Files
reasampler/src/core/ui/overflow_menu.cpp
T

42 lines
1.3 KiB
C++

// overflow_menu — pure implementation. See overflow_menu.h.
#include "core/ui/overflow_menu.h"
namespace reasampler::ui {
int menuButtonReserve(const MenuBarRect& bar, const MenuButtonSpec& spec) {
if (bar.width <= 0 || bar.height <= 0 || spec.buttonWidth <= 0) return 0;
// Button width plus a right gap and a matching left gap for breathing room.
return spec.buttonWidth + 2 * spec.rightInset;
}
MenuButtonRect computeMenuButton(const MenuBarRect& bar, const MenuButtonSpec& spec) {
MenuButtonRect btn;
if (bar.width <= 0 || bar.height <= 0 || spec.buttonWidth <= 0) return btn;
const int right = bar.x + bar.width - spec.rightInset;
const int left = right - spec.buttonWidth;
if (left < bar.x + spec.minLeftInset) return btn; // too narrow — suppress
int top = bar.y + spec.verticalInset;
int height = bar.height - 2 * spec.verticalInset;
if (height <= 0) {
top = bar.y;
height = bar.height;
}
btn.x = left;
btn.y = top;
btn.width = spec.buttonWidth;
btn.height = height;
return btn;
}
bool hitTestMenuButton(int px, int py, const MenuButtonRect& button) {
if (button.empty()) return false;
return px >= button.x && px < button.x + button.width &&
py >= button.y && py < button.y + button.height;
}
} // namespace reasampler::ui