282 lines
12 KiB
C++
282 lines
12 KiB
C++
// editor_session.cpp — the ReaSamplerEditor's session/bridge state: construction, the
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// live-bank snapshot (refreshFromBank / rebuildVisible), the sync tick, the
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// commit-and-reload seam, selection loading, the loaded capture's marker resolution, and
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// the decoded-PCM + peak thumbnail caches. UI thread only; every edit commits off the audio
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// thread via the processor's reloadInstrument.
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#include "shell/instrument/reasampler_editor.h"
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#include <algorithm>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "core/audio/peaks.h" // computeEnvelope (the cached peak thumbnail)
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#include "core/capture/capture_paths.h" // resolveBankFile (shared path resolution)
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#include "core/capture/wav_codec.h" // parseWavLayout, extractFloatFrames
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#include "core/ui/bank_grid.h" // ThumbnailKey / thumbnailKeyString (the pure key)
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#include "core/util/file_bytes.h" // shared whole-file loader
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#include "ext_keys.h"
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#include "core/instrument/ui/browser_scroll.h" // nameMatchesQuery (type-to-filter)
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#include "shell/instrument/reaper_bridge.h"
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#include "shell/instrument/reasampler_processor.h"
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using namespace Steinberg;
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namespace reasampler::vst {
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using namespace reasampler::instrument::map; // sample_map vocabulary (selectSample / listSamples / …)
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using audio::computeEnvelope;
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using capture::WavLayout;
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using capture::extractFloatFrames;
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using capture::parseWavLayout;
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using capture::resolveBankFile;
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using instrument::ui::nameMatchesQuery;
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using ui::ThumbnailKey;
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using ui::thumbnailKeyString;
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using util::readFileBytes;
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ReaSamplerEditor::ReaSamplerEditor(ReaSamplerProcessor* processor)
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: CPluginView(nullptr), processor_(processor) {
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// Default view size, tuned to the three band heights: chrome + two-lane waveform +
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// deck row. 840x620 clears the full face without scroll on 1080p.
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ViewRect r(0, 0, 840, 620);
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setRect(r);
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}
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void ReaSamplerEditor::refreshFromBank() {
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// Main/UI thread only — reads the live bank over the bridge (allocates, calls REAPER).
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thumbCache_.clear(); // a bank edit may have re-captured/removed a sample; drop stale peaks
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pcmCache_.clear(); // and its decoded PCM (the waveform + snap source)
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if (!processor_) {
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samples_.clear();
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banks_.clear();
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visible_.clear();
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selectedId_.clear();
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params_ = InstrumentParams{};
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return;
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}
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auto banksJson = processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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samples_ = banksJson ? listSamples(*banksJson) : std::vector<SampleChoice>{};
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banks_ = banksJson ? listBanks(*banksJson) : std::vector<BankChoice>{};
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selectedId_ = processor_->selectedSampleId();
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params_ = processor_->instrumentParams();
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channelMode_ = processor_->channelMode();
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voiceCount_ = processor_->voiceCount();
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voiceMode_ = processor_->voiceMode();
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monoTrigger_ = processor_->monoTrigger();
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// A refresh that emptied the selection closes the curve popup — an open-but-invisible
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// modal would otherwise swallow clicks on the empty state.
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if (selectedId_.empty()) curvePopupOpen_ = false;
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// Drop a filter that names a bank no longer present.
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if (!activeFilterBankId_.empty()) {
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bool found = false;
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for (const BankChoice& b : banks_) if (b.id == activeFilterBankId_) found = true;
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if (!found) activeFilterBankId_.clear();
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}
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rebuildVisible();
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}
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void ReaSamplerEditor::rebuildVisible() {
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// Bank filter first, then type-to-filter search narrows by name substring.
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visible_.clear();
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for (const SampleChoice& s : samples_) {
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const bool inBank = activeFilterBankId_.empty() || s.bankId == activeFilterBankId_;
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if (!inBank) continue;
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const std::string& name = s.displayName.empty() ? s.id : s.displayName;
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if (nameMatchesQuery(name, searchQuery_)) visible_.push_back(s);
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}
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// scrollOffset_ is clamped at paint/wheel time (where layout is known); this runs on
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// the sync-timer refresh too, so it must not reset the user's scroll here.
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}
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#ifdef _WIN32
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// Windows-only (the WM_TIMER cadence + invalidate() are the Win32 child-window path).
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void ReaSamplerEditor::onSyncTimer() {
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// UI thread (WM_TIMER). Never while a drag is in flight: a reload mid-drag would
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// rebuild the instrument and repaint under the cursor, yanking the edit — the next
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// tick picks up the change after release.
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if (!processor_) return;
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if (drag_ != DragKind::kNone) return; // defer past the in-flight edit
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// An open editor is the focused assignment target (thundering-herd policy); instances
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// with no editor open never poll (the timer is bound to the child window).
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const ReaSamplerProcessor::BankSyncResult r = processor_->pollBankSync(/*isFocusedTarget=*/true);
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// Re-snapshot only when something changed.
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if (r.reloaded || r.applied) {
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refreshFromBank();
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invalidate();
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}
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// Decay the drop-affordance banner so it auto-dismisses a few ticks after a drop.
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if (dropHintTicks_ > 0) {
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--dropHintTicks_;
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invalidate();
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}
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}
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#endif // _WIN32
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void ReaSamplerEditor::commitAndReload() {
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// UI thread only. Publishes the edited selection + parameter set, then rebuilds off the
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// audio thread. The reload also copies the loaded capture's file ref + intrinsics into
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// the instance-owned refs table — a browser load is the moment the instance becomes
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// self-contained for that sample.
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if (!processor_) return;
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processor_->setSelectedSampleId(selectedId_);
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processor_->setInstrumentParams(params_);
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processor_->reloadInstrument();
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// The reload may have auto-defaulted the channel mode (implicit only) — re-read so the
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// toggle draws what the engine actually decoded with.
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channelMode_ = processor_->channelMode();
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#ifdef _WIN32
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invalidate();
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#endif
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}
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void ReaSamplerEditor::loadSelection(const std::string& id) {
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// A load REPLACES the loaded sound. The shaping parameters (play mode, envelopes, pitch
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// engine, key-track, velocity curve) are NOT reset — the one set governs whatever is
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// loaded, so a load swaps the sound and keeps the settings. The three CAPTURE-ANCHORED
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// overrides are: a root, a loop span and a start frame all name positions in the
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// OUTGOING capture and mean nothing in the new one, so they clear and the new capture
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// plays from its own bank intrinsics.
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selectedId_ = id;
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params_.rootOverride.reset();
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params_.loopOverride.reset();
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params_.startPoint.reset();
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commitAndReload();
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}
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ReaSamplerEditor::SetupMarkers ReaSamplerEditor::pickedMarkers(std::int64_t frames) const {
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SetupMarkers m;
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// Seed from the bank's intrinsic loop (fact about the file), then let the parameter set's
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// override win (the instrument's performance choice). Read the loop intrinsic from the
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// live bank blob (the same path selectSample uses); when that is not readable (extension
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// absent / not yet parsed) the instance-owned ref carries the same intrinsics.
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if (processor_) {
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std::optional<SelectedSample> sel;
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auto banksJson =
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processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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if (banksJson) sel = selectSample(*banksJson, selectedId_);
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if (!sel) {
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const SampleRefs refs = processor_->sampleRefs();
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if (const SelectedSample* r = findRef(refs, selectedId_)) sel = *r;
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}
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if (sel && sel->loop.hasLoop) {
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m.hasLoop = true;
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m.loopStart = sel->loop.start;
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m.loopEnd = sel->loop.end;
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}
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}
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// The parameter set's override (loop + start) supersedes the intrinsic.
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if (params_.loopOverride) {
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m.hasLoop = params_.loopOverride->hasLoop;
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m.loopStart = params_.loopOverride->start;
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m.loopEnd = params_.loopOverride->end;
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}
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if (params_.startPoint) m.start = *params_.startPoint;
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// Default an unset loop's end to the sample length so the loop markers have somewhere sane
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// to sit before the user drags (loopStart stays 0). The "no loop" state is m.hasLoop==false;
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// the markers are still drawn (drag one to CREATE a loop).
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if (!m.hasLoop && m.loopEnd == 0) m.loopEnd = frames > 0 ? frames : 0;
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return m;
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}
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void ReaSamplerEditor::applyMarkers(const SetupMarkers& m) {
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// Write the edited markers into the parameter set as the loop/start override. The bank
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// intrinsic is never written (read-only bank consumer).
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SampleLoop loop;
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loop.hasLoop = m.hasLoop;
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loop.start = m.loopStart;
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loop.end = m.loopEnd;
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params_.loopOverride = loop;
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params_.startPoint = m.start;
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}
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int ReaSamplerEditor::effectiveRoot() const {
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if (params_.rootOverride) return *params_.rootOverride;
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for (const SampleChoice& s : samples_) {
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if (s.id == selectedId_ && s.rootNote) return *s.rootNote;
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}
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return 60;
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}
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const std::vector<AudioSample>& ReaSamplerEditor::monoPcmFor(const std::string& sampleId) {
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auto it = pcmCache_.find(sampleId);
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if (it != pcmCache_.end()) return it->second;
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// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
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// resolve the path from the live bank blob (selectSample) and decode via the shared WAV
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// parse. Every failure path caches an empty vector so a broken/missing file is not
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// re-decoded on every paint. Keyed by id (width-independent) — the thumbnail bins this at
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// whatever width, the snap scans it directly.
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std::string relativePath;
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std::vector<AudioSample> mono;
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if (processor_) {
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auto banksJson =
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processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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if (banksJson) {
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if (auto sel = selectSample(*banksJson, sampleId)) relativePath = sel->relativePath;
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}
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if (relativePath.empty()) {
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// Fallback: the bank blob is not readable (extension absent / not yet parsed) or
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// the id went stale there — the instance-owned ref still carries the path, so a
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// self-contained instance draws its loaded sound's waveform regardless.
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const SampleRefs refs = processor_->sampleRefs();
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if (const SelectedSample* r = findRef(refs, sampleId)) {
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relativePath = r->relativePath;
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}
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}
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if (!relativePath.empty()) {
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const std::string projectDir = processor_->bridge().activeProjectDir();
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const std::string abs = resolveBankFile(projectDir, relativePath);
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const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
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const WavLayout layout = parseWavLayout(bytes);
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if (layout.valid) {
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std::vector<AudioSample> interleaved =
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extractFloatFrames(bytes, layout, 0, layout.frameCount());
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mono = downmixToMono(interleaved, layout.channelCount);
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}
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}
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}
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auto ins = pcmCache_.emplace(sampleId, std::move(mono));
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return ins.first->second;
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}
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const Envelope& ReaSamplerEditor::thumbnailFor(const std::string& sampleId, int binCount) {
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// Key through the pure ThumbnailKey (bank_grid, length-prefixed id — collision-proof) so
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// both thumbnail pipelines share one tested key grammar. The editor invalidates by
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// wholesale clear() on refresh/resize, so the bank generation carries no information here.
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const std::string key =
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thumbnailKeyString(ThumbnailKey{sampleId, binCount, /*generation=*/0});
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auto it = thumbCache_.find(key);
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if (it != thumbCache_.end()) return it->second;
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// Bin the (cached) decoded mono PCM at the requested width — one decode per id, reused by
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// every thumbnail width AND the waveform surface + snap.
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const std::vector<AudioSample>& mono = monoPcmFor(sampleId);
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Envelope env;
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if (!mono.empty()) {
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// Clamp bins to the frame count: computeEnvelope pads binCount > frameCount with
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// trailing empty {0,0} bins, which would render a very short sample as a comb of
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// spikes over flat gaps.
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const std::size_t bins =
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(std::min)(static_cast<std::size_t>((std::max)(1, binCount)), mono.size());
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env = computeEnvelope(mono, 1, mono.size(), bins);
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}
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auto ins = thumbCache_.emplace(key, std::move(env));
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return ins.first->second;
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}
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ReaSamplerEditor::~ReaSamplerEditor() {
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#ifdef _WIN32
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if (childHwnd_) {
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DestroyWindow(childHwnd_);
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childHwnd_ = nullptr;
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}
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#endif
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}
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} // namespace reasampler::vst
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