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reasampler/src/shell/instrument/editor_input_deck.cpp
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// editor_input_deck.cpp — the DECKS band's input: toggles (committed at once, a discrete
// final edit), knob grabs (grab-anchored vertical drag, committed on release), the live
// knob-drag resolution, and the band's hover. Windows-only.
#include "shell/instrument/reasampler_editor.h"
#ifdef _WIN32
#include "core/instrument/ui/deck_values.h" // snapDeckParamNorm (Shift's whole-unit table)
#include "core/instrument/ui/knob_deck.h" // hitTestDeck / layoutDeck
#include "core/instrument/ui/param_slider.h" // knobDragValue (grab-anchored drag)
#include "shell/instrument/editor_internal.h"
#include "shell/instrument/reasampler_processor.h"
namespace reasampler::vst {
using namespace reasampler::ui;
using namespace reasampler::instrument::ui;
bool ReaSamplerEditor::deckKnobDisabled(int id) const {
// Thin int-id wrapper over the pure, CTest-covered predicate — see deckKnobInert
// (deck_groups.h) for which cells go inert and why.
return deckKnobInert(static_cast<DeckParam>(id), deckEnableState());
}
bool ReaSamplerEditor::mouseDownDeck(const FaceLayout& fl, int x, int y) {
const Rect& band = fl.bands.decks;
if (!contains(band, x, y)) return false;
const DeckLayout dl = layoutDeck(fl.deckDescs, band.x, band.y, band.width);
const DeckHit hit = hitTestDeck(dl, x, y);
// The deck IS the overlay's click target: anywhere inside an envelope group — panel
// background, knob or button — focuses that envelope, and any other group clears it. Set
// BEFORE the kind switch and it consumes nothing, so every grab and commit below still
// runs. A drag in flight owns the surface, so it refuses the change — always true at this
// call site today (mouse capture makes a real WM_LBUTTONDOWN-while-dragging unreachable;
// WM_CAPTURECHANGED and WM_LBUTTONUP both reset drag_ before another down can land), but
// left explicit rather than assumed so a future capture-handling change fails loud, not
// by silently letting a drag's own surface steal its own focus mid-gesture.
if (drag_ == DragKind::kNone) {
const OverlayEnv focus = overlayEnvForGroup(hit.group);
if (focus != overlayEnv_) {
overlayEnv_ = focus;
invalidate(); // view state only: no parameter write, no reload
}
}
if (hit.kind == DeckHitKind::CaptionToggle || hit.kind == DeckHitKind::RowToggle) {
switch (static_cast<ParamControl>(hit.id)) {
case ParamControl::kVoiceMode: {
// Processor-side per-instance param: live setter (engine rebuild via the
// drain-slot swap — tails survive), local snapshot in step.
const VoiceMode m = (hit.segment == 1) ? VoiceMode::Mono : VoiceMode::Poly;
if (m != voiceMode_) {
voiceMode_ = m;
processor_->setVoiceMode(m);
}
invalidate();
break;
}
case ParamControl::kMonoTrigger: {
if (voiceMode_ != VoiceMode::Mono) break; // Disabled (inert) in Poly
const MonoTrigger t =
(hit.segment == 1) ? MonoTrigger::Legato : MonoTrigger::Retrigger;
if (t != monoTrigger_) {
monoTrigger_ = t;
processor_->setMonoTrigger(t);
}
invalidate();
break;
}
case ParamControl::kFilterLaw:
// Inert while the filter is off, matching its Disabled paint.
if (!params_.play.filter.enabled) break;
applyParamControl(hit.id, 0.0, hit.segment);
commitAndReload();
break;
case ParamControl::kLimiterEnable: {
// One button, so its next state is the opposite of the current one — which is
// also why the old "did it actually change" guard is gone: it always does.
const bool on = !params_.limiterEnabled;
params_.limiterEnabled = on;
// Commits the audible state and the persisted state together, here, because
// this is a control the user A/Bs. The funnel only ARMS the host's latency
// restart — the sync tick delivers it — so nothing on this path calls into
// the host from inside a mouse handler.
processor_->setLimiterEnabled(on);
invalidate();
break;
}
default: {
// Parameter-set toggles (play mode / pitch engine / pitch-env + filter enable,
// and the three env-mode selectors). A single button carries no segment, so
// its next state is derived from the parameter set rather than read off the
// click — deck_values owns that derivation.
const int segment =
hit.segment >= 0
? hit.segment
: nextToggleSegment(static_cast<ParamControl>(hit.id), params_.play);
applyParamControl(hit.id, 0.0, segment);
commitAndReload();
break;
}
}
return true;
}
if (hit.kind == DeckHitKind::Column) {
// The meter's ONLY gesture: clear the latched clip cap. Both latches go — the audio
// thread's is what the next tick would otherwise re-latch the UI's from.
masterMeter_ = clearMasterMeterClip(masterMeter_);
processor_->clearMasterBusClip();
invalidate();
return true;
}
if (hit.kind == DeckHitKind::Knob) {
// Knobs of a disabled group are drawn but inert.
if (deckKnobDisabled(hit.id)) return true;
// A VELOCITY cell summons the popup editor instead of starting a knob drag.
const CurveTarget curveCell = curveTargetFor(hit.id);
if (curveCell != CurveTarget::kNone) {
curvePopup_ = curveCell;
invalidate();
return true;
}
// A grab on the inner disc drags the CURVE control instead, but only where the stage
// is sloped; on a Hold or Sustain cell the inner region is just more of the knob.
const ParamControl curve = curveParamFor(static_cast<ParamControl>(hit.id));
const bool inner = hit.inner && curve != ParamControl::kCount;
drag_ = DragKind::kDeckKnob;
dragParamId_ = inner ? static_cast<int>(curve) : hit.id;
dragInnerCellId_ = inner ? hit.id : -1;
dragKnobStartValue_ = deckControlNorm(dragParamId_);
dragMods_ = dragModifiers();
// Processor-side knobs (voice count / master gain) are transient live writes with no
// parameter-set mutation, so they need no rollback snapshot.
dragStartParams_ = params_;
dragStartX_ = x;
dragStartY_ = y;
// Opens the host's edit bracket for the whole gesture, so a host in touch or latch mode
// records one continuous edit rather than a burst of one-point ones. Closed on release
// and on capture-lost; a control with no parameter row is a no-op inside the processor.
if (processor_) {
processor_->beginParamGesture(static_cast<instrument::ui::DeckParam>(dragParamId_));
}
invalidate();
}
// The deck band swallows its own clicks either way — no fall-through to the waveform.
return true;
}
bool ReaSamplerEditor::doubleClickDeck(const FaceLayout& fl, int x, int y) {
const Rect& band = fl.bands.decks;
if (!contains(band, x, y)) return false;
const DeckLayout dl = layoutDeck(fl.deckDescs, band.x, band.y, band.width);
// Resolved against the drawn CIRCLES (hitTestKnobFace), not the cell a drag grabs anywhere
// in: the two rings are concentric, so only a radial resolve can tell "reset the exponent"
// from "reset the value".
const DeckFaceHit hit = hitTestKnobFace(dl, x, y);
if (hit.id < 0) return false;
if (deckKnobDisabled(hit.id)) return true; // drawn-but-dead: swallow, change nothing
// A VELOCITY cell is a popup opener with no scalar value to reset.
if (curveTargetFor(hit.id) != CurveTarget::kNone) return true;
const ParamControl curve = curveParamFor(static_cast<ParamControl>(hit.id));
const bool inner = hit.inner && curve != ParamControl::kCount;
const int target = inner ? static_cast<int>(curve) : hit.id;
// The processor-side knobs own their own defaults — they never reach the parameter set.
if (target == static_cast<int>(ParamControl::kVoiceCount)) {
voiceCount_ = kDefaultVoiceCount;
processor_->setVoiceCount(voiceCount_);
invalidate();
return true;
}
if (target == static_cast<int>(ParamControl::kMasterGain)) {
processor_->setMasterGainLinear(1.0);
invalidate();
return true;
}
resetParamControl(target);
// Same commit tiering a drag of this control takes, so a reset reaches the sounding note
// exactly as a drag to the same value would.
if (dragCommitsLive(DragKind::kDeckKnob, target)) commitLive();
else commitAndReload();
invalidate();
return true;
}
void ReaSamplerEditor::dragDeck(int x, int y) {
// Radial knob: grab-anchored vertical drag — knobDragValue maps the y delta from the
// value at grab (up = increase), so the value tracks relative motion and never jumps on
// grab. Live feedback; parameter-set commits land on WM_LBUTTONUP.
(void)x;
const DragModifiers mods = dragModifiers();
if (mods != dragMods_) {
// Re-anchor (see dragMods_). Reading the anchor back off the control also means a Shift
// RELEASE re-anchors from the SNAPPED value, so the knob does not spring back.
dragKnobStartValue_ = deckControlNorm(dragParamId_);
dragStartY_ = y;
dragMods_ = mods;
}
double norm = knobDragValue(dragKnobStartValue_, y - dragStartY_, mods);
// The preview-velocity sentinel (-2) and the discrete controls have no whole unit to snap to.
if (mods.shift && dragParamId_ >= 0) {
norm = snapDeckParamNorm(static_cast<DeckParam>(dragParamId_), norm);
}
applyDeckKnob(dragParamId_, norm);
// A live control is delivered on every move, not only on release — that is the whole
// point: the note already sounding tracks the hand on the knob. The processor-side knobs
// are skipped because applyDeckKnob already wrote them straight through; commitLive would
// only re-push an unchanged parameter set. The release and capture-lost paths ask this same
// question; the reset path never reaches the commit for them at all.
if (!deckKnobIsProcessorSide(dragParamId_) &&
dragCommitsLive(DragKind::kDeckKnob, dragParamId_)) {
commitLive();
}
invalidate();
}
HoverTarget ReaSamplerEditor::hoverDeck(const FaceLayout& fl, int x,
int y) const {
const Rect& band = fl.bands.decks;
if (!contains(band, x, y)) return {};
const DeckLayout dl = layoutDeck(fl.deckDescs, band.x, band.y, band.width);
const DeckHit dh = hitTestDeck(dl, x, y);
if (dh.kind == DeckHitKind::None) return {};
// The meter reports its own state continuously; a hover on it would only mean "the clip
// cap is clearable", which the cap's presence already says.
if (dh.kind == DeckHitKind::Column) return {};
if (dh.kind == DeckHitKind::Knob && dh.inner &&
curveParamFor(static_cast<ParamControl>(dh.id)) != ParamControl::kCount) {
// Indexed by the OUTER cell id so the paint side can find the cell it belongs to.
return {HoverKind::kInnerDial, dh.id};
}
return {HoverKind::kControl, dh.id};
}
} // namespace reasampler::vst
#endif // _WIN32