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reasampler/src/shell/view/view_reconcile.cpp
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// See view_reconcile.h. Compiled into the reaper_reasampler module; includes
// reaper_plugin_functions.h without REAPERAPI_IMPLEMENT (main.cpp owns that).
// The decision is pure (header, test_view_reconcile.cpp); this file owns the memo's
// lifetime and the writes.
#include "shell/view/view_reconcile.h"
#include <map>
#include <vector>
#include "shell/view/view_park.h" // trackFlagParm / writeIfChanged
#include "shell/view/view_tracks.h"
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_TrackList_AdjustWindows
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#define REAPERAPI_WANT_UpdateArrange
#define REAPERAPI_WANT_ValidatePtr2
#include "reaper_plugin_functions.h"
namespace reasampler {
namespace {
// What the last apply left driven, per project. Keyed by ReaProject*, COMPARE-ONLY
// and never dereferenced (the same discipline the panel's own project memos take): a
// closed project's pointer must never be followed, only found unequal or used as a
// map key. A project absent here gets no repair — the tool has no account of driving
// anything there, so it has no opinion. Never pruned on project close: churn is a
// handful of entries per session, cheap enough that a close hook would cost more than
// it saves. One slot used to serve every project; a tab-switch mid-session silently
// discarded whichever project's memo wasn't "current" — see planReconcilePerProject.
std::map<ReaProject*, view::AppliedState> g_applied;
} // namespace
void noteAppliedState(ReaProject* proj, const ViewModeModel& model) {
ReaProject* const project = proj ? proj : EnumProjects(-1, nullptr, 0);
g_applied[project] = view::appliedState(model);
}
void reconcileAppliedFlags(ViewModeModel& model, ReaProject* proj) {
ReaProject* const project = proj ? proj : EnumProjects(-1, nullptr, 0);
if (!ValidatePtr2(nullptr, project, "ReaProject*")) return;
const view::AppliedState reloaded = view::appliedState(model);
const ProjectReconcileResult result = planReconcilePerProject(g_applied, project, reloaded);
// Adopted whether or not anything is written: from here the memo describes the
// project as it now stands, so a second reload cannot replay a repair that has
// already happened over values the user has since changed.
g_applied[project] = result.newEntry;
if (result.ops.empty()) return;
TrackHandles handleByGuid;
readFolderEntries(project, handleByGuid);
const TrackByGuid trackByGuid = indexHandles(handleByGuid);
bool wrote = false;
Undo_BeginBlock2(project);
{
UiRefreshHold uiHold;
for (const TrackFlagOp& op : result.ops) {
MediaTrack* tr = resolve(trackByGuid, op.guid);
if (!tr) continue; // stale/deleted GUID — prune
if (writeIfChanged(tr, trackFlagParm(op.flag), static_cast<double>(op.value)))
wrote = true;
}
}
Undo_EndBlock2(project, "", 0); // discard form — see the header
if (wrote) {
TrackList_AdjustWindows(false); // tracks reappearing owe the full relayout
UpdateArrange();
}
}
} // namespace reasampler