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reasampler/PLAN.md
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daniel 3b9b78b82c docs(phase-s): settle S-VIEW velocity persistence + draggable nodes, single-pass on L3
F1 -> preview velocity persists via VST3 component state (v5->v6). F2 -> envelope nodes draggable via new pure envelope_edit module. Drop the two-pass L3 restyle framing; build on the merged L3 LnF. F3 remains open.
2026-07-27 12:57:08 -04:00

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PLAN.md — ReaSampler milestone roadmap

Living milestone roadmap for ReaSampler. Derived from CONTEXT.md's 11-step build order; CONTEXT.md remains the authoritative spec — this file is the tickable checklist, not a re-statement of the spec. When a point lands, doc-keeper removes it here and appends it to COMPLETED.md.

Conventions

  • One checkbox - [ ] = one discrete, independently-landable point.
  • Each milestone opens with a Goal (one line) and a Verify criterion (the acceptance gate; precision invariants pulled in where one applies).
  • Verify-in-DAW points require a manual REAPER run; pure points are gated by CTest.
  • "See CONTEXT.md §…" points at the authoritative detail — do not duplicate it here.

Milestone 9 — slots (MPC-style)

Abandoned (Daniel, 2026-07-27) — will not be built.

Goal: "Capture to slot N" / "insert slot N", MIDI-bindable. CONTEXT.md Build order 9. Verify (in DAW): Slot capture and slot insert fire from MIDI bindings; slot state persists via the index.

  • Slot model + slot↔sample assignment.
  • "Capture to slot N" / "insert slot N" actions, MIDI-bindable.

Open questions to resolve during build

Carried from CONTEXT.md §Open questions — keep visible until each is closed by a landed milestone.

  • parseInt narrowing hardening: src/bank_model.cpp parseInt casts int64_t → int via static_cast without a range check; integers that fit in int64 but exceed INT_MAX are implementation-defined. Hardening candidate — add bounds check before the cast when integer-field validation is in scope.
  • Capture send/routing isolation (TODO): The FX-scope capture neutralizes out-of-scope FX, gain, and pan — but NOT aux sends. So a downstream coloring send (e.g. a folder → reverb-track send) still routes and blends the reverb into an item/track capture, past the intended isolation point. A true item-level capture should be taken at the isolated graph point — the target scope's output before out-of-scope track FX/gain/pan and before out-of-scope aux/parallel sends. The hard part: distinguish source routing that must be preserved (e.g. a MIDI send T1→T2 where T2's synth is where a MIDI item's audio is actually produced — the "item level" for that MIDI item is T2's synth output) from coloring sends that must be excluded (folder→reverb). Repro: folder F1; T1 (MIDI) sends MIDI to T2 (synth); T1+T2 → F1; F1 sends to reverb T3; capturing the MIDI item on T1 currently includes the reverb, should be isolated to T2's synth output pre-F1 with the MIDI send preserved and the reverb send excluded. Likely approach: snapshot + mute out-of-scope tracks' aux sends during the render while preserving the main/source signal path — needs a rule for which sends are load-bearing.

Phase D2 — Two-canvas (item-level mode projection; additive to D1)

Design View sub-phase. Extends D1's track-level mode projection to item level via REAPER 7 fixed lanes: on a track present in both stances, each mode owns a fixed lane — the active mode's lane shows and plays, the inactive mode's is hidden and silenced — so a Design take and an Arrange take can share the same track and time position without colliding on the view. Nothing in D1 changes. Runtime floor rises to REAPER 7 for this sub-phase (no version-gate branch; below v7 it is simply unavailable). Authoritative spec: CONTEXT.md §Two-canvas sub-phase (Phase D2 / Phase E) and the surrounding §Design View — additive phase spec. Product framing: docs/product/design-view.md §Two-canvas direction. When a point lands, doc-keeper moves it to COMPLETED.md.

D2-W1 (pure lane extension), D2-W2 (shell: lane application + new-content detection), D2-W3-A (lane minting + item→lane assignment + persist round-trip), and D2-W3-B (item-level mode actions + W3-A polish) have all landed — see COMPLETED.md. Phase D2 is functionally complete.

Deferred: panel UI indicator for per-track lane/mode state (a per-track lane-split marker). The mode switch already shows the active mode; no natural cheap home for a per-track indicator was found in the bank panel. Explicitly deferred — not silently dropped. Can be picked up later if wanted.


Phase S — MIDI-playback instrument (native VST3 sampler; a second build artifact)

Landed on dev (merged 2026-07-27); DAW verification pending Daniel's smoke test. S1S18 and the product-name/binary-rename work are all on dev. The cross-artifact ingest relay (S13 bullet) was explicitly DEGRADED and remains deferred — see below. Completed material archived in COMPLETED.md. Authoritative spec: CONTEXT.md §MIDI-playback instrument — additive phase spec (Phase S). Product framing: docs/product/midi-playback.md.

S13 — cross-artifact ingest relay (deferred)

SPIKE VERDICT (ps-w12, 2026-07-27): DEGRADED — relay deferred. The instrument's REAPER bridge (reaper_bridge) is deliberately READ-ONLY; a relay would need a new instrument WRITE seam into ext-state and an extension-side timer poller servicing a drop-ingest inbox key with a claim/clear nonce — the same cross-process handshake race the S17 spec rejected for alternative (A). Both the read-only-instrument boundary and the new poller are load-bearing design calls, so the relay is deferred to a future wave. The shipped ingest gesture stays drop-onto-docked-panel (S8). The degrade path (editor shows a "drop files onto the ReaSampler bank panel to add them" affordance) landed as part of Phase S. See COMPLETED.md §S13 for full context.

  • Cross-artifact ingest relay: the editor hands the dropped path + this instance's identity to the extension as a bank-ingest request over an agreed seam. DEFERRED — relay mechanism proved load-bearing to redesign; drop-onto-panel (S8) is the shipped ingest path. Requires (a) a new instrument WRITE seam into ext-state and (b) an extension-side timer poller + claim/clear nonce. A future wave when the design is ready.

Phase S — held and optional-forever (noted, not specified)

S3S11 have landed; archived in COMPLETED.md. S12 and S13 (partial) have also landed; archived in COMPLETED.md. The cross-artifact relay (S13) remains deferred — see §S13 above.

S8 has landed; archived in COMPLETED.md.

S9 has landed; archived in COMPLETED.md.

S0-DS moved to Phase L (2026-07-26). The shared LICE drawing kit that stood here is now Phase L point L1 on dev — see PLAN.md §Phase L + CONTEXT.md §Phase L and docs/product/visual-design-language.md (all on dev). S10S13 below build with the current drawing and adopt the L1 kit when it lands — not gated on Phase L.

S10, S10-Z, and S11 have landed; archived in COMPLETED.md.

S12 has landed; archived in COMPLETED.md.

S13 (drop-to-load) has partially landed; archived in COMPLETED.md. Cross-artifact relay remains deferred — see §S13 above.

S15 has landed; archived in COMPLETED.md.

S16 has landed; archived in COMPLETED.md.

S17 has landed; archived in COMPLETED.md.

S18 has landed; archived in COMPLETED.md.

S14 moved to Phase L (2026-07-26). The dock-panel refresh that stood here is now Phase L point L2 on dev — and, per Daniel's DS-3 call, expanded from a light re-skin into a thorough dock-panel layout redesign that lays out the full M11-aware button inventory before applying the kit. See PLAN.md §Phase L + CONTEXT.md §Phase L and docs/product/visual-design-language.md (all on dev). The design-system forks DS-1/ DS-2/DS-3 are all SETTLED (2026-07-26) and recorded in the Phase L docs on dev.

Phase S — product name (ReaSampler 9000)

The MIDI-playback instrument's product name is ReaSampler 9000 (Daniel, 2026-07-26, on DAW-testing the S1S6 instrument). The extension remains ReaSampler; the instrument is ReaSampler 9000. Framing + propagation surfaces: docs/product/midi-playback.md §Product name.

  • Propagate the display name ReaSampler 9000 across user-visible surfaces: the VST3 class display name string (in the factory registration), the IPlugView editor title band (currently "ReaSampler Instrument"), the S6 embed-strip label, and the Phase S docs. Do NOT change the VST3 class UID — instances in already-saved projects key off it; a UID change orphans every existing instance.

  • Rename the binary filename too (S-NAME-1 SETTLED, Daniel 2026-07-26): rename the built VST3 module (CMake OUTPUT_NAME / target artifact — e.g. reasampler_9000.vst3) alongside the display strings, so the on-disk name matches the product name. Record the full rename surface: CMake output name (the second VST3 target's artifact name), the factory vendor/name strings, the IPlugView editor title, and the S6 embed label. Do NOT touch the VST3 class UID (unchanged — the compat anchor).

  • Compat verification (must-DAW-verify before shipping the rename): the working assumption is that REAPER rebinds a saved instance by its VST3 class UID, not by the module filename, so a filename rename with an unchanged UID keeps saved projects working (existing instances still resolve). This is not yet confirmed from source — a web check surfaced a JUCE/VST3-replace-VST2 case suggesting REAPER's binding is more nuanced than "UID only" (it can involve an FXID match), so treat UID-rebind as to-verify, not asserted fact. DAW-verify: save a project with a ReaSampler 9000 instance under the old filename, rename the module, reopen — confirm the instance rebinds and restores its state. If REAPER does key partly on filename, fall back to keeping the current filename (display-strings-only) and record that as the shipped choice.

  • Tier 2 — "expressive" (HELD). Velocity layers, round-robin (anti-machine-gun), full ADSR, per-sample tuning/gain trim, sustain loops. The next depth increment once Tier 01 proves the instrument belongs — its points are not drawn up here.

  • Tier 3 — "instrument polish" (optional-forever). Filters, filter/pitch envelopes, LFOs, per-voice pan, choke groups, a modest FX slot. A direction to leave room for, never a commitment. Note: S16 lands the pitch envelope + the Varispeed/ Preserve pitch-engine mode early (Daniel's directive) — the Tier-3 "filter/pitch envelopes" line now means the filter envelope + LFOs remainder.

  • Sinc Varispeed-quality upgrade (HELD — WDL_Resampler). WDL_Resampler's sinc mode beats the core's 2-point linear interp for Varispeed base-repitch quality (see the S16 WDL finding). An optional per-voice quality toggle (linear default / sinc), RT-suitable but heavier. Held as a Tier-2/3 quality option — not needed for S15/S16, not scheduled. (A resampler couples duration, so it is a Varispeed-quality option only, not a Preserve engine.)

  • WDL_SimplePitchShifter swap (HELD — fork S16-F2 route a). WDL_SimplePitchShifter as a drop-in swap for the pitch_shift pure module if the hand-rolled OLA onset latency or warble proves musically unacceptable. Same PitchEngine::Preserve contract behind the seam. WDL excluded from the shipped build by include-chain (windows.h); held as the quality/latency alternative.

  • Trigger choke-on-note-off (HELD — fork S15-F1). A future option for Trigger mode to cut (choke) on note-off or on a same-group re-trigger (hi-hat open/closed). Deliberately out of S15 scope (Trigger ignores note-off entirely there); a Tier-3 choke-group direction.

Phase S — editor view-model redesign (three views: Sample / Browse / Zone)

Additive Phase S sub-phase (S-VIEW; Daniel, 2026-07-27, r9). Re-partitions the ReaSampler 9000 editor from a two-view toggle into a three-view model where the loaded sample is the home — Sample (default face), Browse (modal picker over Sample), Zone (dedicated keymap surface). Adds two performance parameters (key-tracking, preview velocity) and two visual components (envelope overlay, real piano-key pattern), and frames two engineering prerequisites (drop-to-FX bug, default window size). An editor redesign — the S3 voice engine, keymap resolution, and read-only-over-bank contract are unchanged; component state extends additively for key-tracking; VST3 class UID unchanged. Authoritative spec: CONTEXT.md §Phase S — editor view-model redesign (S-VIEW). Product framing: docs/product/midi-playback.md §Addendum r9. When a point lands, doc-keeper moves it to COMPLETED.md.

Depends on Phase S being on dev (this redesigns Phase S editor shells — reasampler_editor.cpp + the pure src/vst/ geometry modules). Phase L L3 is FINISHED and merged (2026-07-27, commit c53683ereasampler_editor.cpp + reasampler_embed.cpp restyled through the L1 kit). S-VIEW builds the new three-view layout directly on the current L3 look-and-feel as its baseline — one implementation pass, styled correctly from the start. There is no two-pass "land S-VIEW then restyle through L3" — L3 already happened; every new S-VIEW surface (Sample face, Browse modal, Zone surface, envelope overlay + node handles, piano-key strip, preview cluster) is drawn through the L1 kit at build time, inheriting the L3 palette and component-draw grammar. Restyle-after is not a concern.

Goal: A three-view editor that makes "pick a capture, tune it, play it" fast, easy, and fun — Sample is home, Browse is an easy-to-summon modal picker, Zone is the deliberate keymap surface. Verify (in DAW): open on a 1080p screen → full Sample face (hero waveform + envelope overlay + fenced root + preview-trigger + control strip) with no scroll; Browse opens as a modal over Sample, select+confirm loads a new capture; Zone opens on its own button, key-tracking + the piano-key pattern work; drop-a-capture-onto-FX instantiates a playing instance.

  • S-VIEW-1 — three-view navigation model. Retire the flat Browser|Zones toggle; introduce Sample (home/default), Browse (modal overlay over Sample, select+confirm), Zone (dedicated surface, own button). Empty state surfaces Browse as the dominant call-to-action. Fresh instance stays silent (S10 reversal). See CONTEXT.md §S-VIEW navigation contract.
  • S-VIEW-2 — Sample view (the new main face). Compose the home face: enlarged hero waveform with the S11 markers (moved from Browse), a fenced root affordance, the Mono/Stereo toggle (moved from Browse), and the "Modes-and-down" control strip (Mode / Pitch engine / AHDSR|Trigger / AD pitch env — moved from Zone's param panel, single-capture one-zone storage per S15-F2). Reference grammar: Simpler / Phase Plant (labelled value-strip under a hero waveform).
  • S-VIEW-3 — envelope overlay + DRAGGABLE NODES on the hero waveform (new visual + edit surface). Draw the amp envelope (AHDSR for Gate, fade/%-length for Trigger) as a curve over the Sample waveform at accurate wall-clock time. New pure envelope_overlay module (params + frame- length → polyline; unit-tested); shell traces it in an accent hue. The breakpoints are draggable handles (S-VIEW-F2 SETTLED — in scope, not deferred): X → segment time, Y → level on level- breakpoint nodes (sustain drags both axes), monotonic-in-time + range-clamped so a drag can never produce a param the slider couldn't. New pure envelope_edit module (node hit-test + pixel-delta→ clamped-param inverse map; mirror of card_drag; unit-tested at the clamp/monotonic boundaries). Sliders stay the precise numeric surface; both surfaces read/write the same PerformanceZone envelope fields — one source of truth, kept in sync by re-reading params each paint (no listener chain). Node-drag commits via the same off-audio-thread path a slider edit uses (no new RT surface).
  • S-VIEW-4 — preview-trigger + velocity knob (new, Sample view). A button firing the sampler at the loaded capture's root note through the live voice engine (off the audio-thread commit path — no MIDI controller needed) + an adjacent velocity knob. Preview velocity PERSISTS (S-VIEW-F1 SETTLED): it lands as a new top-level previewVelocity field on ComponentState via an envelope bump to v6 (src/vst/sample_map.h), round-tripped through the processor's existing getState/setState over IBStreamnot the extension's project-scoped persist ext-state (wrong owner + wrong scope; see CONTEXT.md §S-VIEW). Zones payload untouched (independent version axes); older blobs lift to a mid default. RT discipline: no process-thread work.
  • S-VIEW-5 — Browse reduced to choosing (modal over Sample). Keep search + bank tabs + captures grid + scroll + selection; add confirm/cancel (double-click loads). Remove the large waveform preview, Mono/Stereo toggle, root keyboard-strip (all moved to Sample), and the loop-point labels + track-root message (cut). Render as a full-window modal overlay (fork S-VIEW-F3).
  • S-VIEW-6 — key-tracking parameter (Zone + Sample, 0%200%, default 100%). A per- PerformanceZone scalar on keyboard pitch tracking around the root (100% = 12-tone-ET, 0% = no tracking, 200% = double). Additive/version-bumped, defaults 100% (bit-identical). Key-track math lives in the pure sampler core (unit-tested note/root/keyTrack → ratio), applied in both Varispeed and Preserve repitch. Surfaces as a control on the Zone param panel + Sample control strip.
  • S-VIEW-7 — real piano-key pattern on the keyboard strip (new visual). Overlay the actual alternating white/black (bright/dark per palette) key pattern over the pastel spectral fill so the strip reads as a keyboard. Pure keyboard_strip gains a natural/accidental predicate (12- tone, unit-tested); shell draws the two-tone overlay. Shared by the Zone strip + Sample root affordance.
  • S-VIEW-8 — Zone view retained + wired. Keep +Add Zone / Delete, the per-zone keyboard strip (now with the piano pattern), the Low/High/Root numeric-entry legend, and the per-zone param panel; add the key-tracking control. Nothing from today's Zones view dropped.

Phase S editor prerequisites — routed to staff-engineer (bug + default; NOT design forks)

Framed in CONTEXT.md §S-VIEW; both are functional prerequisites with the SDK swept and no platform ceiling — a diagnosis and a one-line default, not product decisions.

  • S-VIEW-BUG-1 — drop-to-FX diagnosis (staff-engineer). Dropping a capture onto a track's FX chain does not instantiate + init ReaSampler 9000 (drops as audio to arrange instead). The S17 machinery is SDK-correct and present (TrackFX_AddByName + vst_chunk injection, all verified); this is a runtime bug. Investigate in order: (1) FX-name match ("VST3:" + vstPluginName() vs REAPER's scanned name); (2) gesture routing (decideGestureInstrumentDrop vs falling to OsDrag — the observed symptom); (3) vst_chunk write result + blob-format match with setState. Verify in DAW: drop → a playing instance on the track, one Ctrl-Z removes it.
  • S-VIEW-SIZE-1 — 1080p default window size (staff-engineer). The editor opens too small (ViewRect(0,0,560,400)). Mechanism verified (getSize/setRect/checkSizeConstraint/ onSize/canResize in vendor/vst3sdk/public.sdk/source/common/pluginview.h): set a larger default ViewRect sized for the new three-band Sample face on 1080p (~840×560+ starting point, tuned to the band heights) + a checkSizeConstraint minimum floor. Verify in DAW: opens at the new default showing the full Sample face without scroll; cannot shrink below the floor.

Phase S editor redesign — forks (Daniel's to call)

(S-VIEW-F1 and S-VIEW-F2 SETTLED 2026-07-27 — folded into S-VIEW-4 / S-VIEW-3 above. F1: preview velocity persists via envelope-v6 ComponentState. F2: envelope nodes are draggable via the pure envelope_edit module. Only F3 remains open.)

  • S-VIEW-F3 — Browse modal presentation: full-window overlay (lean) vs. a centered sheet over a dimmed Sample. Presentation detail.

Phase L — Look-and-feel (system-wide visual design language)

New pillar, own lettered namespace, taken up by a parallel team. Phase L is the whole-system look-and-feel effort: a shared LICE drawing kit and the surfaces that adopt it, so ReaSampler and ReaSampler 9000 shed the flat "temple os" drawing for a modern, sleek 2026 dark synth look. It answers Daniel's post-DAW-test verdict on the instrument ("this looks like temple os… the VST is dogshit… scope it for the whole system… does Cockos have a toolkit?"). Namespaced L (Look-and-feel) so it is orthogonal to and ungated by the M/D/B/R/V/S pillars — a parallel team owns it while Phase S feature work proceeds independently. Authoritative spec: CONTEXT.md §Phase L — visual design language (design-system spec). Product framing, the settled decision record (DS-1/DS-2/DS-3 all SETTLED 2026-07-26), palette, and the three visual directions: docs/product/visual-design-language.md. When a point lands, doc-keeper moves it to COMPLETED.md.

L1 (shared LICE drawing kit — the foundation), L2 (dock-panel layout redesign), L3 (VST editor + embed-strip restyle), L4 (dock-panel button layout enhancement), L5 (dock-panel button refinements), L6 (toolbar polish), and L7 (capture ordering, card metadata, and selection styling) have all landedtheme/palette module, component_geometry geometry/hit-test helpers, draw_kit shell, GDI DrawText retirement in bank_panel (L1); action_bar pure task-grouped layout module, full M11-aware button inventory placed by task cluster, bank_panel redesigned through the L1 kit (L2); VST editor (reasampler_editor.cpp) + embed strip (reasampler_embed.cpp) restyled through the L1 kit — REAPER-grey neutrals + three pastel accents, pastel spectral keyboard strip + zone bars, hover/pressed/drag states, local kCol* forest-green palette retired (L3); three-zone layout (top capture/placement/maintenance toolbar, bottom Design-View toolbar, footer toggle + Tail button + Prune), footer_bar pure module, ActionCluster::Tagging/ Switching in action_bar (L4); top-bar overflow menu (overflow_menu pure module), custom LICE-kit hover-delay tooltips (tooltip pure module), opposite-mode Item/Track tag buttons + Show Both, Toggle + Activate-Arrange/Design buttons removed, grouping spacing widened (mode_enable pure module) (L5); single-row button faces, keybinding in tooltip, Cancel RT moved to overflow, top-bar cluster order tidied (L6); per-bank SlotMap (id→slot) in bank_book, sparse-grid rendering, card_drag + card_meta pure modules, captureTimeSigNum/captureTimeSigDenom on Sample, tertiary-border selection (L7). See COMPLETED.md. Phase L is complete.

This section is self-contained for a team without Phase S context. Where a point touches a Phase S surface (the VST editor, the embed strip, the keyboard strip), the gate is stated explicitly so the team does not chase files that are not on dev yet.

Settled decisions (Daniel, 2026-07-26 — see docs/product/visual-design-language.md §6):

  • DS-1 — toolkit: LICE + WDL free game, no external frameworks. Draw the modern look with LICE directly; reuse any useful WDL/vwnd piece (skin/image helpers, draw idioms, a control like the scroll listbox) where it beats re-deriving — "don't reinvent the wheel." Reject iPlug2 / JUCE / VSTGUI (external frameworks re-opening the settled bare-SDK+LICE build shape). Keep hit-test geometry in pure CTest-covered modules — do not import vwnd's retained-mode object model wholesale.
  • DS-2 — visual direction: Direction B ("Neon Console") + Direction C's spectral keyboard strip. SETTLED 2026-07-26, REVISED 2026-07-26 (Daniel) — palette-only. Neutral surfaces (revised): the neutral ladder moved from near-black up into REAPER's mid-grey theme family so the dock reads as part of REAPER, not a black slab — bg/base#2b2b2b, bg/panel#333333, bg/cell#3a3a3a, line/hairline#4a4a4a, text/primary#dcdcdc, text/dim~#a0a0a0+ (elevation-ladder discipline unchanged). Accent layer (revised): now a three-accent pastel systemaccent/primary pastel lime green (live/active/selected), accent/secondary pastel teal
    • accent/tertiary pastel purple (categorical distinctions) — replacing the original single electric cyan. The spectral keyboard strip is a pastel sweep anchored on the three accents. Tight WCAG pairs to re-verify against the grey ladder: text/dim-on-grey (mid-grey-on-mid-grey, AA 4.5:1) and the three pastels-as-indicators on bg/cell (shrunk from ~15:1 to ~6:17:1). A stylish/bundled-font upgrade was considered and DECLINED (Daniel): no font bundling/redistribution — the kit keeps its current cached-font face, no new typeface. The kit palette stays abstract (roles, one constants block — three accent roles + grey neutrals), so the direction is a single-file change; final hex is locked against the theme WCAG tests within the pastel intent. Detail: docs/product/visual-design-language.md §2.1/§4/§6 + CONTEXT.md §Phase L.
  • DS-3 — dock-panel scope: a thorough layout redesign, not a light re-skin. L2 lays out the full button inventory (including M11's action-button additions) intuitively, uncluttered, and useful — then applies the kit. Sequenced after M11 merges.

Phase L — sequencing

L1 (shared kit) ──► L2 (dock-panel layout redesign) [LANDED]
        ├─────────► L3 (VST editor + embed-strip restyle) [LANDED]
        └─────────► L4 (dock-panel button layout enhancement) [LANDED]
                            └────► L5 (dock-panel button refinements; ungated, after L4) [LANDED]
                                        └────► L6 (toolbar polish; ungated, after L5) [LANDED]
                                                    └────► L7 (capture ordering + card metadata + selection styling; ungated, after L6) [LANDED]

L1, L2, L3, L4, L5, L6, and L7 have all landed. Phase L is complete.

Phase L — must-verify-before-build

  • LICE design-kit surfaces (L1)LICE_GradRect, LICE_RoundRect, AA LICE_Line/LICE_FLine/LICE_ThickFLine/LICE_Circle/LICE_FillCircle/ LICE_DrawCBezier, LICE_FillTriangle/FillTrapezoid/FillConvexPolygon, and the LICE_CachedFont/LICE_IFont font engine (SetFromHFont, AA DrawText, shadow/outline/ glow FX flags). Verified present in vendor/WDL/WDL/lice/lice.h + lice_text.h (design-language doc §1.1); confirm exact signatures + the LICE_CachedFontHFONT lifecycle at build.
  • WDL/vwnd reuse assessment (DS-1) — at build time, evaluate whether a vwnd piece beats re-deriving it: virtwnd-slider.cpp / vwnd_slider_drawknobstack as the slider/knob drawing reference, virtwnd-listbox.cpp as a candidate scroll listbox, virtwnd-controls.h for WDL_STYLE_* gradient hooks, virtwnd-skin.h for image-skin helpers. Reuse where useful; keep hit-test geometry pure regardless.
  • M11 button inventory (L2) — resolved at L2 build: inventory taken against dev after M11 merged; all buttons placed by task cluster in the landed action_bar module.
  • L4 re-home surface (L4) — resolved at L4 build: three-zone layout confirmed against the post-palette-revision bank_panel; action_bar extended with ActionCluster::Tagging + Switching; new pure footer_bar module covers footer layout/hit-test.
  • L5 refinement surface (L5) — resolved at L5 build: TrackPopupMenu overflow menu confirmed; tooltip mechanism resolved as custom LICE-kit hover-delay tooltip (tooltip pure module; sourced from the registered action phrase, prefix stripped at draw time); item-move and track-tag action ids confirmed; active-mode read confirmed via the same view().activeModeId() the footer toggle uses.
  • L7 model + tempo surface (L7)RESOLVED at build (L7 landed). Forks F1/F2/F3 all confirmed: TimeMap_GetTimeSigAtTime confirmed at build for the meter stamp; SWELL stock cursors chosen for drop-result cues (Reorder→IDC_SIZEALL, Move→IDC_HAND, Copy→IDC_UPARROW, Replace→IDC_SIZEWE); existing pool-privilege guard reused as-is for Alt-replace. Gap navigation in the grid = skip gaps (arrow keys skip empty slots). See COMPLETED.md §L7.

Phase Q — Quality (structural reorganization; zero-runtime-cost)

New pillar, own lettered namespace, and — uniquely — the LAST structural pillar. Phase Q is a pure structural refactor: it reorganizes src/ into a healthier shape (more encapsulation, granular namespaces, core//shell//app/ subdirectories) against a stated quality bar — "mtytel Vital is my code reference for quality" — to bring the codebase "into the realm of something I can stand to look at." It ships no feature and changes no behavior: the test suite passing unchanged is the proof of correctness. Namespaced Q (Quality) — M/D/B/R/V/S/L are all taken; Q names the end (the quality bar), the reorg being the means. Authoritative spec: CONTEXT.md §Phase Q — structural reorganization (reorg spec). Product framing, the Vital-grounded target shape, the grep-verified SOLID audit that is the evidence base, and the settled/recommended fork record (Q-1..Q-6): docs/product/code-organization.md. When a point lands, doc-keeper moves it to COMPLETED.md.

THE GATE (load-bearing — state first; reconciled to reality 2026-07-27). Phase Q is gated on the tree being otherwise quiescent. Daniel's plain readiness target: "when Phase S and L3 are finished." As of 2026-07-27 both gate conditions are satisfied: Phase S merged to dev (2026-07-27); Phase L L3 (the VST restyle) merged to dev (2026-07-27, commit c53683e) — Phase L is complete (L1/L2/L3/L4/L5/L6/L7 all landed, see COMPLETED.md). D2 is functionally complete (D2-W1..W3-B landed; the lone open item, a per-track lane-split panel indicator, is explicitly deferred, not a blocking residual). M9 (slots) is abandoned (Daniel, 2026-07-27) — will not be built. D2 is named in the gate only so that reactivating its deferred panel indicator re-arms the quiescence condition; neither D2 nor M9 blocks the gate today. Why the gate: Phase Q touches nearly every file in src/ (relocate into subdirectories, re-namespace every header, split the four largest TUs, plus the §2b renames). Every large in-flight branch (Phase S on its worktree, and L3 once it lands) is diffed against the current flat layout; landing a rename-and-relocate-everything reorg mid-flight forces every open branch through the worst conflict class (every hunk moved, every qualified reference changed) — a combinatorial re-resolution, not a linear one. Phase Q is last precisely because it reshapes the ground every other pillar stands on. Landing it early taxes every subsequent phase; landing it last taxes nothing. The gate is now satisfied — Phase Q may begin.

M9 disposition — resolved (Daniel, 2026-07-27): abandoned. M9 is out; it will not be reactivated. The gate remains satisfied; no re-arm condition applies.

Settled (Q-1, this-doc): the phase is Q (Quality); point-id family Q1..Qn, wave prefixes Q-W1..Q-W6. Recommended, Daniel's to call (Q-2..Q-9, see docs/product/code-organization.md §6): Q-2 JSON extraction in scope + first (rec: yes); Q-3 directory shape core//shell//app/ top-split with subsystem dirs beneath (rec: this over pure-Vital subsystem-first — it makes the pure/shell invariant structural); Q-4 sub-namespace to match sub-directory (rec: both); Q-5 split god-modules to the audit's named seams, no finer (rec: yes); Q-6 OCP registration-table as the final wave (rec: in, last); Q-7 naming rides the relocation waves, no dedicated naming wave (rec: yes — forced once Q-3/Q-4 settle); Q-8 class/module renames — fix the two that actively mislead (BankIndexBankModel; the JSON Parserjson::Reader/Writer), leave the merely-quirky (rec); Q-9 align the capture_realtime/realtime_record shell↔core word order during W3 (rec: yes).

HARD CONSTRAINT — performance (see CONTEXT.md §Phase Q, docs/product/code-organization.md §3). The reorg must cost zero runtime. On the three hot paths — peaks envelope compute, audition/preview, the realtime-capture tick — no added virtual dispatch, no header→TU indirection, no changed call/inline or branch shape. computeEnvelope stays a free function on const std::vector<float>&; audition split stays a direct call-through; the realtime idle tick stays a single pointer test; FxBypassGuard stays stack RAII. This is an acceptance criterion on every point: a split that would add a hot-path indirection is out of scope — rework it or drop it.

NAMING dimension (added 2026-07-27; grep-verified audit in docs/product/code-organization.md §2b). Beyond giving symbols a directory + namespace home (Q-3/Q-4), Phase Q also gives poorly/inconsistently-named symbols a consistent name, against the same Vital bar. The audit found: four class Parser copies collapsing to one json::Parser (Q-W1); shared pure-UI rect types (FooterRect/ButtonRect) that the codebase already hand-checks for collision (footer_bar.h's "NAME NOTE") — resolved by the Q-4 sub-namespaces for free; the bank_model/BankIndex file↔class word-mismatch (Q-8); and the capture_realtime/ realtime_record shell↔core word-order inversion (Q-9). Renames ride the wave that already relocates/splits the file — no dedicated naming wave (Q-7); the geometry-mirror compute*/hitTest* verb vocabulary and the _tests suffix are already consistent and are preserved verbatim. Naming changes are zero-behavior-change like the rest of Phase Q, and the FOREVER-STABLE contract strings (command ids, action names, ext-state namespace/keys, VST3 UID) are not C++ symbols and are never renamed.

Every point is independently landable and CTest-green at EVERY step. The CMake per-module static-lib + per-module test-executable seams already draw the module boundaries; a file move + namespace change is mechanically verifiable — ctest --test-dir build is green or it isn't. Green-CTest-at-every-point is an acceptance criterion. Big-bang is rejected; the reorg is risk-ordered waves (W1 safe opener → W2W5 god-module splits → W6 OCP finish).

Q-W1 — safe opener: extract core/json + impose the directory/namespace layout on clean modules

Goal: The zero-god-module-risk opener. Two moves: (1) extract a pure core/json module (parser + serializer) and delete the four hand-rolled Parsers in bank_model / bank_book / view_mode_model / owned_manifest (the single largest DRY+SRP violation, and entirely off the hot paths); (2) impose the settled core//shell//app/ directory layout + sub-namespaces (reasampler::model/view/capture/audio/ui/reclaim/version/json) on the 30 clean pure libs + the clean shells that need no splitting — pure relocation, no logic change. Proves the wave discipline (relocate + encapsulate, CTest-green) before any god-module surgery. CONTEXT.md §Phase Q (json extraction; directory + namespace map). Verify: CTest green at every commit. The four duplicate Parsers are gone, replaced by one core/json consumed by all four models; round-trip serialization is byte-identical to before (no format change — a structural dedupe, not a behavior change). Every relocated clean module compiles and its test executable passes unmoved. Sample (model) vs AudioSample (audio) vs unified Parser (json) do not collide once sub-namespaced. No REAPER type crosses into any core/ file; the CMake pure/shell enforcement still holds. Depends on: the GATE (tree quiescent). Nothing else in Phase Q.

  • Extract core/json (pure parser + serializer: parseString/parseInt/parseKey/skipValue + escape, plus emit helpers); unify under reasampler::json; guard the Parser name against cross-lib collision. Off all hot paths — safe to abstract freely.
  • Rewire bank_model, bank_book, view_mode_model, owned_manifest onto core/json; delete the four duplicate Parsers. Round-trip output byte-identical (dedupe, not reformat).
  • Relocate the 30 clean pure libs into core/{model,view,capture,audio,ui,reclaim,version, json}/ and the clean shells into shell/{capture,panel,view,persist,actions}/; move main.cpp to app/. Update CMakeLists.txt src/ paths only (no target-graph change).
  • Apply sub-namespaces matching the directories on every relocated clean module (the god-modules re-namespace their own new TUs as they split, W2W5). Resolve Sample/ AudioSample/Parser homes. This alone resolves the naming collisions (§2b.2): the shared pure-UI rect types (FooterRect/ButtonRect/Selection/CellRect) get one ui:: owner — retire the hand-collision "NAME NOTE" in footer_bar.h.
  • Naming riders (Q-8, if settled): rename the survivor JSON parser to json::Parser (or json::Reader/json::Writer); if Daniel takes the BankIndexBankModel rename, land it here (mechanical class rename, verified by bank_model_tests). No rename on a file this wave isn't already relocating (Q-7).
  • Confirm CTest green + no hot-path change: peaks/audition/realtime-tick untouched by this wave (pure relocation of clean modules; peaks stays a free function).

Q-W2 — split bank_panel.cpp (the biggest god-module, 2424 LOC)

Goal: Split the largest god-module (8+ responsibilities) along the audit's named seams: panel_render / panel_thumbnails / panel_audition / panel_input / panel_bank_ops / panel_window. Split the fat bank_panel.h alongside (Interface Segregation). Preserve the audition hot path as a direct call-through, never virtual. panel_bank_ops becomes the single home for the bank-CRUD verbs that W4 will dedupe actions.cpp against. CONTEXT.md §Phase Q (bank_panel split seams; hot-path audition guardrail). See docs/product/code-organization.md §2.1, §5. Verify: CTest green at every commit. Each seam is its own TU under shell/panel/; the panel draws, thumbnails, auditions, handles input, does bank ops, and manages its window exactly as before (no behavior change — verify in DAW that the panel is visually and interactively unchanged). Audition/preview call path stays a direct call-through (no virtual dispatch, no added header→TU indirection on the preview path). The ~20-function public API is now segmented across the split headers. Depends on: Q-W1 (directory/namespace layout established). Independently landable.

  • Split rendering (draw*/paint*) → panel_render; thumbnail compute+cache → panel_thumbnails.
  • Split the audio audition/preview engine → panel_auditiondirect call-through, not virtual; preview idle path unchanged.
  • Split input handling (mouse/key/wheel) + new-content detection → panel_input; window lifecycle + OS drag-out/drop-target → panel_window.
  • Extract bank-CRUD verbs → panel_bank_ops (the future single owner; W4 dedupes actions.cpp against it). Split bank_panel.h into per-seam headers (I).
  • Verify in DAW: panel unchanged; CTest green; no hot-path indirection added.

Q-W3 — split main.cpp (hoist orchestration; leave main = pointers + entry + dispatch)

Goal: Reduce main.cpp (1762 LOC) to its actual job — API pointers + ReaperPluginEntry + dispatch (~the owns-pointers ~120 lines) — by hoisting: capture_orchestrator (RunCapture / captureAndIndexOne / renderOffline / batch/recapture/realtime Run*), scope_resolve (resolveRange/resolveRazorRange/collectSelectedTracks + provenance assembly inputs), and realtime_lifecycle (the realtime-capture state machine + globals + selection guards). FxBypassGuard moves out but stays a stack RAII object (precision-critical); the realtime idle tick stays a single pointer test. CONTEXT.md §Phase Q (main split seams; FxBypassGuard + realtime-tick guardrails). See docs/product/code-organization.md §2.1, §3. Verify: CTest green at every commit. Capture (offline + realtime + batch + recapture) behaves identically in DAW; the null test still nulls, bit-identical repeats still match (the precision invariants FxBypassGuard protects are unchanged); capture ≠ placement holds (no hoisted Run* path gains an InsertMedia call). The realtime idle fast-path is still a single pointer test. main.cpp is now pointers + entry + dispatch only. Depends on: Q-W1. Independent of Q-W2.

  • Hoist capture orchestration → capture_orchestrator (shell/capture/); keep FxBypassGuard a stack RAII object as it moves (precision-invariant-critical).
  • Hoist scope/source resolution + provenance assembly inputs → scope_resolve.
  • Hoist the realtime-capture lifecycle state machine + globals + the two RAII selection guards → realtime_lifecycle; idle tick stays a single pointer test.
  • Leave main.cpp = API-pointer ownership + ReaperPluginEntry + dispatch; move to app/.
  • Naming rider (Q-9, if settled): align the capture_realtime (shell) / realtime_record (pure) word-order inversion to the house shell↔core convention (rec: stem capture_realtime, shell suffixed) — a free rider since W3 already hoists the realtime lifecycle. No rename on a file this wave isn't already touching (Q-7).
  • Verify in DAW: null test nulls, bit-identical repeats match, capture≠placement holds; CTest green; no realtime-tick branch-shape change.

Q-W4 — split actions.cpp + dedupe bank verbs against panel_bank_ops

Goal: Split the two unrelated command-id families in one TU (981 LOC) into design_view_actions / bank_actions / prune_action, and dedupe actions.cpp's own promptText/mintBankId and bank verbs against the panel_bank_ops single-owner established in Q-W2. prune_action keeps the doBankPruneFolder deletion authority contract intact (routes to persist's prune_fs after W5). CONTEXT.md §Phase Q (actions split seams; bank-verb dedupe). See docs/product/code-organization.md §2.1, §2.4. Verify: CTest green at every commit. Every action fires identically in DAW (Design View family; multi-bank create/rename/reorder/delete/evacuate/activate/move/copy/remove; prune). The bank-CRUD verbs have one implementation home (no bank_panel/actions duplication). Each bank verb still wraps its mutation in one batched undo point; the prune action still writes no ext state and opens no undo point. Command-id strings are unchanged (FOREVER-STABLE contract — a reorg must not touch a shipped command id). Depends on: Q-W2 (panel_bank_ops is the dedupe target). Independent of Q-W3.

  • Split → design_view_actions (toggle/activate/tag/untag/showBoth/moveItems), bank_actions (bank CRUD family), prune_action (doBankPruneFolder — the single file-deletion action).
  • Dedupe actions.cpp's promptText/mintBankId + bank verbs against panel_bank_ops (one owner); do not change any command-id string.
  • Verify in DAW: all action families fire unchanged; one bank op = one Ctrl-Z; prune still no-undo/no-ext-state; CTest green.

Q-W5 — split persist.cpp (isolate the single file-deletion authority into prune_fs)

Goal: Split persist.cpp (766 LOC, 5 responsibilities) into session (lifecycle+poll, BeginLoadProjectState reload hook), ext_state_io (the ext-state ↔ JSON serialization bridge + GUID minting + folder relocation), and prune_fs (prune scanning + deleteOrphanFile via SHFileOperationW). The split concentrates the byte-deleting authority into one obvious module — it must never spread it. CONTEXT.md §Phase Q (persist split seams; deletion-authority isolation). See docs/product/code-organization.md §2.1, §7. Verify: CTest green at every commit. Session save/load/undo-reload, ext-state round-trip, folder relocation, and prune deletion all behave identically in DAW. File deletion lives in exactly one module (prune_fs) — the single-file-deletion-authority invariant is improved (concentrated), never diluted. Relative-paths-only persistence is unchanged. Depends on: Q-W1. Best after Q-W4 (so prune_action routes cleanly to prune_fs), but independently landable.

  • Split → session (lifecycle/poll + projectconfig reload hook), ext_state_io (serialization bridge + GUID minting + folder relocation).
  • Isolate prune scanning + deleteOrphanFile (SHFileOperationW) → prune_fs — the one file-deletion module; nothing else may delete bytes.
  • Verify in DAW: save/load/undo-reload/relocation/prune unchanged; deletion authority is one module; relative-paths-only holds; CTest green.

Q-W6 — OCP registration-table + residual fat-header (I) splits

Goal: Close the last SOLID wart: replace the ~350-line hand-written non-table action registration blocks (now isolated in app/main.cpp after Q-W3) with a registration table, so adding an action edits one place, not four parallel ones (OCP). Split any remaining fat headers (capture.h/persist.h) not already resolved by their TU splits (I). CONTEXT.md §Phase Q (OCP registration-table). See docs/product/code-organization.md §2.3, §6 (Q-6). Verify: CTest green at every commit. Every action still registers, appears in the Actions list, and fires via hookcommand exactly as before; command-id + display strings unchanged (FOREVER-STABLE, per-channel); unload still mirror-unregisters everything. Adding a hypothetical new action now touches the table only (demonstrated in review, not shipped). Remaining fat headers are segmented. Depends on: Q-W3 (registration code must be isolated first). Sequenced last; the most droppable point if the phase needs narrowing (Q-6).

  • Convert the hand-written Register("command_id"/"gaccel"/"hookcommand") blocks to a data-driven registration table; unload mirror-unregisters from the same table.
  • Split residual fat headers (capture.h/persist.h and any other) alongside their TUs (I).
  • Verify: all actions register/fire/unregister unchanged; command-id strings untouched; CTest green.

Phase Q — sequencing

GATE: Phase S + Phase L L3 merged to dev (D2 complete, M9 abandoned) — tree quiescent
      ("when Phase S and L3 are finished" — L1/L2/L3/L4L7 all landed — GATE SATISFIED)
  │
  ▼
Q-W1 (safe opener: core/json extract + directory/namespace layout on clean modules)
  ├─► Q-W2 (split bank_panel) ──► Q-W4 (split actions + dedupe bank verbs vs panel_bank_ops)
  ├─► Q-W3 (split main.cpp; hoist orchestration) ──► Q-W6 (OCP registration-table + I splits)
  └─► Q-W5 (split persist; isolate prune_fs)   [best after Q-W4]

W1 is the safe, high-leverage opener (all later waves assume the layout it establishes). The four god-module splits (W2W5) are risk-ordered and mostly parallel-safe; W4 depends on W2's panel_bank_ops, W6 depends on W3's isolated registration code. Big-bang is rejected — every wave is independently landable and CTest-green.

Phase Q — must-verify-before-build

  • Hot-path call/inline shape — before landing each split, confirm no virtual dispatch and no header→TU indirection was added on peaks envelope compute, audition/preview, or the realtime tick. computeEnvelope stays a free function on const std::vector<float>&; audition stays a direct call-through; the idle tick stays a single pointer test. (CONTEXT.md §Phase Q, docs/product/code-organization.md §3.)
  • Command-id + display strings are FOREVER-STABLE — a reorg must not change a shipped command_id string, action display name, ext-state namespace, or VST3 class UID. Re-namespacing C++ symbols is orthogonal to these on-the-wire/on-disk contract strings; keep them byte-identical (per-channel, per the Phase V V4 contract). (CONTEXT.md §Phase Q.)
  • Name-collision sweep on sub-namespacingSample (model) vs AudioSample (audio) vs the unified Parser (json), plus the shared pure-UI rect types FooterRect/ButtonRect (already hand-collision-checked in footer_bar.h), and any other cross-lib name that collides once flattened into granular namespaces. Resolve by each symbol's new subsystem home before landing W1. (naming audit §2b.2; docs/product/code-organization.md §6 Q-4/Q-8.)
  • Naming stays zero-behavior-change and off the wire — the §2b renames touch C++ symbols only; no command_id string, action display name, ext-state namespace/key, reasampler: lane prefix, or VST3 class UID is renamed (naming audit §2b.5). A rename that would alter a shipped contract literal is out of scope, full stop.
  • The GATE — do not begin any Q point until Phase S + Phase L L3 are merged to dev and the tree is quiescent (D2 complete, M9 abandoned). Re-confirm quiescence against dev before W1.