Files
reasampler/TODO-1.0.md
T

47 KiB
Raw Blame History

TODO-1.0

Post-1.0 queue for ReaSampler — chiefly the 9000 instrument, plus two extension-side bugs. Items 13 are the first batch, in Daniel's ordering (2026-07-28); items 413 are a second batch (2026-07-28, later the same day). Deliberately specified at the level of product intent, user-visible behavior, and acceptance criteria — no implementation design, no file/module references. These were authored while Phase Q was restructuring the tree; the implementing engineer maps each spec onto the post-Q layout at execution time. Each item preserves Daniel's raw ask verbatim as the source of truth, then breaks it into behavior, open questions, and an observable acceptance gate.

A follow-up answer round from Daniel (2026-07-28) settled most of the open questions. Each item now carries his follow-up verbatim alongside the original ask; settled answers are folded into Behavior (marked settled by follow-up), and only the genuinely unresolved remainder stays under Open questions.

A second follow-up round (2026-07-28, same day) settled nearly all of the remainder. Each item carries that round's verbatim as a third provenance block; answers are folded the same way (marked settled by second follow-up).

A third follow-up round (2026-07-28, same day) settled item 3's last two questions (point-count ceiling; delete gesture — reversing the second round's alt-click answer back to right-click). All three first-batch items now have no open questions; the first batch is fully settled at the product level.

A second batch from Daniel (2026-07-28) appends items 413 — a mix of bug reports and enhancements. His message numbered them 1, 2, 3, 4, 3, 4, 5, 6, 7, 8 (two items labelled 3 and two labelled 4). His sequence is preserved exactly; each item carries an unambiguous doc number continuing from 3, with his original label recorded in the heading (e.g. his 3, second) so his message maps onto the doc. Each item is marked Bug or Enhancement; item 9 is explicitly both — a suspected regression plus a feature spec. Bugs are recorded compactly (symptom, expected behavior, acceptance gate) with no root-cause analysis — same no-code-reads constraint as the first batch.

A second-batch follow-up round (2026-07-28, same day) answered items 7, 8, and 11. Item 7 closes clean. Item 11's answer supersedes the original ask's button placement — a new VELOCITY deck group replaces the per-section placement, MASTER being reserved for later post-voice-mixer concerns. Item 8's answer is a spec change, not a clarification: the pitch envelope's AD becomes an AHD (a Hold stage is added), and the doc's own prose (items 1 and 8) is updated to match — Daniel's verbatim asks stay exactly as originally written.

A second-batch second follow-up round (2026-07-28, same day) closed item 8's last two questions — Hold's 0100% reference, and the scope of the 1:1-overlay/combined-bound policy. With that, no open question anywhere in this doc awaits a Daniel decision. Everything still marked open is verify-or-propose-at-implementation, not a blocker: item 9's loop-point regression verification and its spec details (crossfade units, storage confirmation, editing surface — each carries its own resolve-at-review path in the item), and item 11's does-a-user-facing-pitch-velocity-curve-already-exist check. Nothing is blocked on Daniel.

Ordering note: item 1's curve/overlay treatment explicitly anticipates item 2's filter envelope ("filter to be added"), and item 3 layers on both. They can land in sequence or together, but 1 and 2 are prerequisites for 3's full surface. Second-batch interactions: the three bugs (46) are independent of the enhancement chain and can land at any time. Item 8 edits the same overlay surface as item 1 and is cheapest folded into or immediately after that work; item 10's per-ring reset presupposes item 1's inner dials; item 11's filter velocity curve presupposes item 2's filter (though its button now homes in item 11's own VELOCITY deck, not the Filter deck); item 9's loop-sustain is a Gate-mode (Staged) feature and composes with item 3's Gate-unavailable-in-Spline rule. Item 13 (anti-aliasing audit) touches nearly every surface the other items repaint — sequencing it after the layout/knob work (1, 8, 10, 11, 12) likely avoids doing the polish twice; that is an observation, not a decision.


1 — Envelope editor: per-deck radio switch, segment curve dials, overlay recolor

Daniel's ask (verbatim, 2026-07-28).

The VST envelope editor visual is a great start but we need to add some features. The Amp AHDSR is currently always displayed. We need to add a radio switch to the corner of each env knob deck which makes THAT envelope editable via the graphic waveform overlay. This is currently the amp and pitch envelopes, with filter to be added (see below). All envelopes (amp AHDSR, Pitch AD, Filter AHDSR) should be enhanced to have editable segment curve values. This should be an exponential function with the exponent scalar parameter for each sloped segment having possible values from 0.1 to 10. The knob deck radial knobs for the sloped curvable segments will have an INNER dial, with its own inner arc, hover accent (tertiary purple), needle, and numerical label which controls the curve for that sloped segment. Also the graphical envelope editor draws its segments in secondary blue, which contrasts poorly against the primary green waveform display. Change those to tertiary purple.

Daniel's follow-up (verbatim, 2026-07-28).

yes, one overlay (or none). Everything besides Hold and Sustain, right? "is 1.0 the linear neutral" CLAUDE, y=x^1.0 is linear!! of course! yes dragging on the segment (add a round knot midsegment) adjusts the curve.

Daniel's second follow-up (verbatim, 2026-07-28).

default overlay none what about the curves?

("what about the curves?" is Daniel turning the pre-existing-instances question back — the answer recorded below is derived from this doc's own acceptance criterion, not a Daniel quote.)

Intent. Grow the envelope-overlay editor from an amp-only fixture into the shared graphical surface for every envelope in the instrument, and give every envelope shapeable (non-linear) segments — while fixing the blue-on-green contrast failure.

Behavior.

  • Radio switch per envelope deck. Each envelope knob-deck group (currently AMP ENVELOPE and PITCH ENV; the filter envelope joins when item 2 lands) gains a radio switch in the corner of its deck. Selecting a deck's radio makes that envelope the one displayed and editable in the graphic waveform overlay — replacing today's behavior where the Amp AHDSR is always the displayed envelope. The switch is exclusive: one overlay-active envelope at a time, or none — no-envelope-shown is a valid state, not an error. (Settled by follow-up.)
  • Default overlay: none. The editor opens with no envelope selected — the none-state is the default, replacing today's always-on Amp AHDSR. (Settled by second follow-up.)
  • Pre-existing instances load at exponent 1.0. Saved instances from before this change load every curve at exponent 1.0 — the linear neutral — so their audible envelope behavior is unchanged. (Derived, not a Daniel quote: 1.0 is the settled linear neutral, and the acceptance criterion "a project saved before this change reopens with unchanged audible envelope behavior" admits no other default. Daniel prompted the question; this is the only answer consistent with what he has already settled.)
  • Segment curve values on all envelopes. Amp AHDSR, Pitch AHD (AD in the original ask; item 8's follow-up adds the Hold stage), and Filter AHDSR all gain an editable curve value per sloped segment. The curve is an exponential function; the per-segment parameter is the exponent scalar, range 0.1 to 10.
  • Which segments are sloped. Every stage except Hold and Sustain — for an AHDSR that is Attack, Decay, and Release; for the Pitch AHD (A→H→D since item 8's spec change), Attack and Decay — its Hold, like every Hold, is flat and carries no curve dial. (Settled by follow-up; the pitch reading updated for item 8's AD→AHD change.)
  • Linear neutral. Exponent 1.0 is the linear neutral (y = x^1.0 is linear). (Settled by follow-up — emphatically.)
  • Curve editing in the overlay. Dragging on a segment in the overlay adds a round mid-segment knot whose drag adjusts that segment's curve — the overlay is a curve-edit surface in its own right, alongside (not instead of) the inner dial. (Settled by follow-up.)
  • Inner dial on curvable-segment knobs. Every knob-deck radial knob that controls a sloped, curvable segment gains an inner dial: its own inner arc, its own hover accent (tertiary purple), its own needle, and its own numerical label. The inner dial controls the curve exponent for that segment; the outer knob keeps controlling the segment's time/level value as today.
  • Overlay recolor. The graphical envelope editor's segments change from secondary blue to tertiary purple (secondary blue contrasts poorly against the primary green waveform behind it).

Open questions.

  • None remaining — both prior questions (default overlay selection, pre-existing-instance curve loading) closed by the second follow-up round.

Acceptance criteria.

  • Each envelope deck shows a corner radio switch; activating one puts that envelope in the overlay, editable there, and the overlay tracks the switch immediately. At most one envelope is overlay-active; with none active, the overlay draws no envelope.
  • The editor opens with no envelope overlay-active (default is none, not the Amp AHDSR).
  • Every curvable-segment knob shows the inner dial (inner arc, tertiary-purple hover accent, needle, numeric label); sweeping it through 0.1 → 10 visibly reshapes the overlay segment and audibly reshapes the envelope on played notes. Hold and Sustain knobs carry no inner dial.
  • Dragging on an overlay segment adds a round mid-segment knot; dragging the knot adjusts that segment's curve, and the segment's inner dial reflects the same value.
  • Overlay envelope segments render in tertiary purple and are clearly legible against the primary green waveform.
  • A project saved before this change reopens with unchanged audible envelope behavior: every curve loads at exponent 1.0.

2 — MM preamp Filter: resonant HP/LP stage in the voice pipeline

Daniel's ask (verbatim, 2026-07-28).

MM preamp Filter: We must implement a new processing point in the sampler audio pipeline, after pitch env, before amp, for filtering. The processor for this will be based on code I wrote for the cortex M4 for resonant high and lowpass filtering. The filter will have parameters for mode, cutoff, Q, and mod amt, then the AHDSR controls as described above. The knob deck row will then be relaid out in signal flow order: pitch -> filter -> amp

Daniel's follow-up (verbatim, 2026-07-28).

modes beyond the pass filters will be added later. cutoff range full audio spectrum, log scaled, fully open to fully closed, Q should go from 0.1 to 10 again, scaled around root 2 at the center. mod amt targets cutoff, -100% - +100% to cover full range from either end. per-voice. label it "Filter"

Daniel's second follow-up (verbatim, 2026-07-28).

oh, zone. yes, filter is off by default velocity and keytracking with the rest, not deffered. Same idea as the amp velocity transfer curve and pitch key tracking

Intent. Add the instrument's first filter stage — resonant high-pass and low-pass — as a new fixed point in the per-voice signal path, with its own AHDSR envelope, and make the knob-deck row read in signal-flow order.

Behavior.

  • Pipeline position. A new processing point in the sampler audio pipeline: after the pitch envelope, before the amp stage.
  • DSP source. The filter processor is based on Daniel's own Cortex-M4 resonant high/lowpass filter code. That code is an input Daniel supplies at implementation time — it is not in this repo and this spec does not characterize it beyond "resonant high and lowpass."
  • Parameters. Mode, cutoff, Q, and mod amt — then the AHDSR controls, treated exactly as item 1 specifies (curvable sloped segments with inner dials, overlay editability via the filter deck's radio switch). (Ranges settled by follow-up:)
    • Mode: high-pass and low-pass now; modes beyond the pass filters are explicitly deferred to later.
    • Cutoff: the full audio spectrum, log scaled, from fully open to fully closed.
    • Q: 0.1 to 10 (the curve-exponent range again), scaled so √2 sits at the center of the control.
    • Mod amt: bipolar, 100% to +100%, targeting cutoff — covering the full range from either end.
  • Per-voice. The filter processes per voice — each sounding voice runs its own filter with its own envelope state. (Settled by follow-up.)
  • Per-zone storage. The filter's parameters are stored per-zone, alongside the other playback parameters — Sample/Zone panel parity applies, same as the existing per-zone controls (VOICE and MASTER remain the per-instance exceptions). (Settled by second follow-up.)
  • Off by default. The filter defaults to off — pre-existing saved instances and freshly loaded captures sound unchanged until the user engages it. (Settled by second follow-up.)
  • Velocity and key-tracking modulation — in this item, not deferred. The filter gains velocity and key-tracking modulation now, alongside the mod-amt/envelope path: the same idea as the amp's velocity transfer curve and the pitch key-tracking, respectively, applied to the filter. The follow-up establishes the parallel, not new ranges or control layout — those follow the cited precedents. (Settled by second follow-up.)
  • Label. The user-facing deck-group label is "Filter". "MM preamp" is working shorthand for the DSP lineage, not UI text. (Settled by follow-up.)
  • Deck reorder. The knob deck row is relaid out in signal-flow order: pitch → filter → amp.

Open questions.

  • None remaining — all three prior questions (other mod sources, parameter storage side, neutral default) closed by the second follow-up round.

Acceptance criteria.

  • With the filter engaged, played notes are audibly filtered at the specified pipeline point: the filter acts on pitched (post-pitch-envelope) signal, and the amp envelope still shapes the filtered result (audible ordering: pitch → filter → amp).
  • Mode, cutoff, Q, and mod-amt controls appear in a deck group labeled "Filter"; the filter AHDSR gets the full item-1 treatment (curve inner dials, corner radio switch, tertiary-purple overlay editing).
  • Cutoff sweeps the full audio spectrum on a log scale, from fully open to fully closed; Q spans 0.1 → 10 with √2 at the control's center; mod amt at 100% and at +100% each drive cutoff across the full range, from opposite ends.
  • High Q audibly emphasizes the cutoff region (resonance) in both HP and LP modes.
  • Two simultaneously sounding voices at different envelope phases are filtered independently (per-voice processing is audible, not a shared instance-wide filter).
  • Filter parameters follow Sample/Zone panel parity: they appear and edit on both surfaces, and each zone carries its own filter settings (two zones with different filter settings audibly differ).
  • Velocity and key-tracking modulation of the filter ship with this item and are audible — velocity following the amp-velocity-transfer-curve pattern, key-tracking following the pitch-key-tracking pattern.
  • The deck row reads pitch → filter → amp left-to-right.
  • The filter is off by default: a project saved before this change reopens sounding identical, and a freshly loaded capture sounds unchanged until the filter is engaged.

3 — Alternative Spline EGs: hard/smooth multi-segment monotonic splines

Daniel's ask (verbatim, 2026-07-28).

Alternative Spline EGs: Every processor which has an envelope will have the ability to change the Staged EG to a Spline EG, based on the monotonic splines for the velocity curve. HOWEVER, we will need to enhance the (singly implemented, multi referenced) spline algorithm to support multiple segments that DON'T minimally smooth the spline, so that hard points are possible. In other words, the contour of the EG will be defined by 1 or more monotonic spline functions which together form the full time function for that processor, such that the first three points could make a curved segment, which connects at a sharp angle to the next three points, finishing out the contour over the full sample length. Control-clicking a point makes it a "hard" or "smooth" point (toggled, smooth by default) which when hard does no curve smoothing on either side segment, forming the natural sharp angle instead of a continuous derivative. This enhanced spline drawing will be used for the velocity-amp transfer curve as well as the pitch, filter, and amp EGs (if they are in spline mode).

Daniel's follow-up (verbatim, 2026-07-28).

dual state, save but inactive. Default Curve Spline is a smooth y=1-x. Gate mode is not available when the Spline is used, spline always covers the full sample length. The spline curves don't have to rise AND fall, they also aren't globally monotone, the default curve is a smooth downward slope over the length. all the soft points between any hard points will be smooth/monotone.

Daniel's second follow-up (verbatim, 2026-07-28).

normalize the spline eg length to the full width, it should represent the time axis of the actual sample visually 1:1 left click add, alt-click delete, cntrl-click toggles point hard or soft. spline active -> stage knobs disabled.

Daniel's third follow-up (verbatim, 2026-07-28).

oh, maybe 64? is that way too much? I don't want to limit from long rhythmic phrases, which require a high resolution to be interesting

oh, do right click delete instead for the spline 128 then

Intent. Offer a free-drawn alternative to every staged envelope: the user switches any EG from Staged to Spline mode and draws the contour directly, with the monotonic-spline machinery already proven by the velocity curve — enhanced so sharp corners are possible, not everything smoothed.

Behavior.

  • Mode toggle per EG. Every processor that has an envelope (pitch, filter, amp) can switch its Staged EG to a Spline EG.
  • Dual state — save but inactive. Both the Staged and the Spline state are persisted; switching modes keeps the inactive one saved but inactive. No conversion, no discard — round-tripping Staged↔Spline restores the other mode's shape untouched. (Settled by follow-up.)
  • Gate unavailable in Spline mode. Gate mode is not available while a Spline EG is active; the spline always covers the full sample length — a pure time function over the sample, i.e. the Trigger/one-shot playback model. (Settled by follow-up.)
  • Time axis: normalized, visually 1:1. The spline contour is normalized to the full sample length, and the overlay represents the time axis of the actual sample visually 1:1 — the contour's full width maps directly onto the displayed sample. Consequently a different-length capture rescales the stored contour to its own length. (Settled by second follow-up.)
  • Point-editing grammar. Left-click adds a point; right-click deletes a point; control-click toggles a point hard/smooth. (Settled by third follow-up; control-click hard/smooth confirms the original ask.) Note for readers of the prior revision: the second follow-up answered alt-click delete; the third follow-up supersedes that with right-click delete — which matches the velocity-curve popup's already-shipped right-click node delete, giving one point-editing grammar across both spline consumers.
  • Point-count ceiling: 128. A spline contour holds at most 128 points (floor: the two endpoints implied by full-length coverage). Daniel floated 64 and raised it to 128 explicitly so the cap does not limit long rhythmic phrases, which require high resolution to be interesting — at roughly two points per articulation event, 64 points is about two bars of 16ths and 128 about four. The ceiling is a musical bound, not a performance one (segment lookup is logarithmic; on-screen the editor's 8 px minimum node separation is the practical density limit anyway). An engineer tempted to lower this number should read that motivation first. (Settled by third follow-up.)
  • Staged controls disabled while Spline is active. While a Spline EG is active, that envelope's staged segment knobs are disabled — inert, not merely inaudible — including their item-1 inner curve dials (the dial is part of the knob). The dormant staged state is edited only by switching back to Staged mode. (Settled by second follow-up.)
  • Not globally monotone. Spline contours don't have to rise and fall and are not globally monotone; the monotone guarantee is per-segment — all soft points between any hard points are smooth/monotone (no overshoot between adjacent points). (Settled by follow-up.)
  • Default contour. A new Spline EG defaults to a smooth y = 1 x — a smooth downward slope over the full sample length. (Read as the Spline-EG default contour; not a change to the velocity→amp transfer curve's existing default.) (Settled by follow-up.)
  • Spline foundation. The Spline EG is based on the monotonic splines used for the velocity curve. The spline algorithm is singly implemented and multi-referenced; the enhancement below applies to that one implementation and flows to every consumer.
  • Hard points. The algorithm is enhanced to support multiple segments that don't minimally smooth the spline, so hard points are possible: the EG contour is defined by one or more monotonic spline functions which together form the full time function for that processor — e.g. the first three points form a curved segment that connects at a sharp angle to the next three points, finishing the contour over the full sample length.
  • Hard/smooth gesture. Control-clicking a point toggles it hard/smooth (smooth by default). A hard point does no curve smoothing on either adjacent segment — the natural sharp angle stands instead of a continuous derivative.
  • Shared across consumers. The enhanced spline drawing serves the velocity→amp transfer curve as well as the pitch, filter, and amp EGs (when those are in spline mode). The velocity curve gains hard-point support by the same enhancement.

Open questions.

  • None remaining — both prior questions closed by the third follow-up round. Point-count bounds: ceiling 128, floor two endpoints. Gesture convergence: resolved by the delete-gesture reversal itself — the Spline EG's right-click delete now matches the velocity-curve popup's shipped right-click node delete, so no migration is needed on either side; one grammar serves both consumers.

Acceptance criteria.

  • Each of the pitch, filter, and amp EGs offers a Staged/Spline mode switch; in Spline mode the overlay (via the item-1 radio switch) shows and edits the drawn contour, and played notes audibly follow it.
  • Left-click on the contour adds a point at that position; right-click on a point deletes it; control-click toggles it hard/smooth. Points are smooth by default; a hard point renders a visible sharp angle with no smoothing on either adjacent segment, and the discontinuous slope is audible where the modulation target makes it so (e.g. a pitch EG corner).
  • A contour accepts points up to the 128-point ceiling; attempting to add beyond it is refused without disturbing the existing contour. The two endpoints cannot be deleted (full-length coverage always holds).
  • A contour of several segments joined at hard points plays back over the full sample length exactly as drawn — including contours that rise and fall freely (no globally-monotone restriction), with no overshoot between any adjacent pair of points.
  • A freshly created Spline EG shows the smooth y = 1 x default contour.
  • While a Spline EG is active, Gate mode is not selectable; the spline plays as a pure time function over the full sample length.
  • The overlay contour spans the full displayed sample width, 1:1 with the sample's time axis; loading a different-length capture rescales the contour to the new sample length (normalized storage), with the drawn shape preserved proportionally.
  • While a Spline EG is active, that envelope's staged segment knobs and their inner curve dials render disabled and reject edits; switching back to Staged re-enables them with values exactly as left.
  • Staged↔Spline round-trip preserves both states: switch to Spline, draw, switch back — the staged values are exactly as left; switch forward again — the spline contour is exactly as drawn. Both survive save/reload.
  • The velocity→amp transfer-curve editor supports the same control-click hard/smooth toggle with identical rendering behavior, and its existing right-click node delete matches the Spline EG's delete gesture unchanged — one point-editing grammar across both consumers.

4 — Bug: end-of-sample click in Trigger mode under Preserve (his 1)

Daniel's report (verbatim, 2026-07-28).

actual bug: in trigger mode, polyphonic or monophonic, in preserved pitch mode only, the end of the sample has an audible click.

Symptom. In Trigger mode — polyphonic or monophonic alike — with the pitch engine in Preserve mode only, the end of the sample produces an audible click. The scoping is the useful part of the report and is recorded as given: Trigger × Preserve × end-of-sample; Varispeed is not implicated. No cause speculation here.

Expected behavior. A Trigger one-shot in Preserve mode ends silently — no click or discontinuity at the sample end, in either voice mode.

Acceptance gate. A Trigger-mode note played in Preserve, in both Poly and Mono, ends with no audible click at the sample end (verified by ear and by inspecting the rendered output for a terminal discontinuity). Varispeed playback is unchanged.


5 — Bug: drag-out sometimes lands without audio (extension) (his 2)

Daniel's report (verbatim, 2026-07-28).

other bug (extension, not VST): Dragging capture out of the pool or bank does sometimes doesn't actually contain the audio, and I hae to try dragging again.

Symptom. Extension side, not the VST. Dragging a capture out of the pool or a named bank sometimes produces a drop that does not actually contain the audio; retrying the drag works. Both details are load-bearing: the failure is intermittent, and a retry succeeds.

Expected behavior. Every completed drag-out delivers the capture's audio at the drop target — first try, every time.

Acceptance gate. Because the failure is intermittent, the gate is a soak: across a sustained session of varied drag-outs (pool and bank sources, including the first drag after other bank activity), every drop yields a playable file containing the audio, with no retry ever needed.


6 — Bug: drop onto FX container loads instrument without the capture (his 3, first)

Daniel's report (verbatim, 2026-07-28).

drop to FX container bug: the reasmpler 9000 loads, but not with the capture. drop to FX button works as expected with capture preloaded.

Symptom. Dropping a capture onto an FX container loads a ReaSampler 9000 instance, but without the capture. Dropping the same capture onto the FX button works as expected — instrument loads with the capture preloaded.

Expected behavior. The FX-button path is the reference; the container path must match it: instrument added with the dragged capture loaded.

Acceptance gate. A capture dropped onto an FX container yields an instrument instance with that capture loaded and immediately playable, indistinguishable (apart from where the FX sits) from the FX-button drop. The FX-button path remains unregressed.


7 — Enhancement: stereo waveform shows both channels (his 4, first)

Daniel's ask (verbatim, 2026-07-28).

VST Waveform Visualizer: in stereo mode, both L and R channels should show in the waveform visual. left on top. mono mode still shows just one channel for unredundancy.

Daniel's follow-up (verbatim, 2026-07-28).

  1. One full height; stereo linked processing, one editor

Behavior.

  • In stereo mode, the waveform visual shows both L and R channels, left on top (two stacked lanes).
  • In mono mode, a single channel shows — no redundant duplicate lane.
  • The display keys off the active channel mode, per Daniel's phrasing.
  • Overlays draw once, at full height. Overlays that ride the waveform (the envelope overlay, markers, and item 9's loop region if it lands) draw once at full height across both stacked lanes — not per lane. (Settled by follow-up.)
  • Stereo processing is linked. One editor, one set of controls governing both channels — no per-channel parameter divergence, no per-channel editing surface. (Settled by follow-up.)

Open questions.

  • None remaining — the overlay-layout question closed by the second-batch follow-up round.

Acceptance criteria.

  • A stereo capture in stereo mode shows two stacked lanes, L above R, each a true view of its channel's content (an asymmetric-channel capture visibly differs between lanes).
  • Mono mode shows exactly one lane. Switching modes updates the display accordingly.
  • In stereo mode, waveform-riding overlays (envelope, markers, loop region if present) render once at full stacked height — no duplicated per-lane copies — and stay legible across both lanes.
  • No per-channel controls appear; every edit applies identically to both channels (linked stereo processing, one editor).

8 — Enhancement: staged-overlay release anchoring; the Pitch AD becomes AHD (his 3, second)

Daniel's ask (verbatim, 2026-07-28).

AHDSR visual overlay looks odd, not taking up the whole range. with no release, the sustain portion only travels accross a small portion of the panel, making the thing look off center. to resolve, the release segment should be anchored to the right, and draggable from the top node (connecting to sustain segment) instead of the bottom corner, which will now be anchored. All staged envelope overlays should follow this policy.

Daniel's follow-up (verbatim, 2026-07-28).

  1. For the AD... make it AHD, and the combined A H and D segment lengths (time displacement) cannot exceed the full sample length. Hold goes from 0 to 100%, and the visual overlay for the envelope is then 1:1 scale with the waveform time. D is not release, so it is not right anchored.

Daniel's second follow-up (verbatim, 2026-07-28).

  1. 100% of the sample length - attack+decay times
  2. for all envelopes that DON'T have a sustain stage. The 1:1 mapping only makes sense for trigger, not gated envelopes

Intent. A layout-policy change to the staged envelope overlay so it uses the full panel width: today, with little or no release, the sustain portion occupies only a small stretch and the whole figure reads off-center. The follow-up round grew this item beyond layout: it now also carries the spec change that turns the pitch envelope from AD into AHD.

Behavior.

  • The release segment anchors to the right edge of the overlay.
  • Release is dragged from its top node — the node joining sustain to release — instead of the bottom corner. The bottom corner (the envelope's end point) becomes fixed/anchored, not draggable.
  • The policy applies to the envelopes that have a release — the amp AHDSR today and the filter AHDSR when item 2 lands. It does not apply to the pitch envelope: D is not a release stage, so it is not right-anchored. (Settled by follow-up — this closes the prior open question about mapping the policy onto the pitch envelope: the answer is that the policy does not apply there; the envelope gains a Hold stage instead.)
  • Spec change: the pitch envelope becomes AHD. The Pitch AD gains a Hold stage: Attack → Hold → Decay. (Settled by follow-up — a spec change, not a clarification. The doc's own prose — here and item 1's sloped-segment reading — is updated to match; Daniel's verbatim asks stay as written.)
    • Hold ranges 0 to 100% of the time remaining after Attack and Decay — i.e. 100% of (sample length (attack time + decay time)). At 100%, Hold fills all the remaining time; at 0% it takes none. (Settled by second follow-up.)
    • The A + H + D ≤ sample-length bound holds by construction, not by a separate clamp: Hold is expressed as a fraction of what is left after Attack and Decay, so the sum cannot overflow. Daniel's stated bound ("the combined A H and D segment lengths cannot exceed the full sample length") is a property of the Hold definition, not a constraint to enforce on top of it.
    • The overlay is therefore 1:1 scale with the waveform time axis — the drawn envelope maps directly onto the displayed sample's time.
  • Scope rule — split on the sustain stage. The 1:1-overlay property and the combined-time bound apply to all envelopes that do NOT have a sustain stage; envelopes with a sustain stage (the amp and filter AHDSRs) get the right-anchored-release policy instead. Daniel's rationale: the 1:1 mapping only makes sense for trigger, not gated envelopes — that is the reasoning behind the stage-list rule, not a second competing rule. Today the pitch AHD is the only sustain-less envelope, but the rule is general: it governs any future sustain-less envelope too. The two policies coexist rather than merge, split cleanly on whether the envelope has a sustain stage — the prior revision's open reading, now confirmed. (Settled by second follow-up.)
  • Cross-references. Item 1 reworks this same overlay surface (radio switch, mid-segment curve knots, recolor) — this item is cheapest folded into or immediately after that work; item 1's sloped-segment rule reads Attack and Decay for the pitch AHD (Hold is flat, no curve dial). Item 3's Spline overlays are unaffected by construction: a spline always spans the full sample width already.

Open questions.

  • None remaining — both prior questions (Hold's 0100% reference; the scope of the 1:1/combined-bound policy) closed by the second-batch second follow-up round. The coexist-vs-merge reading the prior revision flagged is confirmed: the two policies coexist, split cleanly on whether the envelope has a sustain stage.

Acceptance criteria.

  • With release at zero or minimum, the sustain segment extends to (near) the right edge — the overlay reads full-width, not bunched left.
  • Dragging the sustain→release top node adjusts release; the bottom-right corner is fixed and not draggable.
  • The envelopes with a sustain stage (amp, and filter once present) follow the same anchoring policy; the pitch envelope's Decay is not right-anchored.
  • The pitch envelope plays and displays three stages — Attack, Hold, Decay — with Hold spanning 0100% of the time remaining after Attack and Decay. By construction, no combination of A, H, and D settings yields a combined time displacement exceeding the sample length (at Hold = 100% the three stages exactly fill it) — no separate clamp fires, because none is needed.
  • The overlay of any sustain-less envelope (today: the pitch AHD) is 1:1 with the waveform's time axis: a stage boundary at N seconds sits over the waveform at N seconds.

9 — Bug + Enhancement: loop points — suspected regression, and the Gate-mode loop-sustain spec (his 4, second)

Daniel's ask (verbatim, 2026-07-28).

I think loop points got lost. ideally if in gate mode we have a loopable section with parameterized start end points and parameterized crossfade on reset, which will function as the sustain for indefinite playback until note off and release.

This item is both a regression report and a feature spec, and is recorded as both.

Regression half (Bug). Daniel's observation: loop points appear to have been lost. Whether they were genuinely removed from playback or are merely unexposed in the current UI is a code question that cannot be answered here under the no-code-reads constraint — it must be verified as the first act of implementation, not guessed in this document.

Feature half (Enhancement — spec as given). In Gate mode: a loopable section with parameterized start and end points and a parameterized crossfade on loop reset. The loop functions as the sustain — indefinite playback cycling the loop until note-off, then release.

  • Cross-reference item 3. Gate mode is unavailable while a Spline EG is active (settled), so loop-sustain is a Staged/Gate-mode feature; Spline mode remains full-sample-length playback with no loop.

Open questions.

  • The regression verification above (removed vs. unexposed).
  • The crossfade parameter's units and range are unspecified — Daniel call, or a proposed default surfaced at implementation review.
  • Storage side: presumably per-zone alongside the other playback parameters (Sample/Zone panel parity, with VOICE/MASTER the per-instance exceptions) — confirm.
  • Editing surface for loop start/end (waveform markers, knobs, or both) is unspecified; the waveform display is the natural home for range markers, but Daniel has not said.

Acceptance criteria.

  • In Gate mode with a loop defined, a held note sustains indefinitely, audibly cycling the loop section; note-off exits into the release stage.
  • With a nonzero crossfade, the loop seam is smooth — no click at the loop reset; crossfade length audibly follows its parameter.
  • Loop start, end, and crossfade are user-parameterized, editable, and persisted across save/reload.
  • Whatever the regression finding, the end state is loop points exposed and functional per this spec.

10 — Enhancement: knob and label sizing, ms units, double-click reset (his 5)

Daniel's ask (verbatim, 2026-07-28).

Radial knobs and text labels are too small. The labels for time constants should be in ms not seconds. double clicking any radial knob resets to default (applies to the dual-ring radial knobs as individual sections)

Behavior.

  • Radial knobs and their text labels grow — both are currently too small. No target size was given; this is a visual-judgment change accepted by eye.
  • Time-constant labels display in ms, not seconds. (A display-unit change; this spec makes no claim about internal representation.)
  • Double-click on any radial knob resets it to its default value.
  • On item 1's dual-ring knobs, each ring is its own reset target: double-click on the outer ring resets the time/level value; double-click on the inner curve dial resets the exponent to 1.0 (the settled linear neutral) — each independently, without touching the other ring.
  • Cross-reference item 1 (introduces the dual-ring knobs this refines).

Open questions.

  • None beyond the sizing being judged by eye (see acceptance).

Acceptance criteria.

  • Knobs and labels are legibly larger; Daniel signs off on the result by eye.
  • Every time-constant label reads in ms.
  • Double-click resets any radial knob to its default; on dual-ring knobs, double-clicking the inner dial resets only the exponent (to 1.0) and double-clicking the outer ring resets only the value.

11 — Enhancement: preview glyph; VELOCITY deck for velocity-curve buttons; bipolar pitch/filter curves (his 6)

Daniel's ask (verbatim, 2026-07-28).

Preview button inner text should go and be replaced with an appropriate glyph of your choosing (no dependencies just load a bitmap staticly or something, whatever plays nice with LICE. Amp velocity curve button moves to the master section. pitch velocity curve goes in the pitch section. filter velocity curve button goes in the filter section. filter and pitch velocity transfer functions default to y=0 and y range is [-1,1] (where as amp stays unipolar at [0,1]).

Daniel's follow-up (verbatim, 2026-07-28).

  1. actually, that is a real contention point... MASTER is for other things, post voice mixer (I will add to this later). The velocity popup buttons should all go together in a new control deck group labelled VELOCITY, to the left of VOICE

Behavior.

  • Preview glyph. The preview button's inner text is replaced with a glyph. Proposed (product level): a right-pointing play triangle — the universal "audition" read. Daniel's constraint: no new dependencies — a statically embedded bitmap or equivalent that plays nicely with the existing drawing path is fine.
  • Velocity-curve button placement — the VELOCITY deck. All three velocity-curve popup buttons (amp, pitch, filter) live together in a new control deck group labelled "VELOCITY", placed to the left of the VOICE group. (Settled by follow-up.) Note for readers of the prior revision: this supersedes the original ask's per-section placement (amp → MASTER, pitch → PITCH, filter → Filter). Daniel confirmed the MASTER placement was a real contention point — MASTER is reserved for other, post-voice-mixer concerns (he will add to it later), so the velocity curves do not belong there.
  • Storage stays per-zone. The velocity transfer curves are stored per-zone, with the other playback parameters — Sample/Zone panel parity applies. (Derived, not a Daniel quote: the storage doubt existed only because the proposed MASTER placement implied per-instance storage; with the buttons in their own VELOCITY group that doubt is gone, and the project's settled convention — playback parameters are per-zone, VOICE and MASTER the per-instance exceptions — decides it.)
  • Bipolar pitch/filter transfer functions. Pitch and filter velocity transfer functions are bipolar: y range [1, 1], default y = 0 — flat at zero, meaning velocity modulation of pitch and filter is off until the user draws a curve. Amp stays unipolar at [0, 1], and its existing flat default (every velocity → unity) is unchanged.
  • Cross-references. Item 2 introduces the filter's velocity modulation — this item specifies that curve's domain and default, and homes its button in the VELOCITY deck. Item 3's shared spline editor serves these curves, so it must render and edit a bipolar y-domain for pitch and filter alongside the amp curve's unipolar one.

Open questions.

  • Whether a user-facing pitch velocity transfer curve already exists or is introduced by this item — unverifiable here under the no-code-reads constraint; if absent, this item introduces it. (The former second question — amp-curve storage under the MASTER placement — dissolved with the placement's supersession; storage is settled per-zone above.)

Acceptance criteria.

  • The preview button shows the glyph (no text) and stays legible in all interaction states; no new build or runtime dependency is introduced.
  • The three velocity-curve buttons sit together in a deck group labelled VELOCITY, immediately to the left of the VOICE group; no velocity-curve button appears in MASTER, PITCH, or Filter.
  • The velocity curves follow Sample/Zone panel parity and persist per-zone (two zones with different curves audibly differ).
  • Opening the pitch or filter curve shows a bipolar editor ([1, 1]) defaulted flat at y = 0; played velocities produce no pitch/filter modulation until a curve is drawn, then audibly follow it.
  • The amp curve's domain ([0, 1]) and flat-unity default are unchanged.

12 — Enhancement: top toolbar cleanup; full-width piano strip; uniform keys; note-name tooltips (his 7)

Daniel's ask (verbatim, 2026-07-28).

top toolbar text font should be cleaned up to match, and the zone count label is not needed in the title. next to the browse and zoom buttons, we can move the preview and mono stereo controls, in order to allow the note range piano roll control to take up full width. also we need to clean up the piano key pattern, idk if it's pixel aliasing but it looks like some keys are skinnier than others. NOte value (C4, etc) should display in tooltip on hover over the piano notes.

Behavior.

  • Font cleanup. One consistent font treatment across the top toolbar text.
  • Zone count label removed from the title.
  • Preview and mono/stereo controls relocate next to the browse and zoom buttons, freeing the note-range piano strip to take the full width.
  • Uniform piano keys. Some keys currently render skinnier than others — Daniel suspects pixel aliasing, but the requirement stands regardless of cause: keys of the same class render at uniform width. (No cause analysis here.)
  • Note-name tooltips. Hovering a piano key shows its note value (C4 etc., DAW convention), following the instrument's existing tooltip conventions where they apply.
  • Cross-references. Item 11 also changes the preview button (glyph); the two compose — the glyph button in its new toolbar position. Item 13's anti-aliasing audit covers the key-pattern rendering if aliasing turns out to be the cause.

Acceptance criteria.

  • Top toolbar text renders in one consistent font treatment; the title carries no zone count.
  • Preview and mono/stereo sit adjacent to browse/zoom; the piano strip spans the full editor width.
  • Same-class keys are equal pixel width at any window width and DPI scale.
  • Hovering any piano key shows its note name in a tooltip.

13 — Enhancement (audit): antialiased rendering for high-DPI (his 8)

Daniel's ask (verbatim, 2026-07-28).

We should finally review to make sure we are rendering with some kind of antialiasing equivalent for high DPI high res clean rendering. It still looks pixely in places (radial arcs, waveform lines, env segment slopes)

Intent. A review pass, not a point fix: audit the editor's drawn surfaces and confirm they render with antialiasing (or an equivalent) suitable for high-DPI, high-resolution displays. Daniel named the visibly pixely surfaces: radial arcs, waveform lines, envelope segment slopes.

Behavior.

  • Audit each class of drawn surface; where one renders visibly aliased, bring it to the smooth standard. The outcome is observable, not procedural: the named surfaces (and any others the audit turns up) render without visible stair-stepping.
  • Sequencing observation (not a decision): this touches nearly every surface items 1, 3, 7, 8, 10, 11, and 12 repaint — running it after the layout/knob work likely avoids doing the polish twice.

Acceptance criteria.

  • Radial arcs (including item 1's inner dials), waveform lines (including item 7's stereo lanes), and envelope segment slopes (staged and spline) render smooth — no visible jaggies at 100% scale or on a high-DPI display.
  • The audit produces a short disposition list: surfaces checked, which needed work, which were already clean.
  • Daniel signs off by eye on the named surfaces.