ca464397b2
The waveform column's vertical extents move to pure component_geometry so the shared primitive stops being untested; PlaySeconds hoists into a header-only play_seconds target.
329 lines
14 KiB
C++
329 lines
14 KiB
C++
// draw_kit — the LICE/SWELL shell half of the drawing kit. See draw_kit.h.
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// SHELL: the only kit file that touches LICE + SWELL. Colors come from `theme`;
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// geometry from `component_geometry`. DAW-verified, not unit-tested.
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#include "shell/panel/draw_kit.h"
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#include <cstddef>
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#include "core/ui/bank_grid.h" // compressAmplitudeForDisplay — the shared dB display curve
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// On Windows use native Win32 (windows.h first); on mac/linux SWELL is provided by the host.
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include "swell/swell.h"
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#endif
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#include "wdltypes.h"
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#include "lice/lice.h"
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#include "lice/lice_text.h"
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namespace reasampler {
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using audio::ChannelEnvelope;
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using audio::columnMinMax;
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using audio::MinMax;
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using ui::compressAmplitudeForDisplay;
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using ui::roleColor;
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using ui::roleColorState;
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using ui::spectralColor;
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using ui::WaveformBand;
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using ui::waveformBand;
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using ui::WaveformColumnSpan;
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using ui::waveformColumnSpan;
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// The one place a pure KitColor becomes a LICE_pixel (LICE_RGBA(r,g,b,a), verified against
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// lice.h). The theme owns the color; the shell owns the packing.
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LICE_pixel toLice(const KitColor& c) {
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return LICE_RGBA(c.r, c.g, c.b, c.a);
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}
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namespace {
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// LICE_FillRect etc. take a float alpha (0..1) separate from the pixel's own alpha byte —
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// this converts a KitColor's 8-bit alpha so a disabled surface composites at the right opacity.
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float drawAlpha(const KitColor& c) { return c.a / 255.0f; }
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// Font::RegionTitle exists so an ACCENT-colored title can answer to the 3:1 indicator floor
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// instead of the 4.5:1 body floor. That entitlement is the font's, not the color's, so the
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// metrics are pinned here against theme's thresholds: shrink either one and the build stops
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// rather than silently reclassifying every pair drawn in it.
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constexpr int kRegionTitlePx = 19;
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constexpr int kRegionTitleWeight = FW_BOLD;
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static_assert(kRegionTitlePx >= ui::kLargeTextMinBoldPx, "region title must clear WCAG large");
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static_assert(kRegionTitleWeight >= FW_BOLD, "the large-bold threshold requires bold, not semi");
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struct KitFonts {
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LICE_CachedFont regionTitle;
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LICE_CachedFont title;
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LICE_CachedFont label;
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LICE_CachedFont valueMono;
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LICE_CachedFont micro;
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bool ready = false;
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};
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KitFonts g_fonts;
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// Creates one HFONT and hands it to a cached font with OWNS_HFONT so the cached font frees
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// it (lice_text.h:41). Negative lfHeight = point-ish pixel height (Win32 convention). The
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// face is chosen here so a change is one line.
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void loadFont(LICE_CachedFont& dst, int pxHeight, int weight, const char* face) {
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HFONT hf = CreateFont(-pxHeight, 0, 0, 0, weight, FALSE, FALSE, FALSE,
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DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
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DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, face);
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if (!hf) return; // dst stays with no HFONT; DrawText on it renders nothing (safe)
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dst.SetFromHFont(hf, LICE_FONT_FLAG_OWNS_HFONT);
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dst.SetBkMode(TRANSPARENT);
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}
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LICE_CachedFont* fontFor(Font f) {
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if (!g_fonts.ready) return nullptr;
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switch (f) {
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case Font::RegionTitle: return &g_fonts.regionTitle;
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case Font::Title: return &g_fonts.title;
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case Font::Label: return &g_fonts.label;
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case Font::ValueMono: return &g_fonts.valueMono;
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case Font::Micro: return &g_fonts.micro;
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}
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return nullptr;
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}
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UINT alignFlag(Align a) {
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switch (a) {
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case Align::Left: return DT_LEFT;
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case Align::Center: return DT_CENTER;
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case Align::Right: return DT_RIGHT;
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}
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return DT_LEFT;
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}
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// A 1px inner highlight on the top edge and shadow on the bottom edge gives a flat fill
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// dimension without a border.
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void innerEdges(LICE_IBitmap* bmp, const KitBox& b, float alpha) {
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if (b.width < 2 || b.height < 2) return;
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const LICE_pixel hi = LICE_RGBA(255, 255, 255, 255);
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const LICE_pixel lo = LICE_RGBA(0, 0, 0, 255);
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// Top inner highlight (subtle) and bottom inner shadow (subtle), inset 1px from the
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// vertical edges so corners read clean.
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LICE_Line(bmp, b.x + 1, b.y, b.x + b.width - 2, b.y, hi, 0.10f * alpha, 0, false);
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LICE_Line(bmp, b.x + 1, b.y + b.height - 1, b.x + b.width - 2, b.y + b.height - 1,
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lo, 0.22f * alpha, 0, false);
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}
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// The kit's core surface fill: a top-down micro-gradient (a few percent lighter at the
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// top) + the inner highlight/shadow. Used by fillSurface and the component draws.
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void fillGradient(LICE_IBitmap* bmp, const KitBox& b, const KitColor& top,
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const KitColor& bottom) {
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if (b.empty()) return;
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const float a = drawAlpha(top);
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// LICE_GradRect (lice.h) takes initial R/G/B/A plus per-axis deltas: ir..ia are the
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// top-left color, drdy..dady ramp DOWN the height so the bottom row reaches `bottom`.
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const float ir = top.r / 255.0f, ig = top.g / 255.0f, ib = top.b / 255.0f;
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const float dr = (bottom.r - top.r) / 255.0f;
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const float dg = (bottom.g - top.g) / 255.0f;
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const float db = (bottom.b - top.b) / 255.0f;
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const float h = static_cast<float>(b.height);
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LICE_GradRect(bmp, b.x, b.y, b.width, b.height,
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ir, ig, ib, a,
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0.0f, 0.0f, 0.0f, 0.0f, // no per-x ramp
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dr / h, dg / h, db / h, 0.0f, // per-y ramp: top -> bottom
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LICE_BLIT_MODE_COPY);
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innerEdges(bmp, b, a);
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}
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// A surface color and its gradient partner (a few percent lighter at the top). Elevation
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// reads as a subtle top-lightening of the same hue.
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void gradientPair(const KitColor& base, KitColor& top, KitColor& bottom) {
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top = base;
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// Lighten the top ~7% (clamped by the theme's own values staying < 255 in practice).
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auto lighten = [](int v) { int r = v + (v * 7) / 100 + 4; return r > 255 ? 255 : r; };
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top.r = static_cast<unsigned char>(lighten(base.r));
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top.g = static_cast<unsigned char>(lighten(base.g));
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top.b = static_cast<unsigned char>(lighten(base.b));
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bottom = base;
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}
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RECT toRect(const KitBox& b) {
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return RECT{b.x, b.y, b.x + b.width, b.y + b.height};
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}
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} // namespace
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void kitFontsInit() {
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if (g_fonts.ready) return; // idempotent
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loadFont(g_fonts.regionTitle, kRegionTitlePx, kRegionTitleWeight, "Segoe UI");
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loadFont(g_fonts.title, 15, FW_SEMIBOLD, "Segoe UI");
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loadFont(g_fonts.label, 12, FW_NORMAL, "Segoe UI");
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loadFont(g_fonts.valueMono, 12, FW_NORMAL, "Consolas");
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loadFont(g_fonts.micro, 10, FW_NORMAL, "Segoe UI");
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g_fonts.ready = true;
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}
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void kitFontsShutdown() {
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if (!g_fonts.ready) return; // idempotent
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// g_fonts is a static instance, never re-created, so free the HFONTs explicitly:
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// handing each a null font with OWNS_HFONT cleans up the prior HFONT (lice_text.h).
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g_fonts.regionTitle.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT);
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g_fonts.title.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT);
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g_fonts.label.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT);
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g_fonts.valueMono.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT);
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g_fonts.micro.SetFromHFont(nullptr, LICE_FONT_FLAG_OWNS_HFONT);
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g_fonts.ready = false;
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}
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void text(LICE_IBitmap* bmp, const KitBox& box, const char* str,
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Font font, const KitColor& color, Align align) {
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if (!bmp || !str || box.empty()) return;
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LICE_CachedFont* f = fontFor(font);
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if (!f) return; // before init or font-create failed: draw nothing (safe)
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f->SetTextColor(toLice(color));
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f->SetBkMode(TRANSPARENT);
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RECT rc = toRect(box);
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f->DrawText(bmp, str, -1, &rc,
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alignFlag(align) | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS);
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}
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void text(LICE_IBitmap* bmp, const KitBox& box, const char* str,
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Font font, Role role, Align align) {
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text(bmp, box, str, font, roleColor(role), align);
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}
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void fillSurface(LICE_IBitmap* bmp, const KitBox& box, Role role, InteractionState state) {
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if (!bmp || box.empty()) return;
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const KitColor base = roleColorState(role, state);
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KitColor top, bottom;
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gradientPair(base, top, bottom);
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fillGradient(bmp, box, top, bottom);
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}
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void drawButton(LICE_IBitmap* bmp, const KitButtonBox& button, const char* label,
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InteractionState state, bool warn) {
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const KitBox& b = button.box;
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if (!bmp || b.empty()) return;
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const Role surfaceRole = warn ? Role::Warn : Role::BgCell;
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const KitColor base = roleColorState(surfaceRole, state);
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KitColor top, bottom;
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gradientPair(base, top, bottom);
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fillGradient(bmp, b, top, bottom);
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// Corner radius scales with height, clamped so tiny buttons stay legible.
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const int radius = b.height >= 20 ? 5 : (b.height >= 12 ? 3 : 2);
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const KitColor borderCol =
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(state == InteractionState::Active || state == InteractionState::Focus)
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? roleColor(Role::AccentPrimary)
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: roleColor(Role::LineHairline);
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LICE_RoundRect(bmp, static_cast<float>(b.x), static_cast<float>(b.y),
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static_cast<float>(b.width - 1), static_cast<float>(b.height - 1),
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radius, toLice(borderCol), drawAlpha(borderCol), 0, true);
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if (label && *label) {
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text(bmp, b, label, Font::Label, buttonLabelRole(state), Align::Center);
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}
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}
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Role buttonLabelRole(InteractionState state) {
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// Active fill is the accent — the mark goes in bg/base for contrast; else text/primary.
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return state == InteractionState::Active ? Role::BgBase : Role::TextPrimary;
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}
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void drawSlider(LICE_IBitmap* bmp, const SliderGeometry& geom, InteractionState state) {
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if (!bmp || geom.track.empty()) return;
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fillSurface(bmp, geom.track, Role::BgCell, InteractionState::Pressed);
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if (!geom.filled.empty()) {
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const InteractionState fillState =
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(state == InteractionState::Hover || state == InteractionState::Dragging)
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? InteractionState::Hover
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: InteractionState::Active;
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KitColor top, bottom;
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gradientPair(roleColorState(Role::AccentPrimary, fillState), top, bottom);
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fillGradient(bmp, geom.filled, top, bottom);
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}
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if (!geom.handle.empty()) {
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const KitButtonBox knob{geom.handle};
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drawButton(bmp, knob, nullptr, state, /*warn=*/false);
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}
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}
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void drawListRow(LICE_IBitmap* bmp, const ListRowBox& row, const char* label,
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int thumbWidth, InteractionState state) {
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const KitBox& b = row.box;
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if (!bmp || b.empty()) return;
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fillSurface(bmp, b, Role::BgCell, state);
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// Focus ring is text/primary, distinct from the accent selection fill.
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if (state == InteractionState::Focus) {
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const KitColor ring = roleColor(Role::TextPrimary);
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LICE_DrawRect(bmp, b.x, b.y, b.width - 1, b.height - 1,
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toLice(ring), drawAlpha(ring), 0);
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}
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// Active rows draw the label in bg/base for contrast against the accent fill.
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if (label && *label) {
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const int inset = thumbWidth > 0 ? thumbWidth + 6 : 6;
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KitBox labelBox{b.x + inset, b.y, b.width - inset - 6, b.height};
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if (!labelBox.empty()) {
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const Role tr = (state == InteractionState::Active) ? Role::BgBase
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: Role::TextPrimary;
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text(bmp, labelBox, label, Font::Label, tr, Align::Left);
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}
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}
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}
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void drawWaveform(LICE_IBitmap* bmp, const KitBox& box, const Envelope& env) {
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if (!bmp || box.empty()) return;
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const LICE_pixel midCol = toLice(roleColor(Role::LineHairline));
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const LICE_pixel waveCol = toLice(roleColor(Role::AccentPrimary));
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if (env.empty()) {
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const int midY = box.y + box.height / 2;
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LICE_Line(bmp, box.x + 2, midY, box.x + box.width - 2, midY,
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midCol, 1.0f, 0, false);
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return;
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}
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const int channels = static_cast<int>(env.size());
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const int bandH = box.height / channels;
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const int innerW = waveformColumnCount(box); // columns: box.x+2 .. box.x+2+innerW-1
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for (int ch = 0; ch < channels; ++ch) {
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const ChannelEnvelope& bins = env[static_cast<std::size_t>(ch)];
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const WaveformBand band = waveformBand(box.y + ch * bandH, bandH);
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LICE_Line(bmp, box.x + 2, band.midY, box.x + box.width - 2, band.midY,
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midCol, 1.0f, 0, false);
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if (bins.empty() || innerW <= 0) continue;
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// One filled span per pixel column (see draw_kit.h — gap-free via columnMinMax), then
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// an antialiased stroke joining each column's extremes to its neighbour's. The fill
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// alone leaves the outline stepped — a vertical span has no aa to apply — and where two
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// adjacent columns differ sharply it reads as a comb rather than one envelope. The
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// stroke is the SAME ink as the fill it edges, so it can only soften the boundary.
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WaveformColumnSpan prev;
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for (int col = 0; col < innerW; ++col) {
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const MinMax mm = columnMinMax(bins, innerW, col);
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const int x = box.x + 2 + col;
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const WaveformColumnSpan s = waveformColumnSpan(
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band, compressAmplitudeForDisplay(mm.max), compressAmplitudeForDisplay(mm.min));
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LICE_Line(bmp, x, s.bottom, x, s.top, waveCol, 1.0f, 0, false);
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if (col > 0) {
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const float xPrev = static_cast<float>(x - 1);
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const float xF = static_cast<float>(x);
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LICE_FLine(bmp, xPrev, static_cast<float>(prev.topF), xF,
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static_cast<float>(s.topF), waveCol, 1.0f, 0, true);
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LICE_FLine(bmp, xPrev, static_cast<float>(prev.bottomF), xF,
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static_cast<float>(s.bottomF), waveCol, 1.0f, 0, true);
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}
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prev = s;
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}
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}
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}
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} // namespace reasampler
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