2356958930
Zone editor in the IPlugView LICE surface, zoned resolution built off-thread into the LoadedInstrument keymap with Tier-0 fallback, performance map in VST3 component state with v1 back-compat. Pure resolve/build/serialize + geometry with CTest coverage.
165 lines
6.6 KiB
C++
165 lines
6.6 KiB
C++
// editor_geometry.cpp — see editor_geometry.h. Pure math; no host types.
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#include "editor_geometry.h"
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#include <algorithm>
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namespace reasampler::vst {
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namespace {
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// Spike editor layout constants. These are the editor's fixed metrics; the real
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// editor (S4/S5) will parameterize as its content demands.
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constexpr int kTitleBarHeight = 28;
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constexpr int kButtonMargin = 10;
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constexpr int kButtonWidth = 120;
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constexpr int kButtonHeight = 24;
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} // namespace
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bool contains(const Rect& r, int x, int y) {
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if (r.width() <= 0 || r.height() <= 0) return false;
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return x >= r.left && x < r.right && y >= r.top && y < r.bottom;
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}
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EditorLayout layoutEditor(int w, int h) {
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// Clamp the surface to non-negative extents so a degenerate view can't produce
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// inverted rects.
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const int cw = std::max(0, w);
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const int ch = std::max(0, h);
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EditorLayout out;
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// Title bar spans the top, clamped so it never exceeds the client height.
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const int titleH = std::min(kTitleBarHeight, ch);
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out.titleBar = Rect{0, 0, cw, titleH};
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// Canvas is everything below the title bar.
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out.canvas = Rect{0, titleH, cw, ch};
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// Button sits at the top-left of the canvas, inset by a margin, and is clamped to
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// fit inside the canvas so it never overhangs on a small view.
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const int bx = out.canvas.left + kButtonMargin;
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const int by = out.canvas.top + kButtonMargin;
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const int bRight = std::min(bx + kButtonWidth, out.canvas.right);
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const int bBottom = std::min(by + kButtonHeight, out.canvas.bottom);
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out.button = Rect{bx, by, std::max(bx, bRight), std::max(by, bBottom)};
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return out;
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}
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HitTarget hitTest(const EditorLayout& layout, int x, int y) {
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if (contains(layout.button, x, y)) return HitTarget::kButton;
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return HitTarget::kNone;
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}
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Rect sampleRowRect(const EditorLayout& layout, int index) {
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if (index < 0) return Rect{};
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const int top = layout.canvas.top + index * kSampleRowHeight;
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return Rect{layout.canvas.left, top, layout.canvas.right, top + kSampleRowHeight};
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}
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int sampleRowHitTest(const EditorLayout& layout, int rowCount, int x, int y) {
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if (rowCount <= 0) return -1;
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// Must be within the canvas horizontally and at/below its top.
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if (x < layout.canvas.left || x >= layout.canvas.right) return -1;
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if (y < layout.canvas.top) return -1;
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// Clip at the canvas bottom: clicks in the canvas's dead-zone below the last
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// visible row agree with sampleRowRect, which does not clamp rows to canvas.bottom.
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if (y >= layout.canvas.bottom) return -1;
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const int index = (y - layout.canvas.top) / kSampleRowHeight;
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if (index < 0 || index >= rowCount) return -1;
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// Guard the bottom edge: a click below the last row's bottom is outside.
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const Rect r = sampleRowRect(layout, index);
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if (y >= r.bottom) return -1;
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return index;
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}
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// --- Keymap editor -----------------------------------------------------------
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KeymapEditorLayout layoutKeymapEditor(int w, int h) {
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KeymapEditorLayout out;
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out.base = layoutEditor(w, h);
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const Rect& canvas = out.base.canvas;
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// Split the canvas vertically: the left column is the bank-sample list, the right
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// column (1/kZonePanelFraction of the width) is the zone panel. Guard tiny widths so
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// the split point never crosses the canvas edges.
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const int canvasW = std::max(0, canvas.width());
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const int splitW = canvasW / kZonePanelFraction; // width of the zone panel
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const int splitX = std::max(canvas.left, canvas.right - splitW);
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out.sampleList = Rect{canvas.left, canvas.top, splitX, canvas.bottom};
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out.zonePanel = Rect{splitX, canvas.top, canvas.right, canvas.bottom};
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// "Add Zone" button spans the top of the zone panel, clamped to its height.
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const int addH = std::min(kAddZoneHeight, std::max(0, out.zonePanel.height()));
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out.addZoneButton =
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Rect{out.zonePanel.left, out.zonePanel.top, out.zonePanel.right,
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out.zonePanel.top + addH};
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// Zone rows stack below the button.
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out.zoneRowArea = Rect{out.zonePanel.left, out.addZoneButton.bottom,
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out.zonePanel.right, out.zonePanel.bottom};
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return out;
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}
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Rect keymapSampleRowRect(const KeymapEditorLayout& layout, int index) {
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if (index < 0) return Rect{};
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const int top = layout.sampleList.top + index * kSampleRowHeight;
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return Rect{layout.sampleList.left, top, layout.sampleList.right,
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top + kSampleRowHeight};
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}
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int keymapSampleRowHitTest(const KeymapEditorLayout& layout, int rowCount, int x, int y) {
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if (rowCount <= 0) return -1;
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const Rect& list = layout.sampleList;
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if (x < list.left || x >= list.right) return -1;
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if (y < list.top || y >= list.bottom) return -1;
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const int index = (y - list.top) / kSampleRowHeight;
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if (index < 0 || index >= rowCount) return -1;
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const Rect r = keymapSampleRowRect(layout, index);
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if (y >= r.bottom) return -1;
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return index;
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}
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Rect zoneRowRect(const KeymapEditorLayout& layout, int index) {
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if (index < 0) return Rect{};
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const int top = layout.zoneRowArea.top + index * kZoneRowHeight;
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return Rect{layout.zoneRowArea.left, top, layout.zoneRowArea.right,
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top + kZoneRowHeight};
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}
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ZoneHit zoneHitTest(const KeymapEditorLayout& layout, int zoneCount, int x, int y) {
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if (zoneCount <= 0) return ZoneHit{};
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const Rect& area = layout.zoneRowArea;
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if (x < area.left || x >= area.right) return ZoneHit{};
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if (y < area.top || y >= area.bottom) return ZoneHit{};
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const int index = (y - area.top) / kZoneRowHeight;
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if (index < 0 || index >= zoneCount) return ZoneHit{};
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const Rect row = zoneRowRect(layout, index);
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if (y >= row.bottom) return ZoneHit{};
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// Seven mini-buttons pinned to the right edge, right-to-left:
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// delete, root+, root-, high+, high-, low+, low-
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// Each is kZoneCtrlWidth wide. A click left of the leftmost is the label ("select").
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// The fields laid out LEFT-TO-RIGHT in slot order 0..6.
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const ZoneField fields[7] = {
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ZoneField::kLowDown, ZoneField::kLowUp, ZoneField::kHighDown,
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ZoneField::kHighUp, ZoneField::kRootDown, ZoneField::kRootUp,
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ZoneField::kDelete,
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};
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const int slots = 7;
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const int ctrlBlockLeft = row.right - slots * kZoneCtrlWidth;
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if (x < ctrlBlockLeft) return ZoneHit{index, ZoneField::kZoneNone}; // label -> select
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const int slot = (x - ctrlBlockLeft) / kZoneCtrlWidth;
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if (slot < 0 || slot >= slots) return ZoneHit{index, ZoneField::kZoneNone};
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return ZoneHit{index, fields[slot]};
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}
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bool addZoneHitTest(const KeymapEditorLayout& layout, int x, int y) {
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return contains(layout.addZoneButton, x, y);
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}
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} // namespace reasampler::vst
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