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reasampler/src/shell/instrument/editor_internal.h
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// editor_internal.h — shared helpers for the ReaSamplerEditor TU family. Included ONLY by
// the editor's own shell TUs (editor_session / editor_controls / editor_paint_* /
// editor_input_* / editor_platform) — never a public seam. Holds the Rect<->kit adapters,
// small draw primitives (knob face / title band), label helpers, and the velocity-curve box
// derivation. All inline.
#pragma once
#include <algorithm>
#include <cstdio>
#include <string>
#include <vector>
#include "core/instrument/engine/velocity_curve.h" // VelocityCurve::Box (curveBoxFromRect)
#include "core/instrument/map/sample_map.h" // SampleChoice / SampleRefs (sampleLabel)
#include "core/instrument/ui/editor_geometry.h" // Rect (the shared sub-rect type)
#include "core/instrument/ui/keyboard_strip.h" // noteName (the one note-naming source)
#ifdef _WIN32
#include "wdltypes.h"
#include "lice/lice.h"
#include "core/audio/peaks.h" // Envelope (drawEnvelope)
#include "core/instrument/ui/capture_browser.h" // BrowserLayout / cardThumbnailRect (thumbBins)
#include "core/instrument/ui/param_slider.h" // KnobGeometry / KnobArc (drawKnobFace)
#include "core/ui/component_geometry.h" // KitBox / waveformColumnCount
#include "core/ui/theme.h" // Role / InteractionState / KitColor / spectralColor
#include "shell/panel/draw_kit.h" // the L1 draw kit: fillSurface/text/drawWaveform/toLice
#endif
namespace reasampler::vst {
// Velocity-curve editor box metrics. The inset keeps node handles + the pick radius
// inside the border so an endpoint at amp 0/1 stays grabbable; drag-off beyond
// box+margin deletes the dragged node.
inline constexpr int kVelCurveInset = 14;
inline constexpr int kCurveDragOffMargin = 24;
// The pure-module mapping Box for a drawn curve rect. Every consumer (paint, hit-test,
// add, drag) derives it through this ONE formula, so drawn nodes and grabs never drift.
inline instrument::engine::VelocityCurve::Box curveBoxFromRect(
const instrument::ui::Rect& r) {
return instrument::engine::VelocityCurve::Box{
r.x + kVelCurveInset, r.y + kVelCurveInset,
(std::max)(0, r.width - 2 * kVelCurveInset),
(std::max)(0, r.height - 2 * kVelCurveInset)};
}
// A short MIDI-note label ("C4", "F#3"). The naming itself is the pure strip module's, so
// a browser badge and a strip tooltip can never disagree about what a note is called.
inline std::string noteLabel(int note) {
return instrument::ui::noteName(note);
}
// A display name for a bank sample id: the snapshotted bank list first, then the
// instance-owned ref's displayName (survives with the extension absent). "?" if neither
// source knows the id.
inline std::string sampleLabel(const std::vector<instrument::map::SampleChoice>& samples,
const instrument::map::SampleRefs& refs,
const std::string& id) {
for (const instrument::map::SampleChoice& c : samples) {
if (c.id == id) return c.displayName.empty() ? c.id : c.displayName;
}
for (const instrument::map::SampleRefEntry& e : refs) {
if (e.sampleId == id && !e.displayName.empty()) return e.displayName;
}
return "?";
}
#ifdef _WIN32
// The editor's own sub-rect type is `Rect` (editor_geometry); the kit draws against
// `KitBox` (component_geometry). This is the single boundary that bridges them so every
// draw routes through the shared kit (theme roles + draw_kit).
inline ui::KitBox toKitBox(const instrument::ui::Rect& r) {
return ui::KitBox{r.x, r.y, r.width, r.height};
}
// Kit text in a palette ROLE (the common case). Left/Right/Center via Align.
inline void kitText(LICE_IBitmap* bmp, const instrument::ui::Rect& r, const char* s,
Font font, ui::Role role, Align align = Align::Left) {
text(bmp, toKitBox(r), s, font, role, align);
}
inline void kitTextCentered(LICE_IBitmap* bmp, const instrument::ui::Rect& r,
const char* s, Font font, ui::Role role) {
text(bmp, toKitBox(r), s, font, role, Align::Center);
}
// Draw a peak envelope in `r` through the kit's shared waveform primitive.
inline void drawEnvelope(LICE_IBitmap* bmp, const instrument::ui::Rect& r,
const audio::Envelope& env) {
drawWaveform(bmp, toKitBox(r), env);
}
// The bin count a card's thumbnail is computed at: one bin per drawn pixel column (the
// gap-free render comes from peaks::columnMinMax's exact partition).
inline int thumbBins(const instrument::ui::BrowserLayout& layout) {
return (std::max)(1, kWaveformOversample *
ui::waveformColumnCount(toKitBox(
instrument::ui::cardThumbnailRect(layout, 0))));
}
// Draws the title band with the live readout. The Browse modal draws its own back button in
// place of the nav.
inline void drawTitleBand(LICE_IBitmap* bmp, const instrument::ui::Rect& title,
const std::string& readout) {
fillSurface(bmp, toKitBox(title), ui::Role::BgPanel, ui::InteractionState::Rest);
instrument::ui::Rect titleText =
instrument::ui::Rect::ltrb(title.x + 8, title.y, title.right() - 8, title.bottom());
kitText(bmp, titleText, readout.c_str(), Font::Title, ui::Role::TextPrimary);
}
// Stroke widths for the radial faces. The value arc is drawn as adjacent 1px AA arcs rather
// than one thick primitive — LICE has no thick-arc call, and stacking radii is what keeps every
// ring antialiased.
inline constexpr int kKnobValueArcPx = 3;
inline constexpr int kInnerDialArcPx = 2;
inline constexpr int kKnobNeedlePx = 2;
// Draws one radial knob face: param_slider owns the value<->angle map; this turns it into
// LICE calls. LICE takes radians, and drawing the 7->5 o'clock sweep through the top needs
// a continuous angle span, so degrees convert as (deg - 360) * pi/180, mapping 210..510
// onto -150..+150 degrees.
inline void drawKnobFace(LICE_IBitmap* bmp, const instrument::ui::Rect& knobRect,
double value01, ui::InteractionState st) {
using instrument::ui::KnobArc;
using instrument::ui::KnobGeometry;
using instrument::ui::KnobPoint;
const KnobGeometry kg = instrument::ui::computeKnob(knobRect);
if (kg.radius <= 1.0) return;
constexpr double kDegToRad = 3.14159265358979323846 / 180.0;
const KnobArc arc{}; // the default 7->5 o'clock sweep
const float cx = static_cast<float>(kg.centerX);
const float cy = static_cast<float>(kg.centerY);
const float rOuter = static_cast<float>(kg.radius) - 0.5f;
const bool disabled = (st == ui::InteractionState::Disabled);
const bool hot = (st == ui::InteractionState::Dragging || st == ui::InteractionState::Hover);
LICE_FillCircle(bmp, cx, cy, rOuter - 1.f, toLice(ui::roleColorState(ui::Role::BgCell, st)),
1.0f, 0, true);
// Track: the full sweep as a hairline arc (the dead 60-degree arc at the bottom stays bare).
const float a0 = static_cast<float>((arc.startDeg - 360.0) * kDegToRad);
const float a1 = static_cast<float>(
(arc.startDeg + instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
LICE_Arc(bmp, cx, cy, rOuter, a0, a1, toLice(ui::roleColor(ui::Role::LineHairline)), 1.0f, 0,
true);
const double v = value01 < 0.0 ? 0.0 : (value01 > 1.0 ? 1.0 : value01);
if (v > 0.0) {
const float av = static_cast<float>(
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role valueRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentPrimary);
const LICE_pixel valueCol = toLice(ui::roleColor(valueRole));
for (int i = 0; i < kKnobValueArcPx; ++i) {
LICE_Arc(bmp, cx, cy, rOuter - static_cast<float>(i), a0, av, valueCol, 1.0f, 0, true);
}
}
// Needle: from ~35% radius out to the rim at the value's angle. ThickFLine keeps the float
// endpoints AND is always antialiased, so the needle is smooth at every angle.
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
const double ix = kg.centerX + (tip.x - kg.centerX) * 0.35;
const double iy = kg.centerY + (tip.y - kg.centerY) * 0.35;
const ui::Role needleRole = disabled ? ui::Role::TextDim : ui::Role::TextPrimary;
LICE_ThickFLine(bmp, ix, iy, tip.x, tip.y, toLice(ui::roleColor(needleRole)), 1.0f, 0,
kKnobNeedlePx);
}
// The concentric INNER dial: a second value on the same cell, drawn in the categorical
// tertiary accent so it reads as a different KIND of control rather than a louder one — the
// same purple the overlay traces the envelope in (curve_law.h owns the knot/dial pairing this
// ties into). Shares the outer knob's value<->angle map (param_slider's), so both needles
// point the same way for the same normalized value.
inline void drawInnerDial(LICE_IBitmap* bmp, const instrument::ui::Rect& innerRect,
double value01, ui::InteractionState st) {
using instrument::ui::KnobArc;
using instrument::ui::KnobGeometry;
using instrument::ui::KnobPoint;
const KnobGeometry kg = instrument::ui::computeKnob(innerRect);
if (kg.radius <= 1.0) return;
constexpr double kDegToRad = 3.14159265358979323846 / 180.0;
const KnobArc arc{};
const float cx = static_cast<float>(kg.centerX);
const float cy = static_cast<float>(kg.centerY);
const float r = static_cast<float>(kg.radius) - 0.5f;
const bool disabled = (st == ui::InteractionState::Disabled);
const bool hot = (st == ui::InteractionState::Dragging || st == ui::InteractionState::Hover);
LICE_FillCircle(bmp, cx, cy, r - 1.f, toLice(ui::roleColorState(ui::Role::BgPanel, st)), 1.0f,
0, true);
const double v = value01 < 0.0 ? 0.0 : (value01 > 1.0 ? 1.0 : value01);
const float a0 = static_cast<float>((arc.startDeg - 360.0) * kDegToRad);
const float av = static_cast<float>(
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role arcRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentTertiary);
const LICE_pixel arcCol = toLice(ui::roleColor(arcRole));
for (int i = 0; i < kInnerDialArcPx; ++i) {
LICE_Arc(bmp, cx, cy, r - static_cast<float>(i), a0, av, arcCol, 1.0f, 0, true);
}
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
LICE_FLine(bmp, static_cast<float>(kg.centerX), static_cast<float>(kg.centerY),
static_cast<float>(tip.x), static_cast<float>(tip.y),
toLice(ui::roleColor(disabled ? ui::Role::TextDim : ui::Role::AccentTertiary)),
1.0f, 0, true);
}
#endif // _WIN32
} // namespace reasampler::vst