30 lines
1.4 KiB
C++
30 lines
1.4 KiB
C++
#pragma once
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// drag_out_win — the OS/COM initiation half of native OS drag-out: hands a resolved
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// existing-file path list to the OS's drag-drop machinery so the user can drop bank
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// samples into Explorer / another app / another DAW. The pure gesture-boundary
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// decision + path-list assembly live in drag_out.*.
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//
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// COPY-ONLY is STRUCTURAL on Windows: DoDragDrop's effect mask is DROPEFFECT_COPY
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// alone — MOVE is never offered, so no target can pull a file out of the bank folder
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// (only prune deletes bank bytes). macOS/Linux route through SWELL's file-list drag,
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// which exposes no per-source effect mask, so there the copy-only guarantee rests on
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// SWELL's copy semantics rather than an explicit mask.
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//
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// NON-DESTRUCTIVE: initiating a drag reads nothing but the path list; a cancelled or
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// failed drag mutates no sample/index/selection.
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#include <string>
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#include <vector>
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struct HWND__; // avoid dragging windows.h into every includer; the shell casts as needed.
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namespace reasampler {
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// `absolutePaths` must already be resolved/existing/de-duped (drag_out::assemblePathList
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// output). No-op when empty. BLOCKING on Windows: OLE DoDragDrop runs its own modal
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// message loop until drop/cancel. Returns true iff the drop was accepted
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// (DROPEFFECT_COPY); the return is advisory — a failed drag surfaces no error.
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bool initiateDragOut(HWND__* panelHwnd, const std::vector<std::string>& absolutePaths);
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} // namespace reasampler
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