b956fe0d5a
setInstrumentParams now arms a sticky pending restart that flushLatencyRestart drains from the sync tick; setState and the bake's adopt flush at their own tails.
349 lines
15 KiB
C++
349 lines
15 KiB
C++
// processor_state.cpp — ReaSamplerProcessor's component-state I/O (setState/getState
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// against the component_state_io codec) and its UI-thread parameter accessors/setters
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// (selection, the one parameter set, channel mode, preview velocity, voice-system params,
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// master gain, preview-note mailbox posts). Everything here runs off the audio thread;
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// setters hand work to the reload family (processor_reload.cpp) or store atomics
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// process() picks up at block start.
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#include "shell/instrument/reasampler_processor.h"
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#include <cstdint>
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#include <mutex>
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#include <vector>
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#include "pluginterfaces/base/ibstream.h"
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#include "pluginterfaces/vst/ivsteditcontroller.h" // RestartFlags::kLatencyChanged
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#include "core/instrument/engine/master_gain.h" // masterGainMaxLinear (post-mixer gain clamp)
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#include "core/instrument/map/component_state_io.h" // the ComponentState codec
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#include "core/instrument/map/sample_map.h" // retainRefs / referencedSampleIds
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using namespace Steinberg;
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using namespace Steinberg::Vst;
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namespace reasampler::vst {
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using namespace instrument::map; // the codec + resolution vocabulary this TU marshals
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using instrument::engine::masterGainMaxLinear; // taper ceiling
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tresult PLUGIN_API ReaSamplerProcessor::setState(IBStream* state) {
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if (!state) return kResultFalse;
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// The blob is small; read it in one shot into a growable buffer.
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std::vector<std::uint8_t> bytes;
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std::uint8_t chunk[256];
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int32 got = 0;
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while (state->read(chunk, sizeof(chunk), &got) == kResultOk && got > 0) {
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bytes.insert(bytes.end(), chunk, chunk + got);
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}
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// Component state is {loaded capture id, one parameter set}. deserializeComponentState
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// lifts older blobs cleanly — including the retired zone payloads, which adopt zone
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// one's capture into cs.selectionId. sampleRate_ is the real host rate here (REAPER
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// calls setupProcessing before setState on load), which the legacy v3 payload's
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// frames->seconds conversion needs.
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const ComponentState cs = deserializeComponentState(bytes, sampleRate_);
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setSelectedSampleId(cs.selectionId);
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setInstrumentParams(cs.params);
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// Restore the last-consumed assignment generation so a re-open does not re-apply a
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// stale assign_request.
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{
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std::lock_guard<std::mutex> lock(assignMarkerMutex_);
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lastConsumedAssignGeneration_ = cs.lastConsumedAssignGeneration;
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}
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// The output bus is fixed stereo (see initialize) — the mode only governs decode below.
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{
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std::lock_guard<std::mutex> lock(channelModeMutex_);
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channelMode_ = cs.channelMode;
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channelModeExplicit_ = cs.channelModeExplicit;
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}
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{
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std::lock_guard<std::mutex> lock(previewMutex_);
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previewVelocity_ = cs.previewVelocity;
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}
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// Restore before the reload so the rebuilt engine is born with the saved polyphony/mode.
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{
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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voiceCount_ = cs.voiceCount;
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voiceMode_ = cs.voiceMode;
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monoTrigger_ = cs.monoTrigger;
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}
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setMasterGainLinear(cs.masterGainLinear);
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// Restore the instance-owned sample refs before the reload so it decodes straight from
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// them — no bank read required. A pre-v10 blob lifts to an empty table; the reload
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// resolves nothing until the bank blob becomes readable (opportunistic refresh, or
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// pollBankSync's legacy lift), after which the next save is self-contained.
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{
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std::lock_guard<std::mutex> lock(refsMutex_);
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sampleRefs_ = cs.sampleRefs;
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}
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// Restore the publish identity (pre-v11 lifts to empty, minted on first publish).
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// usageNonce_ resets: a restored blob is a new lifetime, so this incarnation can never
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// be mistaken for the previous one's writes or a copy-sibling's.
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{
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std::lock_guard<std::mutex> lock(usageMutex_);
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instanceGuid_ = cs.instanceGuid;
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usageNonce_.clear();
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}
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// A new blob is new facts — the legacy lift gets one fresh run per restored state.
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legacyLiftConcluded_.store(false, std::memory_order_relaxed);
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reloadInstrument();
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// This caller has no editor to flush for it. At the TAIL on purpose: a host that services the
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// restart synchronously deactivates/reactivates, and our setActive(true) reloads — from the
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// refs above, which are only fully restored once this function has run to here.
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flushLatencyRestart();
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return kResultOk;
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}
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tresult PLUGIN_API ReaSamplerProcessor::getState(IBStream* state) {
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if (!state) return kResultFalse;
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// Persists the full instance state — never written to the "reasampler" bank ext-state.
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// No pick serializes to {"", default params}, restoring as silence (never auto-playing
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// sample #1).
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ComponentState state_out;
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state_out.selectionId = selectedSampleId();
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state_out.params = instrumentParams();
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{
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std::lock_guard<std::mutex> lock(channelModeMutex_);
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state_out.channelMode = channelMode_;
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state_out.channelModeExplicit = channelModeExplicit_;
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}
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{
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std::lock_guard<std::mutex> lock(assignMarkerMutex_);
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state_out.lastConsumedAssignGeneration = lastConsumedAssignGeneration_;
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}
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state_out.previewVelocity = previewVelocity();
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{
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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state_out.voiceCount = voiceCount_;
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state_out.voiceMode = voiceMode_;
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state_out.monoTrigger = monoTrigger_;
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}
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state_out.masterGainLinear = masterGainLinear();
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// Persist the owned sample refs — the saved blob decodes + plays with no extension
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// present. Filtered (snapshot copy only) to what the instance currently plays, so the
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// table cannot grow with browsing history.
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state_out.sampleRefs = sampleRefs();
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retainRefs(state_out.sampleRefs, referencedSampleIds(state_out.selectionId));
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// Persist the publish identity so the usage key is stable across sessions.
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{
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std::lock_guard<std::mutex> lock(usageMutex_);
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state_out.instanceGuid = instanceGuid_;
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}
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const std::vector<std::uint8_t> bytes = serializeComponentState(state_out);
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if (!bytes.empty()) {
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const tresult wr = state->write(const_cast<std::uint8_t*>(bytes.data()),
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static_cast<int32>(bytes.size()), nullptr);
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if (wr != kResultOk) return wr;
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}
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return kResultOk;
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}
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std::string ReaSamplerProcessor::selectedSampleId() {
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std::lock_guard<std::mutex> lock(selectionMutex_);
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return selectedSampleId_;
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}
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void ReaSamplerProcessor::setSelectedSampleId(const std::string& id) {
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std::lock_guard<std::mutex> lock(selectionMutex_);
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selectedSampleId_ = id;
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}
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InstrumentParams ReaSamplerProcessor::instrumentParams() {
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std::lock_guard<std::mutex> lock(paramsMutex_);
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return params_;
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}
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void ReaSamplerProcessor::setInstrumentParams(const InstrumentParams& params) {
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bool limiterFlagChanged = false;
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{
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std::lock_guard<std::mutex> lock(paramsMutex_);
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limiterFlagChanged = (params_.limiterEnabled != params.limiterEnabled);
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params_ = params;
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}
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// Every writer of the parameter set — setState, the editor's commits, the bake's adopt —
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// funnels through here, so mirroring the limiter flag at this one point is what keeps the
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// audio thread's copy and the latency report from ever lagging what is persisted. The MIRROR
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// is inline, because that is the sound the user clicked for; the host notification is not,
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// because this funnel is reachable from inside a mouse handler and restartComponent is not
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// safe there (see this directory's CLAUDE.md).
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publishLimiterEnabled(params.limiterEnabled);
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// Armed AFTER the mirror, so getLatencySamples already answers the new value for the whole
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// window the arm stays outstanding. Sticky and idempotent: any number of changes before one
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// flush cost one restart, and the flush is the only thing that clears it.
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if (limiterFlagChanged) {
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latencyRestartPending_.store(true, std::memory_order_release);
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}
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}
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void ReaSamplerProcessor::flushLatencyRestart() {
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// Cleared only once it can actually be delivered — an arm raised before the host connected
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// its handler waits for a later flush instead of evaporating.
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if (!componentHandler) return;
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if (!latencyRestartPending_.exchange(false, std::memory_order_acquire)) return;
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// The SDK requires this on the UI thread and answers getLatencySamples only after the host's
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// own deactivate/reactivate — so the flag is long committed by the time the host asks. This
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// is a kLatencyChanged restart with the bus untouched, NOT the retired per-mode kIoChanged
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// bus renegotiation (see initialize()); do not conflate.
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componentHandler->restartComponent(kLatencyChanged);
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}
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void ReaSamplerProcessor::publishLimiterEnabled(bool on) {
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limiterEnabled_.store(on, std::memory_order_relaxed);
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limiter_.setEnabled(on);
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}
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void ReaSamplerProcessor::setLimiterEnabled(bool on) {
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// Rebased off the PROCESSOR's copy rather than taking a caller-supplied set: an editor
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// snapshot may carry edits it has not committed, and writing one back here would clobber
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// them. Everything else is setInstrumentParams', the one funnel every writer agrees through.
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InstrumentParams params = instrumentParams();
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params.limiterEnabled = on;
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setInstrumentParams(params);
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}
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MasterBusMeter ReaSamplerProcessor::masterBusMeter() {
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MasterBusMeter m;
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// Exchange, not load: the accumulators hold the window since this was last called, and
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// clearing them here is what starts the next window. The audio thread's own fold is a
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// load-max-store, so a store landing between this exchange and that store can retain one
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// window's peak for one extra frame — it can never LOSE one, which is the property that
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// matters for a peak meter.
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m.peakL = meterPeakL_.exchange(0.f, std::memory_order_relaxed);
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m.peakR = meterPeakR_.exchange(0.f, std::memory_order_relaxed);
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m.minGain = meterMinGain_.exchange(1.f, std::memory_order_relaxed);
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m.clip = meterClip_.load(std::memory_order_relaxed);
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return m;
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}
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void ReaSamplerProcessor::clearMasterBusClip() {
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meterClip_.store(false, std::memory_order_relaxed);
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}
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void ReaSamplerProcessor::publishLiveParams() {
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const int rate = builtSampleRate_.load(std::memory_order_relaxed);
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if (rate <= 0) return;
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const instrument::engine::LiveValues block =
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instrument::engine::foldLive(resolvePlay(instrumentParams().play, rate));
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// livePublishMutex_ enforces the seqlock's single-writer contract (live_params.h) against
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// reloadInstrument's publish — held for the publish call only, not the fold above.
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std::lock_guard<std::mutex> lock(livePublishMutex_);
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liveParams_.publish(block);
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}
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SampleRefs ReaSamplerProcessor::sampleRefs() {
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std::lock_guard<std::mutex> lock(refsMutex_);
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return sampleRefs_;
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}
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ChannelMode ReaSamplerProcessor::channelMode() {
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std::lock_guard<std::mutex> lock(channelModeMutex_);
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return channelMode_;
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}
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std::uint8_t ReaSamplerProcessor::previewVelocity() {
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std::lock_guard<std::mutex> lock(previewMutex_);
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return previewVelocity_;
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}
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void ReaSamplerProcessor::setPreviewVelocity(std::uint8_t velocity) {
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// Clamp to [1,127] — 0 would be a note-off by convention, and a preview strike must sound.
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if (velocity < 1) velocity = 1;
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if (velocity > 127) velocity = 127;
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std::lock_guard<std::mutex> lock(previewMutex_);
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previewVelocity_ = velocity;
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}
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int ReaSamplerProcessor::voiceCount() {
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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return voiceCount_;
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}
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void ReaSamplerProcessor::setVoiceCount(int count) {
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// Clamp to the shared pure-core range so the engine, state bytes, and editor control
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// can never disagree about the legal polyphony span.
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if (count < kMinVoiceCount) count = kMinVoiceCount;
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if (count > kMaxVoiceCount) count = kMaxVoiceCount;
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{
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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if (voiceCount_ == count) return; // no-op: don't churn a rebuild
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voiceCount_ = count;
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}
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// Light rebuild through the drain-slot swap (no bridge re-read, no WAV re-decode) so a
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// voice-param change never cuts a sounding tail. Same contract below.
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rebuildVoiceEngine();
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}
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VoiceMode ReaSamplerProcessor::voiceMode() {
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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return voiceMode_;
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}
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void ReaSamplerProcessor::setVoiceMode(VoiceMode mode) {
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{
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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if (voiceMode_ == mode) return;
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voiceMode_ = mode;
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}
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rebuildVoiceEngine();
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}
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MonoTrigger ReaSamplerProcessor::monoTrigger() {
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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return monoTrigger_;
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}
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void ReaSamplerProcessor::setMonoTrigger(MonoTrigger trigger) {
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{
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std::lock_guard<std::mutex> lock(voiceParamsMutex_);
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if (monoTrigger_ == trigger) return;
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monoTrigger_ = trigger;
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}
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rebuildVoiceEngine();
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}
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void ReaSamplerProcessor::setMasterGainLinear(double linear) {
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// Clamp to the master_gain taper (0 = silence, cap = +24 dB). One relaxed atomic
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// store — no rebuild, no lock (a post-sum trim is not a keymap fact).
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if (!(linear >= 0.0)) linear = 0.0; // also catches NaN
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const double maxLin = masterGainMaxLinear();
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if (linear > maxLin) linear = maxLin;
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masterGain_.store(static_cast<float>(linear), std::memory_order_relaxed);
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}
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void ReaSamplerProcessor::previewNoteOn(int note) {
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if (note < 0) note = 0;
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if (note > 127) note = 127;
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const std::uint8_t vel = previewVelocity(); // latch the current knob value into the request
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// Advance the sequence (wrapping; process compares for inequality — 16 bits gives 65535
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// posts between collisions, unreachable at UI-click rates).
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const std::uint16_t seq = ++previewOnSeq_ == 0 ? ++previewOnSeq_ : previewOnSeq_;
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const std::uint32_t packed = (static_cast<std::uint32_t>(seq) << 16) |
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(static_cast<std::uint32_t>(vel) << 8) |
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static_cast<std::uint32_t>(note & 0xFF);
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previewOnRequest_.store(packed, std::memory_order_release);
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}
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void ReaSamplerProcessor::previewNoteOff(int note) {
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if (note < 0) note = 0;
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if (note > 127) note = 127;
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const std::uint16_t seq = ++previewOffSeq_ == 0 ? ++previewOffSeq_ : previewOffSeq_;
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const std::uint32_t packed = (static_cast<std::uint32_t>(seq) << 16) |
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static_cast<std::uint32_t>(note & 0xFF);
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previewOffRequest_.store(packed, std::memory_order_release);
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}
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void ReaSamplerProcessor::setChannelMode(ChannelMode mode) {
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{
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std::lock_guard<std::mutex> lock(channelModeMutex_);
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// A deliberate choice either way: latch explicit even on a same-mode click so
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// auto-default stops fighting it.
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channelModeExplicit_ = true;
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if (channelMode_ == mode) return; // no decode change: don't churn a reload
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channelMode_ = mode;
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}
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// The output bus is fixed stereo (no bus repoint): reloading re-decodes off-thread
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// under the new mode and the RT path just keeps rendering.
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reloadInstrument();
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}
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} // namespace reasampler::vst
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