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reasampler/src/core/instrument/map/play_seconds.h
T
daniel ca464397b2 fix: restore waveform symmetry about the midline, cut deck_values' link to the bank model, and unit-test the column arithmetic
The waveform column's vertical extents move to pure component_geometry so the shared
primitive stops being untested; PlaySeconds hoists into a header-only play_seconds target.
2026-08-01 09:47:07 -04:00

89 lines
4.5 KiB
C++

#pragma once
// play_seconds — the STORED, wall-clock-SECONDS value layer the instrument edits and
// serializes: PlaySeconds and the four stage-time structs it composes. Header-only, and split
// from sample_map so a consumer that only edits these values (the editor's deck binding) does
// not link the bank model and the WAV codec to reach one value struct. `resolvePlay`, which
// turns them into the engine's frame domain, stays in sample_map with the rest of the mapping.
#include "core/instrument/engine/play_params.h" // PlayMode / TriggerParams / SplineEnv / …
namespace reasampler::instrument::map {
using instrument::engine::VelocityCurve;
// Daniel's standing ruling: no hardcoded sample rate anywhere in the program. The
// instrument stores/edits wall-clock performance times (AHDSR A/H/D/R, pitch-env A/D) as
// SECONDS, rate-free; the engine receives FRAMES resolved from the LIVE sample rate at
// build. Quantities anchored to the source file's timeline (start point, loop points,
// Trigger %-length + fades) stay in source frames/fractions, carried through unchanged
// (TriggerParams reused verbatim).
//
// The stored AHDSR times (seconds). sustainLevel is dimensionless (0..1), not a time; the
// three curve exponents are dimensionless too (curve_law.h owns their domain).
struct AdsrSeconds {
double attackSeconds = 0.003; // tier-0 default
double holdSeconds = 0.0;
double decaySeconds = 0.0;
double sustainLevel = 1.0;
double releaseSeconds = 0.060; // tier-0 default
double attackCurve = util::kCurveNeutral;
double decayCurve = util::kCurveNeutral;
double releaseCurve = util::kCurveNeutral;
};
// The stored sustain-less AHD: wall-clock stage times in SECONDS, Hold as a FRACTION of the
// span left after them (AhdParams owns why a fraction, not a time).
struct AhdSeconds {
double attackSeconds = 0.0;
double decaySeconds = 0.0;
double holdFraction = 1.0;
double attackCurve = util::kCurveNeutral;
double decayCurve = util::kCurveNeutral;
};
// The stored AHD pitch envelope. enabled + peakSemitones are dimensionless. The hold fraction
// defaults to 0 so an instance predating the stage plays as its attack-decay predecessor did.
struct PitchEnvSeconds {
bool enabled = false;
double peakSemitones = 0.0; // signed depth at the peak
AhdSeconds shape{0.0, 0.0, /*holdFraction=*/0.0, util::kCurveNeutral, util::kCurveNeutral};
};
// The stored mirror of the engine's FilterParams (play_params.h, which owns what each field
// MEANS). Only the envelope differs between the two: the control positions and depths are
// rate-free already, so this block is a seconds/frames split of one field, not of the whole
// struct. The env default is a flat unity, so `enabled` is the only thing standing between a
// loaded blob and the pre-filter sound.
struct FilterSeconds {
bool enabled = false;
engine::filter::FilterSettings settings;
double modAmount = 0.0;
double velAmount = 0.0;
double keyTrack = 0.0;
AdsrSeconds env{0.0, 0.0, 0.0, 1.0, 0.0}; // Gate
AhdSeconds trigEnv; // Trigger
VelocityCurve velocityCurve = VelocityCurve::zero();
};
// The stored play bundle: wall-clock times in SECONDS, source-timeline quantities in
// frames/fractions (TriggerParams). Instrument-owned, serialized, editor-facing — distinct
// from the engine-facing PlayParams (frames).
struct PlaySeconds {
PlayMode playMode = PlayMode::Gate;
AdsrSeconds adsr; // Gate amp: AHDSR (seconds)
TriggerParams trigger; // Trigger play span (%-length)
AhdSeconds trigAhd; // Trigger amp: AHD (seconds + fraction)
PitchEngine pitchEngine = kDefaultPitchEngine; // product default: Preserve
PitchEnvSeconds pitchEnv; // AHD pitch modulation, off by default
VelocityCurve pitchVelocityCurve = VelocityCurve::zero(); // velocity -> pitch, off by default
FilterSeconds filter; // per-voice filter, off by default
// The three drawn contours, in the same slots the engine bundle carries them (play_params.h
// owns why they sit beside the envelopes rather than inside them). Normalized over the
// sample's own length, so resolvePlay needs no rate for them.
SplineEnv ampSpline;
SplineEnv pitchSpline;
SplineEnv filterSpline;
};
} // namespace reasampler::instrument::map