139 lines
6.5 KiB
C++
139 lines
6.5 KiB
C++
// envelope_edit.cpp — see envelope_edit.h. Pure inverse map + hit-test; no host types.
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#include "envelope_edit.h"
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#include <algorithm>
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#include <cstdlib> // std::abs
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namespace reasampler::vst {
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namespace {
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double clamp(double v, double lo, double hi) {
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if (v < lo) return lo;
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if (v > hi) return hi;
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return v;
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}
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// Seconds represented by one horizontal pixel under the overlay's linear time base. Zero when the
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// area is degenerate (the caller then produces no motion). Matches envelope_overlay::timeToX.
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double secondsPerPixel(const Rect& area, double totalSeconds) {
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const int w = std::max(0, area.width());
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if (w <= 0 || totalSeconds <= 0.0) return 0.0;
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return totalSeconds / static_cast<double>(w);
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}
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// Level (0..1) represented by one vertical pixel. levelToY spans (height-1) rows for [0,1], so one
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// pixel is 1/(height-1). Zero when degenerate. Matches envelope_overlay::levelToY.
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double levelPerPixel(const Rect& area) {
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const int h = std::max(0, area.height());
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if (h <= 1) return 0.0;
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return 1.0 / static_cast<double>(h - 1);
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}
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// True for the nodes the user can grab-and-drag (Origin + ReleaseStart are draw-only anchors).
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bool isDraggable(EnvNode n) {
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switch (n) {
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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return false;
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default:
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return true;
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}
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}
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} // namespace
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NodeHit nodeAtPoint(const AmpEnvelope& env, const Rect& area, double totalSeconds, int x, int y) {
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
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// First-match in draw order (deterministic tie-break), skipping non-draggable anchors.
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for (const EnvVertex& v : poly) {
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if (!isDraggable(v.node)) continue;
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if (std::abs(x - v.x) <= kNodeGrabRadius && std::abs(y - v.y) <= kNodeGrabRadius) {
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return NodeHit{true, v.node};
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}
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}
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return NodeHit{false, EnvNode::Origin};
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}
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AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect& area,
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double totalSeconds, const EnvClampBounds& bounds,
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int dxPixels, int dyPixels) {
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AmpEnvelope out = grabEnv;
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if (!isDraggable(node)) return out;
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const double secPerPx = secondsPerPixel(area, totalSeconds);
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if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion
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const double dSec = static_cast<double>(dxPixels) * secPerPx;
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switch (node) {
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// --- Gate: each cumulative-time node edits its OWN segment duration. Non-negative
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// durations ARE the monotonic-in-time guarantee (a node can never cross a neighbour
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// because every segment stays >= 0), so the [0, max] clamp is the whole constraint.
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case EnvNode::AttackEnd:
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out.attackSeconds = clamp(grabEnv.attackSeconds + dSec, 0.0, bounds.maxAttackSeconds);
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break;
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case EnvNode::HoldEnd:
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out.holdSeconds = clamp(grabEnv.holdSeconds + dSec, 0.0, bounds.maxHoldSeconds);
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break;
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case EnvNode::DecayEnd: {
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// Sustain node: X sets decay time, Y sets sustain level (drag DOWN = higher y = lower
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// level, so subtract the level delta).
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out.decaySeconds = clamp(grabEnv.decaySeconds + dSec, 0.0, bounds.maxDecaySeconds);
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const double lvlPerPx = levelPerPixel(area);
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const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
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out.sustainLevel = clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
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break;
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}
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case EnvNode::ReleaseEnd:
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out.releaseSeconds =
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clamp(grabEnv.releaseSeconds + dSec, 0.0, bounds.maxReleaseSeconds);
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break;
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// --- Trigger: fades + length are FRACTIONS. X pixels convert to a fraction of the PLAYED
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// span (fades) or the whole sample (length). Monotonic: fadeIn + fadeOut <= 1 so the
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// two fade nodes never cross (each clamps against the other), and length in [0, max].
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//
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// TRIGGER SEAM — CONVERSION REQUIRED ON BOTH PATHS (Wave 2 shell author, read this):
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// fadeInFraction/fadeOutFraction in AmpEnvelope are fractions of the played span.
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// TriggerParams (sampler_core.h) stores the corresponding values as SOURCE FRAMES
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// (fadeInFrames/fadeOutFrames, int64_t). The shell owes a converter on BOTH directions:
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// pack (draw): fadeInFrames/fadeOutFrames -> fraction (needs frameCount + rate)
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// unpack (commit): fraction -> fadeInFrames/fadeOutFrames (same inputs)
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// See the TRIGGER SEAM note on AmpEnvelope in envelope_overlay.h for the formula.
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case EnvNode::FadeInEnd: {
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if (dxPixels == 0) break; // zero-motion grab: no param change, no division
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const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
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const double dFrac = playSeconds > 0.0 ? dSec / playSeconds : 0.0;
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const double hi = std::min(bounds.maxFadeInFraction,
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1.0 - std::max(0.0, grabEnv.fadeOutFraction));
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out.fadeInFraction = clamp(grabEnv.fadeInFraction + dFrac, 0.0, std::max(0.0, hi));
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break;
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}
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case EnvNode::FadeOutStart: {
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if (dxPixels == 0) break; // zero-motion grab: no param change, no division
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// FadeOutStart sits at (1 - fadeOut) of the played span; dragging it LEFT (negative dx)
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// lengthens the fade-out. So the fade-out fraction moves OPPOSITE the pixel delta.
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const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
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const double dFrac = playSeconds > 0.0 ? -dSec / playSeconds : 0.0;
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const double hi = std::min(bounds.maxFadeOutFraction,
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1.0 - std::max(0.0, grabEnv.fadeInFraction));
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out.fadeOutFraction = clamp(grabEnv.fadeOutFraction + dFrac, 0.0, std::max(0.0, hi));
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break;
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}
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case EnvNode::LengthEnd: {
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// LengthEnd sits at lengthFraction of the WHOLE sample; X maps to a fraction of it.
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const double dFrac = totalSeconds > 0.0 ? dSec / totalSeconds : 0.0;
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out.lengthFraction = clamp(grabEnv.lengthFraction + dFrac, 0.0, bounds.maxLengthFraction);
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break;
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}
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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break; // unreachable (isDraggable filtered above), kept for switch exhaustiveness
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}
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return out;
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}
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} // namespace reasampler::vst
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