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reasampler/src/shell/panel/panel_drag.cpp
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// panel_drag.cpp — the card-drag / hover state machine seam of the docked bank panel:
// WM_MOUSEMOVE (hover + tooltip timing + the live drag), drop-target/gesture
// classification, cursor cues, button-up drop dispatch, and right-click menu routing.
// Its PURE mirrors are core/ui/card_drag (in-grid precedence + slot hit-test) and
// core/ui/drag_out (the out-of-client gesture law) — this shell supplies only the live
// rects, modifier state, and side effects. Per-mouse-move work stays plain free-function
// calls — no interface, no virtual dispatch.
//
// Compiled into the reaper_reasampler MODULE. No REAPER API functions are called
// directly here; REAPER SDK types arrive via panel_state.h.
#include <cstdlib> // std::abs (drag threshold)
#include <string>
#include <vector>
#include "shell/panel/panel_state.h"
#include "shell/bank_ops/bank_ops.h" // persistBankOp — shared undo-block wrapper
#include "shell/actions/arrange_drop_win.h" // arrangeTimeAtScreenX / performArrangeDrop
#include "shell/actions/drag_out_win.h" // OLE / SWELL drag-out initiation seam
#include "shell/actions/instrument_drop_win.h" // probeDropTarget / performInstrumentDrop
namespace reasampler::panel {
constexpr int kDragThreshold = 5; // px the pointer must move to begin a drag
namespace {
// Resolves the drop target under client (x, y) during a drag, updating dropKind /
// dropBankId. A drop onto the pool region -> the pool; onto a named tab -> that bank;
// anywhere else -> none.
void updateDropTarget(int x, int y) {
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
const int w = cr.right - cr.left, h = cr.bottom - cr.top;
g_panel.dropKind = DropKind::None;
g_panel.dropBankId.clear();
if (banksShown()) {
const RECT br = banksRegionRect(w, h);
const TabStripRect strip = banksTabStripRect(br);
const std::vector<const Bank*> tabs = namedBanks();
const TabHit hit = hitTestTabStrip(x, y, strip,
static_cast<int>(tabs.size()), kTabSpec,
g_panel.tabScroll);
if (hit.kind == TabHitKind::Tab) {
g_panel.dropKind = DropKind::Tab;
g_panel.dropBankId = tabs[static_cast<std::size_t>(hit.index)]->id;
return;
}
// Tab takes precedence; otherwise the whole grid is a drop zone for the shown bank.
if (!g_panel.shownBankId.empty() && book() && book()->bank(g_panel.shownBankId)) {
if (x >= br.left && x < br.right && y >= br.top && y < br.bottom) {
g_panel.dropKind = DropKind::BanksRegion;
g_panel.dropBankId = g_panel.shownBankId;
return;
}
}
}
if (poolShown()) {
const RECT pr = poolRegionRect(w, h);
const RECT grid = regionGridRect(pr, false);
if (x >= grid.left && x < grid.right && y >= grid.top && y < grid.bottom) {
g_panel.dropKind = DropKind::PoolRegion;
return;
}
}
}
// The destination bank id under the current drop target (pool id for PoolRegion; the
// tab/shown-bank id for Tab/BanksRegion; "" for no target).
std::string dropTargetBankId() {
switch (g_panel.dropKind) {
case DropKind::PoolRegion: return std::string(kPoolBankId);
case DropKind::Tab:
case DropKind::BanksRegion: return g_panel.dropBankId;
case DropKind::None: return {};
}
return {};
}
// Classifies the live in-grid drag into a pure CardGesture and (for a same-bank drop)
// the target slot. Call AFTER updateDropTarget so dropKind/dropBankId are current.
// card_drag::decideCardGesture owns the precedence (other-bank -> move/copy; same-bank
// grid -> reorder/replace); this only supplies the region verdict, target slot +
// occupancy, and modifier state (the OS-drag-out boundary is handled earlier, in
// onMouseMove, so here the pointer is always inside).
void classifyCardDrag(int x, int y) {
g_panel.cardGesture = CardGesture::None;
g_panel.dragTargetSlot = -1;
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
const int w = cr.right - cr.left, h = cr.bottom - cr.top;
const PanelClientRect client{cr.left, cr.top, w, h};
const std::string destBank = dropTargetBankId();
DragModifiers mods;
mods.ctrl = ctrlDown();
mods.alt = altDown();
if (!destBank.empty() && destBank == g_panel.dragSourceBankId) {
// Same-bank grid: a reorder/replace target. Resolve the slot + occupancy in the
// SOURCE bank's display. computeSlotRectsForDrop adds one trailing row past
// maxSlot so a drop beyond the last card resolves to a valid slot, not a -1 miss.
mods.region = DropRegion::SameBankGrid;
const bool isBanks = g_panel.dragSourceRegion == Region::Banks;
const RECT region = isBanks ? banksRegionRect(w, h) : poolRegionRect(w, h);
const RegionDisplay disp = regionDisplay(region, isBanks, g_panel.dragSourceRegion);
const RECT grid = regionGridRect(region, isBanks);
const int gridW = grid.right - grid.left;
const std::vector<SlotCellRect> dropRects =
computeSlotRectsForDrop(disp.bank ? disp.bank->slots.maxSlot() : -1,
gridW, kGrid);
// Translate the drop rects to client space (matching regionDisplay's translation).
std::vector<SlotCellRect> dropRectsClient = dropRects;
for (SlotCellRect& r : dropRectsClient) { r.x += grid.left; r.y += grid.top; }
const int slot = hitTestSlot(x, y, dropRectsClient);
mods.targetSlot = slot;
mods.slotOccupied = slot >= 0 && !disp.idAtSlot(slot).empty();
g_panel.dragTargetSlot = slot;
} else if (!destBank.empty()) {
mods.region = DropRegion::OtherBankOrTab; // move/copy to a different bank/tab
} else {
mods.region = DropRegion::DeadSpace; // header/footer/gap — a no-op drop
}
const DragState st{/*dragging=*/true, /*hasArmedSamples=*/!g_panel.dragSampleIds.empty()};
g_panel.cardGesture = decideCardGesture(x, y, client, st, mods);
}
// Maps the pure cursor cue to a SWELL stock cursor (vendor/WDL/WDL/swell/swell-types.h,
// mirroring Win32 OCR_*) and sets it; the cue decision is pure (card_drag::cursorForGesture).
// Copy has no stock cross-platform cursor, so IDC_UPARROW is the closest distinct stock cue
// (a bespoke resource was deliberately not added). OsDragOut leaves the cursor alone — the
// OS drag loop owns it once handed off, and this branch is never actually seen.
void applyDragCursor(CardGesture g) {
const char* idc = IDC_ARROW;
switch (cursorForGesture(g)) {
case CursorCue::Reorder: idc = IDC_SIZEALL; break;
case CursorCue::Move: idc = IDC_HAND; break;
case CursorCue::Copy: idc = IDC_UPARROW; break;
case CursorCue::Replace: idc = IDC_SIZEWE; break;
case CursorCue::OsDragOut: return; // OS drag owns the cursor; do not fight it
case CursorCue::Default: idc = IDC_ARROW; break;
}
SetCursor(LoadCursor(nullptr, idc));
}
// The out-of-client half of the same thin lookup: pure class -> pure cue -> stock cursor. The
// cue is set on EVERY move, so "will this work" is visible before the button comes up, and a
// refusal is a cursor the user can see rather than a release that does nothing. Cursor-only by
// design — the docked panel is usually not under the pointer during an out-of-client drag, so
// panel status text would be invisible exactly when it is needed.
void applyDropCue(DropCue cue) {
const char* idc = nullptr;
switch (cue) {
case DropCue::Instrument: idc = IDC_HAND; break;
case DropCue::ArrangeInsert: idc = IDC_IBEAM; break; // an insertion point on a timeline
case DropCue::Refuse: idc = IDC_NO; break;
case DropCue::OsOwned: return; // reached once per move resolving to OsHandoff,
// right before handOffToOs is attempted; the OS
// drag loop (once it actually starts) draws its
// own copy cursor, so leave the cursor alone here
case DropCue::Internal: return; // applyDragCursor owns the in-client cue
case DropCue::None: return;
}
SetCursor(LoadCursor(nullptr, idc));
}
// One independent evaluation of the drag's target: the resolved class plus the live facts its
// outcome needs. Nothing is remembered between calls (core/ui/CLAUDE.md: "the drag-out law is
// per-move and stateless").
struct LiveDrop {
DropClass cls = DropClass::None;
MediaTrack* track = nullptr;
int screenX = 0; // the evaluated point in screen coords; meaningful only outside the client
};
LiveDrop resolveLiveDrop(int x, int y) {
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
const PanelClientRect client{cr.left, cr.top, cr.right - cr.left, cr.bottom - cr.top};
DropContext ctx;
ctx.drag = DragState{/*dragging=*/true, /*hasArmedSamples=*/!g_panel.dragSampleIds.empty()};
ctx.singlePayload = g_panel.dragSampleIds.size() == 1;
LiveDrop out;
// The SDK hit-test is evaluated ONLY outside the client rect (needsSurfaceProbe — exported
// by the pure law so this gate can't drift from decideDropClass's own inside-client check),
// so the common internal-drag path costs nothing. Unlike before, it runs for multi payloads
// too — still per-mouse-move cold, and it is what gives a multi drag a defined outcome on
// every surface.
if (needsSurfaceProbe(x, y, client)) {
POINT sp{x, y};
ClientToScreen(g_panel.hwnd, &sp);
const DropProbe probe = probeDropTarget(sp.x, sp.y);
ctx.surface = probe.surface;
ctx.haveTrack = probe.track != nullptr;
out.track = probe.track;
out.screenX = sp.x;
}
out.cls = decideDropClass(x, y, client, ctx);
// ArrangeInsert has no defined outcome once every armed sample is stale/missing — the same
// gate handOffToOs applies via decideOsHandoff before an OS hand-off, so acceptance
// criterion 7 (no silent no-op release) holds on this cell too, at both a cueing move and
// the release itself (both call this function). Cheap: a few fs::exists checks, only
// reached outside the client — already a cold path.
if (out.cls == DropClass::ArrangeInsert && resolveDragPathsForOs().empty()) {
out.cls = DropClass::Refuse;
}
return out;
}
// The law's one irreversible transition: DoDragDrop takes mouse capture and runs its own modal
// loop, so the internal drag must be fully wound down first, and only once the payload is known
// to be hand-off-able. This runs on every qualifying move — do not memoize a failed attempt.
//
// Residual (accepted): once the pointer has left REAPER, dragging back INTO a REAPER window
// mid-modal-loop delivers a CF_HDROP to REAPER's own file-import drop target rather than to our
// gesture law. NOT confirmed by experiment — inferred from REAPER's handling of external file
// drops, and the inferred outcome (an item at the drop point) coincides with what our own
// arrange path would have done.
void handOffToOs() {
// Resolve BEFORE tearing anything down (the resolver reads the live drag payload), then let
// the pure rule couple the two side effects: an unresolvable payload leaves the internal
// drag intact rather than winding it down for a hand-off that never runs — a half-torn-down
// drag reads as "the drag did nothing, try again". canInitiateDragOut extends the same
// coupling to the OS-readiness failures the pure decision cannot see.
const std::vector<std::string> paths = resolveDragPathsForOs();
if (!ui::decideOsHandoff(paths).handOffToOs || !canInitiateDragOut(paths)) {
applyDropCue(DropCue::Refuse);
invalidatePanel();
return;
}
if (GetCapture() == g_panel.hwnd) ReleaseCapture();
resetDragState();
invalidatePanel();
initiateDragOut(g_panel.hwnd, paths); // COPY-ONLY; blocking on Windows
}
// Resolves the topmost INTERACTIVE element under client (x, y) for hover feedback,
// mirroring handleClick's precedence exactly (so the element that lights on hover is
// the one a click would hit). Returns HoverKind::None for the grid / dead space (the
// grid cells carry their own selection/focus chrome, not a kit hover surface).
Hover resolveHover(int x, int y) {
if (!g_panel.hwnd) return Hover{};
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
const int w = cr.right - cr.left, h = cr.bottom - cr.top;
// TOP toolbar, then footer, then BOTTOM toolbar, matching handleClick's precedence.
{
const MenuButtonRect mb = topMenuButtonRect(w);
if (hitTestMenuButton(x, y, mb)) return Hover{HoverKind::MoreButton, -1};
const int hit = toolbarHit(x, y, topToolbarActionRect(w), topBarRows());
if (hit >= 0) return Hover{HoverKind::TopBarButton, hit};
}
{
const int seg = footerToggleSegmentHit(x, y, w, h);
if (seg >= 0) return Hover{HoverKind::ModeSegment, seg};
const FooterBarLayout fb = footerBarLayoutFor(w, h);
if (hitTestFooterBar(x, y, fb) == FooterHit::Tail) return Hover{HoverKind::TailButton, -1};
const ButtonRect pb = pruneButtonRectFor(w, h);
if (hitTestPruneButton(x, y, pb)) return Hover{HoverKind::PruneButton, -1};
}
{
const int hit = toolbarHit(x, y, bottomToolbarRect(w, h), bottomBarRows());
if (hit >= 0) return Hover{HoverKind::BottomBarButton, hit};
}
if (poolShown()) {
const RECT pr = poolRegionRect(w, h);
const RECT ftb = fullHtBtnRect(pr);
if (x >= ftb.left && x < ftb.right && y >= ftb.top && y < ftb.bottom)
return Hover{HoverKind::FullHtPool, -1};
}
if (banksShown()) {
const RECT br = banksRegionRect(w, h);
const RECT ftb = fullHtBtnRect(br);
if (x >= ftb.left && x < ftb.right && y >= ftb.top && y < ftb.bottom)
return Hover{HoverKind::FullHtBanks, -1};
const RECT cb = createBtnRect(br);
if (x >= cb.left && x < cb.right && y >= cb.top && y < cb.bottom)
return Hover{HoverKind::CreateBank, -1};
const TabStripRect strip = banksTabStripRect(br);
const std::vector<const Bank*> tabs = namedBanks();
const TabHit hit = hitTestTabStrip(x, y, strip, static_cast<int>(tabs.size()),
kTabSpec, g_panel.tabScroll);
if (hit.kind == TabHitKind::Tab) return Hover{HoverKind::Tab, hit.index};
}
return Hover{};
}
// Updates the live hover element and repaints ONLY on a change (sub-frame feedback, no
// per-move jank). A hover CHANGE also resets the tooltip timer (hoverSinceTick) and hides
// any shown tooltip, so the tooltip only appears after the pointer rests kTooltipDelayMs
// on ONE element (applied by the poll tick in maybeShowTooltip); a move within the SAME
// element leaves the timer running.
void updateHover(int x, int y) {
const Hover next = resolveHover(x, y);
if (next != g_panel.hovered) {
g_panel.hovered = next;
g_panel.hoverSinceTick = GetTickCount();
if (g_panel.tooltipShown) { g_panel.tooltipShown = false; }
invalidatePanel();
}
}
} // namespace
// Applies the tooltip hover-delay: if a tooltip-bearing element has been hovered past
// kTooltipDelayMs and the tooltip is not yet shown, latch it and repaint once. Driven from
// the OnTimer poll (bankPanelRefresh) so the tooltip appears after a rest with no dedicated
// timer; updateHover resets the timer on every move, so a moving pointer never trips it.
void maybeShowTooltip() {
if (g_panel.tooltipShown) return;
const HoverKind k = g_panel.hovered.kind;
if (k != HoverKind::TopBarButton && k != HoverKind::BottomBarButton) return;
const unsigned int now = GetTickCount();
if (now - g_panel.hoverSinceTick >= kTooltipDelayMs) {
g_panel.tooltipShown = true;
invalidatePanel();
}
}
void onMouseMove(int x, int y) {
// Hover feedback: resolve + repaint-on-change, but NOT during a drag (the drag owns
// the visual feedback then — a drop-target highlight, not a hover).
if (!g_panel.dragging && !g_panel.dragArmed) updateHover(x, y);
if (g_panel.dragArmed && !g_panel.dragging) {
if (std::abs(x - g_panel.dragStartX) > kDragThreshold ||
std::abs(y - g_panel.dragStartY) > kDragThreshold) {
// Threshold crossed — begin the drag. Snapshot the payload NOW.
g_panel.dragging = true;
g_panel.dragSourceBankId = bankIdForRegion(g_panel.dragSourceRegion);
g_panel.dragSampleIds = focusedSelectionIds();
// The single card actually grabbed = the focus ordinal's id — the in-grid
// reorder/replace subject (see onLBtnUp), distinct from the multi-select
// move/copy payload in dragSampleIds.
{
const RegionDisplay disp = focusedDisplay();
const int f = g_panel.selection.focus;
g_panel.dragPrimaryId =
(f >= 0 && f < disp.occupiedCount())
? disp.orderedIds[static_cast<std::size_t>(f)] : std::string{};
}
g_panel.hovered = Hover{}; // clear hover — the drag owns the visual feedback now
g_panel.tooltipShown = false; // a drag never shows a tooltip
// SetCapture was already called at drag-arm time (handleClick); no re-capture needed.
}
}
if (g_panel.dragging) {
// Re-resolved from scratch every move — core/ui/CLAUDE.md, "the drag-out law is
// per-move and stateless."
const LiveDrop live = resolveLiveDrop(x, y);
if (live.cls != DropClass::Internal) {
// Anything but the in-grid drag (including an empty payload, which resolves to
// None): clear the bank drop-target highlight so the panel does not paint a cue for
// a drop that is not going there, then show whatever cue this class carries.
g_panel.dropKind = DropKind::None;
g_panel.dropBankId.clear();
applyDropCue(cueForDropClass(live.cls)); // OsHandoff -> OsOwned, a documented no-op cue
if (live.cls == DropClass::OsHandoff) {
handOffToOs();
return;
}
invalidatePanel();
return;
}
// Inside the client: classify the in-grid gesture (reorder/replace vs move/copy) and
// reflect it as a cursor cue. updateDropTarget first so dropKind/dropBankId are
// current for classifyCardDrag's same-vs-other-bank decision.
updateDropTarget(x, y);
classifyCardDrag(x, y);
applyDragCursor(g_panel.cardGesture);
invalidatePanel();
}
}
// In-grid REORDER drop: move the grabbed card to targetSlot within its bank (gap-
// preserving; onto a gap = place there, onto an occupant = insert-before-and-shift — the
// pure BankBook::reorderSample owns the semantics). One drop = one Ctrl-Z. A no-op reorder
// opens no undo point. Selection reasons over slot order, so it is cleared after.
namespace {
void doReorderDrop(const std::string& id, const std::string& bankId, int targetSlot) {
if (!book() || id.empty() || bankId.empty() || targetSlot < 0) return;
if (!book()->reorderSample(id, bankId, targetSlot)) return; // rejected/no-op: no undo point
persistBankOp(*g_panel.session, "ReaSampler: reorder sample");
g_panel.selection = Selection{};
invalidatePanel();
}
// Alt-REPLACE drop: the grabbed card `newId` takes the occupant `oldId`'s slot; `oldId` is
// removed from the bank's index (index-only, file untouched — pool guard enforced in the
// pure BankBook::replaceSample). Rejected = a true NO-OP: no fallback insert, no undo point.
void doReplaceDrop(const std::string& newId, const std::string& oldId,
const std::string& bankId) {
if (!book() || newId.empty() || oldId.empty() || bankId.empty()) return;
if (!book()->replaceSample(newId, oldId, bankId)) return; // pool-guard reject: NO-OP
persistBankOp(*g_panel.session, "ReaSampler: replace sample");
g_panel.selection = Selection{};
invalidatePanel();
}
// The in-client release: re-resolve the in-grid gesture at the drop point (modifiers may have
// changed since the last move) and commit it. Bank-to-bank semantics are unchanged.
void commitInternalDrop(int x, int y) {
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
updateDropTarget(x, y);
classifyCardDrag(x, y);
const CardGesture g = g_panel.cardGesture;
if (g == CardGesture::Reorder) {
doReorderDrop(g_panel.dragPrimaryId, g_panel.dragSourceBankId, g_panel.dragTargetSlot);
} else if (g == CardGesture::Replace) {
// Replace targets the OCCUPANT of the target slot with the single grabbed card.
const bool isBanks = g_panel.dragSourceRegion == Region::Banks;
const int w = cr.right - cr.left, h = cr.bottom - cr.top;
const RECT region = isBanks ? banksRegionRect(w, h) : poolRegionRect(w, h);
const RegionDisplay disp = regionDisplay(region, isBanks, g_panel.dragSourceRegion);
const std::string occupant = disp.idAtSlot(g_panel.dragTargetSlot);
// Replace only makes sense for a single grabbed card over a DIFFERENT occupant.
if (!occupant.empty() && occupant != g_panel.dragPrimaryId)
doReplaceDrop(g_panel.dragPrimaryId, occupant, g_panel.dragSourceBankId);
} else if (g == CardGesture::Move || g == CardGesture::Copy) {
const std::string destId = dropTargetBankId();
if (!destId.empty() && destId != g_panel.dragSourceBankId &&
!g_panel.dragSampleIds.empty()) {
transferSamples(g_panel.dragSampleIds, g_panel.dragSourceBankId, destId,
/*copy=*/g == CardGesture::Copy);
}
}
// CardGesture::None -> a release over dead space or the source-bank gap: no bank change.
}
} // namespace
// Clears all drag-state fields to their resting values. Called from every exit path
// (button-up, WM_CAPTURECHANGED, WM_DESTROY, closePanel) so the set of cleared fields
// stays consistent across all four sites.
void resetDragState() {
g_panel.dragArmed = false;
g_panel.dragging = false;
g_panel.dropKind = DropKind::None;
g_panel.dropBankId.clear();
g_panel.cardGesture = CardGesture::None;
g_panel.dragTargetSlot = -1;
g_panel.dragPrimaryId.clear();
}
// Commits (or abandons) a drag on button-up, over the class resolved AT THE RELEASE POINT. Every
// DropClass either performs its outcome or is an explicit, already-cued refusal (core/ui/
// CLAUDE.md: "no DropClass means nothing happens"). The switch below has no default so each case
// is spelled out by hand — but this build sets no warning flags (root CLAUDE.md), so a missing
// case is NOT a compile error here; exhaustiveness is a review discipline, not a compiler
// guarantee.
void onLBtnUp(int x, int y) {
if (g_panel.dragging) {
// Resolved at the release point, not from what the (coalesced) moves last recorded —
// core/ui/CLAUDE.md, "the drag-out law is per-move and stateless."
const LiveDrop live = resolveLiveDrop(x, y);
switch (live.cls) {
case DropClass::InstrumentDrop: {
// Adds a ReaSampler 9000 on that track preloaded with the capture — NOT a bank
// move, NOT an OS drag, NEVER a timeline insert. singlePayload is what armed
// this class, so front() IS the capture.
const std::string sampleId = g_panel.dragSampleIds.front();
performInstrumentDrop(live.track, buildInstrumentDropPreset(sampleId));
break;
}
case DropClass::ArrangeInsert:
// The one branch here that places timeline items, and legitimately so — see
// arrange_drop_win.h for why a deliberate drop is not a capture auto-insert.
performArrangeDrop(live.track, arrangeTimeAtScreenX(live.screenX),
resolveDragPathsForOs());
break;
case DropClass::Internal:
commitInternalDrop(x, y);
break;
case DropClass::Refuse:
case DropClass::OsHandoff:
case DropClass::None:
// Nothing to perform, and nothing silent about it: the refuse cursor has been
// showing since the move that resolved this class. OsHandoff reaching release
// usually means a live hand-off consumed the drag inside DoDragDrop's modal loop
// and this call never ran — but WM_MOUSEMOVE coalescing can still deliver a
// WM_LBUTTONUP with no intervening processed move (or right after a
// canInitiateDragOut refusal), so this case CAN be reached with a stale
// OsHandoff/Refuse class; the no-op here is correct either way.
break;
}
SetCursor(LoadCursor(nullptr, IDC_ARROW)); // restore the arrow on drop
if (GetCapture() == g_panel.hwnd) ReleaseCapture();
} else if (g_panel.dragArmed) {
// Press-release on a selected cell with no drag: treat as a plain click that
// collapses the multi-selection to the pressed cell (standard behavior).
// Release capture acquired at arm time (handleClick) — drag never started.
if (GetCapture() == g_panel.hwnd) ReleaseCapture();
const BankModel* idx = indexForRegion(g_panel.focusedRegion);
const int count = idx ? static_cast<int>(idx->size()) : 0;
const int focus = g_panel.selection.focus;
if (focus >= 0)
g_panel.selection = applyClick(g_panel.selection, focus, false, false, count);
}
resetDragState();
invalidatePanel();
}
// A right-click: on a named tab -> the tab management menu; on a grid cell of the
// focused region with a selection -> the move/copy menu.
void handleRightClick(int x, int y) {
RECT cr{};
GetClientRect(g_panel.hwnd, &cr);
const int w = cr.right - cr.left, h = cr.bottom - cr.top;
if (banksShown()) {
const RECT br = banksRegionRect(w, h);
const TabStripRect strip = banksTabStripRect(br);
const std::vector<const Bank*> tabs = namedBanks();
const TabHit hit = hitTestTabStrip(x, y, strip,
static_cast<int>(tabs.size()), kTabSpec,
g_panel.tabScroll);
if (hit.kind == TabHitKind::Tab) {
POINT pt{x, y};
ClientToScreen(g_panel.hwnd, &pt);
showTabMenu(pt.x, pt.y, tabs[static_cast<std::size_t>(hit.index)]->id);
return;
}
}
// Grid selection menu (move/copy). Only when the right-click lands in the focused
// region's grid and there is a selection.
Region reg = Region::Pool;
if (regionAt(x, y, reg) && reg == g_panel.focusedRegion &&
!g_panel.selection.empty()) {
POINT pt{x, y};
ClientToScreen(g_panel.hwnd, &pt);
showSelectionMenu(pt.x, pt.y);
}
}
} // namespace reasampler::panel