156 lines
5.8 KiB
C++
156 lines
5.8 KiB
C++
// knob_deck.cpp — see knob_deck.h. Pure arithmetic; no LICE/VST3/REAPER includes.
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#include "knob_deck.h"
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#include <algorithm>
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namespace reasampler::vst {
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namespace {
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// The knob-row width of a group: cells side by side (no inter-cell gap — the 48px cell
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// already carries its own breathing room around the 28px knob), plus the optional row
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// toggle after a kDeckToggleGap.
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int knobRowWidth(const DeckGroupDesc& g) {
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int w = static_cast<int>(g.cellIds.size()) * kDeckCellW;
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if (g.rowToggle.id >= 0) {
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if (w > 0) w += kDeckToggleGap;
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w += 2 * g.rowToggle.segWidth;
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}
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return w;
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}
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// The caption-row width: the caption reserve plus the optional caption toggle.
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int captionRowWidth(const DeckGroupDesc& g) {
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int w = g.captionWidth;
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if (g.captionToggle.id >= 0) w += kDeckToggleGap + 2 * g.captionToggle.segWidth;
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return w;
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}
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// Place one group's inner geometry given its box.
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DeckGroupLayout layoutGroup(const DeckGroupDesc& g, const Rect& box) {
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DeckGroupLayout out;
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out.id = g.id;
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out.box = box;
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const int captionTop = box.top + kDeckGroupPadY;
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const int innerLeft = box.left + kDeckGroupPadX;
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const int innerRight = box.right - kDeckGroupPadX;
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// Caption row: text left, compact toggle right-anchored (r11 — the not-full-width home).
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out.caption = Rect{innerLeft, captionTop, innerRight, captionTop + kDeckCaptionH};
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if (g.captionToggle.id >= 0) {
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const int segW = g.captionToggle.segWidth;
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const int togTop = captionTop + (kDeckCaptionH - kDeckToggleH) / 2;
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const Rect seg1{innerRight - segW, togTop, innerRight, togTop + kDeckToggleH};
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const Rect seg0{seg1.left - segW, togTop, seg1.left, togTop + kDeckToggleH};
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out.captionToggle = DeckToggleLayout{g.captionToggle.id, seg0, seg1};
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out.caption.right = seg0.left - kDeckToggleGap; // caption text stops at the toggle
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}
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// Knob row: fixed cells left-to-right, then the optional row toggle.
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const int cellTop = captionTop + kDeckCaptionH + kDeckCaptionGap;
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int x = innerLeft;
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for (int id : g.cellIds) {
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DeckCellLayout c;
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c.id = id;
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c.cell = Rect{x, cellTop, x + kDeckCellW, cellTop + kDeckCellH};
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const int knobLeft = x + (kDeckCellW - kDeckKnobSize) / 2;
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const int knobTop = cellTop + 4;
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c.knob = Rect{knobLeft, knobTop, knobLeft + kDeckKnobSize, knobTop + kDeckKnobSize};
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const int labelTop = knobTop + kDeckKnobSize + 4;
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c.label = Rect{c.cell.left, labelTop, c.cell.right, labelTop + kDeckCellLabelH};
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out.cells.push_back(c);
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x += kDeckCellW;
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}
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if (g.rowToggle.id >= 0) {
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if (!g.cellIds.empty()) x += kDeckToggleGap;
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const int segW = g.rowToggle.segWidth;
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const int togTop = cellTop + (kDeckCellH - kDeckToggleH) / 2;
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const Rect seg0{x, togTop, x + segW, togTop + kDeckToggleH};
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const Rect seg1{seg0.right, togTop, seg0.right + segW, togTop + kDeckToggleH};
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out.rowToggle = DeckToggleLayout{g.rowToggle.id, seg0, seg1};
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}
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return out;
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}
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} // namespace
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int deckGroupWidth(const DeckGroupDesc& g) {
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return (std::max)(captionRowWidth(g), knobRowWidth(g)) + 2 * kDeckGroupPadX;
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}
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int deckRowCount(const std::vector<DeckGroupDesc>& groups, int availWidth) {
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if (groups.empty()) return 0;
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int rows = 1;
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int x = 0;
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for (const DeckGroupDesc& g : groups) {
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const int w = deckGroupWidth(g);
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if (x > 0 && x + kDeckGroupGap + w > availWidth) {
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++rows;
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x = w;
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} else {
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x += (x > 0 ? kDeckGroupGap : 0) + w;
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}
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}
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return rows;
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}
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int deckHeight(const std::vector<DeckGroupDesc>& groups, int availWidth) {
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const int rows = deckRowCount(groups, availWidth);
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if (rows == 0) return 0;
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return rows * kDeckGroupH + (rows - 1) * kDeckRowGap;
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}
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DeckLayout layoutDeck(const std::vector<DeckGroupDesc>& groups, int left, int top,
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int availWidth) {
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DeckLayout out;
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if (groups.empty()) return out;
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int x = left;
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int y = top;
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bool rowHasGroup = false;
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out.rowCount = 1;
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for (const DeckGroupDesc& g : groups) {
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const int w = deckGroupWidth(g);
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if (rowHasGroup && (x + kDeckGroupGap + w) > (left + availWidth)) {
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// Wrap: whole trailing group onto the next row (mirror of deckRowCount).
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++out.rowCount;
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x = left;
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y += kDeckGroupH + kDeckRowGap;
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rowHasGroup = false;
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}
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if (rowHasGroup) x += kDeckGroupGap;
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const Rect box{x, y, x + w, y + kDeckGroupH};
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out.groups.push_back(layoutGroup(g, box));
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x = box.right;
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rowHasGroup = true;
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}
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out.height = out.rowCount * kDeckGroupH + (out.rowCount - 1) * kDeckRowGap;
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return out;
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}
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DeckHit hitTestDeck(const DeckLayout& layout, int x, int y) {
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for (const DeckGroupLayout& g : layout.groups) {
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if (!contains(g.box, x, y)) continue;
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if (g.captionToggle.id >= 0) {
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if (contains(g.captionToggle.seg0, x, y))
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return {DeckHitKind::CaptionToggle, g.captionToggle.id, 0};
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if (contains(g.captionToggle.seg1, x, y))
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return {DeckHitKind::CaptionToggle, g.captionToggle.id, 1};
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}
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if (g.rowToggle.id >= 0) {
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if (contains(g.rowToggle.seg0, x, y))
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return {DeckHitKind::RowToggle, g.rowToggle.id, 0};
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if (contains(g.rowToggle.seg1, x, y))
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return {DeckHitKind::RowToggle, g.rowToggle.id, 1};
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}
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for (const DeckCellLayout& c : g.cells) {
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if (c.id >= 0 && contains(c.cell, x, y)) return {DeckHitKind::Knob, c.id, -1};
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}
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return {}; // inside the box but on fence/padding/blank — a miss (groups never overlap)
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}
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return {};
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}
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} // namespace reasampler::vst
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