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reasampler/src/vst/pitch_shift.cpp
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// pitch_shift — pure implementation. See pitch_shift.h for the contract, the S16-F2
// route-(b) rationale (WDL drags <windows.h>), and the GA-Preserve root cause that replaced
// the naive dual-tap OLA with correlation-aligned splices.
// NO VST3 / REAPER / SWELL / vendor includes; standard library only.
//
// Algorithm: a delay ring of 2*window frames. The write head advances one frame per input
// sample (source rate -> duration preserved). ONE active read tap advances by the shift
// `ratio_` per frame, so its delay behind the writer drifts at (1 - ratio) per frame. When
// that delay leaves the safe band [dLow, dHigh], the tap is RELOCATED by a nominal jump of
// one window (+window toward older content for up-shifts, -window toward the writer for
// down-shifts), refined by a cross-correlation search over +/- maxLag so the relocated read
// point is WAVEFORM-ALIGNED with what the outgoing tap was about to play. Old and new taps
// then crossfade over fadeFrames with a raised-cosine, amplitude-complementary pair (in-phase
// content sums to exactly unity gain). For a pure sine the correlation snaps the jump to an
// integer period count, so the output stays a single tone at the shifted frequency — the
// GA-Preserve acceptance bar. At unity ratio the delay is frozen mid-band and no splice ever
// fires: the shifter is a clean window/2 delay.
#include "pitch_shift.h"
#include <algorithm>
#include <cmath>
#include <limits>
namespace reasampler {
namespace {
constexpr double kPi = 3.14159265358979323846;
} // namespace
void PitchShifter::configure(std::int64_t windowFrames) {
window_ = windowFrames;
if (window_ <= 1) {
// Pass-through: no ring, process() returns input unchanged.
ring_.clear();
ringLen_ = 0;
writePos_ = 0;
posA_ = posB_ = 0.0;
fading_ = false;
fadePos_ = 0;
fadeFrames_ = fadeLen_ = maxLag_ = corrFrames_ = dLow_ = dHigh_ = 0;
ratio_ = 1.0;
return;
}
// 2x-window ring: one window of splice-jump span plus search + fade headroom on each side.
ringLen_ = 2 * window_;
ring_.assign(static_cast<std::size_t>(ringLen_), 0.0f);
// Geometry (all quarters of the window):
// - fadeFrames_: the NOMINAL splice crossfade. This window/4 length is only safe when
// the outgoing tap cannot reach the writer before the fade ends; splice() scales the
// live fade length (fadeLen_) down by the current ratio for up-shifts past ~2x, so
// ordinary sampler transpositions (+24 st = ratio 4) never read stale data mid-fade.
// - maxLag_: the alignment search half-range — one window/4 covers a full period of any
// tone down to 4/window cycles-per-frame (~80 Hz at the product's 50 ms window, 44.1k).
// - dLow_/dHigh_: the safe delay band; unity parks the tap mid-band (window/2 delay).
// - corrFrames_: the correlation segment length. At an up-splice the reference segment
// reads FORWARD from the tap at delay ~dLow_, so dLow_-1 frames is exactly what exists
// between the tap and the writer — the cap expresses that safety rather than leaving
// it coincidental. 512 bounds the splice burst.
fadeFrames_ = std::max<std::int64_t>(window_ / 4, 1);
maxLag_ = window_ / 4;
dLow_ = window_ / 4;
dHigh_ = ringLen_ - window_ / 4;
corrFrames_ = std::max<std::int64_t>(1, std::min<std::int64_t>(dLow_ - 1, 512));
fadeLen_ = 0;
reset();
}
void PitchShifter::reset() {
if (window_ > 1) {
// Zero the ring and seed the active tap half a window behind the writer — mid safe
// band, so unity holds it there forever and either shift direction has drift room.
std::fill(ring_.begin(), ring_.end(), 0.0f);
writePos_ = 0;
posA_ = static_cast<double>(ringLen_ - window_ / 2);
posB_ = posA_;
fading_ = false;
fadePos_ = 0;
fadeLen_ = 0;
} else {
writePos_ = 0;
posA_ = posB_ = 0.0;
fading_ = false;
fadePos_ = 0;
fadeLen_ = 0;
}
ratio_ = 1.0;
}
void PitchShifter::warm() {
if (window_ <= 1) return; // pass-through needs no warm-up
// Push one full window of silence so the tap reaches steady state before real audio.
for (std::int64_t i = 0; i < window_; ++i) process(0.0f);
}
void PitchShifter::setShiftRatio(double ratio) {
if (ratio > 0.0) ratio_ = ratio; // ignore non-positive (never run the tap backward/stall)
}
double PitchShifter::readTap(double pos) const {
// Fractional linear interpolation with ring wrap.
double p = pos;
const double len = static_cast<double>(ringLen_);
while (p < 0.0) p += len;
while (p >= len) p -= len;
const std::int64_t i0 = static_cast<std::int64_t>(p);
const double frac = p - static_cast<double>(i0);
std::int64_t i1 = i0 + 1;
if (i1 >= ringLen_) i1 = 0;
const double s0 = static_cast<double>(ring_[static_cast<std::size_t>(i0)]);
const double s1 = static_cast<double>(ring_[static_cast<std::size_t>(i1)]);
return s0 + (s1 - s0) * frac;
}
void PitchShifter::splice(std::int64_t nominalJump) {
// Relocate the active tap by `nominalJump` frames of ADDED delay (+window_ = jump toward
// older content, -window_ = jump toward the writer), refined by a correlation search so
// the relocated read point is waveform-aligned with the outgoing tap's upcoming content.
// The search is coarse (step 4 over +/- maxLag_) then fine (+/- 3 around the coarse best):
// a bounded burst of ~ (maxLag_/2 + 7) * corrFrames_ multiply-adds, once per splice.
const std::int64_t iA =
((static_cast<std::int64_t>(posA_) % ringLen_) + ringLen_) % ringLen_;
auto scoreAt = [&](std::int64_t lag) -> double {
std::int64_t ia = iA;
std::int64_t ic = ((iA - nominalJump + lag) % ringLen_ + ringLen_) % ringLen_;
double s = 0.0, ec = 0.0;
for (std::int64_t k = 0; k < corrFrames_; ++k) {
const double a = static_cast<double>(ring_[static_cast<std::size_t>(ia)]);
const double c = static_cast<double>(ring_[static_cast<std::size_t>(ic)]);
s += a * c;
ec += c * c;
if (++ia >= ringLen_) ia = 0;
if (++ic >= ringLen_) ic = 0;
}
// NORMALIZED cross-correlation (standard SOLA): a raw dot product is biased toward
// the higher-energy lag, so on a decaying tail every up-splice would prefer the
// loudest candidate over the best-ALIGNED one — a small level step per splice that
// the amplitude-complementary fade cannot hide. The reference segment's energy is
// constant across lags, so dividing by sqrt(Ec) alone ranks identically to the full
// normalized form. A zero-energy candidate scores 0 (splicing into silence is benign).
return ec > 0.0 ? s / std::sqrt(ec) : 0.0;
};
std::int64_t bestLag = 0;
double bestScore = -std::numeric_limits<double>::infinity();
for (std::int64_t lag = -maxLag_; lag <= maxLag_; lag += 4) {
const double s = scoreAt(lag);
if (s > bestScore) {
bestScore = s;
bestLag = lag;
}
}
const std::int64_t coarse = bestLag;
for (std::int64_t lag = coarse - 3; lag <= coarse + 3; ++lag) {
if (lag == coarse || lag < -maxLag_ || lag > maxLag_) continue;
const double s = scoreAt(lag);
if (s > bestScore) {
bestScore = s;
bestLag = lag;
}
}
// Hand the current position to the outgoing tap and relocate the active one. Integer lag
// on top of the nominal jump preserves posA_'s fractional part — sub-sample continuity
// between the two taps, so the residual phase error is bounded by half a sample.
posB_ = posA_;
double p = posA_ - static_cast<double>(nominalJump) + static_cast<double>(bestLag);
const double len = static_cast<double>(ringLen_);
while (p < 0.0) p += len;
while (p >= len) p -= len;
posA_ = p;
// RATIO-SCALED fade length. At an up-splice the OUTGOING tap starts at ~dLow_ delay and
// keeps draining toward the writer at (ratio - 1) per output frame; the nominal window/4
// fade only keeps it behind the writer for ratios up to 2. Beyond that (e.g. +24 st =
// ratio 4, an ordinary sampler transposition) it would cross mid-fade and play stale
// read-ahead data at substantial gain — a periodic seam. So cap the live fade at the
// frames of drain headroom actually available, minus 2 (1 for the trigger's sub-dLow_
// undershoot, 1 for the interpolator's read-ahead). Ratios <= ~2 keep the full nominal
// fade; ratio 4 gets ~window/12 — shorter but still a smooth burst. Down-shifts grow the
// outgoing delay at (1 - ratio) < 1 per frame and cannot reach the ring end within
// window/4 frames, so they always keep the full fade. A pitch-envelope ratio slew
// mid-fade is covered by the same margin for any realistic per-frame bias.
fadeLen_ = fadeFrames_;
if (ratio_ > 1.0) {
const double headroom = static_cast<double>(dLow_) - (ratio_ - 1.0) - 2.0;
const std::int64_t safe =
headroom > 0.0 ? static_cast<std::int64_t>(headroom / (ratio_ - 1.0)) : 1;
fadeLen_ = std::max<std::int64_t>(1, std::min(fadeFrames_, safe));
}
fading_ = true;
fadePos_ = 0;
}
AudioSample PitchShifter::process(AudioSample in) {
if (window_ <= 1) return in; // pass-through (unconfigured / degenerate)
// 1. Write the incoming sample at the write head (source rate).
ring_[static_cast<std::size_t>(writePos_)] = in;
// 2. Read the active tap; while a splice fade is live, crossfade against the outgoing tap.
// Raised-cosine COMPLEMENTARY gains (gNew + gOld == 1): correlation-aligned content is
// in phase, so the sum holds unity amplitude through the fade (equal-power would bulge).
double out = readTap(posA_);
if (fading_) {
const double t = static_cast<double>(fadePos_) / static_cast<double>(fadeLen_);
const double gNew = 0.5 * (1.0 - std::cos(kPi * t));
out = gNew * out + (1.0 - gNew) * readTap(posB_);
if (++fadePos_ >= fadeLen_) fading_ = false;
} else {
// 3. Splice scheduling: relocate when the active tap's delay leaves the safe band.
// Up-shifts (ratio > 1) drain the delay toward 0 -> jump one window OLDER; down-
// shifts grow it toward the ring length -> jump one window TOWARD the writer. At
// unity the delay is frozen at window/2 and neither trigger ever fires.
double d = static_cast<double>(writePos_) - posA_;
const double len = static_cast<double>(ringLen_);
while (d < 0.0) d += len;
while (d >= len) d -= len;
if (d <= static_cast<double>(dLow_)) {
splice(+window_);
} else if (d >= static_cast<double>(dHigh_)) {
splice(-window_);
}
}
// 4. Advance heads: write head one frame (source rate), tap(s) by the shift ratio.
++writePos_;
if (writePos_ >= ringLen_) writePos_ = 0;
const double len = static_cast<double>(ringLen_);
posA_ += ratio_;
while (posA_ >= len) posA_ -= len;
if (fading_) {
posB_ += ratio_;
while (posB_ >= len) posB_ -= len;
}
return static_cast<AudioSample>(out);
}
} // namespace reasampler