panel (M5, Wave A). The panel shell (bank_panel.cpp) owns the SWELL window,
// LICE drawing, and PCM reads; ALL of that is REAPER-bound and DAW-verified. What
// is NOT DAW-bound — how N sample cells tile a panel of a given pixel size, and
// the key that identifies a cached thumbnail — lives here so it is unit-tested
// outside the DAW (CLAUDE.md §load-bearing split).
//
// PURE MODULE: NO REAPER types, NO SWELL, NO vendor/ includes. Standard library
// only. Builds and unit-tests without REAPER.
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
namespace reasampler {
// A single cell's pixel rectangle within the panel, top-left origin (SWELL/LICE
// convention). (x, y) is the top-left corner; width/height are the cell extents.
// These are the draw bounds for one sample's thumbnail; the panel draws its
// waveform envelope inside this rect (minus any internal padding it applies).
struct CellRect {
int x = 0;
int y = 0;
int width = 0;
int height = 0;
bool operator==(const CellRect& o) const {
return x == o.x && y == o.y && width == o.width && height == o.height;
}
};
// Fixed inputs that shape the grid. All in pixels. cellWidth/cellHeight are the
// TARGET cell size; the layout fits as many whole columns as the panel width
// allows (>= 1) and wraps to as many rows as N requires. gap is the pixel spacing
// between adjacent cells (and the outer margin), so cells never touch.
struct GridSpec {
int cellWidth = 120;
int cellHeight = 72;
int gap = 8;
};
// Computes the number of columns that fit in a panel of the given pixel width for
// the spec. Always >= 1 (a panel narrower than one cell still shows one column,
// clipped by the window). Pure arithmetic — the panel passes its live client
// width here and to computeCellRects.
int columnsForWidth(int panelWidth, const GridSpec& spec);
// Tiles `itemCount` cells left-to-right, top-to-bottom into a panel of the given
// pixel width, honoring the spec's cell size and gap. Returns exactly itemCount
// rects in item order (rect i is sample i). A partial last row is left-aligned
// and simply shorter — no centering, no stretching. itemCount == 0 -> empty.
// panelWidth is used only to derive the column count; the returned rects may
// extend below any fixed viewport height (the panel scrolls/clips in Wave B).
std::vector<CellRect> computeCellRects(int itemCount,
int panelWidth,
const GridSpec& spec);
// The total pixel height the grid occupies for itemCount cells at the given panel
// width and spec (top margin + rows*cellHeight + inter-row gaps + bottom margin).
// 0 when itemCount == 0. The panel uses this to know its full content height
// (scroll extent in Wave B; for Wave A it sizes the empty-vs-populated decision).
int contentHeight(int itemCount, int panelWidth, const GridSpec& spec);
// Identifies one cached thumbnail. A cached envelope is valid only while the
// sample's identity, the draw width it was computed at, and the bank generation
// it was computed under all match. Width is part of the key because the envelope
// has exactly `width` bins per channel (peaks::computeEnvelope is width-driven);
// a resized panel needs a fresh envelope. Generation lets the panel invalidate
// every entry when the bank changes (capture / project load) without diffing.
struct ThumbnailKey {
std::string sampleId;
int width = 0;
std::uint64_t generation = 0;
bool operator==(const ThumbnailKey& o) const {
return sampleId == o.sampleId && width == o.width &&
generation == o.generation;
}
};
// A stable string form of the key, suitable as a map key. Deterministic: the same
// key always yields the same string, distinct keys always differ (the sampleId is
// length-prefixed so an id containing the delimiter cannot collide with another).
std::string thumbnailKeyString(const ThumbnailKey& key);
} // namespace reasampler