Files
reasampler/src/core/ui/card_drag.cpp
T

86 lines
2.8 KiB
C++

// card_drag — pure implementation. See card_drag.h.
#include "core/ui/card_drag.h"
namespace reasampler::ui {
namespace {
bool insideClient(int px, int py, const PanelClientRect& c) {
return px >= c.x && px < c.x + c.width &&
py >= c.y && py < c.y + c.height;
}
} // namespace
CardGesture decideCardGesture(int px, int py, const PanelClientRect& client,
const DragState& state, const DragModifiers& mods) {
if (!state.dragging || !state.hasArmedSamples) return CardGesture::None;
if (!insideClient(px, py, client)) return CardGesture::OsDragOut;
if (mods.region == DropRegion::OtherBankOrTab)
return mods.ctrl ? CardGesture::Copy : CardGesture::Move;
if (mods.region == DropRegion::SameBankGrid) {
if (mods.alt && mods.slotOccupied) return CardGesture::Replace;
return CardGesture::Reorder;
}
return CardGesture::None;
}
CursorCue cursorForGesture(CardGesture g) {
switch (g) {
case CardGesture::OsDragOut: return CursorCue::OsDragOut;
case CardGesture::Move: return CursorCue::Move;
case CardGesture::Copy: return CursorCue::Copy;
case CardGesture::Reorder: return CursorCue::Reorder;
case CardGesture::Replace: return CursorCue::Replace;
case CardGesture::None: return CursorCue::Default;
}
return CursorCue::Default;
}
std::vector<SlotCellRect> computeSlotRects(int maxSlot, int panelWidth,
const GridSpec& spec) {
std::vector<SlotCellRect> rects;
if (maxSlot < 0) return rects;
const int cols = columnsForWidth(panelWidth, spec);
const int count = maxSlot + 1;
rects.reserve(static_cast<std::size_t>(count));
for (int slot = 0; slot < count; ++slot) {
const int col = slot % cols;
const int row = slot / cols;
SlotCellRect r;
r.slot = slot;
r.x = spec.gap + col * (spec.cellWidth + spec.gap);
r.y = spec.gap + row * (spec.cellHeight + spec.gap);
r.width = spec.cellWidth;
r.height = spec.cellHeight;
rects.push_back(r);
}
return rects;
}
std::vector<SlotCellRect> computeSlotRectsForDrop(int maxSlot, int panelWidth,
const GridSpec& spec) {
const int cols = columnsForWidth(panelWidth, spec);
const int firstTrailing = maxSlot + 1;
const int newMax = firstTrailing + cols - 1; // one full trailing row
return computeSlotRects(newMax, panelWidth, spec);
}
int hitTestSlot(int px, int py, const std::vector<SlotCellRect>& rects) {
for (const SlotCellRect& r : rects) {
if (px >= r.x && px < r.x + r.width &&
py >= r.y && py < r.y + r.height)
return r.slot;
}
return -1;
}
} // namespace reasampler::ui